Revisiting The Legend of Zelda: Twilight Princess – In High Definition & High Detail

Well this looks a bit weirdly-timed now, but I have been working on it for almost two months, so here we go. Strap yourself in.

It’s been a while, old friend.

Ten years ago, in 2006, I picked up The Legend of Zelda: Twilight Princess alongside my brand new Nintendo Wii console at the system’s launch. After years of hype and a string of exemplary prior Zelda games, I could barely contain my excitement. 80 hours of gameplay (and weeks of real-world time juggling Wii Sports) later, I had completed it very close to 100%. And what a rollercoaster it had been.

Twilight Princess promised a lot, as the Zelda series’ long-awaited return to the dark, “realistic” aesthetic made popular by Ocarina of Time following a controversial – at least at the time – stylistic sidestep with The Wind Waker. And in fairness, it delivered a lot – sensational dungeons, standout set pieces built on fan wish fulfilment, a breakout companion character and bosses on a truly grand scale, mainly.

Ooh baby.

Yet the game also came in for its fair share of criticism for its slow and inconsequential opening, largely empty world, bland colour palette, litany of rupee-related annoyances, relative lack of difficulty and slavish devotion to aping Ocarina at the expense of the freshness offered by predecessors Majora’s Mask and the aforementioned Wind Waker. Though I remember plenty of moments from Twilight Princess fondly, it came in at Number 7 on the Top 10 Zelda games list I wrote back in 2013.

And yet early last month, it received a new lease on life.

Link makes a triumphant return with a new HD sheen.

With help from little-known Australian studio Tantalus Media, Nintendo released The Legend of Zelda: Twilight Princess HD for Wii U here on March 5th. Based on the “waggle-free” Gamecube version of Twilight Princess, which I never touched, and boasting quite a few tweaks and supposed improvements, it marked the perfect opportunity for me to revisit the classic adventure with a critical eye, separated somewhat from the perhaps exaggerated criticisms the internet has whipped up over the last decade. Now that I have finally finished TP in its newest iteration, here is what I have to say about it.

Prepare yourself – this will be a long one. A very long one.

Be aware that this post contains a huge amount of spoilers – worth mentioning if you haven’t played the game before. All you need to know if you’re a Twilight Princess newcomer is that yes, I believe this HD version is definitively the best version of the classic title, and yes, you really should play it. If you really want to read on, continue at your own risk, but you should know that what follows is so exhaustive that you may not even feel like you need to play it by the end.
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Movie Review: Captain America – Civil War

Oh look, another movie pitting superheroes against one another. I wonder how this one will go…

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Starring:
Chris Evans, Robert Downey Jr, Sebastian Stan
Director:
Anthony & Joe Russo (Welcome to Collinwood, Captain America: The Winter Soldier)
Rating: M
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The only “complete” Marvel comic book story (if such a thing exists) that I have read to this day is Civil War, a seven-part 2006/07 series that was given to me as a gift a couple of years ago. A positively gigantic event, the series divided literally hundreds of Marvel characters down an explosive ideological line – one side led by Tony Stark/Iron Man, in favour of regulating superhero activity to safeguard against massive collateral damage – the other by Steve Rogers/Captain America, unable to reconcile his desire to do good with the politics he feels would impede true justice. When Kevin Feige announced that Marvel Studios would be doing an adaptation of sorts a couple of years ago, I was skeptical of the project, and I wasn’t alone. How could they possibly do justice to the expansive, universe-shattering story with so few established characters in their stable?

As it turns out, the film version of Civil War, appropriately prefixed as Captain America: Civil War, is such a loose adaptation of that comic that the argument is moot. Sure, there are nods to the structure of the original, but what the movie actually turns out to be is primarily a story about Captain America (the still-amazing Chris Evans) and the closest relationships in his life, and on that front, it succeeds spectacularly. It also has some pretty cool supporting characters, and almost all of them add to the sheer fun of the spectacle. Though Captain America: The Winter Soldier was a more focused film, returning directors Joe and Anthony Russo have now proved that they can handle much bigger casts with aplomb, resulting in a sequel that is almost as good as its predecessor, and noticeably fresher than Avengers: Age of Ultron.

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To My Fellow Wii U Owners – This Is Probably The End

This will be a busy weekend for this blog.

Found on a Facebook fan group. Nailed it.

Looking at things that interest me in a positive light is well beyond a defining feature of my personality at this point. My default stance on just about anything videogame-related is optimism, for better or worse. But sometimes there isn’t all that much room for such a stance, and you just have to be real. If you’re a Nintendo fan of any kind, this is one of those times.

The most recent Nintendo-related announcement to cause waves online – an understatement in some corners – is the triple-bladed revelation from the company’s recent investor briefing that:

  1. Nintendo’s newest console, code-named “NX”, will be released worldwide in March 2017.

  2. The Wii U’s most widely anticipated game, a still-unnamed Legend of Zelda title, will release simultaneously on NX and Wii U, and thus will not see release until at least March 2017.

  3. Not only will the NX be absent from E3 in June this year, but this new Zelda (the Wii U version) will be the only game playable on the E3 show floor.

Still so mysterious.

There’s a lot to digest from this news, but the overwhelming, frigid-breeze-in-your-face implication here is that Nintendo is now ostensibly finished with the Wii U. Yes, Zelda will still come out for the ailing console, and I’m sure the game’s E3 presence will go above and beyond to showcase the benefits of the Wii U’s unique gamepad controller to the experience. But if the NX offers the better version of the game – and there aren’t very many great arguments around to suggest it won’t – then what Nintendo fan won’t just go for the NX version? What’s more, March next year is 10 months away, and the landscape of first-party game releases (and thus just about any game releases at all) for the Wii U in the next 10 months is looking awfully dry – I’m excited for Tokyo Mirage Sessions #FE, but it’s one of only three retail-facing first party games we know about, the other two being Paper Mario: Color Splash and Mario & Sonic at the Rio Olympic Games. It’s hard to see this whole situation as anything other than an admittance that the Wii U is over, and that sucks.

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The 2016 JRPG Report: Quarter 1

Another post that became far longer than I intended.

I couldn’t write a 3000-word post on JRPGs to open the year without following it up, could I?

So far, there can be little doubt that 2016 has lived up to its promise to inundate players with Japanese role-playing games of all kinds. While quite a few gamers have looked at this February and March as unusually barren in the “Triple A” blockbuster market – correctly, I might add – JRPG fans have been struggling to get through the deluge of quality content relevant to their interests. And boy, have I been struggling. I knew what I was getting into this year, but I’ve had to cut and run on some absorbing games and flat-out ignore others in order to even scratch the surface of the ones I most wanted to play. Such is adult life.

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WHAT I’VE PLAYED

It’s no real surprise that the Japanese handheld consoles have been the most fruitful homes for JRPGs early in 2016. The 3DS kicked things off with Final Fantasy Explorers, a Monster Hunter-esque game that focuses more on grinding for parts to make stronger armour/weapons than it does traditional Final Fantasy mechanics (though they also make an appearance). It was notorious for being in very short supply at retail when it launched at the end of January, but I got my hands on it and played a dozen or so hours alongside different co-op partners. The game is fun, and the ability to incrementally level up your skills and magic within the framework of a traditional FF job system offers some welcome differences from the MH formula. But it isn’t the kind of game I would play alone, so it was only a matter of time before I moved on.

Launching in Australia very quickly after Explorers, the PS Vita/PS3 received The Legend of Heroes: Trails of Cold Steel in the early moments of February. Blending your standard turn-based battle style with light spatial awareness mechanics, the game presents a story in a Hogwarts-esque fantastical boarding academy with a cold military slant. It packs a schedule management system similar to the recent Persona games and its atmosphere is on point. I picked it up on Vita and really enjoyed the five hours or so that I played while up the coast on holiday, but life and other games have prevented me from going back.

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Movie Review: Batman v Superman – Dawn of Justice

Wow. There are an awful lot of different opinions circling around this movie at the moment.

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Starring:
Henry Cavill, Ben Affleck, Jessie Eisenberg
Director:
Zack Snyder (Man of Steel, Watchmen)
Rating: M
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Batman v Superman: Dawn of Justice is a whole lot of things, but to me, what’s most surprising about the Warner Bros/DC Comics take on “shared universe” filmmaking is that it isn’t primarily a prequel to the upcoming Justice League movies, or primarily a sequel to Man of Steel, or even primarily a new take on Batman. What it is, more than anything else, is a Zach Snyder movie. If that makes a chill run up your spine then I understand your trepidation. If that makes you intrigued, read on. Continue reading

Movie Review: Zootopia

Can’t believe this is my first movie review of the year. What a crazy three months it’s been.

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Starring:
Ginnifer Goodwin, Jason Bateman, Idris Elba
Director:s
Byron Howard (Tangled), Rich Moore, Jared Bush (Wreck-It Ralph)
Rating: PG
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Well Disney, that’s five in a row.

The so-called “third golden age” of films from Disney’s main animated studio is still going – at least for another year or so – because Zootopia is pretty fantastic. A cocktail of painstakingly realised world-building packed with culturally relevant sight gags, Zootopia sells a vision of an idealised world with an all-too-familiar undercurrent of ugliness bubbling underneath. It’s one of the sharpest allegories for real-world social issues I’ve seen in an animated movie, and while occasionally a little overzealous in its desire to ensure its message gets across, Zootopia never halts its refreshingly-paced plot or sacrifices the believability of its colourful characters to do so, making it a quality movie for all kinds of audiences. Thanks to co-directors Byron Howard, Rich Moore and Jared Bush alongside a suite of animators at the top of their game, the House of Mouse has extended its hot streak.

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2016: The Year of the Japanese RPG?

As we arrive at the end of another January, and the videogame industry begins to awaken once more from its holiday release slumber, it’s already evident that 2016 is going to be a tremendously big year for games. We are already knee-deep in a veritable feast of high profile indie goodness, with the likes of Oxenfree, Darkest Dungeon and most notably the long-awaited The Witness just available this past week, and both Unravel and Firewatch just around the corner. Beyond that is a host of widely anticipated blockbusters that look set to define the current generation of videogames. The Division. Uncharted 4. Quantum Break. Overwatch. Mirror’s Edge Catalyst. No Man’s Sky. Many, many more.

Virtual Reality will finally become an, ahem, reality this year, with multiple companies trying their hand at convincing the gaming mainstream to pay attention to their lead VR product. Nintendo has an uncertain but very exciting year ahead as they look to unveil the mysterious NX console, at long last, simultaneously branching out into the mobile gaming space. It’s all rather delectable if you ask me.

And yet, when you look ahead at what’s slated to release this year, there are the makings of one more trend – one likely to be overshadowed by most, if not all, of the above in terms of media attention. That is, of course, the sheer volume of Japanese Role Playing Games – or JRPGs – that Western gamers will be able to get their hands on throughout 2016. Fans of ridiculous narratives, stylish presentation and checkbox-completionism, rejoice!

Widely considered a dead genre as recently as half a decade ago, not only has the JRPG survived to this day, but through the occasionally cartoonish force of will of a handful of developers, 2016 looks to be the biggest year for the genre since the burgeoning days of the first PlayStation, at least in terms of Western – especially European/Australian – release dates. Delays notwithstanding (and they will happen to some of the games I’m about to talk about, mark my words), 2016 is so packed with Japanese RPG promise that I could theoretically just play JRPGs – lengthy as they tend to be – and nothing else this year yet still be fairly satiated going into 2017. That won’t happen, of course, but it’s still a staggering thought given the scraps JRPG fans have had to feed off for the majority of the last 10 years.

If you feel a top ten coming on, you know me too well… and you’re close. Here come no less than fifteen JRPGs which, at the time of writing, are primed for a 2016 release and have at least a half-decent shot at coming out this year. If anything, it’s a little sad to think of how selective I’ll need to be with which ones I play in order to get any of them finished at all:

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Final Fantasy Explorers (3DS)

It all kicks off with this little game – a JRPG from Square Enix with ambitions far beyond those of your standard Final Fantasy spin-off. It’s already available for purchase (though in limited physical quantities) and its efforts to blend the addictive loot grind of Monster Hunter with the ever-appreciated traditional FF job system is holding it in fairly good stead on Metacritic thus far. It remains to be seen how long its series references and central gameplay loop will keep me and my friends playing together, but something tells me it won’t be the fault of Final Fantasy Explorers when I stop playing it – The blame will probably sit with the next game on this list.

When’s It Out? Two days ago here in Australia, at least officially. Indeed, it has already begun…

How Keen Am I? Considering it’s already in my hands and heavy on multiplayer, very keen indeed.

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Bravely Second (3DS)

Several pundits single out 2013’s Bravely Default as the game that put an exclamation mark on Square Enix’s turnaround as a game publisher, following years of baffling decisions and wandering through the metaphorical creative wilderness. I reviewed it on this blog, back when I did those, and I adored the game’s fantastic blend of classic Square RPG mechanics with very modern ideas, not to mention its phenomenal audio-visual presentation. Bravely Second looks to give fans more of the good stuff while cutting down on previous weaknesses, and I can’t wait to dive back into the world of Luxendarc.

When’s It Out? February 27th, meaning Second follows the example of its predecessor by releasing months earlier in PAL regions than in the Americas.

How Keen Am I? I put a tick over 70 hours into the first game, and yes, I finished both endings despite that final looping stretch. So yeah, I’m excited.

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Best of 2015 Closer

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What a fantastic year 2015 was for entertainment media. 2016 will have a hard time topping it, though it will certainly try with quite a sizeable suite of big guns up its proverbial sleeve. Before any of the big stuff hits, however, have a look back at the year that was with the stuff that helped make my 2015 so enjoyable. Below you’ll find all the links to my year-end countdowns, featuring a new list concept and the longest games countdown post I’ve ever written. Happy new year!

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1. Top 10 Disappointments

2. Top 5 Gaming Trends

3. Top 10 Movie Characters

4. Top 15 K-Pop Singles

5. Top 5 Game Consoles

6. Top 10 Movie Scenes

7. Top 10 Gaming Moments

8. Top 10 K-Pop Albums

9. Top 15 Games

10. Top 10 Movies

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Best of 2015: Top 10 Movies

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So another year of countdowns comes to an end, and inside the calendar year this time!

2015 was the first year this decade where movie-watching dropped low enough on my list of my priorities to ensure I didn’t once go out to the cinemas without knowing exactly what I wanted to see. As a result I saw fewer new releases than any other year in which I’ve written this list. It was pretty much just major blockbusters and films with word-of-mouth hype amongst my friends.

That still put me in pretty good stead, however. Looking back at what I missed in 2015 I can’t really complain too much, as I only really missed The Martian and maybe, at a stretch, Crimson Peak in terms of movies people really seemed to be talking about. And regardless of how much thinner the blockbuster offering of 2015 was compared to previous years, what does it matter when Star Wars was so good?

Let’s count down some movies.

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VR BEST OF 2015 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s weird. Cool, but definitely weird. Respectful disagreement is most welcome.
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10. Pitch Perfect 2

So Pitch Perfect was a thing. A fairly notable thing, as it turns out. Three years ago Hollywood darling Anna Kendrick sat down, put a cup on the ground and lit the internet on fire, drawing crowds to the movies to see a comedy musical for the first time in several years. The oddball movie about competitive college acapella singing was a fine example of what can happen when you electrocute a painfully cliched sports movie plot with a current of pure enthusiasm, witty, politically incorrect dialogue, spectacular all-vocal song arrangements and Rebel Wilson. Much like 2000’s Bring It On, Pitch Perfect challenged my own ability to judge a movie by its marketing. Unlike Bring It OnPitch Perfect’s sequel doesn’t suck. In fact it may be even better, as it drops a lot of the necessary shackles by which it was bound as a new franchise and sets up some even more ridiculous – and hilarious – sequences, scattering cameos left and right as it does so.
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Best of 2015: Top 15 Games

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I just couldn’t do it.

There was just no way that this year, with the incredible quality – and indeed quantity – of videogame releases throughout 2015, I could possibly restrict this annual list of mine to a mere top ten. So I cut one of my earlier lists down to a top five – particular as I am about these sorts of things – and expanded this baby.

Not only is this the 2015 list that took me the longest to write, it’s also the one that took me the longest to order. I’ve gone through dozens of rearrangements of this one – especially in the top four – and though I’m happy with how it reflects the past year, what is on this page to some extent only indicates how I feel about things right now – ask me again in a week and it may have shuffled around.

The platform on which I played each game on this list appears in parentheses. A game only qualifies for my list if I either a) finished its “main story”, or b) played at least five hours of it – whichever came first. I restrict myself this way to ensure I’ve given a game a fair go, though the rule does disqualify a number of games in which I dabbled, such as Kirby & The Rainbow Paintbrush, Rise of the Tomb Raider, Code Name S.T.E.A.M, Just Cause 3 and Mario & Luigi: Paper Jam, all of which probably would have made the list had they not come out at really awkward times for me personally. Additionally, remasters and remakes don’t count this year, because, well, you’ll have to see.

Without further ado, let’s reminisce about the embarrassment of riches to which gamers were treated this year:

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VR BEST OF 2015 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s weird. Cool, but definitely weird. Respectful disagreement is most welcome.
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15. Batman: Arkham Knight (PS4)

The fact that I finished the main story of Batman: Arkham Knight is the greatest compliment I can pay the game. The weekend that I lost to the caped crusader initially involved other plans, and those plans promptly dissolved once I began to lose myself in Rocksteady’s incredibly good-looking open world vision of Gotham City, not to mention its intensely personal story of a mentally deteriorating Bruce Wayne. I even liked the Bat-tank stuff – for a few hours at least. After a while the game’s over-reliance on the tank sections did wear me down enough to keep Arkham Knight out of my top ten, but I couldn’t leave it off the list altogether, because despite its flaws the final chapter of Rocksteady’s Arkham trilogy is a quality package.

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