Things have certainly worked out well timing-wise, because this is my 100th blog post for 2013 alone on Vagrant Rant. Hitting that number was one of my new year’s resolutions and to actually keep one of those is huge for me personally. It was only possible thanks to an amazing week of guest posts back in April, an entire month of Zelda countdowns in September and the beginning of a games-and-movies podcast called the Mega Ultra Blast Cast with two of my closest friends, something I had been wanting to do for a very long time. So I have a lot of people to thank, not least of which is you, dear reader, for coming back to this blog and reading my posts! Now let’s do some top tens.
2013 was a truly amazing year for all types of videogames and a wonderful year for film. It was also the first full year I was listening to Korean popular music. The ten (mostly) Top 10 lists that follow reflect my personal experience with these three entertainment mediums. The make-up of the ten lists has changed somewhat, as this year I’ve swapped out three of my 2012 lists (Top 10 Songs, Top 5 Albums and Top 10 Annoying Videogame Experiences) for some different material. Otherwise things will be pretty similar. The first list will appear here in around 24 hours and let’s just say I’m getting the negative stuff out of the way first.
I hope to see you back here then! In the meantime, why not revisit the best of 2012 to remind yourself just how far you’ve come in 12 months?
These last 30 days of list writing have been hard work, but I have enjoyed every moment. Hearing feedback from each individual list has been wonderful (as well as a tad overwhelming) and I’d like to thank everyone who took time out of their days to give each list a read. I can now cross off another writing project from my bucket list, but this may not be the last time I visit the Legend of Zelda series for some countdown goodness.
If you missed any one of the fifteen lists I have posted on Vagrant Rant in the last month or so, here are the links to each and every one!
That lovely Zelda Month logo you see at the top of every list was designed by my very talented sister and one-time Four Swords Adventures ally Jenna. You can view her collection of artworks, photography and clothing designs on her blog jennamarieanne.com, if that tickles your fancy.
Now if you’ll excuse me, I’m going to go play some Wind Waker HD.
To those curious as to how all the Legend of Zelda games stacked up against one another on this blog when it came to raw number of list mentions this last month or so, this is the post you have been looking for! How incredibly exciting!
This list does not include honorable mentions, just the main list material. A mention fully counts even if it shares an entry on a particular list with one or more other games. Entries that do not specifically refer to any particular game do not give a mention to any game for the purposes of this list. The last list, my top ten favourite Zelda games, didn’t count towards this tally.
Here we are at the end of a tiring but very exciting (almost) 30 days of Zelda retrospectives. It has long been a dream of mine to be able to write so many Zelda countdowns and put them all in one place, but this list is the big one. Until last month I would not have considered myself qualified to compile a proper top ten list of my personal favourite Zelda games of all time. But now, at long last, as I have completed ten out of the sixteen currently released titles in the series (with at least every possible heart container in each, I might add), I can finally put my long-dormant thoughts to my keyboard and reach those sweet, sweet double digits. Without further ado, here we go: My top ten favourite videogames in the Legend of Zelda series.
Oh yeah, one quick condition: I am judging each game on this list by what I consider to be the best version of that game (that I have played), even if it isn’t the originally released version.
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VR ZELDA MONTH DISCLAIMER This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. Respectful disagreement is welcome. Spoilers may follow. -◊-◊-◊-◊-
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10. Four Swords (GBA, DSi)
What a dream package.
Ah yes, the most forgotten one (or should I say the second most forgotten one? See the next entry on this list). Four Swords may bring up the rear of this list, and by the end of this year if I were to rewrite the list it may not even make it on, but that doesn’t mean I did not enjoy playing it. The game may have had the least amount of mentions these past 30 days out of any Zelda game I have finished, but that’s because it either used Zelda traditions that had already been better established elsewhere or introduced new things that were improved upon in later releases. I didn’t play through the bonus levels featured in the 2011 DSi port of the game, but I did play the original in conjunction with my first ever experience of A Link to the Past on the Game Boy Advance, when the two games were linked together in a very cool way.
There is no avoiding that Four Swords is a multiplayer game at heart, and though the aforementioned DSi release did patch in a single player mode, a lot of the game’s best moments are taken right out of the picture without friends to crawl through the unpredictable dungeons with. Having said that, I only ever played the GBA original with one other person, which doesn’t compare all that well to my four player experience with the next game on the list. Yet some of the really cool puzzles in Four Swords have not been seen since, the semi-random layout of each dungeon every time you re-enter it makes for some nice replay value and the competitive-cooperative slant Nintendo is so good at pulling off is on full show in this title. Thanks to that downloadable DSi port, it is by far the most accessible way to enjoy the surprising joys of multiplayer Zelda nowadays, which cannot be a bad thing.
Oh yeah, and if I were to do a “Top Ten Zelda Title Screens” list, Four Swords would easily run away with the number one spot. I must have watched that first cutscene twenty times back in the day. .
This is probably the most personal of all the lists I have attempted this past month. Nearly every person who has ever played a Zelda game will have some moment that sticks out in his or her mind from said game. Usually, there are more than one. Here is a list of my top ten personal (key word there) favourites. Well, sort of.
I suppose I should mention that this isn’t technically my absolute all-time list of the ten most memorable moments in Zelda games; rather this list deals with moments that do not overlap with any list I’ve already posted. For example, had I not already featured Midna’s Lament in my overall music list, the corresponding gameplay moment would absolutely appear here. A more accurate title would be “Top 10 Memorable Non-Dungeon, Non-Boss, Non-Sidequest, Non-Music-Related Moments”, but that ain’t quite as snappy. I headed back to Deviantart for the pictures to this one, because just like my sidequests list it’s hard to convey a moment with an official icon.
Finally, this list is probably the most spoiler-laden of them all as it deals heavily with story related content, so be warned.
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VR ZELDA MONTH DISCLAIMER This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. Respectful disagreement is welcome. MASSIVE spoilers may follow. -◊-◊-◊-◊-
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10. The First Three Days – Majora’s Mask
Credit to Ayemae
I cannot hope to describe what makes the first three day cycle of Majora’s Mask, its only scripted gameplay sequence until you enter the moon at game’s end, so memorable without entering into emotional nostalgia. I first played through it at a friend’s house (remember those days when you could take turns playing a single player game at another person’s house and everyone was just cool with it?) and the impact of the whole ordeal just blew me away. From the amazing graphical showcase of the first forest areas to the nightmarish Deku Scrub curse to showing the snarky Bombers who’s boss to the entire Astral Observatory to the epic confrontation with the Skull Kid, it was all magic to me. The sequence was more than enough to convince me to ask for the game for my 12th birthday and the rest, as they say, is history. .
It took me a long, long time to decide on what pieces of Zelda music went into this list. Much harder to compile than the dungeon music list, and in fact probably the most difficult list of them all, putting together a collection of the best overall tracks in a series as musically rich as The Legend of Zelda is a truly daunting task. So it’s a good thing people have opinions.
Despite how amazing they tend to be (or, perhaps, because they tend to be so amazing) I have disqualified end credits themes from this list. They tend to just be medleys of tunes from whatever game they happen to hail from, anyway.
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VR ZELDA MONTH DISCLAIMER This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. Respectful disagreement is welcome. Spoilers may follow. -◊-◊-◊-◊-
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15. Outset Island – The Wind Waker
What better way to start this countdown than with the wonderful background track from the very first island in The Wind Waker, a Zelda game many people rank as the best in the series for music? The theme of Outset Island is just so fitting of Link’s initial naivete at the, well, the outset of his journey. The gentle flow of the melody is grounded by that persistent deep and inoffensive brass rhythm, yet matches so well to the ambient sounds of ocean swell against the beach. What’s more, it features a callback to the music of the opening area to Ocarina of Time, the Kokiri Forest, with a delightful flourish at 1:30 in the above video. .
Whatever people might think of the games in general, the Legend of Zelda series is just about universally renowned for its excellent music. Famed Nintendo composer Koji Kondo and his cohorts are widely regarded as some of the best composers in the videogame business and it’s not hard to see why. In the first of two music-themed countdowns, I’ll be looking at the top ten pieces of Zelda dungeon music.
The Zelda dungeon track is somewhat of a unique beast. Dungeon music needs to function well on an endless loop and should ideally have elements of tension and danger evident within it. A coherent melody is therefore optional, while an audio tone that matches the unique visuals of any particular dungeon is preferable. These factors and more were what determined the order of this list.
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VR ZELDA MONTH DISCLAIMER This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. Respectful disagreement is welcome. -◊-◊-◊-◊-
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10. Light World Dungeon – A Link to the Past
A Link to the Past ties up its dungeons in two neat sections: pre-Dark World and post-Dark World. It does this through the story and a difficulty curve built into its dungeon design, but also through music. The first three dungeons of the game, also known as the pre-Dark World ones, make excellent use of the SNES’ amazing sound chip to create a sombre track that starts maliciously and then opens up into a piece that applies tinges of hope to the ongoing oppression of the classic dungeon slog. I’m a huge fan of the almost regal-sounding result. .
This is it – the quintessential bread and butter of the Zelda series. Every Zelda game has them and every Zelda game is judged by them. No matter what aspect of the so-called Zelda formula that resonates with you the most – whether it be story, item selection, music, combat, enemy design, sidequests or the like – if you do not enjoy playing through Zelda dungeons then to be honest your gaming time is better spent elsewhere. Dungeons comprise at least 50% of the average playtime of most Zelda games and they very rarely fail to deliver on quality, satisfying puzzle solving and real immersion.
Distilling well over 100 Zelda dungeons into my top fifteen favourites was not easy in the slightest. To help me narrow it down I tried to keep the dungeon qualities that are most important to me at the top of the pile when it came to ordering the list. That means things like difficulty and length are largely inconsequential while factors like uniqueness and atmosphere are king. Bosses are completely out of the picture unless they appear throughout the dungeon before the fight at the end. They have their own list anyway.
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VR ZELDA MONTH DISCLAIMER This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. Respectful disagreement is welcome. -◊-◊-◊-◊-
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15. Skull Woods – A Link to the Past
Structurally speaking, Skull Woods stands out from its A Link to the Past dungeon brethren like a sore thumb. For one, it almost completely takes over what is normally the Lost Woods (in the Light World at least), making it quite possibly the biggest dungeon in the game in terms of pure surface area. Furthermore, the Skull Woods is laid out in such a way that traversing its mostly underground tunnels requires frequent visits to the wooded surface. Running through a ghastly off-colour representation of what is normally an overworld area as part of a dungeon adds a real alien freshness to proceedings. .
The word “dungeon” means something quite different to a Zelda fan than it does to a player of most any other RPG/action adventure franchise. To the latter, a dungeon might consist of any decently sized enclosed area where enemies are fought and/or puzzles are solved. For a Zelda fan though, a “dungeon” is one of a handful of self-contained areas separate from the game overworld with an obtainable navigational device or two hidden within it, as well as an item that directly furthers the progress of whatever Link happens to be exploring it. It finishes with a boss and that boss relinquishes a heart container. Such is the Zelda dungeon equation.
Other decently sized enclosed areas where enemies are fought and/or puzzles are solved do exist in Zelda games as well, though. Some are entirely optional, others required to move along in the story. The word “mini-dungeon” is often thrown around to describe such places, but I’ve gone for the slightly less used “pseudo-dungeon” for the purposes of this list because some of these entries are actually larger/longer than the average regular dungeon. These are my ten most memorable.
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VR ZELDA MONTH DISCLAIMER This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. Respectful disagreement is welcome. -◊-◊-◊-◊-
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10. Cave of Ordeals – Twilight Princess
The Cave of Ordeals is the most regularly used defense against the well worn “Twilight Princess is too easy” argument among Zelda fans. Consisting of 50 floors of increasingly more difficult enemies, the desert-bound pit is certainly not for the faint of heart visually speaking and it isn’t exactly a cakewalk either. The grimy cave, found in the TP version of the Gerudo Desert, throws waves of already encountered enemies at you in groups. Even notoriously tough opponents such as Darknuts, who usually only appear by themselves elsewhere in the game, are allowed to gang up on you here. The cave only grants an opportunity for rest and recovery once every ten floors, so it isn’t a bad idea to bring a few potions with you when you attempt the challenge. .
This is the stuff that makes a Zelda game for me. The setting of a Zelda world is little more than a string of dungeons without an overworld to link them all together in a meaningful way, and that overworld is little more than a lifeless husk without people to interact with and things to do within it. If some of those things are optional (and preferably fun), that adds immeasurably to the richness of the world. In my book, one of the worst things a Zelda game can do is make you dread finishing a dungeon because it will just mean heading back to a vacant overworld. Thankfully, not too many of them do.
No self-contained minigames or optional dungeons are eligible for this list, because I’ve given them each their own lists. Because it’s kind of difficult to find icons and official artwork that depict sidequests, I’ve turned to Deviantart for this article’s images. All artists are credited on their respective pictures.
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VR ZELDA MONTH DISCLAIMER This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. Respectful disagreement is welcome. -◊-◊-◊-◊-
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10. Tingle Island Statues – The Wind Waker
Credit to Aviarei
For all the positive changes that the upcoming Wii U remaster The Wind Waker HD is making to the game, which according to plenty of reviewers makes the experience better than it ever was, there is one small feature that has been cut out entirely: the Tingle Tuner. While this GBA connectivity-focused item was little more than an odd looking souvenir for most of the original Gamecube players of The Wind Waker, for me it was an integral and memorable part of gameplay.
This is because it essentially turned all five of the game’s dungeons (and some of its overworld islands) into co-op levels. If you had a friend (or, in my case, a sister) who was willing to hold a Game Boy Advance and play as Tingle to feed you hints, map information and overpriced items for use in a pinch, the game took on another layer of fun. What’s more, each dungeon hid an otherwise completely unattainable treasure chest containing a golden Tingle Statue, which only appeared when attacked with a GBA-spawned Tingle Bomb. Each statue would appear on Tingle Island with a hint leading to a hidden 100 Rupee treasure chest that could respawn. When I finally get to play The Wind Waker HD next month, I have no doubt that this is what I will miss most. .