Posts Tagged ‘videogames’
30
Sep
Posted by vagrantesque in 3DS, DS, Games, GB, GBA. Tagged: 1, 2, 3, 3DS, 4, 5, 6, advance, Best, cons, DS, game boy, Games, gen, generation, nostalgia, Pokemon, pros, videogames, worst. Leave a comment

Games
Pokémon X
Pokémon Y
Platform
3DS
Region
Kalos
New Pokemon
72
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+7. Sweet divergence

The mantra of the development team behind Pokémon X and Y was simple: Bring back lapsed Pokémon players from different generations by capitalising on the headline that the Gen VI pair would be the first Pokémon games to be rendered in full polygonal 3D. To maximise this, an intimidating number of new Pokémon was not necessary – instead the developers decided to give special attention to older generation Pokémon wherever possible, while introducing fresh ‘mons at a nice steady rate. And they started to put this design decision into action very early on in the story. On the first long grass route in the game, you can catch an astonishing six different Pokémon, both old and new, and by the time you hit the first Gym, that number has almost tripled. While this may seem unremarkable to some, it means that Gen VI achieves the exact opposite of the problematic situation I outlined in my Gen IV post – odds are your team will be different from those of your friends in the early game. Ergo, early multiplayer encounters are exciting. And that is a titanic plus in my book.
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28
Sep
Posted by vagrantesque in 3DS, DS, Games, GB, GBA. Tagged: 1, 2, 3, 3DS, 4, 5, 6, advance, Best, cons, DS, game boy, Games, gen, generation, nostalgia, Pokemon, pros, videogames, worst. Leave a comment

Games
Pokémon Black Version
Pokémon White Version
Pokémon Black Version 2
Pokémon White Version 2
Platform
DS
Region
Unova
New Pokemon
156
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+6. Generous seasoning

I wanted to make an entry devoted solely to the auto-prompt that pops up when you run out of steps on a Repel item in Gen V and beyond, but I definitely don’t have the space.
In a rare example of consistent visual iteration within the Pokémon main series, Gen V built on the significant attention to day-night cycles that Gen IV exhibited so thoroughly by introducing a seasonal cycle. Not quite one-to-one, the cycle saw the region of Unova change seasons at the start of every real-life month, changing up the look of several pivotal routes, slightly altering the encounter rates of certain Pokémon, changing the appearance of Deerling and its awesome evolution Sawsbuck, and even granting/removing access to certain items or events. I kind of wish the developers went even further than they did with the concept, affecting more than just isolated areas, but I’m still very happy it was included.
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25
Sep
Posted by vagrantesque in 3DS, DS, Games, GB, GBA. Tagged: 1, 2, 3, 3DS, 4, 5, 6, advance, Best, cons, DS, game boy, Games, gen, generation, nostalgia, Pokemon, pros, videogames, worst. Leave a comment

Games
Pokémon Diamond Version
Pokémon Pearl Version
Pokemon Platinum Version
Platform
DS
Region
Sinnoh
New Pokemon
107
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+6. It’s all in the details

I remember quite vividly the day I brought home my copy of Pokemon Diamond to play. It would be an understatement to say I had followed the game’s Japanese release rather closely, and yet I was still surprised, not to mention floored, by the sheer number of tiny yet noticeable changes the game brought to the series as the first entry I could enjoy on my already treasured DS. From the way my Turtwig appeared to physically eat a berry in battle, to the slightly randomised animations of certain moves, to the vastly improved bag and PC Box structures, to the way buying 10 Pokeballs would just grant you a free Premier Ball, completely un-advertised, all these small touches added up to give me the same wide-eyed feeling of wonder I had experienced four years prior with Gen III. And at that point in my life, I had not thought that was possible.
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22
Sep
Posted by vagrantesque in 3DS, DS, Games, GB, GBA. Tagged: 1, 2, 3, 3DS, 4, 5, 6, advance, Best, cons, DS, game boy, Games, gen, generation, nostalgia, Pokemon, pros, videogames, worst. Leave a comment

Games
Pokémon Ruby Version
Pokémon Sapphire Version
Pokemon Emerald Version
Platform
Game Boy Advance
Region
Hoenn
New Pokemon
135
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+7. Starker contrast

When a new generation of Pokémon games is announced, said games inevitably come in pairs, and there is inevitably very little difference between the two versions. While it may not quite be an exception to the rule, out of all the main series releases Gen III arguably brought the loudest suite of differences between its corresponding games. The third generation arguably has the single most robust lineup of version-exclusive Pokémon in series history, and they begin to show up very early on. What’s more, Ruby and Sapphire are still the only games to offer a version-exclusive villainous team, which changes the flavour of the story, the types of Pokémon you face in enemy battles, and even the type of natural disaster that befalls the region late in the game (not to mention its accompanying music track). Only Gen V even comes close to that level of contrast.
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20
Sep
Posted by vagrantesque in 3DS, DS, Games, GB, GBA. Tagged: 1, 2, 3, 3DS, 4, 5, 6, advance, Best, cons, DS, game boy, Games, gen, generation, nostalgia, Pokemon, pros, videogames, worst. Leave a comment

Games
Pokémon Gold Version
Pokémon Silver Version
Pokemon Crystal Version
Platform
Game Boy/Game Boy Color
Region
Johto/Kanto
New Pokemon
100
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+6. Ooooooh shiny!

Ever found a shiny Pokémon in the wild? There’s no feeling quite like it, is there? You can thank Pokémon’s second generation of games for that very feeling. The design idea was so simple – give every single Pokémon a colour scheme variation, however slight, make the odds of encountering that variation astronomical, and watch human nature go to work. Introduced via a story-integrated red Gyarados, the thrill of seeing that trademark flash before a wild encounter would go on to become one of the most consistently treasured experiences in the entire franchise.
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17
Sep
Posted by vagrantesque in 3DS, DS, Games, GB, GBA. Tagged: 1, 2, 3, 3DS, 4, 5, 6, advance, Best, cons, DS, game boy, Games, gen, generation, nostalgia, Pokemon, pros, videogames, worst. Leave a comment

Games
Pokémon Blue Version
Pokémon Red Version
Pokemon Yellow Version
Platform
Game Boy
Region
Kanto
New Pokemon
151
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+6. Straight lines, good times

You won’t catch many people pretending any iteration of the original Game Boy was a powerful piece of hardware, even for its time. And yet walking around the world of Kanto in Pokémon Red, Blue and Yellow still set off a generation of kids’ imaginations. Sure, part of this was due to having the anime as a point of reference, but even playing the game nowadays, it doesn’t look all that ugly (at least outside of the battles – see below). And that’s because its art direction is on point. Everything that can follow the natural pixel lines of the screen, does – and all those right angles and all that charming sprite art adds up. Not exactly pretty, per se, but not distracting either. Just a canvas for building a world inside the player’s mind.
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24
Feb
Posted by vagrantesque in DS, Games, Lists. Tagged: 10, 15, 20, countdown, DS, DSi, dual, fifteen, Games, lite, nintendo, screen, ten, top, twenty, videogames, XL. Leave a comment
Turns out I couldn’t do my normal Oscars thing this year because of work commitments, which saddens me. Nevertheless, as pathetic as it might sound, I’ve been waiting for this very day for years now, just so I could put this article up.

The original model – A thing of stunning beauty that made you want to throw up a little with just one look.
It is truly astonishing that a decade has already passed since the release of the Nintendo DS in Australia. On this very day in 2005, almost three months after its American release, the Big N bestowed a truly ugly yet quietly revolutionary portable gaming device on the PAL region for the first time, with a European release to follow a few weeks later. This hefty silver beast came packing not one but two screens, one of them touch-enabled, along with an unassuming microphone for voice input, more buttons than Nintendo had ever put on a handheld before, a built-in instant messenger app and full backwards combatibility with Game Boy Advance games. It was a thoroughly weird hunk of plastic and metal (this was still years before the iPhone, after all) that initially appealed to little more than Nintendo’s faithful.
I was one of said faithful, and my sister and I were there on launch day to pick up our first run versions of the DS, complete with that bundled-in demo cartridge of Metroid Prime: Hunters tantalisingly known as “First Hunt”. Between such a tasty graphical showcase and the joy of Super Mario 64 DS, Nintendo’s fresh console represented a huge step forward in graphical muscle over the GBA, and my teenage eyes lit up at the prospect of what experiences could possibly be on the way for the bizarre clamshell. Many of my friends were bewildered at the very sight of the monstrosity and my attempts to explain its appeal initially sucked, but I didn’t particularly mind if the system wasn’t popular, visually pleasing or particularly comfortable to play for long stretches – I knew it would bring great games to the table.
Well, I was right about that last part at least.
After all, just shy of 18 months later the DS Lite was released. Bringing with it brighter screens, a much smaller form factor, swathes of games with a wider range of appeal than ever before and some deviously clever marketing, the infinitely better version of the DS grew steadily in popularity until it exploded into the mainstream alongside the Wii in the latter half of the decade. The rest is history – the DS became Nintendo’s highest selling console of all time and the success of simple touch screen games paved the way for a smartphone gaming revolution. And unlike with the Wii, the release of so-called “casual” games on the DS did not affect the ongoing creativity and quality of meatier games on the system. All throughout the console’s life cycle, from the original model to the Lite to the camera-enabled DSi to the supersized DSi XL, great games just kept coming out. Some of my favourite videogames ever made their home on the DS, and so without any further rambling, here are my personal favourites. No less than 20 of them, in fact.
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20. Trauma Center: Under the Knife

I’m going to start with the entry on this list that I’ve most recently discovered. As good an argument as any for the extraordinary staying power of the DS’ unique library, I started playing this gem only a few months ago after picking it up for dirt cheap on a whim. And it’s awesome. Though typically weird for an Atlus game and just as typically difficult, the first in what is apparently a series of Trauma Center games is engaging and rewarding in a way I’ve not seen in any other videogame. The relatively unique stress of performing surgical tasks while your patient’s vital signs rapidly tick away, all against the backdrop of an insane science fiction story, feels fresh even in today’s wonderful climate of creative indie experiences.
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19. Metroid Prime Hunters

Though I have much stronger nostalgic feelings for the aforementioned demo of the game, the full version of Metroid Prime: Hunters was certainly nothing to sneeze at. Arriving over a year after said demo, Hunters built on the experimental foundations of the Gamecube’s Metroid Prime 2: Echoes to deliver a gorgeous competitive multiplayer-centric title where the campaign was just the thing you played when you had no buddies around. With a diverse selection of alien bounty hunters from which to choose, each packing a different transformation for mobility and stealth, Metroid Prime Hunters was crammed with ideas way ahead of its time, and honestly represented a concept too ambitious for the limits of the DS hardware. I’d really like to see a sequel on a console with more than one directional input. People who claim the controls of the 3DS’ Kid Icarus Uprising stopped them from playing probably never owned Hunters.
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18. WarioWare Touched!

A quirky launch title for the DS, WarioWare Touched! was my entry point into a Nintendo franchise I now regard as one of my top five of all time. I was positively floored by how much fun could be garnered from a stack of basic-looking microgames lasting mere seconds with only the vaguest of instructions to point the player in the right direction. Touched! was one of the absolute best indications early in the DS’ life of the insane potential of touch screen gaming (it even did Fruit Ninja before Fruit Ninja) and its incredibly bizarre personality shone through every manic twist and turn. There are better WarioWare games out there, but this one is really special to me.
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31
Oct
Posted by vagrantesque in Games. Tagged: 10, 15, 20, countdown, creepy, fifteen, Games, horror, non-horror, scary, ten, top, twenty, unsettling, videogames. Leave a comment
So I wasn’t planning on writing anything special for Halloween, but it’s really freaking hot in Sydney at the moment and the coolest part of my house happens to be right in front of this computer screen, so let’s do something spooky.

If you’ve ever had a videogame-related discussion with me, or even read some of this blog, you might pick up on the fact that I don’t mix well with deliberately scary games. Horror films are one thing – I can deal with those to some extent, though I don’t actively seek them out – but interactive horror experiences are quite another. I just don’t understand the idea of wanting to be scared by something. This may mean I’ve missed out on some of the most talked-about videogame titles of the last few years, such as Slender, Outlast, the Amnesia games, P.T. and more recently The Evil Within, but hey, there are other things to play.
That doesn’t mean I haven’t ever been scared by a videogame before, of course. There are quite a few games out there that, while not deliberately branded as horror, smuggle in some deviously spooky moments. These are arguably even more affecting because you don’t expect them. Some are jump scares, and some are just thoroughly unnerving. Here are no less than twenty of the most memorable ones in my personal gaming history, in no particular order. Of course, some of these are based on the fact that I was a child when I first played them, which made me more vulnerable to such moments, but that doesn’t change the fact that they are forever imprinted on my mind.
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Get Out! – Donkey Kong 64

If you’ve played DK 64 before, you’re probably already hearing that ominously deep, aggressive voice in your head right now. In the game’s second level, raiding a pyramid tomb for a golden banana or two brought up a sudden and inexplicable sniper crosshair, accompanied by a loud shout and some crapped pants. A bit of a cheap shot by developer Rare, but an effective one.
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The Basement – The Last of Us

The Last of Us is not a horror game, despite what some people might say – it’s more of a dramatic interpersonal drama. But jeeeeez, don’t ever make me play that basement sequence with the power generator again. It just ain’t happening. Combining low light with any amount of water is already a pretty heavy nope situation for me, so throwing in a rush of bile-spewing fungus zombies that spawn at exactly the wrong time is just… aagghh.
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Baby Boss – Luigi’s Mansion

His name is Chauncey, apparently, and he’s one of the ghostly bosses in Luigi’s debut solo adventure on the Nintendo Gamecube. He’s also a one-year old baby whose blood-curdling scream just should not be in a Nintendo game aimed at “all ages”. Fighting him in his room, complete with cot and creepily spinning mobile, is the most genuinely scary moment of an otherwise pretty lighthearted adventure.
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10
Oct
Posted by vagrantesque in 3DS, DS, Gamecube, Games, Lists, N64, Wii, Wii U. Tagged: 10, 125th, 20, 30, anniversary, franchises, Games, nintendo, series, top, videogames. Leave a comment
5. Paper Mario
Games: Paper Mario (N64), Paper Mario: The Thousand Year Door (GCN), Super Paper Mario (Wii), Paper Mario: Sticker Star (3DS)

Ah, Paper Mario. Who on earth thought it would be a good idea to flatten the world’s most famous videogame mascot, not to mention all his friends and adversaries, and insert him into a world where everything (loosely) follows the physics of papercraft dioramas? Whoever it was, I’m glad that the Paper Mario Series came out of such apparent insanity. I’m even more glad that Intelligent Systems were put in charge of bringing it to life (yes, I am harping on about them quite a bit, but come on, look at all the amazing games they’ve made). Like the quirky Mario & Luigi series, Paper Mario is a humour-laden, turn-based RPG series that owes its action-esque central gameplay mechanic to the Super Nintendo’s Super Mario RPG. What sets the dimensionally challenged series apart from others like it is its endlessly creative use of paper physics in puzzles, battles and storytelling, as well as its apparent lack of fear when it comes to trying new and crazy ideas. The writing across the games is irreverent, self-aware and fun, the secrets are bountiful and the characters are endearing. All Paper Mario games are commendable, engaging RPGs (except for Super Paper Mario, which is a platformer – I know right?) but I’m not going to lie – the reason I rate the series highly enough to lift it into my top five is almost entirely based on the strength of The Thousand Year Door on the Gamecube. It is no exaggeration to say that TTYD is one of my absolute favourite games of all time, and at the very least my favourite RPG ever. I fear its near-perfect storm of meta-battling mechanics, location variety, narrative twists, subtle series in-jokes and rewarding extra content will not be matched for a long time.
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7
Oct
Posted by vagrantesque in 3DS, DS, Gamecube, Games, Lists, N64, Wii, Wii U. Tagged: 10, 125th, 20, 30, anniversary, franchises, Games, nintendo, series, top, videogames. 1 comment
10. Animal Crossing
Games: Animal Crossing (GCN), Animal Crossing: Wild World (DS), Animal Crossing: Let’s Go to the City (Wii), Animal Crossing: New Leaf (3DS)

No, I can’t explain this. Not fully, anyway. If you haven’t played a game in Nintendo’s ever-quirky Animal Crossing series, you will very likely not understand a word of what I’m about to say. When you pay off a loan to Tom Nook the passive-aggressive raccoon and upgrade your house, the feeling of accomplishment is up there with nearly any gaming achievement you’ve ever reached. And you immediately want more, going further into debt for the sake of just a little bit more space, so you can add just the right touch of balance to the vibe of your room. When you see a bug you haven’t caught before, the cocktail of heart-pounding excitement and self-doubt that floods your veins is overwhelming. And when an animal you like leaves your town… Well, the less said about that the better. In terms of content, the games continue to get more and more expansive as the series continues, but in my opinion the portable entries are by far the best ones. The intimacy of a handheld device perfectly suits the strange, pride-fueled mini-achievement cycle that drives Animal Crossing. There is nothing else quite like it.
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