Archive for the ‘Lists’ Category

Ahead: 2015

OK, Oscars are done, our stupid movie release schedule overlap with the USA should be catching up, and the dry months of videogame releases are coming to a close. Let’s get hyped.

Well, here we are at the real beginning of a new commercial year of entertainment media, and it is astonishingly clear in terms of confirmed release dates or windows, particularly in light of the murky waters of the last two uncertain years. If I see one theme running through the suite of upcoming movies and videogames, it’s “Anything 2014 can do, 2015 can do bigger”. Yes, there are some real giants waiting to be awoken in 2015, most of which have not reached saturation point with audiences just yet. And they look positively mouth-watering. The question remains, however – will bigger equate to better in 2015? Here are my top ten most anticipated movies and games for this year.

NOTE: Because I’ve already devoted an entire post to Nintendo’s 2015 lineup, I’m going to disqualify them from my games list. Because, well, that wouldn’t be fair.

MOVIES

10. Chappie


Might as well start with a movie that’s actually really close to coming out in cinemas – next week, in fact. I certainly wasn’t alone in enjoying Neill Blomkamp’s Best Picture-nominated science fiction racism metaphor District 9, and I was more positive on his wealth gap themed follow-up Elysium than most people. But I do have to admit that the movies had a very similar feel, and from the looks of things Chappie is very much cut from the same cloth. It will need to do something pretty cool to stand out, and I look forward to finding out if it does.

9. Ant-Man


As the only superhero movie of 2015 that isn’t a sequel or reboot, Marvel’s Ant-Man could go one of two ways – it could expand Marvel’s ever-expanding Cinematic Universe with yet another breakout character, or it could flop and finally give the anti-superhero subsection of film critics some real ammunition. Losing a director as unique as Edgar Wright must not have been easy for the production, and it has everything to prove. Yet Marvel Studios has yet to really let fans down, and so Ant-Man well and truly has my attention.

8. The Good Dinosaur


After three consecutive years of huge (and really good) Boxing Day releases, Disney Animation Studios is taking a well deserved year off in 2015 to let Pixar take the 3D animation spotlight, with a pair of films to boot. The Good Dinosaur is half of said pair, and it seems to be taking an unorthodox approach to the well-worn prehistoric setting of animated family movies, asking the question of how things might have gone had dinosaurs lived alongside early humans with sufficiently less intelligence than themselves. It’s the less interesting of the two 2015 Pixar outings for me, but I’m ready to be optimistic about Pixar again, so bring it on.

7. Tomorrowland


Speaking of Disney, George Clooney’s Tomorrowland is also coming this year. Intentionally shrouded in an advertising campaign that seems to be giving nothing away, Tomorrowland is refreshingly mysterious for a Disney movie at the time of writing – scratch that – it’s refreshingly mysterious for any big movie in today’s day and age at the time of writing, and it seems poised to deliver a wondrous fantasy experience. I just hope that was the last of the trailers.

6. Jurassic World


Though I wouldn’t call myself the world’s biggest Jurassic Park fanatic, I definitely enjoyed the movies as a kid, and fourth film in the series Jurassic World is generating so much hype at the moment that it is taking on “event movie” status, and therefore attracting me like a moth to a flame. It hits right around the middle of the year and seems to be filled with set piece moments ripe for discussion. Oh, and Chris Pratt. count me in.

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My Take on the Big Films of the 2015 Oscars

So now I’m caught up on this year’s Oscars, but rather than break down what I thought of every award like I’ve done in the past I’m going to quickly run down my thoughts on the handful of Oscar-nominated films I’ve actually seen, because I just need to put something to the keyboard before I can move on.

Serious movies, yay!

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Birdman or (The Unexpected Virtue of Ignorance)

Won: Best Cinematography (Emmanuel Lubezki), Best Original Screenplay, Best Directing (Alejandro G. Inarittu), Best Picture
Nominated For: Best Sound Mixing, Best Sound Editing, Best Actor (Michael Keaton), Best Supporting Actor (Edward Norton), Best Supporting Actress (Emma Stone)

I wouldn’t quite give my personal Best Picture nod to Birdman, but the sheer number of ways in which it tosses up a unique gimmick and nails it means I can hardly begrudge it the adulation it receives. The script is a tad pretentious, to be sure, but the movie does a lot of things very well, and any other winner in the Best Cinematography category would have been a tragedy. Emmanuel Lubezki, whose exemplary work in Gravity certainly did not go unnoticed, makes the film feel like it’s all one continuous take, and he does it extraordinarily well. I feel like the movie should have won some kind of audio award for its amazing improvised drumming soundtrack, and Edward Norton should count himself unlucky that he was in such a strong field for Supporting Actor.
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The Imitation Game

Won: Best Adapted Screenplay
Nominated For: Best Film Editing, Best Production Design, Best Original Score (Alexandre Desplat), Best Actor (Benedict Cumberbatch), Best Supporting Actress (Keira Knightley), Best Directing (Morten Tyldum), Best Picture

A fascinating real life set-up provides the stage for everyone’s favourite Hollywood name to dominate the screen as genius social outcast Alan Turing, the man chiefly responsible for creating a machine capable of decoding the encrypted radio messages sent by the Nazis every day of the Second World War. The Imitation Game balances an exploration of the troubled man beneath the arrogant, awkward exterior of Turing and the grave task he and his team have to complete, all the while avoiding the temptation to run for too long. The script, however, is the real star, thoroughly deserving of its Oscar. From its hilarious opening interview to its heartfelt final conversation, the film is tight, concise and entertaining. I’m not sure why Knightley was nominated, though. She doesn’t get a whole lot to do.
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Whiplash

Won: Best Supporting Actor (J.K. Simmons), Best Sound Mixing, Best Film Editing
Nominated For: Best Adapted Screenplay, Best Picture

I only just watched the much-hyped Whiplash today, and it is indeed very, very good. J.K. Simmons’ monstrous turn as the short-tempered Draconian jazz teacher who torments a young drumming prodigy is well-deserving of his Oscar win, and indeed all the other awards he picked up for the role as well. Miles Teller, as said prodigy Andrew Neiman, gives one hell of an intense performance too, and his drumming, combined with some incredible award-winning editing by Tom Cross, lights the film on fire in the breathtaking final 15 minutes. Palpable tension permeates Whiplash, and its narrative is as unpredictable as Simmons’ venemous character. Great stuff.
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Interstellar

Won: Best Visual Effects
Nominated For: Best Production Design, Best Sound Editing, Best Sound Mixing, Best Original Score (Hans Zimmer)

This one is the least fresh in my mind, as I saw it when it was still in cinemas last year. To me Interstellar was disappointing enough to sneak onto the tail end of my Top 10 Disappointments list of 2014, not because it’s a bad film (it isn’t), or even a boring one (it isn’t), but because its uneven tone and frequently distracted shifts of focus make it seem a little out of place alongside Christopher Nolan’s excellent suite of individual films in the past, chief among them Memento, the Prestige and Inception. It does have strong visual effects, but I believe Rise of the Planet of the Apes was the more deserving nominee from that category.
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The Grand Budapest Hotel

Won: Best Original Score (Alexandre Desplat), Best Production Design, Best Makeup & Hairstyling, Best Costume Design
Nominated For: Best Film Editing, Best Cinematography, Best Original Screenplay, Best Directing (Wes Anderson), Best Picture

This charming movie was released a very long time ago in Oscar terms, which renders its incredible nine nominations a little surprising, though nonetheless deserved. I only saw it last week, so the film is still vivid in my memory, and it is positively delightful. It would actually be my pick for Best Picture out of the Academy nominees, with Whiplash a close second. Its near-complete sweep of the major visual awards is hardly surprising, as its endlessly creative aesthetic is unlike anything I’ve ever seen. Quirky, star-studded, memorably acted (particularly in the cases of Ralph Fiennes, Jeff Goldblum and the shape-shifting Tilda Swinton) as well as mercifully brief, The Grand Budapest Hotel is a Wes Anderson movie through-and-through, and you should definitely watch it.
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Big Hero 6

Won: Best Animated Feature Film

I just want to say that while I think How to Train Your Dragon 2 deserved this award more (It was my second favourite movie of last year, after all), I am still very happy about this. That’s all.

 

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Notable Nominees/Winners I Haven’t Seen at Time of Writing

The Theory of Everything

American Sniper

Boyhood

Still Alice

Selma

Foxcatcher

A Decade of Dual Screen Splendour

Turns out I couldn’t do my normal Oscars thing this year because of work commitments, which saddens me. Nevertheless, as pathetic as it might sound, I’ve been waiting for this very day for years now, just so I could put this article up.

The original model – A thing of stunning beauty that made you want to throw up a little with just one look.

It is truly astonishing that a decade has already passed since the release of the Nintendo DS in Australia. On this very day in 2005, almost three months after its American release, the Big N bestowed a truly ugly yet quietly revolutionary portable gaming device on the PAL region for the first time, with a European release to follow a few weeks later. This hefty silver beast came packing not one but two screens, one of them touch-enabled, along with an unassuming microphone for voice input, more buttons than Nintendo had ever put on a handheld before, a built-in instant messenger app and full backwards combatibility with Game Boy Advance games. It was a thoroughly weird hunk of plastic and metal (this was still years before the iPhone, after all) that initially appealed to little more than Nintendo’s faithful.

I was one of said faithful, and my sister and I were there on launch day to pick up our first run versions of the DS, complete with that bundled-in demo cartridge of Metroid Prime: Hunters tantalisingly known as “First Hunt”. Between such a tasty graphical showcase and the joy of Super Mario 64 DS, Nintendo’s fresh console represented a huge step forward in graphical muscle over the GBA, and my teenage eyes lit up at the prospect of what experiences could possibly be on the way for the bizarre clamshell. Many of my friends were bewildered at the very sight of the monstrosity and my attempts to explain its appeal initially sucked, but I didn’t particularly mind if the system wasn’t popular, visually pleasing or particularly comfortable to play for long stretches – I knew it would bring great games to the table.

Well, I was right about that last part at least.

After all, just shy of 18 months later the DS Lite was released. Bringing with it brighter screens, a much smaller form factor, swathes of games with a wider range of appeal than ever before and some deviously clever marketing, the infinitely better version of the DS grew steadily in popularity until it exploded into the mainstream alongside the Wii in the latter half of the decade. The rest is history – the DS became Nintendo’s highest selling console of all time and the success of simple touch screen games paved the way for a smartphone gaming revolution. And unlike with the Wii, the release of so-called “casual” games on the DS did not affect the ongoing creativity and quality of meatier games on the system. All throughout the console’s life cycle, from the original model to the Lite to the camera-enabled DSi to the supersized DSi XL, great games just kept coming out. Some of my favourite videogames ever made their home on the DS, and so without any further rambling, here are my personal favourites. No less than 20 of them, in fact.

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20. Trauma Center: Under the Knife

I’m going to start with the entry on this list that I’ve most recently discovered. As good an argument as any for the extraordinary staying power of the DS’ unique library, I started playing this gem only a few months ago after picking it up for dirt cheap on a whim. And it’s awesome. Though typically weird for an Atlus game and just as typically difficult, the first in what is apparently a series of Trauma Center games is engaging and rewarding in a way I’ve not seen in any other videogame. The relatively unique stress of performing surgical tasks while your patient’s vital signs rapidly tick away, all against the backdrop of an insane science fiction story, feels fresh even in today’s wonderful climate of creative indie experiences.
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19. Metroid Prime Hunters

Though I have much stronger nostalgic feelings for the aforementioned demo of the game, the full version of Metroid Prime: Hunters was certainly nothing to sneeze at. Arriving over a year after said demo, Hunters built on the experimental foundations of the Gamecube’s Metroid Prime 2: Echoes to deliver a gorgeous competitive multiplayer-centric title where the campaign was just the thing you played when you had no buddies around. With a diverse selection of alien bounty hunters from which to choose, each packing a different transformation for mobility and stealth, Metroid Prime Hunters was crammed with ideas way ahead of its time, and honestly represented a concept too ambitious for the limits of the DS hardware. I’d really like to see a sequel on a console with more than one directional input. People who claim the controls of the 3DS’ Kid Icarus Uprising stopped them from playing probably never owned Hunters.
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18. WarioWare Touched!

A quirky launch title for the DS, WarioWare Touched! was my entry point into a Nintendo franchise I now regard as one of my top five of all time. I was positively floored by how much fun could be garnered from a stack of basic-looking microgames lasting mere seconds with only the vaguest of instructions to point the player in the right direction. Touched! was one of the absolute best indications early in the DS’ life of the insane potential of touch screen gaming (it even did Fruit Ninja before Fruit Ninja) and its incredibly bizarre personality shone through every manic twist and turn. There are better WarioWare games out there, but this one is really special to me.

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20 Reasons Why 2015 is a Huge Year for Nintendo

So I normally take a break from blogging around this time of year, and I probably still will, but it doesn’t look like Nintendo of Australia is taking time off at all, kicking into their 2015 right away. So I feel like I have to throw out this post right now.

2015 is going to be a pretty special year for videogames, with an impossibly exciting lineup of titles on all platforms slated for release throughout the whole year. And for the first time in a long while, it looks like Nintendo will be mixing it with the best of them consistently throughout the year on both of their primary game consoles. It has been a really long time since we’ve reached the start of a new year with such a clear picture of what that year will look like for Nintendo, and for the Wii U in particular, this one looks absolutely packed with the good stuff. And so it gives me great pleasure to present no less than twenty reasons why being a Nintendo fan is going to rock in 2015:

time that .

1- Captain Toad Treasure Tracker (Wii U)

With Captain Toad‘s January 3rd release, Nintendo is getting out ahead of every other major game publisher in 2015, and it’s honestly a very strong opener to the year. I’ve only played a small percentage of the budget-priced retail game so far (which, admittedly, came out about a month ago in the US), but it’s absolutely adorable and can get deviously challenging when trying to find all the hidden diamonds and constantly-changing optional objectives in its bite-sized “puzzle box” levels. The game is impeccably well designed and a real joy to play.

When will it come out? It already is! Go enjoy this amazing game right now, you lucky things.
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2- Splatoon (Wii U)

I played a few rounds of Nintendo’s first-ever entry into the realm of competitive shooters at the EB Games Expo last year, and I immediately wanted to play more. The choice to emphasise territory gain rather than kills, and then to turn that territory into an actual physical advantage in a firefight (paintfight?) by having it improve your range and speed of movement makes for a deceptively deep competitive experience that is simple to understand but tricky to master. The gameplay flow of Splatoon is hella fresh, and I’m excited to see what its single player component holds to complement it.

When will it come out? It’s slated for the first half of the year in all Western territories, and from what Nintendo has shown it looks mostly done, so my guess is March if not even earlier.
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3- Monster Hunter 4 Ultimate (3DS)

When I was in Japan in late 2013, the super-popular Monster Hunter 4 had just launched, and it just seemed like everyone was playing it – businessmen, old ladies, children, couples, you name it. I’ve experienced firsthand the highly addictive qualities of its 3DS predecessor Monster Hunter 3 Ultimate and have amassed quite a few friends who are ready to dive in to a new monster-slaying, armour-tweaking sinkhole when finally comes west, fairly soon no doubt, in upgraded “Ultimate” form. Brace yourselves.

When will it come out? Something about this one screams “first quarter of the year” to me, but that might just be because the last Monster Hunter game released in March over here.

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Best of 2014 Closer

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2015 is off and kicking, already delivering quality movies and videogames right here in Australia less than a week in! It’s going to be an incredible year for entertainment media, but if you missed any of my countdowns wrapping up the year that was 2014, here are the links to every one:

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1. Top 10 Disappointments

2. Top 10 Game Cases

3. Top 15 K-Pop Singles

4. Top 5 Game Consoles

5. Top 10 Movie Characters

6. Top 10 Gaming Moments

7. Top 10 Movie Scenes

8. Top 10 K-Pop Albums

9. Top 10 Games

10. Top 10 Movies

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Best of 2014: Top 10 Movies

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My final list for the year was also by far the hardest for me to order. 2014 was an insanely good year for movies, particularly the big budget ones. It was easily my favourite year for movies overall since I started this blog, because for the first time ever there were so many high quality films from which to choose that I could genuinely ignore all those awkward early year films that technically count as 2013 movies in the United States. All thirteen of the films on this page can be counted worldwide as 2014 releases, and that is just so good.

I have my regrets about 2014 at the movies – I didn’t get to see The Grand Budapest Hotel, Whiplash, Bad Neighbours or 22 Jump Street, didn’t find enough time at the end of the year to watch Snowpiercer, and to be honest I’m kinda bummed I missed 300: Rise of an Empire. But overall I hit a pretty good chunk of my movie targets throughout the year and I stand by this list. I wrote full reviews for the vast majority of these movies, so please check those out via the links provided if you want further information on my thoughts. This has been a lot of fun once again. A happy new year to all!

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VR BEST OF 2014 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s spooky. Respectful disagreement is most welcome.
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10. What We Do In the Shadows

If Taika Waititi’s Eagle vs Shark was an indication of his offbeat comedy promise, What We Do in the Shadows is an uproarious confirmation of his talent. The movie has its cake and eats it too as far as vampire movie tropes, cleverly populating its downtown Wellington apartment from hell with vampires from different centuries, each one making use of a different cliche. Jermaine Clemente of Flight of the Conchords fame and newcomer Cori Gonzalez-Macuer are hilarious every time they appear on screen, as is Rhys Darby in a memorable werewolf cameo. Hilarious viewing.
FULL REVIEW: HERE
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Best of 2014: Top 10 Games

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And so it is, on the first day of an impossibly exciting new year, that we arrive at the ‘big two’ to round off the year that was 2014. This is my top ten favourite videogames released in Australia in 2014. For a game to qualify for this list I need to have either finished it or played at least five hours – whichever comes first (yes, that does eliminate a lot of really good games – we aren’t all superhumans). For clarification’s sake, significant game remakes count – “remasters” do not. So no, Final Fantasy X HD doesn’t count, because it’s a beat-for-beat upscaled port of a decade-old game.

I tend to define myself nowadays by playing as many games as possible, even if that means I only get to play a small slice of each title, just so I can have some sort of opinion on them and be part of a wide gaming conversation. Because I live for that stuff. But these are the games I actually played, and I mean really played, in 2014. When your free time dries up and you need to be more selective with where you put it, as mine did in 2014, your tastes as a gamer tend to boil down to a more easily definable quantity. And when I look at this list of ten games, there is an overwhelming pattern that shows up.

With maybe one or two exceptions, every game on this list falls into one of two categories: heavily story-driven playable narratives, and games where multiplayer interaction is the single defining trait. I hadn’t realised it until I wrote up this list, but it seems I am looking for experiences that bring people together above all else these days, and when that can’t happen, I’m drawn to well-written stories. We’ll see if the glorious slate of huge-name 2015 releases changes that. But for now, please enjoy. The platform on which I played each entry is in parentheses.

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VR BEST OF 2014 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s spooky. Respectful disagreement is most welcome.
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10. Pokemon Omega Ruby (3DS)

Among other things, 2014 was the year that I finally attempted to quantify my appreciation for Nintendo’s many wonderful franchises, and when the main series Pokemon games ended up on the top of that list, being forced to look at that “number 1” next to its name gave me pause. My lifestyle and priorities have changed recently, as they tend to in, you know, life, leaving me with very little time to devote to the competitive battling scene that has defined the last decade of my Pokemon playing existence. Thus I feared that I would begin Pokemon Omega Ruby and get next to nothing out of the experience, and yet its almost as if Game Freak saw this coming, because the game is amazing, boasting some of the best use of the 3DS’ StreetPass feature I’ve ever seen, giving new playthroughs fresh life with the DexNav and adding just enough extra subtlety to an already half-decent narrative to keep it engaging right up until its genuinely stellar post-game content begins. And of course, it’s still an absolute ball to play with and alongside friends.
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Best of 2014: Top 10 K-Pop Albums

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I’m not going to lie – this is a list I do mostly for my own amusement, as I know that K-Pop fans who actually devote the time to listening to albums are kind of scarce. And yet, if you’re reading this, then you are either one of those rare people, or you’re at least curious. In any case, please make yourself at home, sit back and relax as I present to you my ten favourite major album releases in Korean pop music over the course of 2014. In my humble opinion there was a decent amount of good stuff to be found this year.

The list is split into two top fives – one for Mini Albums (essentially EPs) and one for Full Albums, which qualify when they contain eight or more tracks.

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VR BEST OF 2014 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s spooky. Respectful disagreement is most welcome.
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MINI ALBUMS
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5. Holler – TaeTiSeo

I’m sure it isn’t an original expression of opinion to say that the only thing holding up the overall quality of Girls Generation’s non-Japanese album output over the last several years is the work of TaeTiSeo, also known as “What happens when you distill a nine-member group down to its three best / most complementary voices”. Indeed the second album from the SNSD sub-unit is a strong sophomore effort that only falls short of their 2012 debut Twinkle by virtue of having one less track. Holler sees Taeyeon, Tiffany and Seohyun harmonise their way around a handful of vocal showcase songs that push their range and certainly do no harm to the future prospects of these three superstars of Korean pop. The mid-tempo ballads are there, as expected, but Holler also ratchets up the tempo more than Twinkle did, resulting in the highly enjoyable StayEyes and Adrenaline, not to mention a general ‘all seasons’ feel.


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Best of 2014: Top 10 Movie Scenes

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Here’s my favourite annual list once again – my personal top ten movie scenes of the year. These are the moments within 2014 films that drew real reactions from me, mostly either of the teary-eyed or the “That was so sick!” nature. Even if they come from otherwise poor movies, I will still remember these cinematic moments, and if they come from otherwise good movies, well those movies just go up a level and look all the better for it.

Naturally, this is the most spoileriffic list of them all, so please proceed with caution.

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VR BEST OF 2014 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s spooky. Respectful disagreement is most welcome.
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10. The Final Blow – Godzilla

Jeez, I mean – just… Just LOOK at that shot. Badass doesn’t even begin to describe the moment when Godzilla finally bests the “MUTO” menace in his 2014 return to the big screen. It almost makes up for all the flaws in the rest of the movie. Almost.
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Best of 2014: Top 10 Gaming Moments

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Videogames are built on moments, whether those moments be built right into the fabric of the game or simply emerge from the experience of discovery and/or sharing gameplay with others. They are the difference between games you simply play and games you remember. 2014 was positively packed with instances that made gamers start conversations with “How good was it when…” These are the ten that stick out the most in my mind.

MASSIVE SPOILERS FOLLOW for a number of story-focused games, so be warned.

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VR BEST OF 2014 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s spooky. Respectful disagreement is most welcome.
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10. Final World – Donkey Kong Country: Tropical Freeze

Throughout the majority of my time with Donkey Kong Country: Tropical Freeze, I wasn’t exactly paying attention to the story set-up that gave DK and his friends the motivation to traverse the game’s gorgeous and tough levels – I was simply enjoying the challenging gameplay flow, the sweet level design and the satisfying boss fights. That was until the final world, when I realised I had been island hopping rather than just exploring different parts of the same island like in the first DK Country Returns on Wii. I realised this because, after spending most of the game waiting for the “Freeze” part of Tropical Freeze to show up, it suddenly appeared in the form of the entire original DK Island. Each of the 8 worlds from the Wii game appears as a single level in this world, complete with returning music and signature design elements mixed with ice level tropes. A really *cool* touch from Retro Studios.
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