Archive for the ‘Replays’ Category

From Fire: A 30th Anniversary Pokémon Replay

Pokémon stops for no man.

In a move that is still rather ambiguous in the extent of its planning, The Pokémon Company saw fit this Pokémon Day to re-release Pokémon Fire Red and Leaf Green in an official digital capacity on the Nintendo Switch. I don’t generally like to replay videogames, but the main series Pokémon titles are a pretty reliable exception given how different they can feel each time depending on the player’s team composition. I did, however, replay Leaf Green on cartridge barely 18 months ago in conjunction with my first Game Boy Micro experience, so I wondered just how much I’d really get out of doing it all again so soon.

For about ten seconds, of course.

Pokémon’s extensive 30th anniversary festivities, the excitement of a few nostalgic friends, a lack of specific experience with Fire Red Version, the promise of screenshots without janky camera glare, a deflating 2027 release window for the upcoming Gen 10 Pokémon games, and a dense approaching block of binge-worthy television content to play in the background all added up to a purchase and playthrough that, let’s be quite real, was always inevitable.

And so I give you Vagrant Rant’s historic fifth Pokémon replay post: a dive into Pokémon Fire Red Version on the Nintendo Switch, and quite possibly my most enjoyable Kanto region playthrough ever.

The Nintendo Switch port of Fire Red divided opinion when it slipped onto the Nintendo eShop a week out from the 30th anniversary Pokemon Presents showcase: some amplified voices bemoaned the lack of the game’s inclusion in the Nintendo Switch Online Expansion Pack service, which already includes plenty of classic Game Boy Advance Games; others celebrated in the opposite direction, welcoming a one-time purchase that requires no further commitment.

Fans have speculated for years as to how the retro Pokémon titles would eventually hit the Switch family, and there were always pros and cons to both approaches. An NSO inclusion would mean restore points that’d make shiny/nature/IV resets an absolute dream and guarantee forced online support; conversely, a standalone release would allow for potential Pokémon Home transfers and maybe even built-in mythical Pokémon events previously locked away on cartridge.

As it turns out, we got the latter, and both advantageous boxes on that side of the equation – which were by no means guaranteed – have thankfully been checked. There are also no ugly grey-gradient bars on either side of the screen, and Start/Select have been automatically re-mapped to both Plus/Minus and X/Y. But for me at least, a standalone port – especially one listed online without an explicit Switch 2 logo – raised further questions about image quality.

Continue reading

Cool Fun Take: Pokemon Brilliant Diamond Is Still Fun, Actually

“Not another Pokemon replay post!” I assume you cry in anguish, promptly scrolling past and continuing to live your life. Well, to that I say:

  • It was Pokemon Day yesterday and I have nothing else to write about in February;
  • Nintendo recently announced that Nintendo Switch Online Game Vouchers won’t work on Switch 2 games, they’re being awful quiet about their 2025 Switch 1 releases, and I’ve had a spare voucher sitting around on my account for months;
  • I wanted to play something requiring minimal attention while bingeing Formula 1: Drive to Survive this past week in preparation for the new racing season, and let’s be honest, Pokemon Brilliant Diamond / Shining Pearl are the most mindless Pokemon games available on the Switch;
  • I actually never got a chance to write properly about BD/SP, because in 2021 I hadn’t yet started my annual Game Re-Releases countdown.

What do you know; another perfect-storm excuse to play through an old Pokemon game and turn a critical – albeit rather quick – eye on it as we go.

Wow, People Hate This One

It’s not hard to find negative opinions about this one: just about any Pokemon YouTuber or writer around seemed to have a sour impression of Brilliant Diamond and Shining Pearl when the games launched in late 2021. As far as I can tell those impressions have either been reinforced or forgotten about entirely almost three and a half years later; despite 15 million copies sold worldwide, there aren’t a ton of softening opinions to be found (yet). And the sentiment is rather easy to explain. Stop me if you’ve heard this one before: it’s all about expectations.

The Pokemon Company used to set a pretty regular precedent of remaking older games to keep the series’ momentum going, and they were usually well-received. Gen IV remakes were rumoured among fans for much longer than any prior generation, and that hype was never quelled or addressed in any official capacity. Yet last year’s so-called “Game Freak Gigaleak” revealed that Gen IV remakes may not even have been planned at all until the eleventh hour, as the studio was focused mainly on the relatively fresh series direction represented by Pokemon Legends: Arceus – which conspicuously launched a mere two months after Brilliant Diamond.

As a result those very remakes were the first-ever main series games to be outsourced to a new developer, ILCA, and the lack of development time afforded that studio is sadly plain to see in the end result. Am I here to argue that this product does not feel rushed?

Continue reading

Finally, An Excuse For a Banjo-Tooie Retrospective

The bear clings to the ledge, like I once clung to my sanity.  

Feels like as good a time as any, right?

I struggle to motivate myself to sit down and write anything unless I can link it – however trivially – to something topical or current. But during the mind-numbing malaise of the 2021 lockdowns, I almost posted a Banjo-Tooie-themed article that had no such link. Almost. The half-written retrospective has sat in my drafts folder for years now, but since Nintendo and Microsoft at last decided to release the game on the Nintendo Switch Online Expansion Pack service last week (fittingly two years after Banjo-Kazooie hit the program, mirroring both the original release and story gaps), I have not only a bona fide excuse to replay the game yet again, but to revive, massively expand, and publish that very draft.

Here we go then.

It’s been over five years since Banjo and Kazooie were announced as a joint DLC character for Super Smash Bros Ultimate and their trilogy of corresponding games on Xbox received a slew of 4K-enhanced patches. It’s been five days since the game hit NSO. Now, after I revisited Donkey Kong 64 with a critical eye in 2015 and played all of Conker’s Bad Fur Day in one day in 2018, I present to you the next entry in the library of opinionated late-90s Rareware platformer coverage on this site: my unsolicited, recently-refreshed musings on the slightly divisive sequel to the star-making, Jiggy-collecting Banjo-Kazooie.

Just… so 4K.

Screenshots from both the Switch and Xbox versions will appear throughout this article; can you tell which is which? There are literally no prizes for guessing correctly!

Continue reading

Revisiting My “Favourite” Pokemon Game After Two Decades on a Console For Ants

Life can be pretty predictable at times, but often it just has a funny way about it. This site may have already enjoyed a slightly more-active-than-usual 2024, but following the traditional post-June hype season lull it was probably going to stay pretty quiet for a few months as per tradition. But suddenly, there is something else to write about.

You see, long after I had given up hope of playing a working Game Boy Micro – let alone owning one – a deal too good to refuse came across my entirely metaphorical desk out of nowhere a couple of months back. I am now, at long last, in possession of a tiny baby handheld console I didn’t even register as existing until long after Nintendo had stopped manufacturing it. And with a barely-believable GBM comes the question “What do I even play on this thing?”

A minor excavation campaign revealed some potential candidates: Advance Wars feels like it was made for this machine, and it’s been a real long time since I played through Final Fantasy Tactics Advance – with no sign it’s coming to Nintendo Switch anytime soon either. But would you look at that, Pokemon Leaf Green just so happens to turn 20 this year, and for a decent chunk of my life I told people it was my favourite Pokemon title. Across multiple forms of public transport and various hotels and other locations, I’ve been working my way through a long-overdue playthrough; let’s see how it holds up then, shall we?

But first:

It’s So Tiny!

The Game Boy Micro feels so miniscule in 2024 that it’s barely believable. The thing is a quarter of the size of my phone, which was already the smallest device capable of playing games in my life. Picking up the tiny AyaNeo Air Pro after a session with the Micro makes it feel bulky and cumbersome, to say nothing of the even larger Switch OLED. Of course back when it came out it was competing with a fleet of already-small dedicated Game Boy handhelds, but let’s not understate things here: even compared to those, this one is an almost cartoonish miniature.

Continue reading

Some Really Quick Thoughts on Zelda: Ocarina of Time

I promise.

You don’t disappear down the N64 Zelda nostalgia rabbit hole for 30 hours this late in a game-stacked 2021 without at least writing something about your experience. Well that’s how you justify the time spent. If you’re me.

You see, it turns out it’s been a tick over a decade since I last played through The Legend of Zelda: Ocarina of Time – in the form of its wonderful 2011 3DS remake – and almost two decades since I gave its original blocky Nintendo 64 iteration a go. I have never played the 60Hz version – as I’ve only ever lived in (50Hz) PAL regions and so only remember a version of OoT that runs literally 16.7% slower than the American/Japanese release. I never owned an N64 Rumble Pak either. Despite this blog housing lengthy posts devoted to Majora’s Mask, Twilight Princess and Skyward Sword – even a short reflective post on Spirit Tracks – I have never typed out anything on the legendary time-travelling 3D Zelda standard-bearer lasting longer than two consecutive paragraphs.

The recent addition of N64 games (and a controller to match) to the Nintendo Switch Online service gave me a fine opportunity to address all that.

It’s All Been Said Before

The most imposing barrier to my Ocarina of Time writing motivation has always been its status as “everyone’s favourite Zelda game” during my formative years playing videogames. I didn’t own any gaming platforms when the game first came out, but was properly invested in the medium for every subsequent Zelda game release; every 3D Zelda since OoT was already destined to be measured up directly and exhaustively, but this timing made the game’s shadow feel especially inescapable. For well over a decade I found any opinion other than “Ocarina is the best one” to be unpopular at best.

Discourse always felt dead in the water.

I’ve always enjoyed Ocarina of Time, but attempting to discuss it with people has never been particularly fruitful for me; it seems like every other game in the series has more interesting strengths and weaknesses. Not only that, but Ocarina did a genuinely fantastic job of bringing the stellar Link to the Past Zelda formula into three dimensions; the adulation it receives is not undeserved. The nostalgia haze around the game is strong, make no mistake, but there is no great wool-pull conspiracy going on here. It may have understandably aged in places, but this is a good videogame.

It’s just a boring one to write about. Or it was, until recently.

Now my thoughts can take flig- you know what I just find this picture really funny.

From the beginning I’ve thought of Ocarina of Time as the “vanilla” 3D Zelda game, because it codified so many successful series tropes. The inevitable side implication is that its successors each take a couple of those tropes and implement them with far more razzle-dazzle.

Majora’s Mask does sidequests and minigames better while tap dancing all over the tonally unsettling parts of its predecessor; The Wind Waker does combat and wonder like a champion and looks / sounds sensationally timeless doing it; Twilight Princess outdoes its direct inspiration in scale, heft and dungeon ambition; Skyward Sword nails narrative, pacing, item quality and lore substance; and Breath of the Wild just blows the doors off what was thought possible for nonlinearity in 3D Zelda. It’s been a long time since I genuinely believed Ocarina of Time was the best Zelda game in any particular category; even if it does plenty of things well, it has a real master-of-none vibe in retrospect nowadays.

And speaking of Skyward Sword, I wrote a LOT about it this year.

It wasn’t long into my 2021 test-turned-playthrough of Ocarina of Time before I realised this neat internal summary of the classic might need a tweak or two, because it turns out the game does do something better than its younger counterparts: It’s arguably more rewarding to replay than any of them.

CLICK HERE TO KEEP READING

PokeMagnifique: Returning to Kalos Six Years On

So the Pokemon series is set to resume regular programming in a matter of days with Pokemon Sword and Pokemon Shield. At long last, we will be treated to a region based on the United Kingdom, with all the rich historical and cultural inspirations that implies. This has poured petrol on the never-quite-dead embers of the theory that someday Game Freak will let us return to the Kalos region, based largely on the south of France and made famous by 2013’s Pokemon X and Y. After all, England and France have a long and, ahem, storied history together, and to this day Kalos is the only region to star in just a single main series Pokemon game release…

Now I don’t actually believe for a second that Sword and Shield will be the first games in a almost two decades to give us a full prior region to explore on top of the fresh one. But I do believe there might be some significant Kalos references in there. Of more importance, lately it seems that something inside me will break if I don’t play a Pokemon game every half-dozen months or so. In fact, since the dreaded 2015 – the only year without a new main series Pokemon game in the last decade – I have done at least two full Pokemon playthroughs per year (Yellow and Sun in 2016, then Red, Silver and Ultra Sun in 2017, followed by Crystal and Let’s Go Eevee last year). And I still don’t feel like I’m ready to say goodbye to my 3DS, even if Nintendo definitely is.

mmmm, 240p

Long story short, I decided to pick up Pokemon Y all the way back in April of this year and give Kalos the second go-around that I’ve given every other Pokemon region by default thanks to customary re-releases over the years. It’s been long enough and my Pokemon-playing habits have changed a great deal since October 12th, 2013, when I picked up Pokemon X for the first time. This could be a bit of fun, I thought. Cue a few months of on-and-off playing, a few more months of on-and-off writing, and a whole lot of fresh perspective. Here are my unsolicited thoughts.
.

Continue reading

Replaying Conker’s Bad Fur Day on Xbox One X in One Day – A Reloaded Report

That’s a mouthful.

I come to you on this day, in this year where I seem unable to play anything but old games, with another old game. This time, in an attempt to force some words onto the keyboard, I do so in the form of a self-imposed challenge.

The day? April 23rd. I’ve given myself 24 hours, knowing that I have another day off afterwards to sleep in if this gets out of hand.

The idea? To play the Nintendo 64’s Conker’s Bad Fur Day – one of my all-time favourite videogames – in a format I have never experienced before and under a time limit in keeping with the game’s theme.

The inspiration? The release of original Xbox remake Conker: Live & Reloaded on the Xbox One family of systems in mid-April this year, meaning I finally get to play it after fifteen years of unresolved jealousy at original Xbox owners and the odd serving of sour grapes.

The goal? To see how it holds up, naturally, but also to try my hand at a stream-of-consciousness style of writing.

Let’s do this.


Pre-Challenge The download size of the game was a little heftier than I was expecting at roughly 5GB, but I really have no point of reference for original Xbox stuff. Those fancy character fur shaders must have been mighty space-heavy back in 2005. There is the matter of all the recently-released backwards compatible Xbox games running at 16x their original pixel count on Xbox One X, but to my knowledge there wasn’t a lot of texture replacing going on, so the file size wouldn’t have been inflated all that much. Anyway, I had to wait more than I had initially budgeted time for. Alas.

Pre-Challenge The main selling point of the Bad Fur Day remake when it first launched, apart from the graphical improvements, was the entirely fresh Xbox Live-supported multiplayer. Sadly Microsoft hasn’t re-launched any servers to coincide with these new OG Xbox titles (why would they?) but the game supports a mode against AI bots, so I decided to give it a quick spin before the day of the main run. Scrolling through all the maps and character classes hurt just a tiny bit, because the whole shebang looks like exactly the kind of thing I would have loved to play in its heyday.

Class-based, objective-heavy gameplay in the mid-2000s a la the original Star Wars Battlefront (which is also releasing via backwards compatibility this month) would have been incredible, especially given the artistic similarity to the already excellent and well-worn splitscreen modes of the N64 BFD. This new multiplayer suite even has a story from the looks of things! But I could never justify buying an Xbox just for one game (or two, maybe, counting Halo: Combat Evolved). If I had been five years older, though…

05:49 In the game, Conker starts bleary-eyed and hungover, and while I figured a heavy night of drinking might not be wise before this challenge, starting early was always going to be the way to go. Immersion is one thing, but there’s also the matter of time and its perpetually short supply. Truth be told, I made my brother do this challenge a few years ago with the N64 original, and while he had never finished the game before that day, he also wasn’t pausing frequently to write about his thoughts, and he went rather definitively into the A.M of the following day. I’m not big on binge gaming in general, usually needing to get up and do something else after two or three consecutive hours, so I expect to face some motivation challenges over the course of this day. It’s too early to boil the kettle and wake the house up so I splash my face with some new icy face gel product, grab my brand-relevant Sea of Thieves Xbox controller, and get stuck in.

Continue reading

Oops, I Finished Pokemon Crystal Again

NOTE: This post is designed as a much shorter follow-on to last year’s revisitation of Pokémon Silver Version via the 3DS virtual console service, so I recommend you read that bit here first.

Nintendo are a bunch of crafty bastards. Releasing a game like Pokémon Crystal at the end of January 2018, without any big-name new release competition to speak of and a bunch of potential customers in holiday mode, was a bit of a guarantee to ensnare people like me. I picked up Crystal on the 3DS Virtual Console because it was cheap and I figured I’d get to it eventually. In actual fact, I smashed through its main content stream – all the way through Kanto and Red – inside two weeks from launch, almost exclusively in the down time between events over a coastal family holiday. This despite completing – in a manner of speaking – three Pokémon games on 3DS last year (Red, Silver and Ultra Sun) and having the gall to complain about all the great new games I wasn’t playing. This series is my kryptonite.

As luck – or something else – would have it, Crystal is a lot more divergent from Silver than I remember it being, making it just as worth writing about. Yes, it’s still largely the same story, but compared to its prototypical predecessor Yellow, the third Gen 2 game packs quite a bit of extra meat on the bone of Gold and Silver, in both obvious and under-the-hood ways. Also, unlike in my Silver run, I decided to go all the way through Kanto in Crystal this time around, because why not? I was in deep enough. All of this extra gameplay left me with the following quick thoughts.
.

Continue reading

A Week With Pokemon Silver Version in 2017

I was a few paragraphs into writing this when the SNES Classic came out and ruined everything. I came back to the post afterwards and, naturally, it then turned into several thousand words.

2017 has been an insane year for new release videogames, a fact that has become even more true over the last few months. And yet my most anticipated release date of September 2017 was the 22nd, when Nintendo and the Pokemon Company would – at long last – release Pokemon Gold and Silver on the 3DS Virtual Console (Incidentally just about the only acknowledgement by the big N this year that such a service even still exists – sorry Switch owners). Patched up with wireless trading/battling functionality and wrapped in that gorgeous 3D-compatible faux-Game Boy Color shell, just like Pokemon Red/Blue/Yellow last year, they presented a mouth-watering nostalgic proposition for me on paper. In fact as a testament to the sheer value that “comfort food” media can have, I even purchased and finished the VC version of Pokemon Red a couple of weeks earlier when it went on sale in anticipation of the newer re-releases, even though I had already given my full attention to Yellow in a similar manner in 2016.

Unlike Yellow, I no longer have access to my original Pokemon Silver cartridge, so I haven’t touched the original version in any form for almost fifteen years. In light of all the Pokemon generations that have come and gone in the years since, not to mention the glut of YouTube videos, podcasts and articles on the internet praising the second generation for all its once-groundbreaking qualities, I was more than ready to give Silver another go. And then write something about it, so I could feel less guilty about all the hours spent not doing anything else. This post will probably be a little scattershot in tone, and the “screenshots” will be poor and DIY in nature, but I’ll at least try to keep my thoughts aligned with the order of the game’s events.

Continue reading