Archive for the ‘Games’ Category
25
Dec
Posted by vagrantesque in Best of 2015, Console, Games, Lists. Tagged: 10, 2015, 5, Best, consoles, five, Gaming, top, Videogame, Year. Leave a comment

Here we go again with my opinion on how the big videogame consoles stacked up against one another over the calendar year. It was a hell of a year for console gaming, and as someone who has access to them all these days, I’ve got to say it was tough at times to choose where I wanted to spend my time playing.
This is a difficult list to explain, as it largely comes down to how I feel about what each console offered to consumers that was unique from its contemporaries. That said, the main quantifiable factors that usually go into this list are volume and quality of console-exclusive games (read: Steam not counted), major console-exclusive features in multi-platform games and any relevant improvements to the experience of using the console made year over year. There’s a lot to say, so let’s go.
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VR BEST OF 2015 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s weird. Cool, but definitely weird. Respectful disagreement is most welcome.
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5. Playstation Vita
(LAST YEAR: 5th)

In a year that saw Sony admit its first-party support for the PlayStation Vita was all but dead, the company’s third-party relationships really came through for the beautiful console in a big way. If you’re a fan of high-profile indie games and/or interesting Japanese fare, the Vita had you covered in spades throughout 2015. A PlayStation Plus subscription was just about enough to keep Vita owners covered for fun and intriguing experiences over the course of the year, as exclusive or not, there are few digital games I can bring to mind that don’t improve just by being on Sony’s magnificent handheld. I played Broken Age, Grim Fandango Remastered, Lost Dimension, Hatoful Boyfriend and Stein’s Gate on Vita in 2015 and couldn’t imagine playing them any other way.
Of course the bona fide exclusives were few and far between – pretty much just Danganronpa Another Episode: Ultra Despair Girls and Persona 4: Dancing All Night in terms of exclusives that made any waves whatsoever – and the Vita-playing experience didn’t really change in a meaningful way. So unfortunately I can’t match my enthusiasm for the handheld in 2015 with a high position on this list. It sucks that the Vita also suffered a discouraging number of delays this year, both in the port and original game categories. I just want Severed to come out, already!
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22
Dec
Posted by vagrantesque in Best of 2015, Console, Games, Lists. Tagged: 10, 2015, 5, announcements, Best, five, Gaming, kickstarter, online, thing, top, trend, Videogame, Year. Leave a comment

Time for a brand-new list. As much as I’ve enjoyed writing the list that has been in this slot for the last three years, my Top 10 Game Cases, I found that I had to come up with a smaller list this time around to make up for the forced expansion of another list later on. And on that intentionally vague note, let’s talk about some of my favourite trends that defined 2015 in videogames.
No real qualifying conditions to mention here – These are just some of the patterns that I noticed forming in and amongst all the announcements, news and actual content that found its way onto gaming machines all around the world this past year.
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VR BEST OF 2015 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s weird. Cool, but definitely weird. Respectful disagreement is most welcome.
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5. Games Actually Worked

2015 wasn’t just a massive improvement over 2014 in the videogame sphere because of the sheer volume of great releases. It was also a gigantic improvement in the way said games performed. Perhaps it was a product of all the big-name delays out of last year, but the titles to which gamers were treated this year actually ran fairly smoothly with very little catastrophic bugs to speak of. Sure, there was the odd exception, but they were just that – exceptions. Compared to the veritable parade of dead-set unfinished late 2014 games, 2015 was a breath of fresh air, and as much as it sucks that this is worth talking about at all, credit where credit is due.
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21
Dec
Posted by vagrantesque in Best of 2015, Games, K-Pop, Lists, Movies, Music. Tagged: 10, 1886, 2015, 5, bad, batman, Best, countdown, disappointments, dying, five, light, metroid, Order, snsd, splatoon, ten, thing, top, worst, Year. Leave a comment

Let’s get this 100-mile-an-hour time of year started with some good old fashioned negativity, shall we?
It doesn’t really feel like 2015 was a particularly disappointing year in entertainment media, at least not in terms of things that weren’t my own fault (such as the fact that I barely saw any movies this year due to the relative lack of gigantic blockbusters). I can’t really think of too many releases that fell far below my own expectations quality-wise, but there was enough ancillary stuff going on around those releases to fill a list. The list is very heavily skewed towards videogames this year, but when there were so very many big ones released, you might say such a trend was inevitable. Maybe. Anyway, here we go.
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VR BEST OF 2015 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s weird. Cool, but definitely weird. Respectful disagreement is most welcome.
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10. The Order’s Beautiful Failure

After a 2014 that saw Microsoft’s lead console trounce Sony’s in the exclusive games department – despite lagging behind in sales – 2015 looked set to be the year that Sony hit back. And it was going to hit back very early. February saw the release of The Order: 1886, quite simply the best-looking game that had come out on either major console at the time. The story was intriguing, the weapons looked cool, and the game received a ton of marketing support. And it was over very, very quickly. A game with a largely repetitive combat loop that I finished in a single day – something very rare indeed – The critical consensus on The Order: 1886 was not particularly kind. The general internet reaction was, predictably, much worse. I don’t think it was a bad game per se – The story and gunplay were decent enough to pull me through the whole game, after all – but no replay value or extra content to speak of is pretty hard to justify with a full-priced retail game in today’s climate. The Order: 1886 certainly failed to live up to its billing as the PS4’s first exceptional exclusive title – nope, apparently that came a month later with Bloodborne.
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1
Oct
Posted by vagrantesque in 3DS, DS, Games, GB, GBA. Tagged: 1, 2, 3, 4, 5, 6, boy, favourite, Game, gen, generation, Pokemon, strong, weak. Leave a comment

Well, that was fun.
As you wait on the intriguing next development in the Pokémon main series, why not peruse my subjective stances on the six generations of Pokémon games released thus far? The links are all here in one place:
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The Best & Worst of Gen I
The Best & Worst of Gen II
The Best & Worst of Gen III
The Best & Worst of Gen IV
The Best & Worst of Gen V
The Best & Worst of Gen VI
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Happy battling.
30
Sep
Posted by vagrantesque in 3DS, DS, Games, GB, GBA. Tagged: 1, 2, 3, 3DS, 4, 5, 6, advance, Best, cons, DS, game boy, Games, gen, generation, nostalgia, Pokemon, pros, videogames, worst. Leave a comment

Games
Pokémon X
Pokémon Y
Platform
3DS
Region
Kalos
New Pokemon
72
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+7. Sweet divergence

The mantra of the development team behind Pokémon X and Y was simple: Bring back lapsed Pokémon players from different generations by capitalising on the headline that the Gen VI pair would be the first Pokémon games to be rendered in full polygonal 3D. To maximise this, an intimidating number of new Pokémon was not necessary – instead the developers decided to give special attention to older generation Pokémon wherever possible, while introducing fresh ‘mons at a nice steady rate. And they started to put this design decision into action very early on in the story. On the first long grass route in the game, you can catch an astonishing six different Pokémon, both old and new, and by the time you hit the first Gym, that number has almost tripled. While this may seem unremarkable to some, it means that Gen VI achieves the exact opposite of the problematic situation I outlined in my Gen IV post – odds are your team will be different from those of your friends in the early game. Ergo, early multiplayer encounters are exciting. And that is a titanic plus in my book.
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28
Sep
Posted by vagrantesque in 3DS, DS, Games, GB, GBA. Tagged: 1, 2, 3, 3DS, 4, 5, 6, advance, Best, cons, DS, game boy, Games, gen, generation, nostalgia, Pokemon, pros, videogames, worst. Leave a comment

Games
Pokémon Black Version
Pokémon White Version
Pokémon Black Version 2
Pokémon White Version 2
Platform
DS
Region
Unova
New Pokemon
156
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+6. Generous seasoning

I wanted to make an entry devoted solely to the auto-prompt that pops up when you run out of steps on a Repel item in Gen V and beyond, but I definitely don’t have the space.
In a rare example of consistent visual iteration within the Pokémon main series, Gen V built on the significant attention to day-night cycles that Gen IV exhibited so thoroughly by introducing a seasonal cycle. Not quite one-to-one, the cycle saw the region of Unova change seasons at the start of every real-life month, changing up the look of several pivotal routes, slightly altering the encounter rates of certain Pokémon, changing the appearance of Deerling and its awesome evolution Sawsbuck, and even granting/removing access to certain items or events. I kind of wish the developers went even further than they did with the concept, affecting more than just isolated areas, but I’m still very happy it was included.
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25
Sep
Posted by vagrantesque in 3DS, DS, Games, GB, GBA. Tagged: 1, 2, 3, 3DS, 4, 5, 6, advance, Best, cons, DS, game boy, Games, gen, generation, nostalgia, Pokemon, pros, videogames, worst. Leave a comment

Games
Pokémon Diamond Version
Pokémon Pearl Version
Pokemon Platinum Version
Platform
DS
Region
Sinnoh
New Pokemon
107
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+6. It’s all in the details

I remember quite vividly the day I brought home my copy of Pokemon Diamond to play. It would be an understatement to say I had followed the game’s Japanese release rather closely, and yet I was still surprised, not to mention floored, by the sheer number of tiny yet noticeable changes the game brought to the series as the first entry I could enjoy on my already treasured DS. From the way my Turtwig appeared to physically eat a berry in battle, to the slightly randomised animations of certain moves, to the vastly improved bag and PC Box structures, to the way buying 10 Pokeballs would just grant you a free Premier Ball, completely un-advertised, all these small touches added up to give me the same wide-eyed feeling of wonder I had experienced four years prior with Gen III. And at that point in my life, I had not thought that was possible.
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22
Sep
Posted by vagrantesque in 3DS, DS, Games, GB, GBA. Tagged: 1, 2, 3, 3DS, 4, 5, 6, advance, Best, cons, DS, game boy, Games, gen, generation, nostalgia, Pokemon, pros, videogames, worst. Leave a comment

Games
Pokémon Ruby Version
Pokémon Sapphire Version
Pokemon Emerald Version
Platform
Game Boy Advance
Region
Hoenn
New Pokemon
135
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+7. Starker contrast

When a new generation of Pokémon games is announced, said games inevitably come in pairs, and there is inevitably very little difference between the two versions. While it may not quite be an exception to the rule, out of all the main series releases Gen III arguably brought the loudest suite of differences between its corresponding games. The third generation arguably has the single most robust lineup of version-exclusive Pokémon in series history, and they begin to show up very early on. What’s more, Ruby and Sapphire are still the only games to offer a version-exclusive villainous team, which changes the flavour of the story, the types of Pokémon you face in enemy battles, and even the type of natural disaster that befalls the region late in the game (not to mention its accompanying music track). Only Gen V even comes close to that level of contrast.
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20
Sep
Posted by vagrantesque in 3DS, DS, Games, GB, GBA. Tagged: 1, 2, 3, 3DS, 4, 5, 6, advance, Best, cons, DS, game boy, Games, gen, generation, nostalgia, Pokemon, pros, videogames, worst. Leave a comment

Games
Pokémon Gold Version
Pokémon Silver Version
Pokemon Crystal Version
Platform
Game Boy/Game Boy Color
Region
Johto/Kanto
New Pokemon
100
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+6. Ooooooh shiny!

Ever found a shiny Pokémon in the wild? There’s no feeling quite like it, is there? You can thank Pokémon’s second generation of games for that very feeling. The design idea was so simple – give every single Pokémon a colour scheme variation, however slight, make the odds of encountering that variation astronomical, and watch human nature go to work. Introduced via a story-integrated red Gyarados, the thrill of seeing that trademark flash before a wild encounter would go on to become one of the most consistently treasured experiences in the entire franchise.
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17
Sep
Posted by vagrantesque in 3DS, DS, Games, GB, GBA. Tagged: 1, 2, 3, 3DS, 4, 5, 6, advance, Best, cons, DS, game boy, Games, gen, generation, nostalgia, Pokemon, pros, videogames, worst. Leave a comment

Games
Pokémon Blue Version
Pokémon Red Version
Pokemon Yellow Version
Platform
Game Boy
Region
Kanto
New Pokemon
151
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+6. Straight lines, good times

You won’t catch many people pretending any iteration of the original Game Boy was a powerful piece of hardware, even for its time. And yet walking around the world of Kanto in Pokémon Red, Blue and Yellow still set off a generation of kids’ imaginations. Sure, part of this was due to having the anime as a point of reference, but even playing the game nowadays, it doesn’t look all that ugly (at least outside of the battles – see below). And that’s because its art direction is on point. Everything that can follow the natural pixel lines of the screen, does – and all those right angles and all that charming sprite art adds up. Not exactly pretty, per se, but not distracting either. Just a canvas for building a world inside the player’s mind.
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