2016 was a year of transitions for console gaming. With at least one – possibly two – machines on their way out and another pair going through significant physical changes, there was a lot on offer for owners and prospective owners of the five main dedicated gaming consoles alike this year. Because it’s fun to do so, I will now rank them once again. Exclusive games on each were plentiful, helping to draw lines in the sand between the consoles, but I’m also counting versions of non-exclusive games that I feel are different enough from their siblings to warrant a mention. Needless to say, new versions of existing hardware weigh heavily as well.
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5. Wii U
(LAST YEAR: 3rd)
At the start of 2016 there was a pervasive feeling that the Wii U was on its last legs, but we had no way of knowing just how barren the year would be for the ailing console. Its relatively bare schedule of major releases throughout the year only kicked off in March, and though Pokken Tournament turned out surprisingly well, a slightly-tuned HD remaster of The Legend of Zelda: Twilight Princess wasn’t exactly the kind of release to attract new buyers (even if that remaster was pretty damn good). Then April marked the death knell for the console, as that brought with it the combined disappointment of Star Foz Zero and the announcement that the Wii U’s successor – then codenamed NX – would release in March 2017. From then on, only three first-party games came out on the platform at all. Admittedly, Paper Mario: Color Splash and Tokyo Mirage Sessions #FE were fantastic, but that simply isn’t enough to make a year worth celebrating, sadly. Onward to the Switch, then?
Wow, five years of listening to K-Pop. I’m not sure how to feel really.
When I first discovered the increasingly wide genre back in 2012, talk of a “five year curse” was prevalent – the idea that K-Pop groups, especially female ones, seem unable to stay together for much longer than half a decade. And though the supposed rule has hardly been exact in its application, 2016 is sure as hell going to be remembered as a year of falling dominoes in the world of K-Pop groups. In the same year that the Brown Eyed Girls celebrated an unprecedented full decade without a member change, the likes of Miss A, Kara (for real this time), 4Minute, Rainbow and 2NE1 – all of whom were in top form when I started out – bit the dust. Other big acts lost important members (B2ST) or finally shuffled off to their mandatory military service (Bigbang), in the process well and truly solidifying the shift in Korean music generations that arguably started in 2014. The landscape is now almost unrecognisable from the days of Gangnam Style.
Of course some things never change, and history is bound to repeat. Though there are more successful soloists, more acoustic guitars, more rappers and heavier EDM beats around than ever before, K-Pop’s affiliation with cutesy girl group concepts returned in a big way in 2016 – especially among mid-tier acts – with barely a trace of the often-tacky “sexy” stylings of the last few years. And while we’re on the subject, it’s kind of a cool novelty to see each of the Big Three Korean entertainment companies bringing a properly successful female group to the table at the same time. That arguably hasn’t happened since 2012, at the tail end of the Wonder Girls/SNSD/2NE1 glory days. Now we have Twice/Red Velvet/Blackpink, and they have cute/weird/cool covered quite well respectively.
But I’m not here to write a dissertation; I’m here to count down my top 15 favourite K-Pop songs of the year, and there are a lot of different kinds of tracks to cover. So let’s do that, for the fifth time on Vagrant Rant.
No more than one song from a group/solo/collaboration can be eligible for this list, and it only takes into account songs that have a corresponding music video and feature Korean language lyrics. Every aspect of the release, visual and otherwise, is considered, but overwhelmingly the audio comes first.
. -◊-◊-◊-◊- VR BEST OF 2016 DISCLAIMER This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. Music is a very personal thing and if you actually agree with me 100%, that’s strange. Fun, but strange. Respectful disagreement is very welcome. -◊-◊-◊-◊-
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15. Last Dance – Bigbang
I hope you’ll allow me a sentimental entry to kick things off.
Bigbang may be a YG Entertainment act, and true to their label they tease fans regularly with releases that don’t actually release for months or years after they are first mentioned. But they’ve been around in some way or another, without any real hint of breaking up, for ten years, and the gigantic quintet has given us a lot of fine memories. So on the eve of their mandated military service they released, alongside two other pretty decent songs, this heartstring-puller, and its emotional impact feels earned. Last Dance gives Bigbang a contemplative track that feels rather, shall we say, final, particularly alongside its brooding MV. There ain’t nothing wrong with it musically, though, providing plenty of Bigbang staples like growling Daesang/smooth Taeyang vocals, a bassy T.O.P rap and a soaring chorus that ends with a definitive full stop. Good luck to ’em. .
It’s all good stuff from here on out. Well, in my opinion anyway.
Every year in videogames is eventful, and looking for patterns around these events is something I’ve grown to enjoy a great deal in recent times. Looking at trends – which, for the purpose of this list, are positive or at least neutral – can help us better remember a year in gaming as more than just a collection of months, and maybe even get a glimpse at where the medium is going. Here are five I thought worth mentioning from 2016.
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VR BEST OF 2016 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s strange. Fun, but strange. Respectful disagreement is very welcome. -◊-◊-◊-◊-
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5. JRPGs Are Back!
Here’s an easy one; it’s only what I spent most of my blogging hours this year covering, after all. Likely due to a combination of simplified game delivery channels, crowdfunding culture, a YouTube-boosted nostalgia wave, a set of opportunistic smaller publishers stacked with localisation specialists, and the likes of Square Enix/SEGA trying frantically to get their act together, the Japanese role-playing game is currently more prolific than it has perhaps ever been. Players looking for a mechanically satisfying grind with zany characters and a narrative to match are refreshingly spoilt for choice whether they gravitate towards PC, consoles, mobile or dedicated handhelds (especially dedicated handhelds). Want examples from 2016? I’vegot youcovered.
Negativity isn’t all that much fun to write about, at least for me personally. But there is something cathartic about it, and it can theoretically help us improve on things. Apparently people really like reading about it too, because this annual list always seems to attract quite a few views. So here we go with the top ten most disappointing developments in 2016 entertainment media, at least to me.
There are some spoilers in this year’s list, so proceed with caution.
. -◊-◊-◊-◊- VR BEST OF 2016 DISCLAIMER This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s strange. Fun, but strange. Respectful disagreement is very welcome.
Some videogame/movie spoilers follow. -◊-◊-◊-◊-
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10. No Man’s Storm
I don’t know what’s more disheartening about the whole No Man’s Sky debacle – that it failed to live up to the expectations set by the general gaming public, that its unclear whether those expectations ever really came from the game’s marketing itself, or that its development team, Hello Games, did nothing to clarify what the game would actually be like in the lead-up to its release. The whole ordeal ultimately came down to a series of unsavoury smokescreens and I’m sure other people’s lists would feature the game much higher up. I didn’t end up playing very much of it though.
It’s been an insane year, this 2016. The fifth year of Vagrant Rant has barely registered as something worth talking about, sadly. The year has been so busy, in fact, that this short post letting out some of my blog-related frustrations will make up roughly 6% of my entire 2016 output to this point (bet that was nerdier than you expected). A far cry from even two years ago, when I churned out virtually ten times the amount. But then what passion project doesn’t have to change a bit to adapt to our adult lifestyles?
A past version of me would take this turn of events a lot harder than the current one. Full-time work at a place far from home has cut into my free time so substantially that devoting the same energy as I once did to writing about games, movies and such would leave me without any time to actually play/watch. Yet I cannot abandon this site – writing is too cathartic for me and this collection of personal opinions represents too much of who I am. And I definitely can’t abandon this year-end string of countdowns, because they are way too much fun.
2016 was pretty strong all-around for the three main strands of media I cover on this site. There seemed to be far more blockbuster movies than in 2015, and while some were high-profile failures others really hit their mark, particularly where animation was concerned. K-Pop had a strong year even amidst a suite of big industry changes, mostly because its sounds are coming from a wider range of sources than ever before. And as for games, well I’ve had to pull in a repeat of last year’s expanded Top 15 to try and fit them all.
Let’s go for another round.
. -◊-◊-◊-◊- VR BEST OF 2016 DISCLAIMER This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s strange. Fun, but strange. Respectful disagreement is very welcome.
That’s right, I didn’t forget about this little project – Quarter 3 was just such a relative non-event for JRPGs that I decided to combine it with Q4 and bring things home strong. With one day to spare…
Q3 of 2016 really could have been a big one for Japanese RPGs. With Final Fantasy XV and Persona 5 originally slated for release in the third quarter, July-September was in danger of relegating the remainder of the year to relative obscurity. Yet Persona 5 only came out in Japan within this window (I realise we knew this a long time ago, but it’s still a bitter pill), and as for FF XV… Well, it was delayed again. This pair of facts, combined with the ongoing absence of smaller yet nonetheless exciting titles like Cosmic Star Heroine, left us with a decidedly lighter period of releases. At least for me personally, this allowed me to give more time to other games, most notably an old, highly revered classic. But then we reached Q4, and received two very heavy hitters alongside a decent selection of smaller but far from insignificant titles, leaving us with a lot to talk about. Let’s get stuck into the second half of 2016 in Japanese role-playing games.
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WHAT I’VE PLAYED
Releasing in mid-July, before my very late Quarter 2 summary went up, the much-anticipated Square Enix title I Am Setsuna promised to prove a number of things – not only that the notoriously ambitious company is capable of shipping games on time, but in doing so that it might better cater to the tastes of some of its oldest fans through gameplay-first experiences. An admirable goal to be sure, and while they may have pulled it off for all I know (opinions I read/heard were genuinely mixed), ultimately all that the snow-covered, piano-scored exercise in melancholy did for me was remind me that I never did finish Chrono Trigger back in the day, and I should probably fix that.
Don’t get me wrong – I didn’t just drop I Am Setsuna straight away. I played the first two to three hours and enjoyed the instant sense of atmosphere the visuals and music provide. And yet with each and every Chrono Trigger-esque enemy encounter I was reminded more and more of how much I enjoyed the SNES gem when I initially tried it on DS seven years ago. Fast forward a few months and I finally did finish Chrono Trigger in late October. I loved every second. If I have time (highly unlikely) I might write about that experience one day. It’s not all that relevant on this page though, so for now I’ll just say a hearty thank you to I Am Setsuna and move on.
Wow, these days it’s like I blink and suddenly I haven’t blogged in a month.
Then Pokemon Go comes out and suddenly I haven’t blogged in two months…
Well would you look at that, we’re already well into the second half of the year. This of course means it’s (well past) time for part two of my 2016 JRPG Report, a look at the second quarter of the most insanely populated year for Japanese role-playing games in recent memory. If you missed Quarter 1, click on over here.
I mentioned this last time, but Q2 was indeed noticeably less intense for JRPG fans than the opening three month period. I was able to dabble in most of the notable releases within the genre this past quarter, even taking into account the dense explosion of quality triple-A videogame releases that defined May. I even managed to finish one or two along the way, in a manner of speaking, which was nice. The biggest JRPG-related struggle I faced this time around was that of classification – I came right up against that nebulous chestnut of a question “What makes a game a JRPG?” on more than one occasion.
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WHAT I’VE PLAYED
I’ll get to perhaps the most controversial of these classification conundrums shortly, but first, to the game that contextualises it. Stranger of Sword City launched on Playstation Vita in late April (It was also supposed to release on Xbox One as it did in the US, strangely enough, but no such luck for Australians), a first-person dungeon crawling game with punishingly difficult moments and beautiful sprite-based artwork. In many ways I found it to be a more visually striking, mechanically deeper version of Demon Gaze, a dungeon crawler I had enjoyed far more than I expected back in 2014. This makes sense given they come from the same developers, but it was good to see nonetheless. Though I only played enough of the game to get a good grasp of what it is, I am glad I did, and I’d recommend it to any Vita-owning JRPG fan looking for a substantial challenge. The finely detailed art style pops off the Vita screen to make it even harder to escape the game’s punishing grasp.
Now Stranger of Sword City is a first person dungeon-crawling RPG (a subgenre that in some circles is simply shortened to DRPG), and Q2 of 2016 featured another such game – a Playstation Vita exclusive to boot. The game was not developed in Japan, but exhibits enough JRPG elements that I believe it deserves to sit in the same camp as Child of Light and South Park: The Stick of Truth, themselves Japanese Role-Playing Games in all but country of origin. The wonderful game I’m referring to is Severed.
Developed by Canadian studio Drinkbox games, Severed ‘s clever blend of strategic, fairly unique combat, fun levelling mechanics, morbidly oppressive Aztec atmosphere, eye-catching visuals and focused story make it well worth playing for the JRPG-inclined, and if you don’t have a PS Vita, the game is allegedly coming to 3DS and Wii U very soon, and has just recently launched on iOS devices. Don’t miss it.
Another post that became far longer than I intended.
I couldn’t write a 3000-word post on JRPGs to open the year without following it up, could I?
So far, there can be little doubt that 2016 has lived up to its promise to inundate players with Japanese role-playing games of all kinds. While quite a few gamers have looked at this February and March as unusually barren in the “Triple A” blockbuster market – correctly, I might add – JRPG fans have been struggling to get through the deluge of quality content relevant to their interests. And boy, have I been struggling. I knew what I was getting into this year, but I’ve had to cut and run on some absorbing games and flat-out ignore others in order to even scratch the surface of the ones I most wanted to play. Such is adult life.
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WHAT I’VE PLAYED
It’s no real surprise that the Japanese handheld consoles have been the most fruitful homes for JRPGs early in 2016. The 3DS kicked things off with Final Fantasy Explorers, a Monster Hunter-esque game that focuses more on grinding for parts to make stronger armour/weapons than it does traditional Final Fantasy mechanics (though they also make an appearance). It was notorious for being in very short supply at retail when it launched at the end of January, but I got my hands on it and played a dozen or so hours alongside different co-op partners. The game is fun, and the ability to incrementally level up your skills and magic within the framework of a traditional FF job system offers some welcome differences from the MH formula. But it isn’t the kind of game I would play alone, so it was only a matter of time before I moved on.
Launching in Australia very quickly after Explorers, the PS Vita/PS3 received The Legend of Heroes: Trails of Cold Steel in the early moments of February. Blending your standard turn-based battle style with light spatial awareness mechanics, the game presents a story in a Hogwarts-esque fantastical boarding academy with a cold military slant. It packs a schedule management system similar to the recent Persona games and its atmosphere is on point. I picked it up on Vita and really enjoyed the five hours or so that I played while up the coast on holiday, but life and other games have prevented me from going back.
So another year of countdowns comes to an end, and inside the calendar year this time!
2015 was the first year this decade where movie-watching dropped low enough on my list of my priorities to ensure I didn’t once go out to the cinemas without knowing exactly what I wanted to see. As a result I saw fewer new releases than any other year in which I’ve written this list. It was pretty much just major blockbusters and films with word-of-mouth hype amongst my friends.
That still put me in pretty good stead, however. Looking back at what I missed in 2015 I can’t really complain too much, as I only really missed The Martian and maybe, at a stretch, Crimson Peak in terms of movies people really seemed to be talking about. And regardless of how much thinner the blockbuster offering of 2015 was compared to previous years, what does it matter when Star Wars was so good?
Let’s count down some movies.
time that . -◊-◊-◊-◊- VR BEST OF 2015 DISCLAIMER This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s weird. Cool, but definitely weird. Respectful disagreement is most welcome. -◊-◊-◊-◊-
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10. Pitch Perfect 2
So Pitch Perfect was a thing. A fairly notable thing, as it turns out. Three years ago Hollywood darling Anna Kendrick sat down, put a cup on the ground and lit the internet on fire, drawing crowds to the movies to see a comedy musical for the first time in several years. The oddball movie about competitive college acapella singing was a fine example of what can happen when you electrocute a painfully cliched sports movie plot with a current of pure enthusiasm, witty, politically incorrect dialogue, spectacular all-vocal song arrangements and Rebel Wilson. Much like 2000’s Bring It On, Pitch Perfect challenged my own ability to judge a movie by its marketing. Unlike Bring It On, Pitch Perfect’s sequel doesn’t suck. In fact it may be even better, as it drops a lot of the necessary shackles by which it was bound as a new franchise and sets up some even more ridiculous – and hilarious – sequences, scattering cameos left and right as it does so. .
There was just no way that this year, with the incredible quality – and indeed quantity – of videogame releases throughout 2015, I could possibly restrict this annual list of mine to a mere top ten. So I cut one of my earlier lists down to a top five – particular as I am about these sorts of things – and expanded this baby.
Not only is this the 2015 list that took me the longest to write, it’s also the one that took me the longest to order. I’ve gone through dozens of rearrangements of this one – especially in the top four – and though I’m happy with how it reflects the past year, what is on this page to some extent only indicates how I feel about things right now – ask me again in a week and it may have shuffled around.
The platform on which I played each game on this list appears in parentheses. A game only qualifies for my list if I either a) finished its “main story”, or b) played at least five hours of it – whichever came first. I restrict myself this way to ensure I’ve given a game a fair go, though the rule does disqualify a number of games in which I dabbled, such as Kirby & The Rainbow Paintbrush, Rise of the Tomb Raider, Code Name S.T.E.A.M, Just Cause 3 and Mario & Luigi: Paper Jam, all of which probably would have made the list had they not come out at really awkward times for me personally. Additionally, remasters and remakes don’t count this year, because, well, you’ll have to see.
Without further ado, let’s reminisce about the embarrassment of riches to which gamers were treated this year:
. -◊-◊-◊-◊- VR BEST OF 2015 DISCLAIMER This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s weird. Cool, but definitely weird. Respectful disagreement is most welcome. -◊-◊-◊-◊-
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15. Batman: Arkham Knight (PS4)
The fact that I finished the main story of Batman: Arkham Knight is the greatest compliment I can pay the game. The weekend that I lost to the caped crusader initially involved other plans, and those plans promptly dissolved once I began to lose myself in Rocksteady’s incredibly good-looking open world vision of Gotham City, not to mention its intensely personal story of a mentally deteriorating Bruce Wayne. I even liked the Bat-tank stuff – for a few hours at least. After a while the game’s over-reliance on the tank sections did wear me down enough to keep Arkham Knight out of my top ten, but I couldn’t leave it off the list altogether, because despite its flaws the final chapter of Rocksteady’s Arkham trilogy is a quality package.