The mantra of the development team behind Pokémon X and Y was simple: Bring back lapsed Pokémon players from different generations by capitalising on the headline that the Gen VI pair would be the first Pokémon games to be rendered in full polygonal 3D. To maximise this, an intimidating number of new Pokémon was not necessary – instead the developers decided to give special attention to older generation Pokémon wherever possible, while introducing fresh ‘mons at a nice steady rate. And they started to put this design decision into action very early on in the story. On the first long grass route in the game, you can catch an astonishing six different Pokémon, both old and new, and by the time you hit the first Gym, that number has almost tripled. While this may seem unremarkable to some, it means that Gen VI achieves the exact opposite of the problematic situation I outlined in my Gen IV post – odds are your team will be different from those of your friends in the early game. Ergo, early multiplayer encounters are exciting. And that is a titanic plus in my book.
Games
Pokémon Black Version
Pokémon White Version
Pokémon Black Version 2
Pokémon White Version 2
Platform
DS
Region
Unova
New Pokemon
156 .
+6.Generous seasoning
I wanted to make an entry devoted solely to the auto-prompt that pops up when you run out of steps on a Repel item in Gen V and beyond, but I definitely don’t have the space.
In a rare example of consistent visual iteration within the Pokémon main series, Gen V built on the significant attention to day-night cycles that Gen IV exhibited so thoroughly by introducing a seasonal cycle. Not quite one-to-one, the cycle saw the region of Unova change seasons at the start of every real-life month, changing up the look of several pivotal routes, slightly altering the encounter rates of certain Pokémon, changing the appearance of Deerling and its awesome evolution Sawsbuck, and even granting/removing access to certain items or events. I kind of wish the developers went even further than they did with the concept, affecting more than just isolated areas, but I’m still very happy it was included. Continue reading →
Games
Pokémon Diamond Version
Pokémon Pearl Version
Pokemon Platinum Version
Platform
DS
Region
Sinnoh
New Pokemon
107 .
+6.It’s all in the details
I remember quite vividly the day I brought home my copy of Pokemon Diamond to play. It would be an understatement to say I had followed the game’s Japanese release rather closely, and yet I was still surprised, not to mention floored, by the sheer number of tiny yet noticeable changes the game brought to the series as the first entry I could enjoy on my already treasured DS. From the way my Turtwig appeared to physically eat a berry in battle, to the slightly randomised animations of certain moves, to the vastly improved bag and PC Box structures, to the way buying 10 Pokeballs would just grant you a free Premier Ball, completely un-advertised, all these small touches added up to give me the same wide-eyed feeling of wonder I had experienced four years prior with Gen III. And at that point in my life, I had not thought that was possible.
Games
Pokémon Ruby Version
Pokémon Sapphire Version
Pokemon Emerald Version
Platform
Game Boy Advance
Region
Hoenn
New Pokemon
135 .
+7.Starker contrast
When a new generation of Pokémon games is announced, said games inevitably come in pairs, and there is inevitably very little difference between the two versions. While it may not quite be an exception to the rule, out of all the main series releases Gen III arguably brought the loudest suite of differences between its corresponding games. The third generation arguably has the single most robust lineup of version-exclusive Pokémon in series history, and they begin to show up very early on. What’s more, Ruby and Sapphire are still the only games to offer a version-exclusive villainous team, which changes the flavour of the story, the types of Pokémon you face in enemy battles, and even the type of natural disaster that befalls the region late in the game (not to mention its accompanying music track). Only Gen V even comes close to that level of contrast.
Games
Pokémon Gold Version
Pokémon Silver Version
Pokemon Crystal Version
Platform
Game Boy/Game Boy Color
Region
Johto/Kanto
New Pokemon
100 .
+6.Ooooooh shiny!
Ever found a shiny Pokémon in the wild? There’s no feeling quite like it, is there? You can thank Pokémon’s second generation of games for that very feeling. The design idea was so simple – give every single Pokémon a colour scheme variation, however slight, make the odds of encountering that variation astronomical, and watch human nature go to work. Introduced via a story-integrated red Gyarados, the thrill of seeing that trademark flash before a wild encounter would go on to become one of the most consistently treasured experiences in the entire franchise. Continue reading →
Games
Pokémon Blue Version
Pokémon Red Version
Pokemon Yellow Version
Platform
Game Boy
Region
Kanto
New Pokemon
151 .
+6.Straight lines, good times
You won’t catch many people pretending any iteration of the original Game Boy was a powerful piece of hardware, even for its time. And yet walking around the world of Kanto in Pokémon Red, Blue and Yellow still set off a generation of kids’ imaginations. Sure, part of this was due to having the anime as a point of reference, but even playing the game nowadays, it doesn’t look all that ugly (at least outside of the battles – see below). And that’s because its art direction is on point. Everything that can follow the natural pixel lines of the screen, does – and all those right angles and all that charming sprite art adds up. Not exactly pretty, per se, but not distracting either. Just a canvas for building a world inside the player’s mind. Continue reading →
2015 is off and kicking, already delivering quality movies and videogames right here in Australia less than a week in! It’s going to be an incredible year for entertainment media, but if you missed any of my countdowns wrapping up the year that was 2014, here are the links to every one:
My final list for the year was also by far the hardest for me to order. 2014 was an insanely good year for movies, particularly the big budget ones. It was easily my favourite year for movies overall since I started this blog, because for the first time ever there were so many high quality films from which to choose that I could genuinely ignore all those awkward early year films that technically count as 2013 movies in the United States. All thirteen of the films on this page can be counted worldwide as 2014 releases, and that is just so good.
I have my regrets about 2014 at the movies – I didn’t get to see The Grand Budapest Hotel, Whiplash, Bad Neighbours or 22 Jump Street, didn’t find enough time at the end of the year to watch Snowpiercer, and to be honest I’m kinda bummed I missed 300: Rise of an Empire. But overall I hit a pretty good chunk of my movie targets throughout the year and I stand by this list. I wrote full reviews for the vast majority of these movies, so please check those out via the links provided if you want further information on my thoughts. This has been a lot of fun once again. A happy new year to all!
. -◊-◊-◊-◊- VR BEST OF 2014 DISCLAIMER This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s spooky. Respectful disagreement is most welcome. -◊-◊-◊-◊-
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10. What We Do In the Shadows
If Taika Waititi’s Eagle vs Shark was an indication of his offbeat comedy promise, What We Do in the Shadows is an uproarious confirmation of his talent. The movie has its cake and eats it too as far as vampire movie tropes, cleverly populating its downtown Wellington apartment from hell with vampires from different centuries, each one making use of a different cliche. Jermaine Clemente of Flight of the Conchords fame and newcomer Cori Gonzalez-Macuer are hilarious every time they appear on screen, as is Rhys Darby in a memorable werewolf cameo. Hilarious viewing.
FULL REVIEW: HERE .
And so it is, on the first day of an impossibly exciting new year, that we arrive at the ‘big two’ to round off the year that was 2014. This is my top ten favourite videogames released in Australia in 2014. For a game to qualify for this list I need to have either finished it or played at least five hours – whichever comes first (yes, that does eliminate a lot of really good games – we aren’t all superhumans). For clarification’s sake, significant game remakes count – “remasters” do not. So no, Final Fantasy X HD doesn’t count, because it’s a beat-for-beat upscaled port of a decade-old game.
I tend to define myself nowadays by playing as many games as possible, even if that means I only get to play a small slice of each title, just so I can have some sort of opinion on them and be part of a wide gaming conversation. Because I live for that stuff. But these are the games I actually played, and I mean really played, in 2014. When your free time dries up and you need to be more selective with where you put it, as mine did in 2014, your tastes as a gamer tend to boil down to a more easily definable quantity. And when I look at this list of ten games, there is an overwhelming pattern that shows up.
With maybe one or two exceptions, every game on this list falls into one of two categories: heavily story-driven playable narratives, and games where multiplayer interaction is the single defining trait. I hadn’t realised it until I wrote up this list, but it seems I am looking for experiences that bring people together above all else these days, and when that can’t happen, I’m drawn to well-written stories. We’ll see if the glorious slate of huge-name 2015 releases changes that. But for now, please enjoy. The platform on which I played each entry is in parentheses.
. -◊-◊-◊-◊- VR BEST OF 2014 DISCLAIMER This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s spooky. Respectful disagreement is most welcome. -◊-◊-◊-◊-
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10. Pokemon Omega Ruby (3DS)
Among other things, 2014 was the year that I finally attempted to quantify my appreciation for Nintendo’s many wonderful franchises, and when the main series Pokemon games ended up on the top of that list, being forced to look at that “number 1” next to its name gave me pause. My lifestyle and priorities have changed recently, as they tend to in, you know, life, leaving me with very little time to devote to the competitive battling scene that has defined the last decade of my Pokemon playing existence. Thus I feared that I would begin Pokemon Omega Ruby and get next to nothing out of the experience, and yet its almost as if Game Freak saw this coming, because the game is amazing, boasting some of the best use of the 3DS’ StreetPass feature I’ve ever seen, giving new playthroughs fresh life with the DexNav and adding just enough extra subtlety to an already half-decent narrative to keep it engaging right up until its genuinely stellar post-game content begins. And of course, it’s still an absolute ball to play with and alongside friends. .
I’m not going to lie – this is a list I do mostly for my own amusement, as I know that K-Pop fans who actually devote the time to listening to albums are kind of scarce. And yet, if you’re reading this, then you are either one of those rare people, or you’re at least curious. In any case, please make yourself at home, sit back and relax as I present to you my ten favourite major album releases in Korean pop music over the course of 2014. In my humble opinion there was a decent amount of good stuff to be found this year.
The list is split into two top fives – one for Mini Albums (essentially EPs) and one for Full Albums, which qualify when they contain eight or more tracks.
. -◊-◊-◊-◊- VR BEST OF 2014 DISCLAIMER This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s spooky. Respectful disagreement is most welcome. -◊-◊-◊-◊-
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MINI ALBUMS
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5. Holler – TaeTiSeo
I’m sure it isn’t an original expression of opinion to say that the only thing holding up the overall quality of Girls Generation’s non-Japanese album output over the last several years is the work of TaeTiSeo, also known as “What happens when you distill a nine-member group down to its three best / most complementary voices”. Indeed the second album from the SNSD sub-unit is a strong sophomore effort that only falls short of their 2012 debut Twinkle by virtue of having one less track. Holler sees Taeyeon, Tiffany and Seohyun harmonise their way around a handful of vocal showcase songs that push their range and certainly do no harm to the future prospects of these three superstars of Korean pop. The mid-tempo ballads are there, as expected, but Holler also ratchets up the tempo more than Twinkle did, resulting in the highly enjoyable Stay, Eyes and Adrenaline, not to mention a general ‘all seasons’ feel.