Posts Tagged ‘Best’

The 2016 JRPG Report: Quarter 2

Wow, these days it’s like I blink and suddenly I haven’t blogged in a month.

Then Pokemon Go comes out and suddenly I haven’t blogged in two months…

Well would you look at that, we’re already well into the second half of the year. This of course means it’s (well past) time for part two of my 2016 JRPG Report, a look at the second quarter of the most insanely populated year for Japanese role-playing games in recent memory. If you missed Quarter 1, click on over here.

I mentioned this last time, but Q2 was indeed noticeably less intense for JRPG fans than the opening three month period. I was able to dabble in most of the notable releases within the genre this past quarter, even taking into account the dense explosion of quality triple-A videogame releases that defined May. I even managed to finish one or two along the way, in a manner of speaking, which was nice. The biggest JRPG-related struggle I faced this time around was that of classification – I came right up against that nebulous chestnut of a question “What makes a game a JRPG?” on more than one occasion.

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WHAT I’VE PLAYED

I’ll get to perhaps the most controversial of these classification conundrums shortly, but first, to the game that contextualises it. Stranger of Sword City launched on Playstation Vita in late April (It was also supposed to release on Xbox One as it did in the US, strangely enough, but no such luck for Australians), a first-person dungeon crawling game with punishingly difficult moments and beautiful sprite-based artwork. In many ways I found it to be a more visually striking, mechanically deeper version of Demon Gaze, a dungeon crawler I had enjoyed far more than I expected back in 2014. This makes sense given they come from the same developers, but it was good to see nonetheless. Though I only played enough of the game to get a good grasp of what it is, I am glad I did, and I’d recommend it to any Vita-owning JRPG fan looking for a substantial challenge. The finely detailed art style pops off the Vita screen to make it even harder to escape the game’s punishing grasp.

Now Stranger of Sword City is a first person dungeon-crawling RPG (a subgenre that in some circles is simply shortened to DRPG), and Q2 of 2016 featured another such game – a Playstation Vita exclusive to boot. The game was not developed in Japan, but exhibits enough JRPG elements that I believe it deserves to sit in the same camp as Child of Light and South Park: The Stick of Truth, themselves Japanese Role-Playing Games in all but country of origin. The wonderful game I’m referring to is Severed.

Developed by Canadian studio Drinkbox games, Severed ‘s clever blend of strategic, fairly unique combat, fun levelling mechanics, morbidly oppressive Aztec atmosphere, eye-catching visuals and focused story make it well worth playing for the JRPG-inclined, and if you don’t have a PS Vita, the game is allegedly coming to 3DS and Wii U very soon, and has just recently launched on iOS devices. Don’t miss it.

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Revisiting The Legend of Zelda: Twilight Princess – In High Definition & High Detail

Well this looks a bit weirdly-timed now, but I have been working on it for almost two months, so here we go. Strap yourself in.

It’s been a while, old friend.

Ten years ago, in 2006, I picked up The Legend of Zelda: Twilight Princess alongside my brand new Nintendo Wii console at the system’s launch. After years of hype and a string of exemplary prior Zelda games, I could barely contain my excitement. 80 hours of gameplay (and weeks of real-world time juggling Wii Sports) later, I had completed it very close to 100%. And what a rollercoaster it had been.

Twilight Princess promised a lot, as the Zelda series’ long-awaited return to the dark, “realistic” aesthetic made popular by Ocarina of Time following a controversial – at least at the time – stylistic sidestep with The Wind Waker. And in fairness, it delivered a lot – sensational dungeons, standout set pieces built on fan wish fulfilment, a breakout companion character and bosses on a truly grand scale, mainly.

Ooh baby.

Yet the game also came in for its fair share of criticism for its slow and inconsequential opening, largely empty world, bland colour palette, litany of rupee-related annoyances, relative lack of difficulty and slavish devotion to aping Ocarina at the expense of the freshness offered by predecessors Majora’s Mask and the aforementioned Wind Waker. Though I remember plenty of moments from Twilight Princess fondly, it came in at Number 7 on the Top 10 Zelda games list I wrote back in 2013.

And yet early last month, it received a new lease on life.

Link makes a triumphant return with a new HD sheen.

With help from little-known Australian studio Tantalus Media, Nintendo released The Legend of Zelda: Twilight Princess HD for Wii U here on March 5th. Based on the “waggle-free” Gamecube version of Twilight Princess, which I never touched, and boasting quite a few tweaks and supposed improvements, it marked the perfect opportunity for me to revisit the classic adventure with a critical eye, separated somewhat from the perhaps exaggerated criticisms the internet has whipped up over the last decade. Now that I have finally finished TP in its newest iteration, here is what I have to say about it.

Prepare yourself – this will be a long one. A very long one.

Be aware that this post contains a huge amount of spoilers – worth mentioning if you haven’t played the game before. All you need to know if you’re a Twilight Princess newcomer is that yes, I believe this HD version is definitively the best version of the classic title, and yes, you really should play it. If you really want to read on, continue at your own risk, but you should know that what follows is so exhaustive that you may not even feel like you need to play it by the end.
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The 2016 JRPG Report: Quarter 1

Another post that became far longer than I intended.

I couldn’t write a 3000-word post on JRPGs to open the year without following it up, could I?

So far, there can be little doubt that 2016 has lived up to its promise to inundate players with Japanese role-playing games of all kinds. While quite a few gamers have looked at this February and March as unusually barren in the “Triple A” blockbuster market – correctly, I might add – JRPG fans have been struggling to get through the deluge of quality content relevant to their interests. And boy, have I been struggling. I knew what I was getting into this year, but I’ve had to cut and run on some absorbing games and flat-out ignore others in order to even scratch the surface of the ones I most wanted to play. Such is adult life.

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WHAT I’VE PLAYED

It’s no real surprise that the Japanese handheld consoles have been the most fruitful homes for JRPGs early in 2016. The 3DS kicked things off with Final Fantasy Explorers, a Monster Hunter-esque game that focuses more on grinding for parts to make stronger armour/weapons than it does traditional Final Fantasy mechanics (though they also make an appearance). It was notorious for being in very short supply at retail when it launched at the end of January, but I got my hands on it and played a dozen or so hours alongside different co-op partners. The game is fun, and the ability to incrementally level up your skills and magic within the framework of a traditional FF job system offers some welcome differences from the MH formula. But it isn’t the kind of game I would play alone, so it was only a matter of time before I moved on.

Launching in Australia very quickly after Explorers, the PS Vita/PS3 received The Legend of Heroes: Trails of Cold Steel in the early moments of February. Blending your standard turn-based battle style with light spatial awareness mechanics, the game presents a story in a Hogwarts-esque fantastical boarding academy with a cold military slant. It packs a schedule management system similar to the recent Persona games and its atmosphere is on point. I picked it up on Vita and really enjoyed the five hours or so that I played while up the coast on holiday, but life and other games have prevented me from going back.

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2016: The Year of the Japanese RPG?

As we arrive at the end of another January, and the videogame industry begins to awaken once more from its holiday release slumber, it’s already evident that 2016 is going to be a tremendously big year for games. We are already knee-deep in a veritable feast of high profile indie goodness, with the likes of Oxenfree, Darkest Dungeon and most notably the long-awaited The Witness just available this past week, and both Unravel and Firewatch just around the corner. Beyond that is a host of widely anticipated blockbusters that look set to define the current generation of videogames. The Division. Uncharted 4. Quantum Break. Overwatch. Mirror’s Edge Catalyst. No Man’s Sky. Many, many more.

Virtual Reality will finally become an, ahem, reality this year, with multiple companies trying their hand at convincing the gaming mainstream to pay attention to their lead VR product. Nintendo has an uncertain but very exciting year ahead as they look to unveil the mysterious NX console, at long last, simultaneously branching out into the mobile gaming space. It’s all rather delectable if you ask me.

And yet, when you look ahead at what’s slated to release this year, there are the makings of one more trend – one likely to be overshadowed by most, if not all, of the above in terms of media attention. That is, of course, the sheer volume of Japanese Role Playing Games – or JRPGs – that Western gamers will be able to get their hands on throughout 2016. Fans of ridiculous narratives, stylish presentation and checkbox-completionism, rejoice!

Widely considered a dead genre as recently as half a decade ago, not only has the JRPG survived to this day, but through the occasionally cartoonish force of will of a handful of developers, 2016 looks to be the biggest year for the genre since the burgeoning days of the first PlayStation, at least in terms of Western – especially European/Australian – release dates. Delays notwithstanding (and they will happen to some of the games I’m about to talk about, mark my words), 2016 is so packed with Japanese RPG promise that I could theoretically just play JRPGs – lengthy as they tend to be – and nothing else this year yet still be fairly satiated going into 2017. That won’t happen, of course, but it’s still a staggering thought given the scraps JRPG fans have had to feed off for the majority of the last 10 years.

If you feel a top ten coming on, you know me too well… and you’re close. Here come no less than fifteen JRPGs which, at the time of writing, are primed for a 2016 release and have at least a half-decent shot at coming out this year. If anything, it’s a little sad to think of how selective I’ll need to be with which ones I play in order to get any of them finished at all:

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Final Fantasy Explorers (3DS)

It all kicks off with this little game – a JRPG from Square Enix with ambitions far beyond those of your standard Final Fantasy spin-off. It’s already available for purchase (though in limited physical quantities) and its efforts to blend the addictive loot grind of Monster Hunter with the ever-appreciated traditional FF job system is holding it in fairly good stead on Metacritic thus far. It remains to be seen how long its series references and central gameplay loop will keep me and my friends playing together, but something tells me it won’t be the fault of Final Fantasy Explorers when I stop playing it – The blame will probably sit with the next game on this list.

When’s It Out? Two days ago here in Australia, at least officially. Indeed, it has already begun…

How Keen Am I? Considering it’s already in my hands and heavy on multiplayer, very keen indeed.

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Bravely Second (3DS)

Several pundits single out 2013’s Bravely Default as the game that put an exclamation mark on Square Enix’s turnaround as a game publisher, following years of baffling decisions and wandering through the metaphorical creative wilderness. I reviewed it on this blog, back when I did those, and I adored the game’s fantastic blend of classic Square RPG mechanics with very modern ideas, not to mention its phenomenal audio-visual presentation. Bravely Second looks to give fans more of the good stuff while cutting down on previous weaknesses, and I can’t wait to dive back into the world of Luxendarc.

When’s It Out? February 27th, meaning Second follows the example of its predecessor by releasing months earlier in PAL regions than in the Americas.

How Keen Am I? I put a tick over 70 hours into the first game, and yes, I finished both endings despite that final looping stretch. So yeah, I’m excited.

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Best of 2015 Closer

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What a fantastic year 2015 was for entertainment media. 2016 will have a hard time topping it, though it will certainly try with quite a sizeable suite of big guns up its proverbial sleeve. Before any of the big stuff hits, however, have a look back at the year that was with the stuff that helped make my 2015 so enjoyable. Below you’ll find all the links to my year-end countdowns, featuring a new list concept and the longest games countdown post I’ve ever written. Happy new year!

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1. Top 10 Disappointments

2. Top 5 Gaming Trends

3. Top 10 Movie Characters

4. Top 15 K-Pop Singles

5. Top 5 Game Consoles

6. Top 10 Movie Scenes

7. Top 10 Gaming Moments

8. Top 10 K-Pop Albums

9. Top 15 Games

10. Top 10 Movies

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Best of 2015: Top 10 Movies

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So another year of countdowns comes to an end, and inside the calendar year this time!

2015 was the first year this decade where movie-watching dropped low enough on my list of my priorities to ensure I didn’t once go out to the cinemas without knowing exactly what I wanted to see. As a result I saw fewer new releases than any other year in which I’ve written this list. It was pretty much just major blockbusters and films with word-of-mouth hype amongst my friends.

That still put me in pretty good stead, however. Looking back at what I missed in 2015 I can’t really complain too much, as I only really missed The Martian and maybe, at a stretch, Crimson Peak in terms of movies people really seemed to be talking about. And regardless of how much thinner the blockbuster offering of 2015 was compared to previous years, what does it matter when Star Wars was so good?

Let’s count down some movies.

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VR BEST OF 2015 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s weird. Cool, but definitely weird. Respectful disagreement is most welcome.
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10. Pitch Perfect 2

So Pitch Perfect was a thing. A fairly notable thing, as it turns out. Three years ago Hollywood darling Anna Kendrick sat down, put a cup on the ground and lit the internet on fire, drawing crowds to the movies to see a comedy musical for the first time in several years. The oddball movie about competitive college acapella singing was a fine example of what can happen when you electrocute a painfully cliched sports movie plot with a current of pure enthusiasm, witty, politically incorrect dialogue, spectacular all-vocal song arrangements and Rebel Wilson. Much like 2000’s Bring It On, Pitch Perfect challenged my own ability to judge a movie by its marketing. Unlike Bring It OnPitch Perfect’s sequel doesn’t suck. In fact it may be even better, as it drops a lot of the necessary shackles by which it was bound as a new franchise and sets up some even more ridiculous – and hilarious – sequences, scattering cameos left and right as it does so.
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Best of 2015: Top 15 Games

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I just couldn’t do it.

There was just no way that this year, with the incredible quality – and indeed quantity – of videogame releases throughout 2015, I could possibly restrict this annual list of mine to a mere top ten. So I cut one of my earlier lists down to a top five – particular as I am about these sorts of things – and expanded this baby.

Not only is this the 2015 list that took me the longest to write, it’s also the one that took me the longest to order. I’ve gone through dozens of rearrangements of this one – especially in the top four – and though I’m happy with how it reflects the past year, what is on this page to some extent only indicates how I feel about things right now – ask me again in a week and it may have shuffled around.

The platform on which I played each game on this list appears in parentheses. A game only qualifies for my list if I either a) finished its “main story”, or b) played at least five hours of it – whichever came first. I restrict myself this way to ensure I’ve given a game a fair go, though the rule does disqualify a number of games in which I dabbled, such as Kirby & The Rainbow Paintbrush, Rise of the Tomb Raider, Code Name S.T.E.A.M, Just Cause 3 and Mario & Luigi: Paper Jam, all of which probably would have made the list had they not come out at really awkward times for me personally. Additionally, remasters and remakes don’t count this year, because, well, you’ll have to see.

Without further ado, let’s reminisce about the embarrassment of riches to which gamers were treated this year:

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VR BEST OF 2015 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s weird. Cool, but definitely weird. Respectful disagreement is most welcome.
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15. Batman: Arkham Knight (PS4)

The fact that I finished the main story of Batman: Arkham Knight is the greatest compliment I can pay the game. The weekend that I lost to the caped crusader initially involved other plans, and those plans promptly dissolved once I began to lose myself in Rocksteady’s incredibly good-looking open world vision of Gotham City, not to mention its intensely personal story of a mentally deteriorating Bruce Wayne. I even liked the Bat-tank stuff – for a few hours at least. After a while the game’s over-reliance on the tank sections did wear me down enough to keep Arkham Knight out of my top ten, but I couldn’t leave it off the list altogether, because despite its flaws the final chapter of Rocksteady’s Arkham trilogy is a quality package.

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Best of 2015: Top 10 K-Pop Albums

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Another year, another dual-pronged countdown for the uncommon – and much appreciated – K-Pop album fan. If you’re reading this you’re probably either looking for some recommendations to expand your music horizons, or you are in very, very deep with Korean pop music. Sometimes the flashy K-Pop surface singles aren’t what you feel like listening to, and you want to see what weird and wonderful B-sides/album compositions are out there in the K-Pop world.

Well the good news is that 2015 was just as good a year for Korean albums as it was for the MV tracks, and I’m here to give you my opinion on some of the better ones. This time around, you might actually be able to listen to these in full, because 2015 wasn’t just a big year for K-Pop albums in terms of quality, but in terms of accessibility.

That’s right, the advent of Apple Music back in June was a pretty sizeable game-changer for album fans living outside of Korea. Due to the California giant’s insane worldwide reach, most K-Pop releases make it onto iTunes, and that phenomenon translates to Apple Music streaming availability almost one-to-one. So if you have a membership you can now browse the delights and the duds of K-Pop’s longer form to your heart’s content. For real.

As usual the list is split into two top fives – one for Mini Albums (your EPs, basically) and one for Full Albums, which qualify when they contain eight or more tracks (like LPs, yo). Also, there are a couple of albums that would have made this list – Big Bang’s MADE and iKon’s Welcome Back – had their labels not insisted these releases “aren’t complete yet”. So I gave them the benefit of the doubt for next year.

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VR BEST OF 2015 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s weird. Cool, but definitely weird. Respectful disagreement is most welcome.
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MINI ALBUMS
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5. Pink Funky – MAMAMOO

MAMAMOO’s early momentum continued in 2015 with a huge number of individual member collaborations, MV releases and infectiously energetic live performances, and they backed it all up with a strong mini-album that can sit nicely next to their incredible debut EP. The songs plug into MAMAMOO’s duelling styles with panache, leading off with brazen brass loops and Moonbyul hip-hop on Freaking Shoes, sailing through squeaky synths on Um Oh Ah Yeh , syncing up with their flagship retro concept on No No No and then hitting it out of the park on the Sunday afternoon jam Self Camera. Even the comparatively generic ballad A Little Bit and the hook-lite Esna vehicle Ahh Oop! are improved by rounding out this fun sophomore effort.


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Best of 2015: Top 10 Gaming Moments

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It follows that an insanely good year for games means an insanely good year for gaming moments, and that was definitely true for 2015. From incredible story beats that stuck in the heads of many, to smaller touches that blew away expectations, to personal milestones unique to each player, this year bred positive videogame talking points at a wonderfully consistent rate. Here are the ten that stuck out the most for me.

Most of these are not story-related, but there are spoilers here for certain games.

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VR BEST OF 2015 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s weird. Cool, but definitely weird. Respectful disagreement is most welcome.

SPOILERS DEFINITELY FOLLOW.
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10. What Makes You S.P.E.C.I.A.L? – Fallout 4

I didn’t get very far in Fallout 4, for a swathe of complicated reasons that can easily be summarised in the phrase “It wasn’t for me.” But that doesn’t change the fact that the game handles its weirdly lengthy install in a classy, fitting and very entertaining way. Armed with a grainy filter straight out of a 1950s movie theatre and some superbly drawn black and white animation, the game introduces you to each of the seven sections of your in-game skill tree via a series of whimsical – and brutal – vignettes that are great fun to watch. Depending on the speed of your hard drive and the platform on which you play, you may find that the length of these consecutive clips matches up almost exactly with your install time, which is a nice bonus.

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Best of 2015: Top 10 Movie Scenes

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Even in a year when my free time was spent on more games than movies, this still remains my favourite list to write. 2015 delivered some genuinely amazing movie scenes that stayed long in my memory, and I know I’m not alone in feeling that way. From short-and-sweet bursts of stunning cinematography to long, drawn-out stretches of nerve-shredding cinema, this past year brought us plenty of moments worth talking about.

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VR BEST OF 2015 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s weird. Cool, but definitely weird. Respectful disagreement is most welcome.

SPOILERS DEFINITELY FOLLOW.
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10. Day of the Dead – Spectre

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An entertaining opening action sequence in a James Bond movie is hardly unusual, even in the less popular movies from the franchise. The one that kicks off Spectre sticks with the trend, presenting the illusion of a single tracking shot that follows Bond and his local companion through the streets of Mexico City. Only diegetic sounds and a simple, steady percussion track score the build-up as Bond moves into a hotel room and out of his disguise, triggering a gloriously over-the-top sequence of explosions, falling buildings, an intense hand-to-hand battle inside an airborne helicopter, and a ludicrous moment involving a well-placed couch that sets the stage for the kind of 007 movie in store.

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