Posts Tagged ‘nintendo’

Best of 2016: Top 15 Games

15354137_10155796102034848_920506471_o

Now for the home stretch.

2016 was ultimately a much better year for videogames than it might currently feel like it was. No really, I mean it. Some of the latter-year triple-A releases may have failed to hit the mark with large enough audiences, and the pacing of the videogame release schedule in general was super weird (What on earth happened to the trend set over the last couple of years that June/July/August can be a smart period to release games? Why was Ubisoft the only company releasing anything big in the first three months of the year?). Yet when you look at a list of all the titles that hit over this bizarre 12-month period, there’s a hell of a lot of quality there. The indie and JRPG scenes in particular had phenomenonal 2016s, multiple games with years upon years of hype delivered on at least some of it, and there were plenty of surprising hits that came seemingly out of nowhere. Welcome to this countdown of my favourite 15 videogames of 2016.

The letters in parentheses after each title indicates where I played that game.

.
-◊-◊-◊-◊-
VR BEST OF 2016 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s strange. Fun, but strange. Respectful disagreement is very welcome.
-◊-◊-◊-◊-

.

15. ReCore (XBO)

15-10-2016_10-55-34_pm

At the start of the year I might have expected I’d soon play a 2016 game with 3D platformer collect-a-thon roots, but never would I have thought I’d find it inside that Xbox-exclusive Keiji Inafune/Armature game announced at last year’s E3. It turns out that ReCore is more of a platformer at heart than any retail 3D action game released this decade, and its airborne control mechanics feel wonderful. It also packs a massive world that encourages exploration and plenty of colour-coded shooting boss battles that aren’t afraid to get difficult, with customisable robots thrown in for good measure. Some confusingly restrictive systems and a lack of environmental variety may weigh it down as it plods through its latter stages, but ReCore is still one of the year’s most pleasant surprises for me.

Continue reading

Switch Hype: Ranking Nintendo’s Ten Main Consoles

My my, I do love a countdown opportunity.

And so it is, dear reader, that we find ourselves here. Here at the dawn of what will be – for better or worse – a new cycle of Nintendo being Nintendo. The impending Switch console has the attention of the gaming world for now, and all the bad news has yet to come. It’s not an unfamiliar feeling for yours truly – one of bubbling excitement, of mildly tempered hope – but one in which I will gladly bask for the time being, if only because that feeling seems to be my number one most reliable source of blogging motivation. And would you look at that – the Switch will be Nintendo’s twelfth (let’s scratch the Virtual Boy) eleventh major videogame device! Yes, a nice, round top ten is ripe for the typing. How good.

I will now attempt to rank the ten major home/handheld Nintendo consoles of yore according to my own personal feelings about them. Yes, this will be a different list to your own, dearest reader. That’s OK. It is not an easy thing at all for a Nintendo tragic such as myself to see some of these wonderful machines placed below others – go ahead, try it – but I have struggled through it anyway. It’s probably worth mentioning that I haven’t owned all ten of these pieces of hardware, but I sure have played a significant portion of the game offerings they brought to the table through various re-releases and chance adventures, so I feel comfortable laying it out for your perusal. I’ve taken physical design, hardware refreshes, game library, nostalgia and all the usual good stuff into account. Here we go.

.

10. Nintendo Entertainment System

Australian Release: 1987
My Favourite Games: Balloon Fight, Kirby’s Adventure, Super Mario Bros 2

Yes, the one that started it all is down here. The main reason is a boring one: The NES’ games don’t tend to hold up as well today as other later Nintendo titles, as by necessity they are visually and conceptually basic. Having said that, the very best of the NES crop represents some of the most satisfying, mechanically tight challenges to be found anywhere in videogames, not to mention some technical wizardry when it comes to working within memory limitations. Of the two-and-a-half consoles on this list that I never owned, this is the one whose game library I have sampled most widely, thanks mostly to things like the wonderful Wii U eShop games NES Remix 1 & 2 and the recently released NES Classic Mini console, and particularly in this bite-sized format there is a great deal of fun to be had with NES gems even for the less skilled gamers among us (e.g. me).

Continue reading

To My Fellow Wii U Owners – This Is Probably The End

This will be a busy weekend for this blog.

Found on a Facebook fan group. Nailed it.

Looking at things that interest me in a positive light is well beyond a defining feature of my personality at this point. My default stance on just about anything videogame-related is optimism, for better or worse. But sometimes there isn’t all that much room for such a stance, and you just have to be real. If you’re a Nintendo fan of any kind, this is one of those times.

The most recent Nintendo-related announcement to cause waves online – an understatement in some corners – is the triple-bladed revelation from the company’s recent investor briefing that:

  1. Nintendo’s newest console, code-named “NX”, will be released worldwide in March 2017.

  2. The Wii U’s most widely anticipated game, a still-unnamed Legend of Zelda title, will release simultaneously on NX and Wii U, and thus will not see release until at least March 2017.

  3. Not only will the NX be absent from E3 in June this year, but this new Zelda (the Wii U version) will be the only game playable on the E3 show floor.

Still so mysterious.

There’s a lot to digest from this news, but the overwhelming, frigid-breeze-in-your-face implication here is that Nintendo is now ostensibly finished with the Wii U. Yes, Zelda will still come out for the ailing console, and I’m sure the game’s E3 presence will go above and beyond to showcase the benefits of the Wii U’s unique gamepad controller to the experience. But if the NX offers the better version of the game – and there aren’t very many great arguments around to suggest it won’t – then what Nintendo fan won’t just go for the NX version? What’s more, March next year is 10 months away, and the landscape of first-party game releases (and thus just about any game releases at all) for the Wii U in the next 10 months is looking awfully dry – I’m excited for Tokyo Mirage Sessions #FE, but it’s one of only three retail-facing first party games we know about, the other two being Paper Mario: Color Splash and Mario & Sonic at the Rio Olympic Games. It’s hard to see this whole situation as anything other than an admittance that the Wii U is over, and that sucks.

Continue reading

My 10 Favourite Reveals From E3 2015

And so another year’s Electronic Entertainment Expo has come and gone, and I have to say this one was a real peach. Despite an astonishing number of pre-show leaks, there were still some real megaton surprises on show, while known titles just got better and better in prospect. Here are my picks of the event.
.

10. I Might Actually Be Into Fallout 4

I’m not a Western RPG guy. I’ve tried to get into them over the years, but for one reason or another, it just hasn’t happened. I knew Fallout was a big deal, but the hype around and New Vegas came at exactly the wrong time in my life. The extended gameplay reveal of Fallout 4 at Bethesda’s E3 press conference, however, has my interest well and truly piqued. The customisation options are off the charts, and man, those base building mechanics alone…


.

9. Mario & Luigi: Paper Jam Bros Looks Fantastic

I’ve made no secret of my affection for Nintendo’s “Mario RPG” franchises on this blog in the past, so to see both of them merged into one incredibly crazy 3DS game is a bit of a treat to say the least. The opportunity for the kind of quirky, often hilarious banter both series are known for is clearly ripe. The game is coming this year, too, which is a very nice bonus even if there are so many games oh my goodness so many games TOO MANY GAMES TO PLAY.

Continue reading

Get KE3N

It’s almost time for yet another annual Electronic Entertainment Expo, which still seems to bring the goods again and again even in today’s leak-heavy internet age. This year, instead of the customary five press conferences, we have eight to take our sleeping hours away. EIGHT. Like, eight of them. If you plan to watch them all, best of luck to you. What a treat, though!

Once again for those Sydneysiders and Melbournians (etc) who are keen to watch any of the conferences but can’t be bothered looking up and cross-referencing time zones to work out when they have to get up, I’ve written them up right here, so look no further.

All times are in AEST.
.

12noon JUNE 15TH
BETHESDA

THEY WILL TALK ABOUT: The recently released console versions of The Elder Scrolls Online, the long-awaited Doom reboot, plenty of information on the juggernaut that is Fallout 4.
I HOPE THEY TALK ABOUT: Dishonored 2 would be very nice indeed.
.

2:30am JUNE 16TH
MICROSOFT

THEY WILL TALK ABOUT: Single player gameplay debuts for what could potentially be the best line-up of console exclusives this holiday season – Forza 6, Rise of the Tomb Raider, the Remastered Gears of War and Halo 5: Guardians. Not to mention the reveal of Rare’s next big game.
I HOPE THEY TALK ABOUT: Specifics on Quantum Break‘s release plans, a significant slice of attention towards awesome indie titles like Cuphead and Inside.
.

6am JUNE 16TH
EA

THEY WILL TALK ABOUT: Plants vs Zombies: Garden Warfare 2, the first official gameplay showings from Mirrors Edge: CatalystStar Wars Battlefront and the new Criterion extreme sports game, the shape of the new Mass Effect, sports games aplenty.
I HOPE THEY TALK ABOUT: The other Star Wars game. The one Amy Hennig is working on.

.

8am JUNE 16TH
UBISOFT

THEY WILL TALK ABOUT: The normal serving of Assassin’s Creed and Just Dance footage, more info on The Division and Rainbow Six Siege, some as-yet unknown surprise that will inevitably get everyone talking about how cool it could be.
I HOPE THEY TALK ABOUT: Same as last year – a new Rayman game, or the reappearance of Beyond Good & Evil 2.

.

11am JUNE 16TH
SONY

THEY WILL TALK ABOUT: Project Morpheus, the insane success of the PS4, Uncharted 4, Drawn to Death, Tearaway Unfolded, new Destiny stuff, lots and lots of juicy third party/indie partnerships.
I HOPE THEY TALK ABOUT: Persona 5 please. Lots more indies on Vita, too. And seriously, where is Gravity Rush 2?

.

2am JUNE 17TH
NINTENDO
(via “Digital Event”)

THEY WILL TALK ABOUT: Always the toughest to predict, but surely at least the new Star Fox game for Wii U, plenty of new amiibos, that leaked Hyrule Warriors 3DS port, the next main Pokemon game, Splatoon DLC plans, Mario Maker.
I HOPE THEY TALK ABOUT: It’s about time for a new Metroid game. Also, please please please let that Paper Mario rumour be true…

NOTE: Nintendo is doing their normal thing again and spreading their content out over the length of E3. These additional times might be useful for Nintendo fans:

12:40am June 15th: Dedicated Super Smash Bros for Wii U / 3DS “New Content Approaching” Live Stream

8am June 15th: Nintendo World Championships 25th anniversary edition

June 17th-19th (schedule TBC): “Treehouse Live @ E3” Presentations

.

3am JUNE 17TH
SQUARE ENIX

THEY WILL TALK ABOUT: A solid chunk devoted to Deus Ex: Mankind Divided, the unveiling of the long-teased new Hitman game, my potential game of the year Just Cause 3, some Heavensward: Final Fantasy XIV mentions, that new online robot shooter Figure Heads.
I HOPE THEY TALK ABOUT: With the confirmed lack of Final Fantasy XV at E3 this year, surely there’s some big Kingdom Hearts 3 stuff to show?

.

10am JUNE 17TH
PC GAMING SHOW (Presented by AMD and PCGamer)

THEY WILL TALK ABOUT: Plenty of tech talk, Epic’s highly anticipated Fortnight, who knows what else? It’s the longest and most diverse conference on the schedule, so let’s hope it’s also one of the most exciting.
I HOPE THEY TALK ABOUT: Overwatch, Overwatch and more Overwatch. Come on, Blizzard, let’s get the whole world hyped.

Revisiting Donkey Kong 64: Did it Kill the 3D Collect-a-thon Platformer?

 

At the beginning of this month, in its Nintendo Direct broadcast, Nintendo of Europe casually announced something I had been waiting for in forlorn hope ever since the original Wii hit the market – the (immediate) release of Donkey Kong 64 on the Wii U virtual console. I don’t know how, but Nintendo’s much-discussed rights conflict with famed British developer Rare that had previously prohibited the game’s re-release has now been sorted out, and you can download the famous ape’s 3D adventure if you so please for $13 AUD. So despite my ever-growing pile of other games to play, I blacked out somewhat that fateful day, and now I write this article having lost another 20 hours to what was once my first-ever home console videogame.

I downed King K.Rool just yesterday, in fact.

My sense of nostalgia may be strong with this one, but a lot has changed in 16 years, and the game isn’t quite as perfect as I may have remembered it. The game has quite a few flaws, actually. What’s more, over the last several years a new critical narrative has built up around the game, accusing it of killing the so-called “collect-a-thon” genre of 3D platformers (think Super Mario 64, Banjo Kazooie, Gex etc) with its needlessly over-the-top bounty of colour-coded things to collect. This line of thought has devolved for some into the act of labelling DK64 a bad game. Does it really deserve this moniker? As we appear to be on the cusp of a 3D collect-a-thon renaissance in gaming, with Conker’s Big Reunion beginning in a matter of days and the impending release of both Playtonic’s “Project Ukelele” and Gears for Breakfast’s A Hat in Time, now is as good a time as ever to try to answer that question.

Continue reading

Mega Ultra Blast Cast Ep.39 – Back from (another) hiatus


mubc2

After aaaages the Mega Ultra Blast Cast returns to the studio, with the standard trio reuniting to discuss over a month worth of conversation material! Shane regales us with tales of his recent Malaysian adventure while Delaney recounts his transformation into a fervent Bloodborne player, with all the costs to his soul that entails. We also talk about Nintendo’s really odd recent moves, the use-by date of Evolve, and the joys of pool sweat. As a bonus, there’s hardly any Heroes of the Storm talk, because Delaney hasn’t had a PC for the last little while.

If you feel so inclined, go for a run, take a scenic drive, jazz up your afternoon commute or just curl up on the couch and play some games while you listen to the opinions of three fired up Sydneysiders.

You can play the whole episode right off this page if you like:


.

-.-.-.-

Or you can go to the Soundcloud site/app and listen from there:
https://soundcloud.com/mega-ultra-blast-cast/mubc-39-back-from-another-hiatus

(To download and listen offline, follow the link and then click the download tab)

As always if you enjoy what you hear please share the cast with your friends – Until next time!

A Decade of Dual Screen Splendour

Turns out I couldn’t do my normal Oscars thing this year because of work commitments, which saddens me. Nevertheless, as pathetic as it might sound, I’ve been waiting for this very day for years now, just so I could put this article up.

The original model – A thing of stunning beauty that made you want to throw up a little with just one look.

It is truly astonishing that a decade has already passed since the release of the Nintendo DS in Australia. On this very day in 2005, almost three months after its American release, the Big N bestowed a truly ugly yet quietly revolutionary portable gaming device on the PAL region for the first time, with a European release to follow a few weeks later. This hefty silver beast came packing not one but two screens, one of them touch-enabled, along with an unassuming microphone for voice input, more buttons than Nintendo had ever put on a handheld before, a built-in instant messenger app and full backwards combatibility with Game Boy Advance games. It was a thoroughly weird hunk of plastic and metal (this was still years before the iPhone, after all) that initially appealed to little more than Nintendo’s faithful.

I was one of said faithful, and my sister and I were there on launch day to pick up our first run versions of the DS, complete with that bundled-in demo cartridge of Metroid Prime: Hunters tantalisingly known as “First Hunt”. Between such a tasty graphical showcase and the joy of Super Mario 64 DS, Nintendo’s fresh console represented a huge step forward in graphical muscle over the GBA, and my teenage eyes lit up at the prospect of what experiences could possibly be on the way for the bizarre clamshell. Many of my friends were bewildered at the very sight of the monstrosity and my attempts to explain its appeal initially sucked, but I didn’t particularly mind if the system wasn’t popular, visually pleasing or particularly comfortable to play for long stretches – I knew it would bring great games to the table.

Well, I was right about that last part at least.

After all, just shy of 18 months later the DS Lite was released. Bringing with it brighter screens, a much smaller form factor, swathes of games with a wider range of appeal than ever before and some deviously clever marketing, the infinitely better version of the DS grew steadily in popularity until it exploded into the mainstream alongside the Wii in the latter half of the decade. The rest is history – the DS became Nintendo’s highest selling console of all time and the success of simple touch screen games paved the way for a smartphone gaming revolution. And unlike with the Wii, the release of so-called “casual” games on the DS did not affect the ongoing creativity and quality of meatier games on the system. All throughout the console’s life cycle, from the original model to the Lite to the camera-enabled DSi to the supersized DSi XL, great games just kept coming out. Some of my favourite videogames ever made their home on the DS, and so without any further rambling, here are my personal favourites. No less than 20 of them, in fact.

.

20. Trauma Center: Under the Knife

I’m going to start with the entry on this list that I’ve most recently discovered. As good an argument as any for the extraordinary staying power of the DS’ unique library, I started playing this gem only a few months ago after picking it up for dirt cheap on a whim. And it’s awesome. Though typically weird for an Atlus game and just as typically difficult, the first in what is apparently a series of Trauma Center games is engaging and rewarding in a way I’ve not seen in any other videogame. The relatively unique stress of performing surgical tasks while your patient’s vital signs rapidly tick away, all against the backdrop of an insane science fiction story, feels fresh even in today’s wonderful climate of creative indie experiences.
.

19. Metroid Prime Hunters

Though I have much stronger nostalgic feelings for the aforementioned demo of the game, the full version of Metroid Prime: Hunters was certainly nothing to sneeze at. Arriving over a year after said demo, Hunters built on the experimental foundations of the Gamecube’s Metroid Prime 2: Echoes to deliver a gorgeous competitive multiplayer-centric title where the campaign was just the thing you played when you had no buddies around. With a diverse selection of alien bounty hunters from which to choose, each packing a different transformation for mobility and stealth, Metroid Prime Hunters was crammed with ideas way ahead of its time, and honestly represented a concept too ambitious for the limits of the DS hardware. I’d really like to see a sequel on a console with more than one directional input. People who claim the controls of the 3DS’ Kid Icarus Uprising stopped them from playing probably never owned Hunters.
.

18. WarioWare Touched!

A quirky launch title for the DS, WarioWare Touched! was my entry point into a Nintendo franchise I now regard as one of my top five of all time. I was positively floored by how much fun could be garnered from a stack of basic-looking microgames lasting mere seconds with only the vaguest of instructions to point the player in the right direction. Touched! was one of the absolute best indications early in the DS’ life of the insane potential of touch screen gaming (it even did Fruit Ninja before Fruit Ninja) and its incredibly bizarre personality shone through every manic twist and turn. There are better WarioWare games out there, but this one is really special to me.

Continue reading

20 Reasons Why 2015 is a Huge Year for Nintendo

So I normally take a break from blogging around this time of year, and I probably still will, but it doesn’t look like Nintendo of Australia is taking time off at all, kicking into their 2015 right away. So I feel like I have to throw out this post right now.

2015 is going to be a pretty special year for videogames, with an impossibly exciting lineup of titles on all platforms slated for release throughout the whole year. And for the first time in a long while, it looks like Nintendo will be mixing it with the best of them consistently throughout the year on both of their primary game consoles. It has been a really long time since we’ve reached the start of a new year with such a clear picture of what that year will look like for Nintendo, and for the Wii U in particular, this one looks absolutely packed with the good stuff. And so it gives me great pleasure to present no less than twenty reasons why being a Nintendo fan is going to rock in 2015:

time that .

1- Captain Toad Treasure Tracker (Wii U)

With Captain Toad‘s January 3rd release, Nintendo is getting out ahead of every other major game publisher in 2015, and it’s honestly a very strong opener to the year. I’ve only played a small percentage of the budget-priced retail game so far (which, admittedly, came out about a month ago in the US), but it’s absolutely adorable and can get deviously challenging when trying to find all the hidden diamonds and constantly-changing optional objectives in its bite-sized “puzzle box” levels. The game is impeccably well designed and a real joy to play.

When will it come out? It already is! Go enjoy this amazing game right now, you lucky things.
.

2- Splatoon (Wii U)

I played a few rounds of Nintendo’s first-ever entry into the realm of competitive shooters at the EB Games Expo last year, and I immediately wanted to play more. The choice to emphasise territory gain rather than kills, and then to turn that territory into an actual physical advantage in a firefight (paintfight?) by having it improve your range and speed of movement makes for a deceptively deep competitive experience that is simple to understand but tricky to master. The gameplay flow of Splatoon is hella fresh, and I’m excited to see what its single player component holds to complement it.

When will it come out? It’s slated for the first half of the year in all Western territories, and from what Nintendo has shown it looks mostly done, so my guess is March if not even earlier.
.

3- Monster Hunter 4 Ultimate (3DS)

When I was in Japan in late 2013, the super-popular Monster Hunter 4 had just launched, and it just seemed like everyone was playing it – businessmen, old ladies, children, couples, you name it. I’ve experienced firsthand the highly addictive qualities of its 3DS predecessor Monster Hunter 3 Ultimate and have amassed quite a few friends who are ready to dive in to a new monster-slaying, armour-tweaking sinkhole when finally comes west, fairly soon no doubt, in upgraded “Ultimate” form. Brace yourselves.

When will it come out? Something about this one screams “first quarter of the year” to me, but that might just be because the last Monster Hunter game released in March over here.

Continue reading

A Public Service Announcement for Wii U Owners

Though it’s really, really difficult to believe right now, the Wii U just turned 2 years old a couple of weeks ago, and that means there is something you should probably look into rather soon if you happen to own a Premium version of the console (that’s the black one).

You see, whether you’ve realised it or not, ever since you’ve had your Wii U you may have been earning points towards what ultimately amounts to free money. And in a matter of weeks your ability to earn said points will cease, so now would be a good time to have a look at your point haul.

As long as you have a working Nintendo Network ID (which is required to use the Nintendo eShop online storefront in any case), every digital purchase you have made on your Wii U since you got it, whether we’re talking GBA games, SNES games, original titles like the NES Remix twins, full downloadable versions of retail titles, right out to Mario Kart 8 DLC, Hyrule Warriors Season Passes etc, has earned you points towards an “activation code” for $7 AUD eShop credit. Now I’m not exactly sure how much you need to spend to get this activation code, but I do know that I’ve earned three of them since the Wii U launched, and that I’m very, very close to my fourth:

NNP_Screen

So how do you find out what you’ve earned? Easy. Just go to p.nintendo.net/, choose your country, and sign in with your Nintendo Network ID. You’ll be met with a screen like the one pictured above. Note the text in the red box. Though you will have until the end of the coming March to redeem any codes you may have earned, your ability to earn those codes expires on the last day of this year. So depending on how close you are to a code, now may be the time to pick up Earthbound, Shovel Knight, Advance Wars and the like.

The more you know.