Archive for the ‘Games’ Category

Best of 2016: Top 5 Game Consoles

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2016 was a year of transitions for console gaming. With at least one – possibly two – machines on their way out and another pair going through significant physical changes, there was a lot on offer for owners and prospective owners of the five main dedicated gaming consoles alike this year. Because it’s fun to do so, I will now rank them once again. Exclusive games on each were plentiful, helping to draw lines in the sand between the consoles, but I’m also counting versions of non-exclusive games that I feel are different enough from their siblings to warrant a mention. Needless to say, new versions of existing hardware weigh heavily as well.

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VR BEST OF 2016 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s strange. Fun, but strange. Respectful disagreement is very welcome.

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5. Wii U

(LAST YEAR: 3rd)

 

At the start of 2016 there was a pervasive feeling that the Wii U was on its last legs, but we had no way of knowing just how barren the year would be for the ailing console. Its relatively bare schedule of major releases throughout the year only kicked off in March, and though Pokken Tournament turned out surprisingly well, a slightly-tuned HD remaster of The Legend of Zelda: Twilight Princess wasn’t exactly the kind of release to attract new buyers (even if that remaster was pretty damn good). Then April marked the death knell for the console, as that brought with it the combined disappointment of Star Foz Zero and the announcement that the Wii U’s successor – then codenamed NX – would release in March 2017.  From then on, only three first-party games came out on the platform at all. Admittedly, Paper Mario: Color Splash and Tokyo Mirage Sessions #FE were fantastic, but that simply isn’t enough to make a year worth celebrating, sadly. Onward to the Switch, then?

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Best of 2016: Top 5 Gaming Trends

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It’s all good stuff from here on out. Well, in my opinion anyway.

Every year in videogames is eventful, and looking for patterns around these events is something I’ve grown to enjoy a great deal in recent times. Looking at trends – which, for the purpose of this list, are positive or at least neutral – can help us better remember a year in gaming as more than just a collection of months, and maybe even get a glimpse at where the medium is going. Here are five I thought worth mentioning from 2016.

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VR BEST OF 2016 DISCLAIMER


This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s strange. Fun, but strange. Respectful disagreement is very welcome.

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5. JRPGs Are Back!

Here’s an easy one; it’s only what I spent most of my blogging hours this year covering, after all. Likely due to a combination of simplified game delivery channels, crowdfunding culture, a YouTube-boosted nostalgia wave, a set of opportunistic smaller publishers stacked with localisation specialists, and the likes of Square Enix/SEGA trying frantically to get their act together, the Japanese role-playing game is currently more prolific than it has perhaps ever been. Players looking for a mechanically satisfying grind with zany characters and a narrative to match are refreshingly spoilt for choice whether they gravitate towards PC, consoles, mobile or dedicated handhelds (especially dedicated handhelds). Want examples from 2016? I’ve got you covered.

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The 2016 JRPG Report: Quarters 3 & 4

That’s right, I didn’t forget about this little project – Quarter 3 was just such a relative non-event for JRPGs that I decided to combine it with Q4 and bring things home strong. With one day to spare…

Q3 of 2016 really could have been a big one for Japanese RPGs. With Final Fantasy XV and Persona 5 originally slated for release in the third quarter, July-September was in danger of relegating the remainder of the year to relative obscurity. Yet Persona 5 only came out in Japan within this window (I realise we knew this a long time ago, but it’s still a bitter pill), and as for FF XV… Well, it was delayed again. This pair of facts, combined with the ongoing absence of smaller yet nonetheless exciting titles like Cosmic Star Heroine, left us with a decidedly lighter period of releases. At least for me personally, this allowed me to give more time to other games, most notably an old, highly revered classic. But then we reached Q4, and received two very heavy hitters alongside a decent selection of smaller but far from insignificant titles, leaving us with a lot to talk about. Let’s get stuck into the second half of 2016 in Japanese role-playing games.

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WHAT I’VE PLAYED

Releasing in mid-July, before my very late Quarter 2 summary went up, the much-anticipated Square Enix title I Am Setsuna promised to prove a number of things – not only that the notoriously ambitious company is capable of shipping games on time, but in doing so that it might better cater to the tastes of some of its oldest fans through gameplay-first experiences. An admirable goal to be sure, and while they may have pulled it off for all I know (opinions I read/heard were genuinely mixed), ultimately all that the snow-covered, piano-scored exercise in melancholy did for me was remind me that I never did finish Chrono Trigger back in the day, and I should probably fix that.

Don’t get me wrong – I didn’t just drop I Am Setsuna straight away. I played the first two to three hours and enjoyed the instant sense of atmosphere the visuals and music provide. And yet with each and every Chrono Trigger-esque enemy encounter I was reminded more and more of how much I enjoyed the SNES gem when I initially tried it on DS seven years ago. Fast forward a few months and I finally did finish Chrono Trigger in late October. I loved every second. If I have time (highly unlikely) I might write about that experience one day. It’s not all that relevant on this page though, so for now I’ll just say a hearty thank you to I Am Setsuna and move on.

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Switch Hype: Ranking Nintendo’s Ten Main Consoles

My my, I do love a countdown opportunity.

And so it is, dear reader, that we find ourselves here. Here at the dawn of what will be – for better or worse – a new cycle of Nintendo being Nintendo. The impending Switch console has the attention of the gaming world for now, and all the bad news has yet to come. It’s not an unfamiliar feeling for yours truly – one of bubbling excitement, of mildly tempered hope – but one in which I will gladly bask for the time being, if only because that feeling seems to be my number one most reliable source of blogging motivation. And would you look at that – the Switch will be Nintendo’s twelfth (let’s scratch the Virtual Boy) eleventh major videogame device! Yes, a nice, round top ten is ripe for the typing. How good.

I will now attempt to rank the ten major home/handheld Nintendo consoles of yore according to my own personal feelings about them. Yes, this will be a different list to your own, dearest reader. That’s OK. It is not an easy thing at all for a Nintendo tragic such as myself to see some of these wonderful machines placed below others – go ahead, try it – but I have struggled through it anyway. It’s probably worth mentioning that I haven’t owned all ten of these pieces of hardware, but I sure have played a significant portion of the game offerings they brought to the table through various re-releases and chance adventures, so I feel comfortable laying it out for your perusal. I’ve taken physical design, hardware refreshes, game library, nostalgia and all the usual good stuff into account. Here we go.

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10. Nintendo Entertainment System

Australian Release: 1987
My Favourite Games: Balloon Fight, Kirby’s Adventure, Super Mario Bros 2

Yes, the one that started it all is down here. The main reason is a boring one: The NES’ games don’t tend to hold up as well today as other later Nintendo titles, as by necessity they are visually and conceptually basic. Having said that, the very best of the NES crop represents some of the most satisfying, mechanically tight challenges to be found anywhere in videogames, not to mention some technical wizardry when it comes to working within memory limitations. Of the two-and-a-half consoles on this list that I never owned, this is the one whose game library I have sampled most widely, thanks mostly to things like the wonderful Wii U eShop games NES Remix 1 & 2 and the recently released NES Classic Mini console, and particularly in this bite-sized format there is a great deal of fun to be had with NES gems even for the less skilled gamers among us (e.g. me).

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The 2016 JRPG Report: Quarter 2

Wow, these days it’s like I blink and suddenly I haven’t blogged in a month.

Then Pokemon Go comes out and suddenly I haven’t blogged in two months…

Well would you look at that, we’re already well into the second half of the year. This of course means it’s (well past) time for part two of my 2016 JRPG Report, a look at the second quarter of the most insanely populated year for Japanese role-playing games in recent memory. If you missed Quarter 1, click on over here.

I mentioned this last time, but Q2 was indeed noticeably less intense for JRPG fans than the opening three month period. I was able to dabble in most of the notable releases within the genre this past quarter, even taking into account the dense explosion of quality triple-A videogame releases that defined May. I even managed to finish one or two along the way, in a manner of speaking, which was nice. The biggest JRPG-related struggle I faced this time around was that of classification – I came right up against that nebulous chestnut of a question “What makes a game a JRPG?” on more than one occasion.

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WHAT I’VE PLAYED

I’ll get to perhaps the most controversial of these classification conundrums shortly, but first, to the game that contextualises it. Stranger of Sword City launched on Playstation Vita in late April (It was also supposed to release on Xbox One as it did in the US, strangely enough, but no such luck for Australians), a first-person dungeon crawling game with punishingly difficult moments and beautiful sprite-based artwork. In many ways I found it to be a more visually striking, mechanically deeper version of Demon Gaze, a dungeon crawler I had enjoyed far more than I expected back in 2014. This makes sense given they come from the same developers, but it was good to see nonetheless. Though I only played enough of the game to get a good grasp of what it is, I am glad I did, and I’d recommend it to any Vita-owning JRPG fan looking for a substantial challenge. The finely detailed art style pops off the Vita screen to make it even harder to escape the game’s punishing grasp.

Now Stranger of Sword City is a first person dungeon-crawling RPG (a subgenre that in some circles is simply shortened to DRPG), and Q2 of 2016 featured another such game – a Playstation Vita exclusive to boot. The game was not developed in Japan, but exhibits enough JRPG elements that I believe it deserves to sit in the same camp as Child of Light and South Park: The Stick of Truth, themselves Japanese Role-Playing Games in all but country of origin. The wonderful game I’m referring to is Severed.

Developed by Canadian studio Drinkbox games, Severed ‘s clever blend of strategic, fairly unique combat, fun levelling mechanics, morbidly oppressive Aztec atmosphere, eye-catching visuals and focused story make it well worth playing for the JRPG-inclined, and if you don’t have a PS Vita, the game is allegedly coming to 3DS and Wii U very soon, and has just recently launched on iOS devices. Don’t miss it.

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Revisiting The Legend of Zelda: Twilight Princess – In High Definition & High Detail

Well this looks a bit weirdly-timed now, but I have been working on it for almost two months, so here we go. Strap yourself in.

It’s been a while, old friend.

Ten years ago, in 2006, I picked up The Legend of Zelda: Twilight Princess alongside my brand new Nintendo Wii console at the system’s launch. After years of hype and a string of exemplary prior Zelda games, I could barely contain my excitement. 80 hours of gameplay (and weeks of real-world time juggling Wii Sports) later, I had completed it very close to 100%. And what a rollercoaster it had been.

Twilight Princess promised a lot, as the Zelda series’ long-awaited return to the dark, “realistic” aesthetic made popular by Ocarina of Time following a controversial – at least at the time – stylistic sidestep with The Wind Waker. And in fairness, it delivered a lot – sensational dungeons, standout set pieces built on fan wish fulfilment, a breakout companion character and bosses on a truly grand scale, mainly.

Ooh baby.

Yet the game also came in for its fair share of criticism for its slow and inconsequential opening, largely empty world, bland colour palette, litany of rupee-related annoyances, relative lack of difficulty and slavish devotion to aping Ocarina at the expense of the freshness offered by predecessors Majora’s Mask and the aforementioned Wind Waker. Though I remember plenty of moments from Twilight Princess fondly, it came in at Number 7 on the Top 10 Zelda games list I wrote back in 2013.

And yet early last month, it received a new lease on life.

Link makes a triumphant return with a new HD sheen.

With help from little-known Australian studio Tantalus Media, Nintendo released The Legend of Zelda: Twilight Princess HD for Wii U here on March 5th. Based on the “waggle-free” Gamecube version of Twilight Princess, which I never touched, and boasting quite a few tweaks and supposed improvements, it marked the perfect opportunity for me to revisit the classic adventure with a critical eye, separated somewhat from the perhaps exaggerated criticisms the internet has whipped up over the last decade. Now that I have finally finished TP in its newest iteration, here is what I have to say about it.

Prepare yourself – this will be a long one. A very long one.

Be aware that this post contains a huge amount of spoilers – worth mentioning if you haven’t played the game before. All you need to know if you’re a Twilight Princess newcomer is that yes, I believe this HD version is definitively the best version of the classic title, and yes, you really should play it. If you really want to read on, continue at your own risk, but you should know that what follows is so exhaustive that you may not even feel like you need to play it by the end.
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To My Fellow Wii U Owners – This Is Probably The End

This will be a busy weekend for this blog.

Found on a Facebook fan group. Nailed it.

Looking at things that interest me in a positive light is well beyond a defining feature of my personality at this point. My default stance on just about anything videogame-related is optimism, for better or worse. But sometimes there isn’t all that much room for such a stance, and you just have to be real. If you’re a Nintendo fan of any kind, this is one of those times.

The most recent Nintendo-related announcement to cause waves online – an understatement in some corners – is the triple-bladed revelation from the company’s recent investor briefing that:

  1. Nintendo’s newest console, code-named “NX”, will be released worldwide in March 2017.

  2. The Wii U’s most widely anticipated game, a still-unnamed Legend of Zelda title, will release simultaneously on NX and Wii U, and thus will not see release until at least March 2017.

  3. Not only will the NX be absent from E3 in June this year, but this new Zelda (the Wii U version) will be the only game playable on the E3 show floor.

Still so mysterious.

There’s a lot to digest from this news, but the overwhelming, frigid-breeze-in-your-face implication here is that Nintendo is now ostensibly finished with the Wii U. Yes, Zelda will still come out for the ailing console, and I’m sure the game’s E3 presence will go above and beyond to showcase the benefits of the Wii U’s unique gamepad controller to the experience. But if the NX offers the better version of the game – and there aren’t very many great arguments around to suggest it won’t – then what Nintendo fan won’t just go for the NX version? What’s more, March next year is 10 months away, and the landscape of first-party game releases (and thus just about any game releases at all) for the Wii U in the next 10 months is looking awfully dry – I’m excited for Tokyo Mirage Sessions #FE, but it’s one of only three retail-facing first party games we know about, the other two being Paper Mario: Color Splash and Mario & Sonic at the Rio Olympic Games. It’s hard to see this whole situation as anything other than an admittance that the Wii U is over, and that sucks.

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The 2016 JRPG Report: Quarter 1

Another post that became far longer than I intended.

I couldn’t write a 3000-word post on JRPGs to open the year without following it up, could I?

So far, there can be little doubt that 2016 has lived up to its promise to inundate players with Japanese role-playing games of all kinds. While quite a few gamers have looked at this February and March as unusually barren in the “Triple A” blockbuster market – correctly, I might add – JRPG fans have been struggling to get through the deluge of quality content relevant to their interests. And boy, have I been struggling. I knew what I was getting into this year, but I’ve had to cut and run on some absorbing games and flat-out ignore others in order to even scratch the surface of the ones I most wanted to play. Such is adult life.

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WHAT I’VE PLAYED

It’s no real surprise that the Japanese handheld consoles have been the most fruitful homes for JRPGs early in 2016. The 3DS kicked things off with Final Fantasy Explorers, a Monster Hunter-esque game that focuses more on grinding for parts to make stronger armour/weapons than it does traditional Final Fantasy mechanics (though they also make an appearance). It was notorious for being in very short supply at retail when it launched at the end of January, but I got my hands on it and played a dozen or so hours alongside different co-op partners. The game is fun, and the ability to incrementally level up your skills and magic within the framework of a traditional FF job system offers some welcome differences from the MH formula. But it isn’t the kind of game I would play alone, so it was only a matter of time before I moved on.

Launching in Australia very quickly after Explorers, the PS Vita/PS3 received The Legend of Heroes: Trails of Cold Steel in the early moments of February. Blending your standard turn-based battle style with light spatial awareness mechanics, the game presents a story in a Hogwarts-esque fantastical boarding academy with a cold military slant. It packs a schedule management system similar to the recent Persona games and its atmosphere is on point. I picked it up on Vita and really enjoyed the five hours or so that I played while up the coast on holiday, but life and other games have prevented me from going back.

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2016: The Year of the Japanese RPG?

As we arrive at the end of another January, and the videogame industry begins to awaken once more from its holiday release slumber, it’s already evident that 2016 is going to be a tremendously big year for games. We are already knee-deep in a veritable feast of high profile indie goodness, with the likes of Oxenfree, Darkest Dungeon and most notably the long-awaited The Witness just available this past week, and both Unravel and Firewatch just around the corner. Beyond that is a host of widely anticipated blockbusters that look set to define the current generation of videogames. The Division. Uncharted 4. Quantum Break. Overwatch. Mirror’s Edge Catalyst. No Man’s Sky. Many, many more.

Virtual Reality will finally become an, ahem, reality this year, with multiple companies trying their hand at convincing the gaming mainstream to pay attention to their lead VR product. Nintendo has an uncertain but very exciting year ahead as they look to unveil the mysterious NX console, at long last, simultaneously branching out into the mobile gaming space. It’s all rather delectable if you ask me.

And yet, when you look ahead at what’s slated to release this year, there are the makings of one more trend – one likely to be overshadowed by most, if not all, of the above in terms of media attention. That is, of course, the sheer volume of Japanese Role Playing Games – or JRPGs – that Western gamers will be able to get their hands on throughout 2016. Fans of ridiculous narratives, stylish presentation and checkbox-completionism, rejoice!

Widely considered a dead genre as recently as half a decade ago, not only has the JRPG survived to this day, but through the occasionally cartoonish force of will of a handful of developers, 2016 looks to be the biggest year for the genre since the burgeoning days of the first PlayStation, at least in terms of Western – especially European/Australian – release dates. Delays notwithstanding (and they will happen to some of the games I’m about to talk about, mark my words), 2016 is so packed with Japanese RPG promise that I could theoretically just play JRPGs – lengthy as they tend to be – and nothing else this year yet still be fairly satiated going into 2017. That won’t happen, of course, but it’s still a staggering thought given the scraps JRPG fans have had to feed off for the majority of the last 10 years.

If you feel a top ten coming on, you know me too well… and you’re close. Here come no less than fifteen JRPGs which, at the time of writing, are primed for a 2016 release and have at least a half-decent shot at coming out this year. If anything, it’s a little sad to think of how selective I’ll need to be with which ones I play in order to get any of them finished at all:

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Final Fantasy Explorers (3DS)

It all kicks off with this little game – a JRPG from Square Enix with ambitions far beyond those of your standard Final Fantasy spin-off. It’s already available for purchase (though in limited physical quantities) and its efforts to blend the addictive loot grind of Monster Hunter with the ever-appreciated traditional FF job system is holding it in fairly good stead on Metacritic thus far. It remains to be seen how long its series references and central gameplay loop will keep me and my friends playing together, but something tells me it won’t be the fault of Final Fantasy Explorers when I stop playing it – The blame will probably sit with the next game on this list.

When’s It Out? Two days ago here in Australia, at least officially. Indeed, it has already begun…

How Keen Am I? Considering it’s already in my hands and heavy on multiplayer, very keen indeed.

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Bravely Second (3DS)

Several pundits single out 2013’s Bravely Default as the game that put an exclamation mark on Square Enix’s turnaround as a game publisher, following years of baffling decisions and wandering through the metaphorical creative wilderness. I reviewed it on this blog, back when I did those, and I adored the game’s fantastic blend of classic Square RPG mechanics with very modern ideas, not to mention its phenomenal audio-visual presentation. Bravely Second looks to give fans more of the good stuff while cutting down on previous weaknesses, and I can’t wait to dive back into the world of Luxendarc.

When’s It Out? February 27th, meaning Second follows the example of its predecessor by releasing months earlier in PAL regions than in the Americas.

How Keen Am I? I put a tick over 70 hours into the first game, and yes, I finished both endings despite that final looping stretch. So yeah, I’m excited.

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Best of 2015: Top 15 Games

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I just couldn’t do it.

There was just no way that this year, with the incredible quality – and indeed quantity – of videogame releases throughout 2015, I could possibly restrict this annual list of mine to a mere top ten. So I cut one of my earlier lists down to a top five – particular as I am about these sorts of things – and expanded this baby.

Not only is this the 2015 list that took me the longest to write, it’s also the one that took me the longest to order. I’ve gone through dozens of rearrangements of this one – especially in the top four – and though I’m happy with how it reflects the past year, what is on this page to some extent only indicates how I feel about things right now – ask me again in a week and it may have shuffled around.

The platform on which I played each game on this list appears in parentheses. A game only qualifies for my list if I either a) finished its “main story”, or b) played at least five hours of it – whichever came first. I restrict myself this way to ensure I’ve given a game a fair go, though the rule does disqualify a number of games in which I dabbled, such as Kirby & The Rainbow Paintbrush, Rise of the Tomb Raider, Code Name S.T.E.A.M, Just Cause 3 and Mario & Luigi: Paper Jam, all of which probably would have made the list had they not come out at really awkward times for me personally. Additionally, remasters and remakes don’t count this year, because, well, you’ll have to see.

Without further ado, let’s reminisce about the embarrassment of riches to which gamers were treated this year:

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VR BEST OF 2015 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s weird. Cool, but definitely weird. Respectful disagreement is most welcome.
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15. Batman: Arkham Knight (PS4)

The fact that I finished the main story of Batman: Arkham Knight is the greatest compliment I can pay the game. The weekend that I lost to the caped crusader initially involved other plans, and those plans promptly dissolved once I began to lose myself in Rocksteady’s incredibly good-looking open world vision of Gotham City, not to mention its intensely personal story of a mentally deteriorating Bruce Wayne. I even liked the Bat-tank stuff – for a few hours at least. After a while the game’s over-reliance on the tank sections did wear me down enough to keep Arkham Knight out of my top ten, but I couldn’t leave it off the list altogether, because despite its flaws the final chapter of Rocksteady’s Arkham trilogy is a quality package.

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