Archive for the ‘Games’ Category

60 Changes in Zelda Majora’s Mask 3D From the N64 Original

I totally, completely underestimated how long it would take to write this. Blame Monster Hunter.

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So I finished The Legend of Zelda: Majora’s Mask 3D on 3DS a couple weeks back, and my oh my, it was quite an experience. This is a game I once called my favourite of all time, so I wanted to make sure I devoted the proper amount of time to revisiting the whole thing. After 36 hours of gameplay (according to the Activity Log app) I had completed the Bomber’s Notebook, collected all the heart pieces and beaten the final boss. As soon as the cartridge was out of my 3DS, what was the first thing that comes to mind about the game?

They sure did make a swag of changes to Majora’s Mask for this remake.

You see as it turns out, ever since Nintendo partnered with co-developer Grezzo to release the 3D remaster of Ocarina of Time in 2011, they were apparently working on this follow-up. Even as Zelda fans went back and forth on the idea that a remake of MM even existed, the developers were tweaking away, rebuilding the creepy, unique game piece by piece. But unlike with Ocarina of Time, which only received a sprinkling of non-visual changes, Eiji Aonuma and his team saw in Majora’s Mask a game with some issues, particularly with regards to a quest structure that may not have been friendly for the generation of gamers who missed out on the N64 original.

As a result, Majora’s Mask 3D is one of the most comprehensive remakes I’ve ever played. It’s still pretty much the same game, don’t get me wrong, but while playing I managed to jot down no less than sixty changes I think are worth mentioning, ranging from miniscule to massive, over the N64 original. And if you ask me, the vast majority of them are for the better. If you’ve played the game before and are tossing up whether to play it again in this new form, this list may help you decide on a purchase. If you’re new to MM, most of these probably won’t make any sense to you, and I may end up in spoiler territory. Regardless, here they are, in the rough order I discovered them.

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Ahead: 2015

OK, Oscars are done, our stupid movie release schedule overlap with the USA should be catching up, and the dry months of videogame releases are coming to a close. Let’s get hyped.

Well, here we are at the real beginning of a new commercial year of entertainment media, and it is astonishingly clear in terms of confirmed release dates or windows, particularly in light of the murky waters of the last two uncertain years. If I see one theme running through the suite of upcoming movies and videogames, it’s “Anything 2014 can do, 2015 can do bigger”. Yes, there are some real giants waiting to be awoken in 2015, most of which have not reached saturation point with audiences just yet. And they look positively mouth-watering. The question remains, however – will bigger equate to better in 2015? Here are my top ten most anticipated movies and games for this year.

NOTE: Because I’ve already devoted an entire post to Nintendo’s 2015 lineup, I’m going to disqualify them from my games list. Because, well, that wouldn’t be fair.

MOVIES

10. Chappie


Might as well start with a movie that’s actually really close to coming out in cinemas – next week, in fact. I certainly wasn’t alone in enjoying Neill Blomkamp’s Best Picture-nominated science fiction racism metaphor District 9, and I was more positive on his wealth gap themed follow-up Elysium than most people. But I do have to admit that the movies had a very similar feel, and from the looks of things Chappie is very much cut from the same cloth. It will need to do something pretty cool to stand out, and I look forward to finding out if it does.

9. Ant-Man


As the only superhero movie of 2015 that isn’t a sequel or reboot, Marvel’s Ant-Man could go one of two ways – it could expand Marvel’s ever-expanding Cinematic Universe with yet another breakout character, or it could flop and finally give the anti-superhero subsection of film critics some real ammunition. Losing a director as unique as Edgar Wright must not have been easy for the production, and it has everything to prove. Yet Marvel Studios has yet to really let fans down, and so Ant-Man well and truly has my attention.

8. The Good Dinosaur


After three consecutive years of huge (and really good) Boxing Day releases, Disney Animation Studios is taking a well deserved year off in 2015 to let Pixar take the 3D animation spotlight, with a pair of films to boot. The Good Dinosaur is half of said pair, and it seems to be taking an unorthodox approach to the well-worn prehistoric setting of animated family movies, asking the question of how things might have gone had dinosaurs lived alongside early humans with sufficiently less intelligence than themselves. It’s the less interesting of the two 2015 Pixar outings for me, but I’m ready to be optimistic about Pixar again, so bring it on.

7. Tomorrowland


Speaking of Disney, George Clooney’s Tomorrowland is also coming this year. Intentionally shrouded in an advertising campaign that seems to be giving nothing away, Tomorrowland is refreshingly mysterious for a Disney movie at the time of writing – scratch that – it’s refreshingly mysterious for any big movie in today’s day and age at the time of writing, and it seems poised to deliver a wondrous fantasy experience. I just hope that was the last of the trailers.

6. Jurassic World


Though I wouldn’t call myself the world’s biggest Jurassic Park fanatic, I definitely enjoyed the movies as a kid, and fourth film in the series Jurassic World is generating so much hype at the moment that it is taking on “event movie” status, and therefore attracting me like a moth to a flame. It hits right around the middle of the year and seems to be filled with set piece moments ripe for discussion. Oh, and Chris Pratt. count me in.

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A Decade of Dual Screen Splendour

Turns out I couldn’t do my normal Oscars thing this year because of work commitments, which saddens me. Nevertheless, as pathetic as it might sound, I’ve been waiting for this very day for years now, just so I could put this article up.

The original model – A thing of stunning beauty that made you want to throw up a little with just one look.

It is truly astonishing that a decade has already passed since the release of the Nintendo DS in Australia. On this very day in 2005, almost three months after its American release, the Big N bestowed a truly ugly yet quietly revolutionary portable gaming device on the PAL region for the first time, with a European release to follow a few weeks later. This hefty silver beast came packing not one but two screens, one of them touch-enabled, along with an unassuming microphone for voice input, more buttons than Nintendo had ever put on a handheld before, a built-in instant messenger app and full backwards combatibility with Game Boy Advance games. It was a thoroughly weird hunk of plastic and metal (this was still years before the iPhone, after all) that initially appealed to little more than Nintendo’s faithful.

I was one of said faithful, and my sister and I were there on launch day to pick up our first run versions of the DS, complete with that bundled-in demo cartridge of Metroid Prime: Hunters tantalisingly known as “First Hunt”. Between such a tasty graphical showcase and the joy of Super Mario 64 DS, Nintendo’s fresh console represented a huge step forward in graphical muscle over the GBA, and my teenage eyes lit up at the prospect of what experiences could possibly be on the way for the bizarre clamshell. Many of my friends were bewildered at the very sight of the monstrosity and my attempts to explain its appeal initially sucked, but I didn’t particularly mind if the system wasn’t popular, visually pleasing or particularly comfortable to play for long stretches – I knew it would bring great games to the table.

Well, I was right about that last part at least.

After all, just shy of 18 months later the DS Lite was released. Bringing with it brighter screens, a much smaller form factor, swathes of games with a wider range of appeal than ever before and some deviously clever marketing, the infinitely better version of the DS grew steadily in popularity until it exploded into the mainstream alongside the Wii in the latter half of the decade. The rest is history – the DS became Nintendo’s highest selling console of all time and the success of simple touch screen games paved the way for a smartphone gaming revolution. And unlike with the Wii, the release of so-called “casual” games on the DS did not affect the ongoing creativity and quality of meatier games on the system. All throughout the console’s life cycle, from the original model to the Lite to the camera-enabled DSi to the supersized DSi XL, great games just kept coming out. Some of my favourite videogames ever made their home on the DS, and so without any further rambling, here are my personal favourites. No less than 20 of them, in fact.

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20. Trauma Center: Under the Knife

I’m going to start with the entry on this list that I’ve most recently discovered. As good an argument as any for the extraordinary staying power of the DS’ unique library, I started playing this gem only a few months ago after picking it up for dirt cheap on a whim. And it’s awesome. Though typically weird for an Atlus game and just as typically difficult, the first in what is apparently a series of Trauma Center games is engaging and rewarding in a way I’ve not seen in any other videogame. The relatively unique stress of performing surgical tasks while your patient’s vital signs rapidly tick away, all against the backdrop of an insane science fiction story, feels fresh even in today’s wonderful climate of creative indie experiences.
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19. Metroid Prime Hunters

Though I have much stronger nostalgic feelings for the aforementioned demo of the game, the full version of Metroid Prime: Hunters was certainly nothing to sneeze at. Arriving over a year after said demo, Hunters built on the experimental foundations of the Gamecube’s Metroid Prime 2: Echoes to deliver a gorgeous competitive multiplayer-centric title where the campaign was just the thing you played when you had no buddies around. With a diverse selection of alien bounty hunters from which to choose, each packing a different transformation for mobility and stealth, Metroid Prime Hunters was crammed with ideas way ahead of its time, and honestly represented a concept too ambitious for the limits of the DS hardware. I’d really like to see a sequel on a console with more than one directional input. People who claim the controls of the 3DS’ Kid Icarus Uprising stopped them from playing probably never owned Hunters.
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18. WarioWare Touched!

A quirky launch title for the DS, WarioWare Touched! was my entry point into a Nintendo franchise I now regard as one of my top five of all time. I was positively floored by how much fun could be garnered from a stack of basic-looking microgames lasting mere seconds with only the vaguest of instructions to point the player in the right direction. Touched! was one of the absolute best indications early in the DS’ life of the insane potential of touch screen gaming (it even did Fruit Ninja before Fruit Ninja) and its incredibly bizarre personality shone through every manic twist and turn. There are better WarioWare games out there, but this one is really special to me.

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20 Reasons Why 2015 is a Huge Year for Nintendo

So I normally take a break from blogging around this time of year, and I probably still will, but it doesn’t look like Nintendo of Australia is taking time off at all, kicking into their 2015 right away. So I feel like I have to throw out this post right now.

2015 is going to be a pretty special year for videogames, with an impossibly exciting lineup of titles on all platforms slated for release throughout the whole year. And for the first time in a long while, it looks like Nintendo will be mixing it with the best of them consistently throughout the year on both of their primary game consoles. It has been a really long time since we’ve reached the start of a new year with such a clear picture of what that year will look like for Nintendo, and for the Wii U in particular, this one looks absolutely packed with the good stuff. And so it gives me great pleasure to present no less than twenty reasons why being a Nintendo fan is going to rock in 2015:

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1- Captain Toad Treasure Tracker (Wii U)

With Captain Toad‘s January 3rd release, Nintendo is getting out ahead of every other major game publisher in 2015, and it’s honestly a very strong opener to the year. I’ve only played a small percentage of the budget-priced retail game so far (which, admittedly, came out about a month ago in the US), but it’s absolutely adorable and can get deviously challenging when trying to find all the hidden diamonds and constantly-changing optional objectives in its bite-sized “puzzle box” levels. The game is impeccably well designed and a real joy to play.

When will it come out? It already is! Go enjoy this amazing game right now, you lucky things.
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2- Splatoon (Wii U)

I played a few rounds of Nintendo’s first-ever entry into the realm of competitive shooters at the EB Games Expo last year, and I immediately wanted to play more. The choice to emphasise territory gain rather than kills, and then to turn that territory into an actual physical advantage in a firefight (paintfight?) by having it improve your range and speed of movement makes for a deceptively deep competitive experience that is simple to understand but tricky to master. The gameplay flow of Splatoon is hella fresh, and I’m excited to see what its single player component holds to complement it.

When will it come out? It’s slated for the first half of the year in all Western territories, and from what Nintendo has shown it looks mostly done, so my guess is March if not even earlier.
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3- Monster Hunter 4 Ultimate (3DS)

When I was in Japan in late 2013, the super-popular Monster Hunter 4 had just launched, and it just seemed like everyone was playing it – businessmen, old ladies, children, couples, you name it. I’ve experienced firsthand the highly addictive qualities of its 3DS predecessor Monster Hunter 3 Ultimate and have amassed quite a few friends who are ready to dive in to a new monster-slaying, armour-tweaking sinkhole when 4 finally comes west, fairly soon no doubt, in upgraded “Ultimate” form. Brace yourselves.

When will it come out? Something about this one screams “first quarter of the year” to me, but that might just be because the last Monster Hunter game released in March over here.

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Best of 2014: Top 10 Games

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And so it is, on the first day of an impossibly exciting new year, that we arrive at the ‘big two’ to round off the year that was 2014. This is my top ten favourite videogames released in Australia in 2014. For a game to qualify for this list I need to have either finished it or played at least five hours – whichever comes first (yes, that does eliminate a lot of really good games – we aren’t all superhumans). For clarification’s sake, significant game remakes count – “remasters” do not. So no, Final Fantasy X HD doesn’t count, because it’s a beat-for-beat upscaled port of a decade-old game.

I tend to define myself nowadays by playing as many games as possible, even if that means I only get to play a small slice of each title, just so I can have some sort of opinion on them and be part of a wide gaming conversation. Because I live for that stuff. But these are the games I actually played, and I mean really played, in 2014. When your free time dries up and you need to be more selective with where you put it, as mine did in 2014, your tastes as a gamer tend to boil down to a more easily definable quantity. And when I look at this list of ten games, there is an overwhelming pattern that shows up.

With maybe one or two exceptions, every game on this list falls into one of two categories: heavily story-driven playable narratives, and games where multiplayer interaction is the single defining trait. I hadn’t realised it until I wrote up this list, but it seems I am looking for experiences that bring people together above all else these days, and when that can’t happen, I’m drawn to well-written stories. We’ll see if the glorious slate of huge-name 2015 releases changes that. But for now, please enjoy. The platform on which I played each entry is in parentheses.

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VR BEST OF 2014 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s spooky. Respectful disagreement is most welcome.
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10. Pokemon Omega Ruby (3DS)

Among other things, 2014 was the year that I finally attempted to quantify my appreciation for Nintendo’s many wonderful franchises, and when the main series Pokemon games ended up on the top of that list, being forced to look at that “number 1” next to its name gave me pause. My lifestyle and priorities have changed recently, as they tend to in, you know, life, leaving me with very little time to devote to the competitive battling scene that has defined the last decade of my Pokemon playing existence. Thus I feared that I would begin Pokemon Omega Ruby and get next to nothing out of the experience, and yet its almost as if Game Freak saw this coming, because the game is amazing, boasting some of the best use of the 3DS’ StreetPass feature I’ve ever seen, giving new playthroughs fresh life with the DexNav and adding just enough extra subtlety to an already half-decent narrative to keep it engaging right up until its genuinely stellar post-game content begins. And of course, it’s still an absolute ball to play with and alongside friends.
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Best of 2014: Top 10 Gaming Moments

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Videogames are built on moments, whether those moments be built right into the fabric of the game or simply emerge from the experience of discovery and/or sharing gameplay with others. They are the difference between games you simply play and games you remember. 2014 was positively packed with instances that made gamers start conversations with “How good was it when…” These are the ten that stick out the most in my mind.

MASSIVE SPOILERS FOLLOW for a number of story-focused games, so be warned.

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VR BEST OF 2014 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s spooky. Respectful disagreement is most welcome.
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10. Final World – Donkey Kong Country: Tropical Freeze

Throughout the majority of my time with Donkey Kong Country: Tropical Freeze, I wasn’t exactly paying attention to the story set-up that gave DK and his friends the motivation to traverse the game’s gorgeous and tough levels – I was simply enjoying the challenging gameplay flow, the sweet level design and the satisfying boss fights. That was until the final world, when I realised I had been island hopping rather than just exploring different parts of the same island like in the first DK Country Returns on Wii. I realised this because, after spending most of the game waiting for the “Freeze” part of Tropical Freeze to show up, it suddenly appeared in the form of the entire original DK Island. Each of the 8 worlds from the Wii game appears as a single level in this world, complete with returning music and signature design elements mixed with ice level tropes. A really *cool* touch from Retro Studios.
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Best of 2014: Top 5 Game Consoles

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A very merry Christmas to all! I’m celebrating with the return of another list that debuted last year – my personal opinion on how the seven major videogame consoles stacked up against one another in 2014, with sales successes taken out of the equation. I like to think I played a decent amount of everything relevant to this list in 2014, so hopefully I’m qualified for a balanced opinion. It is still an opinion, though.

Once again, the two biggest factors that go into ordering this list are overall user experience and quality of 2014 games released on the console. Exclusive games are given priority over platform-agnostic ones unless there is a significant difference in functionality and playability between versions of a game. Also, because a PC doesn’t really count as a console, I may mention certain games as “exclusives” even if they also appear on Steam.

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VR BEST OF 2014 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s spooky. Respectful disagreement is most welcome.
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5. Playstation Vita

(LAST YEAR: 3rd)

The short-lived era of Western-developed “Triple A” games for the Playstation Vita appears to be over after just two years in the wild. However, it’s still my favourite console on which to play games. Portable, sleek, very pretty and supported by a near-constant stream of high quality smaller titles and big Japanese games, I spent an awful lot of time with my Vita in 2014. Sony actually released two new models of the Vita hardware this year – the even more convenient if slightly less visually capable PS Vita Slim in June, and then the rather odd but quite cool Playstation TV last month (which I reviewed on this site). It may have been completely missing a universally eye-catching new exclusive game, and its operating system may look near-identical to the 2012 launch version, but there were plenty of reasons to love the Playstation Vita in 2014 and it easily slides into my console Top 5 this time around.

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Best of 2014: Top 10 Game Cases

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Let’s kick the negativity and move on to explore the best of the best that 2014 could offer in the realm of entertainment media, at least in my opinion. We begin with that highly subjective topic – what looks good on a videogame box. Here I put forward my specific 2014 view on the simple joys of appreciating the aesthetics of packaging, whether it be with plastic, cardboard or something else. I spent a lot of time looking at videogame cases this year, and these are my top ten favourites. Front cover art is naturally the most crucial part of weighing these up against each other in my eyes, but the rest of the case is important as well. Happy viewing!

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VR BEST OF 2014 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s spooky. Respectful disagreement is most welcome.
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10. LEGO Batman 3: Beyond Gotham

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LEGO Batman 3: Beyond Gotham brings together a ridiculous amount of comic book characters from the DC Universe, sending them into space via the conceit of the various superpowered Lantern Corps. And what better way to showcase this fantastical set-up than with a suite of colour-soaked space action shots blending seamlessly with the titular hero’s billowing cape? I dig the hell out of this visual design choice, as it also affords the artists the ability to line up some of the more well-known DC characters in a more grounded fashion on the case’s lower half. Nice.
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Best of 2014: Top 10 Disappointments

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Last year I began my year-end countdowns with a list of a more negative flavour than the stuff I’m usually inclined to write, but it received a pretty substantial amount of attention (who knew?) and was a refreshing challenge to put together, so here we are with its 2014 return. I present my opinion on the top 10 entertainment media disappointments of 2014.

In the early months of the year, I didn’t have much of a list building. Almost every widely anticipated movie proved to exceed expectations rather than dip below them, and as for videogames, despite a relative six month drought of major releases, there was always something good to play. Then, in the second half of 2014, things started to unravel, with huge, emotionally charged media stories abounding over controversial issues. They were mostly gaming related, which stung a bit, but that was fine with me in at least one department, as it ensured I wouldn’t have to think up a new type of list for 2014. Here we go.

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VR BEST OF 2014 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s spooky. Respectful disagreement is most welcome.
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10. Interstellar fell short of the hype

One could make the point that no movie of 2014 felt the weight of expectation more than Christopher Nolan’s Interstellar. Many people, myself included, waited with baited breath for more details to be revealed about the sci-fi epic following a highly cryptic opening teaser and an even less transparent first trailer. Few would disagree that Nolan’s highly impressive track record justified the kind of hype afforded to Interstellar, but when the disappointing first wave of reviews came through for the American release of the film, that hype backfired. Then, as my free time began to dissipate due to new commitments, a lot of my friends started to see it without me, and several of them raved about it. So my hopes were raised again – then I saw it myself. While I do think Interstellar is a good movie, even a very good one, I just can’t get past its messy attempts at sentimentality which, for me, place it below every other (admittedly excellent) Nolan movie thus far. It’s a compliment to the director, really.
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A Public Service Announcement for Wii U Owners

Though it’s really, really difficult to believe right now, the Wii U just turned 2 years old a couple of weeks ago, and that means there is something you should probably look into rather soon if you happen to own a Premium version of the console (that’s the black one).

You see, whether you’ve realised it or not, ever since you’ve had your Wii U you may have been earning points towards what ultimately amounts to free money. And in a matter of weeks your ability to earn said points will cease, so now would be a good time to have a look at your point haul.

As long as you have a working Nintendo Network ID (which is required to use the Nintendo eShop online storefront in any case), every digital purchase you have made on your Wii U since you got it, whether we’re talking GBA games, SNES games, original titles like the NES Remix twins, full downloadable versions of retail titles, right out to Mario Kart 8 DLC, Hyrule Warriors Season Passes etc, has earned you points towards an “activation code” for $7 AUD eShop credit. Now I’m not exactly sure how much you need to spend to get this activation code, but I do know that I’ve earned three of them since the Wii U launched, and that I’m very, very close to my fourth:

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So how do you find out what you’ve earned? Easy. Just go to p.nintendo.net/, choose your country, and sign in with your Nintendo Network ID. You’ll be met with a screen like the one pictured above. Note the text in the red box. Though you will have until the end of the coming March to redeem any codes you may have earned, your ability to earn those codes expires on the last day of this year. So depending on how close you are to a code, now may be the time to pick up Earthbound, Shovel Knight, Advance Wars and the like.

The more you know.