I sure hope you like JRPGs and visual novels – or at least appreciate their existence – because this list is positively teeming with them. Come to think of it, there’s an overall theme of Japanese theatricality running through a good 70% of this thing, so strap in if that’s your speed. Japanese or not, these specific moments from 2024 videogames stuck out to me for all manner of reasons; a couple for their challenge, a few for their spectacle, a couple for their immediately evident significance within a wider franchise, a sprinkle for their shocking turns, and a handful for sheer novelty.
Just be warned that, naturally, there are some real gnarly spoilers ahead – and some of them come from several dozen hours into pretty long-ass games.
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VR BEST OF 2024 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. Nobody ever agrees with me 100%. Respectful disagreement is most welcome.
MAJOR SPOILERS FOLLOW!
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10. The Frozen Ocean – Prince of Persia: The Lost Crown

The stunning art direction of Prince of Persia: The Lost Crown ensures its world impresses whenever you enter a new area: from cascades of jewel-encrusted sand waterfalls to grimy pitch-dark caverns and towering citadels, the imagination of the team behind the great Rayman Legends clearly had a lot of ideas stewing during their decade-plus away from the relative spotlight. But there is one locale in the game so striking that I actually gasped once I realised what it was attempting to depict.
As our hero Sargon approaches the easternmost edge of the map and looks out to sea, a towering wave comes into focus, and the wide-lens scrolling effect soon reveals that it isn’t moving. Cue a morbidly beautiful sequence made up of traversing airborne ship debris and weaving through static airborne enemies that ends in a thunderous crash as Sargon reanimates everything all at once, bringing a hail of enemy attention down upon him. Art direction meets game design at its finest.
9. Chocobo Gold Cup Finale – Final Fantasy VII Rebirth

If you haven’t played the truly gargantuan Final Fantasy VII Rebirth, it might seem outright odd to see a moment from a sidequest as my singular favourite. Alas, Rebirth’s weaknesses are tied up in its unavoidable middle-chapter identity lacking both the twisty novelty of its predecessor and (hopefully) the emotional release of its successor, while its strengths lie in the kind of properly-integrated open world wonder Square Enix has been trying to recapture since the PS1 days. That extends very much to the sidequests, many of which only unlock in a particular region if you have met and helped the relevant characters in a prior locale.
So long story short, I was rather fond of the underdog-slash-family-trauma Chocobo racing story that spans essentially the length of the entire game if you keep up with it. The unexpectedly heartfelt reappearance of VII Remake’s Chocobo Sam only added to the bittersweet satisfaction of its finale.
But that isn’t what pushes the sidequest over the top for me; no, that’d be the real-time realisation I had on the final lap of the final race that my chosen Chocobo’s unique hovering ability wasn’t just for gliding across rough terrain Mario Kart shortcut-style. With the smarmy shonen-style villain just ahead of me, I decided in the desperation of the moment to try and find out if she could also glide across wide-open pits like the one just before the final turn. To my immediate shock and fist-pumping glee, she absolutely could, and Cloud pulled out in front right at the very end of the race to initiate a shower of confetti and one of the most satisfying renditions of the FF victory fanfare I have ever experienced.
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