Posts Tagged ‘Gaming’

Best of 2023: Top 15 Games

There hasn’t been a “bad” year for new-release videogames in recent memory, and so many of the darn things are coming out all the time always that it’s hard to see a dud on the horizon as long as civilisation remains intact. And yet, maybe two or three times a decade it still feels like the major hype-magnets clump up together and conspire to form a mega Voltron of a year worth writing into the gaming history books as a truly “great” year for videogames. 2023 was unquestionably one of those, but the plaudits needn’t stop there.

Unfortunately 2023 may have been one of the worst years in history for games industry layoffs, but it was without a shadow of a doubt the best year for game releases since at least 2017.

In my opinion, it was the best of all time.

Throughout the whole year, it felt like every week brought a new game pushing above 85 on Open/Metacritic. Playing Fantasy Critic with friends was an absolute nightmare as hits kept coming from all directions. The pre-release hype-to-quality ratio over the whole year was higher than any I can remember. For the first time ever, all fifteen of the games on my list this year were nominated for at least one category at The Game Awards – and eleven of them were winners.

We’ve already covered the sheer strength of the DLC expansions in 2023, many of which can stand head and shoulders above most full games released in the last few years. But 2023 also gave us quality potential rabbit holes just waiting to ensnare, like Wild Hearts, Diablo IV, Avatar: Frontiers of Pandora, Like a Dragon: Ishin, Hogwarts Legacy, and Dead Island 2; some of the best “souls-likes” ever in the form of Wo Long: Fallen Dynasty, Lies of P, and the reborn Lords of the Fallen; huge online multiplayer offerings like Counter-Strike 2, Remnant II, and The Finals; and great signs for families without Nintendo consoles thanks to Sonic Superstars, Lego 2K Drive and Party Animals. 2023 was also the year that Fortnite completed its fascinating metamorphosis from a game into a game launcher.

The year also brought a deluge of small-budget standouts like Venba, The Talos Principle 2, Jusant, The Cosmic Wheel Sisterhood, Darkest Dungeon II, Tchia, Humanity, Blasphemous 2, and A Space for the Unbound, each of which mopped up critical praise like it was going out of style, and none of which deserved to come out in a year this stacked with quality big-budget fare. Of the fifteen games on my list, just two are what I would classify as indie games – and this appals me.

Five hours of playtime is the minimum requirement for list eligibility (unless the game is shorter, has no perceivable end, or is primarily multiplayer in nature), and that sadly disqualifies Fire Emblem Engage, Mortal Kombat 1, Cassette Beasts, Dragon Quest Monsters: The Dark Prince, Wargroove 2, Planet of Lana, Persona 5 Tactica, Pizza Tower, and most upsettingly Oxenfree II: Lost Signals, despite the fact I was having fun with all of them before outside factors (usually other games) interrupted me. Also, I’ll be dead-honest, I have no idea how to classify Theatrhythm: Final Bar Line, but it’s amazing and you should play it if you’re even a little into Square Enix RPG soundtracks.

With that extremely long introduction out of the way, it’s time for my wordiest Game of the Year list ever, so strap in (parentheses indicate where I played each game):

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VR BEST OF 2023 DISCLAIMER

This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you agree with me 100%, go buy a lottery ticket. Respectful disagreement is most welcome.

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15. Street Fighter VI (XSX)

Capcom’s absurd hot-streak of great new videogames is now long enough that the chatter around them centres less around whether a new release will actually be good and more about what will be the first game to break it. And yes, we’ve talked about Exoprimal already, but I maintain that the game is a ton of fun to play, not to mention technically rock-solid, and is just hamstrung by some baffling online multiplayer restrictions. You know what Capcom game doesn’t need a bunch of asterisks when you talk about how good it is? Street Fighter VI.

History is littered with examples of videogame sequels that take the wrong lessons from poorly-received predecessors and over-correct, but the extraordinarily meaty single-player offering that the sixth main SF has to offer is no mere apology for the bare-bones Street Fighter V; it is yet another shrewd utilisation of perhaps gaming’s most impressive publisher-internal game engine. Running around the full 3D environments of Metro City feels so natural you’d swear you were playing a different game at moments during the World Tour campaign.

But even if you don’t want to engage with any of that, Street Fighter VI boasts one of the most in-depth and impressive tutorials I’ve seen in a fighting game; it wants you to feel like you could rise up the ranks and become a genuinely good player, and it works. On top of all of that goodness is the best presentation in SF’s three-dimensional history, bringing together fantastic character art with fluid personality-packed animations, ribbons of colourful paint effects to highlight the benefits of the new Drive System, and a fresh level of commitment to Street Fighter’s, um, fighting on a street aesthetic that enlivens everything else around it.

14. Cocoon (PC/XSS)

Leave it to a bunch of ex-Limbo/Inside developers to make you feel like a genius again and again, even though all you did was follow their brilliantly gentle guidance through visual context clues and a you’re-getting-warmer musical feedback system that works like if the classic Zelda puzzle chime took a month off to study music theory at the most zen retreat ever. Cocoon‘s central premise sounds like it would either break immediately or become untenably complex as soon as you tried to take it beyond its first iteration, but Geometric Interactive turns a wordless adventure where you pick up entire worlds and use them to activate mechanical switches into a taut masterpiece that makes a five-hour run feel like an epic odyssey through cosmic possibilities beyond humanity’s wildest dreams.

Each moment the weird cicada alien thing at your fingertips leaps beyond the boundaries of yet another world to reveal an even bigger one is worth the time Cocoon took to develop all on its own. The bosses are extraordinarily fun to take on with little more than a single contextual gimmick and your wits. The secrets are rewarding and seamlessly integrated into the world(s) around them. The puzzles in the final third of the game are deviously tricky. The minimalist animation work is outstanding. The alternately booming and almost non-existent electronic score is a vibe and a half. Long may Geometric continue on their new development path, because on this form I would eat their next game on day one.

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Ten Insightful YouTube Videos That Helped Me Enjoy Games More

So here’s something a bit different.

Three quick things about me:

  • I have a slightly unsettling number of YouTube watch hours banked on analytical video essays, particularly of the movie and (most relevantly here) gaming variety;
  • I am a huge believer in the power of properly-managed expectations when it comes to the personal enjoyment I find in entertainment media (which, after all, is meant to entertain);
  • My enjoyment of videogames is often directly tied to my ability to discuss them with others before, during and after I play them (this one shouldn’t shock anyone). To put it plainly, when I enjoy discussing games with people – whether online or in person – I enjoy those games more.

These points have naturally come together over the course of the last several years to ensure I’ve responded strongly to the following ten analytical YouTube videos. These aren’t the only ten that have ever struck me – not even close – but I felt like shouting out these in particular because each one has either given me a perspective-altering revelation that helped me look at the videogames I play and discuss in a more balanced way, and/or laid out in clear terms something I’d already felt about said games but was unable to properly articulate. These ten may total around three and a half hours watched back-to-back, but they also happen to be on the shorter side of my Favourites playlist, believe it or not, so as much as I really want to put a Kotaku-era Tim Rogers video here, I’ll resist.

Yes, that makes what you’re about to read the equivalent of ten separate way-too-long YouTube comments, but I mainly want to highlight the videos themselves. They may definitely skew towards topics that happen to interest me specifically, but have a watch of a few if you want, maybe listen to them while doing something monotonous, and hopefully you’ll find a view or two worthwhile. You might even pick up a new subscription.

Subjectivity Is Implied

Main Takeaway: “Objective opinions” don’t exist, and entirely objective analyses are boring.

We start with the most reactionary video of the lot – it’s clear Mr Anderson recorded this rant as a frustrated response to wider media literacy trends – but it has to go first because the point at its centre informs (or should inform) every other analytical video, ever.

Despite its title, the video tackles two sides of the same fallacious coin: the silly idea that publicised takes on videogames should be clarified as subjective opinions repeatedly to eliminate all possible option for devious deception, and the even sillier idea that every videogame take must endeavour to be an “objective opinion”, which as Joe describes, is like “asking for the conversational equivalent of hot frozen ice cream”.

That second part in particular has long been a frustration of mine to explain to people, and this Anderson essay is a fascinating breakdown of the issue that ends up with a remarkably charitable attitude to the potential reasons why people might think they want such an oxymoron, despite the author’s gritted-teeth presentational tone. It’s the video that inspired the idea for this list many years ago, and it’s well worth a watch.

Breath of the Wild’s “Disneyland Problem”

Main Takeaway: Your job – and exposure to videogames – significantly affects your preferences.

This one has rapidly turned into a bit of an odd time capsule – Geoff Thew doesn’t even do videogame content anymore, having long since made his real YouTube fortune through the popular niche of anime openings, and so none of the hypothetical Breath of the Wild videos he mentions in the beginning actually came to pass. Yet despite this, the video he did make is the most compelling illustration of reviewer-to-fandom dissonance I have ever seen, and it achieves this almost as an accident on the way to mounting a wide-angle defense of one specific game against perceived criticism a mere month into its long life.

By the sheer nostalgic charm of a fired-up attitude in a lo-fi-by-current-standards setup, confident enough to oppose “let’s call them idiots” via hastily-assembled bullet points but relatably self-conscious in his repeated links to other video essays, Thew casts light on the high-pressure environmental context that causes many professional videogame reviewers to value polish, novelty, relative brevity and accessible flow-state over other desirable qualities in games. And he’s bang-on the money.

Not only has this distinction helped me filter what I read or watch the weekend of a new game’s launch while preparing for the often-inevitable counter-opinions to come, it’s also helped me work out why I tend to value the same elements highly as well. After all, I may not be paid to write about games, but after decades surrounding myself with constant new releases and reactions to those new releases, my preferences occasionally shake out shockingly similar. As stupid as it may sound, realising all this has helped me relax and enjoy the discourse a lot more.

While the rest of the video isn’t as interested in directly backing up the well-made press point, and I disagree with a couple of Thew’s BotW defenses (I would’ve loved to see that “best story in a Zelda game” claim expanded on), he does go on to make a second argument dissolving impossible expectations around supposedly “infinite” games with a pretty elegant Disneyland allegory that’s also worth watching – and may or may not foreshadow another video further down this list.

Genwunner | The Problem with Pokemon’s Artstyle

Main Takeaway: Years of widely accepted majority opinions on game franchises can completely miss the point.

Refining this list down to ten entries required some self-imposed rules, and one of them dictated that I probably shouldn’t bring in too many videos focused on just one game or series, unless that singular focus brought out or supported a conclusion with much wider-reaching implications. That rule eliminated literally hundreds of my favourite videos, but I just had to keep this one.

Even though the content of the video essentially boils down to one narrator riffing off a viral reddit post, that post and Purple Gaming’s exploration of its implications absolutely blew my mind the first time I watched. The very concept that the battle lines of an all-time knuckle-dragging fandom fight have been drawn in the wrong place for decades short-circuited something inside of me, and then honestly made me excited to see what other mainstream accepted gaming opinions might be open to some prodding.

For what it’s worth, the second half of Purple Gaming’s video attempts to fold the major art style debate into some of the usual criticisms against the modern Pokemon games’ stubborn resistance to change, but those issues are perhaps handled better in other videos out there. Still, this is a fun watch.

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Best of 2022: Top 5 Game Consoles

How about that year in gaming, am I right?

A year that almost felt normal by the end: after all, the highest-end versions of the three main consoles are finally all readily available for purchase around the same time, and it only took two whole years. But before that, it couldn’t help but feel like yet another quirky post-2020 period – big delays and long stretches of silence on the exclusive features and games front as the major console makers move ducks into rows. In many ways, we still haven’t seen the beginning of the tech generation that is now two whole years old – but evidence of its arrival is peeking through the clouds. Here’s my reading of how the evolution of each console’s unique appeal stacked up in 2022.

This is a console list, meaning for all intents and purposes it ignores every configuration of mobile and PC-based platform. Here we go.

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VR BEST OF 2022 DISCLAIMER

This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. To agree with me 100% is as likely as avoiding MCU fatigue. Respectful disagreement is most welcome.

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5. Xbox One

LAST YEAR: 4th

We’re not quite at PS Vita levels yet, folks; practically speaking the Xbox One still looks pretty far from the end of its life as a serviceable platform for the majority of Xbox Game Pass releases and a decent smattering of bigger third party games. But the Xbox One in 2022 also very much resembled the PS4 in 2021 for the purposes of this list: a lack of exclusive games filtering down from its newer-gen counterpart (which was itself rather strapped). What’s more, two of the year’s biggest indie exclusives – which run fabulously on the One – lost their Xbox exclusivity altogether before long: Rogue Legacy and Tunic spread their wings and head for less green pastures by the end of 2022. The crop of bigger 2023 Xbox Series S|X exclusives look eager to squirm out from under the prior generation’s technical restrictions as well, which seems to indicate writing on the wall. Despite Microsoft’s intentions to keep up support for the machine as one of several Game Pass entry points, I doubt it’ll climb this list any further in the future.

4. Playstation 4

LAST YEAR: 5th

Horizon Forbidden West, Gran Turismo 7, Stray, God of War: Ragnarok. These new critically-acclaimed games all graced the only readily available Playstation throughout the majority of 2022, and they all made a pretty good impression in spite of the existence of shinier PS5 versions. 2022 had none of the SSD shenanigans of Ratchet & Clank: Rift Apart, none of the 3D Audio magic of Returnal, none of the sheer graphical insanity of Demon’s Souls; not one of the PS5’s biggest hitters this year could truly claim any whiz-bang current-gen-only features that would prevent the games from appearing on the PS4, so appear on the PS4 they did. The double-delay of Forspoken and underwhelming technical performance of Ghostwire Tokyo only enhanced the feeling that 2022 could have swapped with 2021 in the grand scheme of Playstation history and no one would’ve batted an eyelid – especially while 2023 looms in the background as quite a different prospect for the old boy.

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10 Games From the Last 10 Years I Should’ve Ranked Higher

I thought I’d never do this, but ten years gives you a bit of a stretch to think.

It takes time, careful consideration and countless drafts to finalise an annual videogame countdown; some would say such an abundance of effort is a waste. But as far as I’m concerned it’s all fine and dandy, because the result is a ranking that might as well be cast in iron. Once published, it’s not just that I back my choices confidently; the order I’ve chosen becomes unquestionable canon within my head, ready to reference at a moment’s notice as if it was as tangible and unchanging as a musty library book on a shelf.

But I’m also human, and looking back on a decade worth of Game of the Year countdowns earlier this year pushed up an eyebrow or two. Not only that, but the absences of a few great games I played too late from some past years’ lists now stick out as annoying missed opportunities under the cold glare of hindsight. But what if there was a way for me to purge those small frustrations – gathering as they have over years – via a nice neat list? Well, luckily there is, and you’re about to read the result.

Of course there’s always a danger with this kind of project that picking at one thread will unravel several more. So to avoid a chaotic, sprawling tinker-fest and the potential 50+ item list that may have produced, I set up a few tiny rules:

  • Games that might have hypothetically risen up a list just because I overrated titles appearing above them cannot qualify – no Steven Bradburys here, positive vibes only;
  • Even if my newfound appreciation for one of these ten games has arrived courtesy of a newer, shinier and/or more accessible version of said game, I must make an effort to judge it based on the version(s) available in that relevant year;
  • Most importantly of all: I must be able to justify these inflated rankings as if I was still in the year they were published, but had way more free time (or just better time management). This is probably the trickiest part and there’s obviously no way I can do it flawlessly, but I’ll try.

Persona 4 Golden

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Original Position: 4th
Where It Should’ve Gone: 1st

Starting off with a bit of a free hit here, as once I completed it Persona 4 Golden landed in my all-time videogame top five – and it hasn’t left that club since.

Looking back on my janky first public GOTY list today is a cringe-inducing experience for me – I sure did make some sweeping statements about Halo 4‘s multiplayer – but it’s surprisingly easy to put myself in the somewhat rigid mental space I was in a decade (!) ago, because the videogame analysis zeitgeist was in such a distinctly turbulent place that hasn’t quite been replicated in any year since.

2012 was the last full year of a GFC-stretched console generation; incessant commentators predicted the industry’s downfall as two woefully mismanaged new platforms began their all-too-short lives. Major triple-A releases were in short supply, and as those ten main list entries and five (unexplained) honorable mentions reflect, the industry was only just beginning to erase the prestige line between full physical game releases and “downloadable” games, as we used to call them. Despite their quality, there is just no way the 2012 version of me would have been able to give either Journey or The Walking Dead a fair crack.

Still, one of those aforementioned new platforms was the Playstation Vita, and I played arguably its best game over an intense four-month period straddling the end of 2012 and the start of 2013.

I probably haven’t written enough about Persona 4 Golden over the years considering the special place it holds in my heart – perhaps a better chance to dive into all that in earnest will arrive another day. For now all I’ll say is that the very best parts of the game take place much further into its hefty length than I had the time to reach by the end of December 2012, and even if that weren’t the case, the game (and series) has a knack of making you appreciate its characters and setting steadily more the longer you spend playing.

As good as Pokemon White Version 2 is – and if anything, its seam-bursting suite of content and still-unique approach to storytelling within the mainline Pokemon series has only made it more revered in 2022 – P4G still has it beaten for legacy. Had I somehow managed to play at warp speed and finish it before the end of 2012 the game’s impact on me may have been dulled slightly, but it’s hard to see a world where it wouldn’t have been the first-ever Vagrant Rant Game of the Year.

Donkey Kong Country: Tropical Freeze

2 0 1 4

Original Position: Honorable Mentions
Where It Should’ve Gone: 5th

I don’t know where my head was at for this one. This is the only game on the list that I haven’t played at all since writing the original countdown, meaning the considerable appreciation growth curve I’ve been on since has come about purely through the added context of a chorus of critical voices praising its many design accomplishments. All the little ways decorated developer Retro Studios pushed past the expected bare-minimum quality line of the early-2010s 2D platformer add up over a meaty campaign loaded up with wondrous mechanical ideas and packed with deviously-hidden secrets. No new idea outstays its welcome, yet each one is explored with a near-perfect difficulty curve. The visual presentation is artistically stunning, the controls are fluid, the musical tracks often soar. And the weird thing is that I knew all this while I was playing through the game in co-op with a mate.

The problem for both its initial reputation – and indeed my 2014 ranking of the game – is that premium-priced 2D platformers felt like they were a dime a dozen throughout the very late 2000s into the early 2010s. Nintendo was responsible for the lion’s share of these, and the company’s comparative lack of output in other genres ensured a palpable fatigue among fan circles that was difficult to avoid. Amusingly enough, Tropical Freeze was essentially the last of them, but of course we didn’t know that at the time.

Nonetheless, Donkey Kong Country: Tropical Freeze is a 2D platforming masterwork, and belongs right under the one-two punch of the Danganronpa titles and Nintendo’s formidable Kart/Smash Wii U combo on that 2014 list. I’m convinced that with a bit more time spent ruminating on the game, I would have – and should have – given it the rank it deserved.

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Best of 2021 Closer

Ah, 2022. Welcome. It’s good to see you. Such promise you hold.

I mean, I’m sure we’ll get some good Marvel movies, and maybe even the last of the 2020-delayed crop (Top Gun Maverick and Mission Impossible 7 are at the top of the hype pile for me). And K-Pop will do its thing and continue to mutate in enough directions to produce quality tracks. But most of all, 2022 promises a properly spread-out videogame release schedule, perhaps to an extent not seen since the legendary 2017. The first quarter alone looks unambiguously stacked, ready to start millions of players off already behind on their backlogs. Bring it on.

Until it gets going, here’s the best stuff I watched, played and listened to in 2021:

1. Top 10 Disappointments

2. Five Special Awards

3. Top 15 K-Pop Singles

4. Top 10 Movie Characters

5. Top 5 Game Consoles

6. Top 10 Movie Scenes

7. Top 10 Gaming Moments

8. Top 10 K-Pop Albums

9. Top 15 Games

10. Top 10 Movies

Thank you.

Best of 2021: Top 15 Games

You can try to tell me 2021 was a bad year for good videogames. Tell that to my backlog. Look it in the eyes and tell it.

Don’t get me wrong: 2021 definitely was, without a shadow of a doubt, a slow-starting year for videogames; maybe even the slowest since I started writing these lists. It was also a bit light on Playstation exclusives thanks to development delays. But this was also the first full year of a brand-new console generation out in the wild; the year League of Legends finally began to make good on its promise to expand into other genres (and a Netflix show too); the year Apple Arcade finally drew some attention from core gaming audiences with a suite of nostalgic releases and the exclusive new Mistwalker RPG Fantasian; the year the whole Pokemon Unite thing happened; the year Microsoft’s XCloud mobile streaming service expanded to PC, Xbox consoles themselves – and Australia.

There was real, exciting movement in the games industry throughout 2021, and the big games – eventually – followed suit. When they did arrive they were continuously scoring over 80 on review aggregate sites, leaving September in particular packed with games lining up to try and distract from one another. More than half of this list’s games come from the release window starting late August and going through October – and only one from traditional powerhouse November. A weird year indeed.

But a good one: I always set a five-hour playtime minimum for a game to qualify for this list, yet I’ve actually finished 12 out of the 15 games on this 2021 list (and two out of the remaining three are JRPGs). Any of my friends will tell you that’s a sky-high conversion rate for me. Quarantines will do that, but so will great videogames. It’s hard to believe I had no room this year for Hitman III, Scarlet Nexus, Returnal, Mario Party Superstars, Monster Hunter Rise, Monster Hunter Stories 2 or Deathloop – into which I put a combined 60+ hours, and all of which I enjoyed. I’ve never actually been in that kind of a position before.

If you don’t see a 2021 game on this page, I didn’t play it enough to qualify. Parentheses indicate on what platform(s) I played each game.

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VR BEST OF 2021 DISCLAIMER

This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. To agree with me 100% is beyond unlikely. Respectful disagreement is most welcome.

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15. New Pokemon Snap (NS)

Over the two decades since the original Pokemon Snap came out, the idea of a sequel has naturally been thrown around all kinds of Pokemon fan circles; what most nostalgia-seeped memories tend to forget, however (mine included), is just how short the original game was. Pretty much accidentally designed for the repeatable game rental market, you could see all the game’s content in an afternoon if you knew what you were doing. Knowing this Bandai Namco concocted the clever New Pokemon Snap, which is not only the sequel we’ve been asking for, but the significantly more substantial sequel we didn’t know we wanted.

Carrying many more areas stuffed with randomly-shifting occurences, stacked with secrets, and teeming with Pokemon hiding four different scoring poses each, the completionist player has a ton to do in New Pokemon Snap – even before the chunky free content update released months after launch. The week of near-day-long sessions I played with my siblings passing the controller around was an absolute blast.

14. Shin Megami Tensei V (NS)

As a “JRPG guy” without the time or attention span for the truly unforgiving genre entries these days, the entire mainline Shin Megami Tensei series has mostly passed me by. That finally changed with the long-awaited open-world-ish fifth entry, a truly ambitious shift for both the series and Nintendo – who slapped their publishing label on the game and gave it their main first-party slot right in the middle of November (knowing Pokemon was coming out the following week to clean house, sure, but it was still a big deal).

SMT V may not care all that much about its story or supporting human characters, but it stands as a shining testament to the merits of a rock-solid battle system using a crisp UI – especially when paired with deep team customisation mechanics built to last. Boasting a stunning main character design and truly rewarding nook-and-cranny exploration, this is a game I suspect I’ll be playing for a long time yet.

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Best of 2021: Top 10 Gaming Moments

While this year provided plenty of unscripted moments during the chaos of multiplayer videogames (I could probably make an entire second list made up of just Monster Hunter Rise, It Takes Two, Knockout City, WarioWare: Get It Together, and Halo Infinite shenanigans), I was fortunate enough to play through a ton of new single-player story-driven adventures in 2021, so only some of those multiplayer games make the cut. That’s not to say it wasn’t a really good year for playing games with friends – it really was – but it was also good eating for the spoiler-type moments that are so much fun to talk about at a time like this.

And so, much like with yesterday’s list, today needs a hefty spoiler warning. Proceed with caution.

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VR BEST OF 2021 DISCLAIMER

This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. To agree with me 100% is beyond unlikely. Respectful disagreement is most welcome.

SPOILERS FOLLOW.

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10. Fireworks – Ratchet & Clank: Rift Apart

In late June 2021, we arrived once again at that special moment that comes around maybe twice a decade: The first exclusive videogame made for a new Playstation console by a Sony-owned studio. And Ratchet & Clank: Rift Apart is extraordinarily keen to mark that occasion with a celebration of both its own series history and the unique technical possibilities of the shiny new PS5. Our titular heroes must navigate a parade and re-enact key moments from the series (all of it went over my head personally, as a franchise newcomer) as beautiful effects whiz past them – then suffice to say things go wrong and the seams between dimensions start showing.

Cue colourful effects-laden battles, instant portal-based relocation and that money shot from the game’s first trailer with all the rapid-fire playable segments in entirely new worlds that load instantly. The fruits of Mark Cerny’s hardware design team in building that PS5 SSD storage interface are plain to see right here – and nowhere else in 2021. This is a breathtaking way to start a game, and the moment “next-gen” arrived for me.

9. Compton’s Cook-Off – Psychonauts 2

Psychonauts 2 is an unbridled fever dream of level ideas, some of which feel almost purely conceptual – such as the psychedelic sense-collecting saturation overload that changes the game’s art style – and some almost too real – like the lavish casino as a direct metaphor for the American medical system. But the most ludicrously pitch-perfect combination of idea, presentation and gameplay I found in the game is Compton’s Cook-Off, a section where you must participate in a hilarious imaginary game show called “Ram It Down”.

You’re given anthropomorphic ingredients to pluck from the audience and place in bigger anthropomorphic kitchen appliances – which you must reach within a strict time limit using precise platforming towards increasingly-difficult recipe requirements – all while a boisterous television host throws sly taunts your way. The sequence is frequently hilarious, decently challenging and a ton of fun.

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Best of 2021: Top 5 Game Consoles

In all kinds of ways, 2021 was a tired, drawn-out sequel to 2020; a reminder that the rollover to January 1st each year is ultimately pretty arbitrary. But while there was arguably more room for optimism in some parts of life this year, just try to get yourself a PS5 to see how little has changed in others.

Indeed the first full year on the market for Sony and Microsoft’s new machines was slower than some might have hoped, both in getting stock to people and in releasing mind-blowing exclusive games; this kept their last-gen siblings well in the conversation all year. But the experience of using each console did improve substantially, and Nintendo predictably bounced back strongly to keep them on their toes.

This is how I would rank the current five major consoles (disregarding PC and mobile) in order of the impressions they made on me in 2021.

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VR BEST OF 2021 DISCLAIMER

This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. To agree with me 100% is beyond unlikely. Respectful disagreement is most welcome.

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5. Playstation 4

LAST YEAR: 1st

It feels pretty weird having the Playstation 4 at the bottom of this short list, especially after a show-stopping 2020 when the sales titan ushered in its much scarcer successor with a powerful final salvo of acclaimed exclusive games. But even though the lack of PS5 availability has funnily enough made the PS4’s 2022 look mighty tasty – as plenty of next year’s Sony headliners will land for the last-gen machine as well – 2021 will still enter the pages of history strangely blank.

In terms of games not available on Nintendo or Microsoft consoles, the PS4 got a simultaneous release of Kena: Bridge of Spirits alongside the PS5, and received a down-port of uneven PS5 launch title Godfall nine months after the fact. Spider-Man made his promised Sony-exclusive debut in Marvel’s Avengers as DLC, but that’s… it? The only actual 2021 PS4 exclusive of any note I can find in the data is Chicory: A Colorful Tale, which was thankfully extremely well received, but I’m drawing a blank on anything else worth mentioning (EDIT: less than a week before I published this Chicory came out for the Switch and no longer counts, oops). The champion console also received essentially no new firmware features, although I doubt many people were expecting any. So, uh, bring on 2022 I guess.

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Best of 2021: Five Special Awards

It’s been ten years of this and I finally have a small window to talk about TV shows. Kinda. Marvel and Disney made sure of that. So as you’ll soon see we have not one but two new special awards in 2021, alongside three returners. I have no idea which ones will be here next year and I wouldn’t have it any other way. The category I felt worst about cutting to make room was Best K-Pop rookie, but I just wasn’t following the industry for long enough this year to give a decent account of that one (for the record, it probably would’ve gone to Purple Kiss). Let’s get stuck into the standalone good stuff.

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VR BEST OF 2021 DISCLAIMER

This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. To agree with me 100% is beyond unlikely. Respectful disagreement is most welcome.

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Best Third-Party Game Publisher

Square Enix

I know I hit them pretty hard at the pointy end of this year’s disappointments list, but that was largely because of how good Square Enix’s game releases were this year. Beginning 2021 with a meaty JRPG on the level of Bravely Default II, especially at a time when almost no other third parties were showing up, put them in the early driver’s seat, but then… well, the months went on and still no real competition. Remember how the only new multi-platform games on physical shelves before May were Nier Replicant and Outriders? Yeah, both Square Enix.

Even when the other heavy hitters came out to play, neither the Western or Japanese publishing arms of Square were ready to put the cue in the rack. The long-awaited Neo: The World Ends With You delighted fans as a huge part of the JRPG July festivities, joined in that genre this year by SaGa Frontier Remastered and another surprising Yoko Taro joint in Voice of Cards: The Isle Dragon Roars. The PS5 appearance of Final Fantasy Remake Intergrade drew massive praise, with its fantastic new story DLC in tow. Five of the company’s six planned Final Fantasy Pixel Remasters launched on PC and mobile throughout the year, each to promising general reception; then in quick succession came absolute narrative gems Life is Strange: True Colors and Marvel’s Guardians of the Galaxy. Even a release as disastrous as Balan Wonderworld couldn’t mess up a year like this.

Only Capcom and Bandai Namco gave this title any real competition in 2021: the former with hugely successful brand-new Monster Hunter and Resident Evil releases; the latter absolutely bringing the quality with shock (Scarlet Nexus), reinvention (Tales of Arise) and high-value horror sequels (Little Nightmares 2 and House of Ashes). EA did put out unexpected wins in Knockout City and It Takes Two, but missed the mark on Battlefield 2042. Ubisoft failed to impress with a mix of flops and delays, Bethesda isn’t a third-party publisher anymore, and it sure wasn’t a good follow-up year for Activision-Blizzard, now was it?

Oh that reminds me, I only forgot to mention that 2021 was absolutely the year of Final Fantasy XIV, which not only released its titanic expansion Endwalker this year but is now the world’s most actively played MMO. It even needed to suspend all purchases earlier this month to try and give the servers a break. I honestly don’t think I’ll ever see a 12-month period this dominant for Square Enix ever again in my lifetime.

Runner-Up: Bandai Namco

Best Indie Game Publisher

Devolver Digital

This one was truly spicy in 2021, without a clear leader but plenty of worthy contenders. No major indie publisher from last year’s round-up failed to release a game that caught my attention this year, so ultimately I can’t help but feel we’re all winners in this world where cool game ideas are boosted to the top of the pile by smart marketing support.

Chucklefish bears the first mention, because they actually brought a game this year – and that game was the absolutely wonderful Eastward. They do seem to be going for quality over quantity still, but I’m totally fine with that if they keep spotlighting and releasing games at their current level. Team 17 seemed to fall off the radar slightly despite quite a few releases, but those releases did include Greak: Memories of Azur and Narita Boy, the latter of which I played quite a bit. Curve Games (formerly Curve Digital) brought crunchy graphical showcase The Ascent to the world and so cannot be discounted.

But the big four of 2021 pushed this one to the wire: Raw Fury released noir adventure Backbone and unwinding toy-builder Townscaper as strong support for their long-awaited headliner Sable, which launched with rough performance on some platforms but soared to critical success regardless. Annapurna Interactive and Humble Games both came mighty close, the former with the triple-threat Twelve Minutes, The Artful Escape and Solar Ash among others; in fact if the ridiculously cool Neon White had made its 2021 release date Annapurna may just shot up to top spot. But Humble well and truly held its own after an amazing 2020 by snuggling up to Microsoft with a suite of winners that all game to Xbox Game Pass day one: Dodgeball Academia, The Wild at Heart, Into the Pit, Unsighted and Unpacking are all so good -and so different from one another – that the publisher’s name should arguably have appeared under all the XGP ads running everywhere this year.

But after a classy, diverse, powerful 2021 display, Devolver Digital deserves to take this one. From solid shipwrecked platformer Olija to surprising free mobile sequel-ish thing My Friend Pedro: Ripe for Revenge to absolutely bonkers shock spin-off Minit Fun Racer, Devolver embraced their modern status as the deranged cousin of the stuffy triple-A elite with a line-up that didn’t skimp on quality; they fully leant into the hype around Loop Hero and Inscryption, neither of which disappointed once they released. But there can be little argument about what was their crown jewel this year: Isometric roguelike Death’s Door is the closest 2021 got to a Hades in terms of sheer word-of-mouth energy, and it was all Devolver’s to reap.

Runner-Up: Humble Games

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Best of 2021: Top 10 Disappointments

I’m finding it even harder to be deliberately negative at the end of 2021 than at the end of 2020. It was a rougher year for me personally, but I know I’m not exactly alone there so let’s get to the point. It’s the same point as last year: There’s enough genuinely terrible stuff going on in the business of entertainment media, so this list is just gonna be real personal, real first-world and real petty.

What it will not be – for once – is gaming-only: the return of blockbuster movies with the rich potential to disappoint made sure of that. On that note, I’m giving a very light spoiler warning for No Time to Die.

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VR BEST OF 2021 DISCLAIMER

This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. To agree with me 100% is beyond unlikely. Respectful disagreement is most welcome.

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10. The Same Old Slow Aussie Movie Schedule

It’s come up a few times on this list over the years, under varying degrees of specificity each time: For all manner of reasons, in Australia we still have to wait weeks to months for many movies to hit cinemas. This still happens even though such a problem has been long-gone in gaming and music circles for ages, and the increasing presence of streaming-exclusive films hitting on the same day worldwide makes the disparity feel even worse.

Two things brought the issue back into discussion this year: 1) There was a whole lot more to talk about on the blockbuster front; and 2) usually the bigger the movie, the less likely there will be a big delay, but even before the big lockdown extensions we were looking at extra waits of a month or more for the likes of No Time to Die, Venom: Let There Be Carnage and Dune. The sheer familiarity of this whole situation leaves it low on this list, but in the age of widespread and early reaction content the phenomenon looks increasingly baffling each year.

9. Couches Passing in the Night

Of course the late movie situation was also exacerbated by the timing of lockdowns on the Australian east coast – and a couple of supremely unlucky videogames also felt the pinch. It wasn’t long into the year before fans of local multiplayer shenanigans had June circled as a month worth celebrating: We were set to see the long-awaited HD debut of the Mario Golf series with Super Rush alongside the impossibly good-looking Guilty Gear Strive, which stood out as easily the historic fighting game series’ best-ever chance to attract newcomers.

I don’t know about any of you reading this, but I was hyped. I had plans for these games; plans that kinda required people to be around. But the rest is history and long-story-short, neither of them held much appeal for me without local multiplayer. They were merely victims of bad timing and nothing more, but as a huge fan of the underappreciated Mario Tennis Aces and a regular dabbler in Arc System Works fighting games, I can’t help wondering what could have been.

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