Archive for the ‘Games’ Category

Get Spooked: The 20 Most Unexpectedly Scary Moments of Non-Horror Videogames

So I wasn’t planning on writing anything special for Halloween, but it’s really freaking hot in Sydney at the moment and the coolest part of my house happens to be right in front of this computer screen, so let’s do something spooky.

If you’ve ever had a videogame-related discussion with me, or even read some of this blog, you might pick up on the fact that I don’t mix well with deliberately scary games. Horror films are one thing – I can deal with those to some extent, though I don’t actively seek them out – but interactive horror experiences are quite another. I just don’t understand the idea of wanting to be scared by something. This may mean I’ve missed out on some of the most talked-about videogame titles of the last few years, such as Slender, Outlast, the Amnesia games, P.T. and more recently The Evil Within, but hey, there are other things to play.

That doesn’t mean I haven’t ever been scared by a videogame before, of course. There are quite a few games out there that, while not deliberately branded as horror, smuggle in some deviously spooky moments. These are arguably even more affecting because you don’t expect them. Some are jump scares, and some are just thoroughly unnerving. Here are no less than twenty of the most memorable ones in my personal gaming history, in no particular order. Of course, some of these are based on the fact that I was a child when I first played them, which made me more vulnerable to such moments, but that doesn’t change the fact that they are forever imprinted on my mind.
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Get Out! – Donkey Kong 64

If you’ve played DK 64 before, you’re probably already hearing that ominously deep, aggressive voice in your head right now. In the game’s second level, raiding a pyramid tomb for a golden banana or two brought up a sudden and inexplicable sniper crosshair, accompanied by a loud shout and some crapped pants. A bit of a cheap shot by developer Rare, but an effective one.
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The Basement – The Last of Us

The Last of Us is not a horror game, despite what some people might say – it’s more of a dramatic interpersonal drama. But jeeeeez, don’t ever make me play that basement sequence with the power generator again. It just ain’t happening. Combining low light with any amount of water is already a pretty heavy nope situation for me, so throwing in a rush of bile-spewing fungus zombies that spawn at exactly the wrong time is just… aagghh.
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Baby Boss – Luigi’s Mansion

His name is Chauncey, apparently, and he’s one of the ghostly bosses in Luigi’s debut solo adventure on the Nintendo Gamecube. He’s also a one-year old baby whose blood-curdling scream just should not be in a Nintendo game aimed at “all ages”. Fighting him in his room, complete with cot and creepily spinning mobile, is the most genuinely scary moment of an otherwise pretty lighthearted adventure.
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My Top 30 Favourite Nintendo Franchises: Closer

It may have taken me far, far longer than I initially thought it would to complete, due to a drastic change to my lifestyle that has seen a lot of my free time just evaporate, but I’m pretty happy with the order on which I decided for my Top 30 Favourite Nintendo Franchises here on Vagrant Rant. If you just want a quick glance at the whole list, well here you go:
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30 F-Zero
29 Yoshi Series
28 Pullblox
27 Kid Icarus
26 Pokemon Rumble

^ READ THIS SECTION ^

25 Luigi’s Mansion
24 Wii Sports
23 Fire Emblem
22 Pokemon Home Console Battle Series
21 Kirby Main Series

^ READ THIS SECTION ^

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My Top 30 Favourite Nintendo Franchises: #5-1

5. Paper Mario

Games: Paper Mario (N64), Paper Mario: The Thousand Year Door (GCN), Super Paper Mario (Wii), Paper Mario: Sticker Star (3DS)

Ah, Paper Mario. Who on earth thought it would be a good idea to flatten the world’s most famous videogame mascot, not to mention all his friends and adversaries, and insert him into a world where everything (loosely) follows the physics of papercraft dioramas? Whoever it was, I’m glad that the Paper Mario Series came out of such apparent insanity. I’m even more glad that Intelligent Systems were put in charge of bringing it to life (yes, I am harping on about them quite a bit, but come on, look at all the amazing games they’ve made). Like the quirky Mario & Luigi series, Paper Mario is a humour-laden, turn-based RPG series that owes its action-esque central gameplay mechanic to the Super Nintendo’s Super Mario RPG. What sets the dimensionally challenged series apart from others like it is its endlessly creative use of paper physics in puzzles, battles and storytelling, as well as its apparent lack of fear when it comes to trying new and crazy ideas. The writing across the games is irreverent, self-aware and fun, the secrets are bountiful and the characters are endearing. All Paper Mario games are commendable, engaging RPGs (except for Super Paper Mario, which is a platformer – I know right?) but I’m not going to lie – the reason I rate the series highly enough to lift it into my top five is almost entirely based on the strength of The Thousand Year Door on the Gamecube. It is no exaggeration to say that TTYD is one of my absolute favourite games of all time, and at the very least my favourite RPG ever. I fear its near-perfect storm of meta-battling mechanics, location variety, narrative twists, subtle series in-jokes and rewarding extra content will not be matched for a long time.

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My Top 30 Favourite Nintendo Franchises: #10-6

10. Animal Crossing

Games: Animal Crossing (GCN), Animal Crossing: Wild World (DS), Animal Crossing: Let’s Go to the City (Wii), Animal Crossing: New Leaf (3DS)

No, I can’t explain this. Not fully, anyway. If you haven’t played a game in Nintendo’s ever-quirky Animal Crossing series, you will very likely not understand a word of what I’m about to say. When you pay off a loan to Tom Nook the passive-aggressive raccoon and upgrade your house, the feeling of accomplishment is up there with nearly any gaming achievement you’ve ever reached. And you immediately want more, going further into debt for the sake of just a little bit more space, so you can add just the right touch of balance to the vibe of your room. When you see a bug you haven’t caught before, the cocktail of heart-pounding excitement and self-doubt that floods your veins is overwhelming. And when an animal you like leaves your town… Well, the less said about that the better. In terms of content, the games continue to get more and more expansive as the series continues, but in my opinion the portable entries are by far the best ones. The intimacy of a handheld device perfectly suits the strange, pride-fueled mini-achievement cycle that drives Animal Crossing. There is nothing else quite like it.

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My Top 30 Favourite Nintendo Franchises: #15-11

15. Donkey Kong Country

Games: Donkey Kong Country (SNES/GBC/GBA), DK Country 2: Diddy’s Kong Quest (SNES/GBA), DK Country 3: Dixie Kong’s Double Trouble! (SNES/GBA), DK Country Returns/3D (Wii/3DS), DK Country: Tropical Freeze (Wii U)

When I was putting together this countdown I was actually rather surprised that the Donkey Kong Country series ended up as high as it did, as I never owned a Super Nintendo and so didn’t get to experience most of its games back in the day. I did play the Game Boy Color port of the first game, which I enjoyed, but the real reason this franchise is here is its more recent offerings, courtesy of Texas-based Nintendo developer Retro Studios. The 2010 return of the series after a long hiatus, aptly named Donkey Kong Country Returns, was of such high quality that it was a pleasant shock for many fans. I took a special liking to it when it destroyed my gaming self esteem over and over for eight long months as I tried and tried again to beat it in co-op mode. Seven different co-op partners later, I did. And then came this year’s Donkey Kong Country: Tropical Freeze, which provided many more hours of difficult yet oh-so-satisfying play. There’s just something about the world’s most famous ape that prevents the majority of his games from being bad.

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My Top 30 Favourite Nintendo Franchises: #20-16

20. Mario Party

Games: Mario Party (N64), Mario Party 2 (N64), Mario Party 3 (N64), Mario Party 4 (GCN), Mario Party 5 (GCN), Mario Party 6 (GCN), Mario Party Advance (GBA), Mario Party 7 (GCN), Mario Party 8 (Wii), Mario Party DS (DS), Mario Party 9 (Wii), Mario Party Island Tour (3DS)

Oh, the nostalgia. Words can’t adequately express the feelings that come with reminiscing about the days I spent playing the first two Mario Party games with my friends and siblings as a kid. It was like playing a themed board game where any outcome was possible, and whether that meant you got to come back from the brink of certain loss to win the day thanks to your secret ability to land on special spaces, or you got absolutely shafted by your sister’s coincidental run of extreme luck, the chaotic memories were burned into your brain. The minigame design of the early games was also tight enough to warrant playing them on their own, and while it’s true that the series suffered a drop in quality (not to mention originality) as it moved into the Gamecube era, the last couple of years have seen a couple of fresh ideas making their way back into proceedings. I’m cautiously optimistic about Mario Party’s Bowser-centric Wii U debut.

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My Top 30 Favourite Nintendo Franchises: #25-21

25. Luigi’s Mansion

Games: Luigi’s Mansion (GCN), Luigi’s Mansion 2 (3DS)

It may be one of Nintendo’s lowest output franchises, boasting only two games in over a decade, but anyone who’s played a Luigi’s Mansion game can attest to the quality it offers. The first full-fledged solo outing for Mario’s slightly less famous younger brother, Luigi’s Mansion hit as a Gamecube launch title 12 years ago and, despite its relatively short length, managed to pack in plenty of atmospheric, slightly unsettling, puzzle-solving goodness. The game rewarded curiosity and exploration in unconventional ways, characterised Luigi in a hilarious new light and featured boss fights as clever as the environmental design around them. Though I regrettably haven’t played the 3DS’ Luigi’s Mansion 2 (known overseas as Luigi’s Mansion: Dark Moon), I have heard absolutely nothing but praise from everyone who has, and intend to give it a spin when I can find the time between other releases.

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My Top 30 Favourite Nintendo Franchises: #30-26

30. F-Zero

Games: F-Zero (SNES), F-Zero X (N64), F-Zero: Maximum Velocity (GBA), F-Zero GX (GCN)

Here’s a controversial one to kick things off. I know there are plenty of vocal F-Zero fans who swear by the well-tuned arcade (read: insane) difficulty of the futuristic racing series, and said fans are positively foaming at the mouth for a new sequel. The last console entry in the franchise, F-Zero GX for the Gamecube, is now more than a decade old, so a new one is indeed long overdue. F-Zero’s ridiculous energy, intergalactic character roster and unique aesthetic do arguably set it apart from Nintendo’s higher-profile racing series, and Captain Falcon is an insanely popular character thanks to the Super Smash Bros series, so its a little baffling why it’s taking the Big N so long to get things going again. I’d buy a new F-Zero game, even though I would be terrible at it.

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My Top 30 Favourite Nintendo Franchises: Rules and Honorable Mentions

If you’re reading this out of curiosity, you may be shocked to see me counting down 30 Nintendo franchises. “Wait a minute,” you may ask. “Does Nintendo even have 30 videogame franchises?”

Well, my dear reader, I can tell you after a bit of research on my part that they have more than 60 of the things. Yeah, that YouTube comment didn’t know what it was talking about. But what constitutes a “franchise” and what are the eligible entries that won’t make it onto my personal list? Indeed, before I get onto the countdown proper, it’s worth answering these questions.
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Destiny Day One Impressions

Yes, the Nintendo stuff is coming. I’m trying to space out seven countdown posts over a few weeks.

So I just finished up an 8 hour long session with Destiny, Activision and Bungie’s gigantic videogame project that launched today pretty much worldwide. I very rarely play any game for that long in a single day, especially not a brand new one, so I feel like if I don’t write something about it I will be rather uncomfortable with myself. I played the whole time in a fire team with two friends, which if I understand correctly is the way the developers intended, and I’ve just hit Level 10 (half of the level cap) as a Warlock class. I hadn’t played the beta beforehand. I’m unlikely to ever write a review for such a gigantic, expandable title, so here are my scattershot, knee jerk thoughts on the game so far:
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WHAT I LIKE

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Dedicated Australian servers that haven’t yet crashed on me. That’s a fantastic start to any online-heavy game, let alone an online-only one. Installation and start-up were relatively painless. Bravo Bungie.

Gunplay. Most of Destiny‘s weapons feel really, really good to use, even if some aren’t all that effective. I’m particularly partial to fusion rifles and their concentrated laser barrage of destruction.

Visuals. Game’s damn purdy on PS4.

Mmm, moon rocks.

Mmm, moon rocks.

The game’s User Interface. Have you seen how clean Destiny‘s menus look? All big numbers and minimalist icons and right angles. Delicious. There isn’t a lot of unnecessary fat to be found anywhere.

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