NOTE: This list was already written when we received the news of the apparent suicide of SHINee’s Kim Jonghyun. At the time of publication this development is still less than a week old, but I cannot write it into the main article without sounding flippant about it, and so have left the list un-edited. Kim Jonghyun was literally the first male voice I heard after discovering that I liked K-Pop, and his voice also kicked off my first K-Pop Top 15 at the end of 2012. His loss has rocked the K-Pop community worldwide, and on a personal note has hit me just as hard as the Chester Bennington tragedy earlier this year. I can only imagine how his family must be feeling. He will be missed.
Ah, 2017. If you were a K-Pop fan around when I started being invested in the genre (is it even a genre anymore?) half a decade ago, and you’re still here, then congrats. Your ears have clearly been through a lot and your tastes must be resilient. Though 2016 saw many more big-name K-Pop groups bite the dust, the official dissolving of Sistar and the Wonder Girls in 2017 – alongside respective three-member exoduses from T-ara and Girls’ Generation – meant a 2017 K-Pop fan can hardly be accused of holding on to past glories.
There were quite a few fresh influences and trends worth getting excited about this year, even if they flooded the market so quickly it was hard to find quality at times. The most prevalent surely must be the KARD-and-Winner-led influx of tropical house, because at one point it felt like every group was trying on the sea-and-sand beats. Korea’s ongoing recent fascination with contemporary EDM beat drops also spread into the realm of American DJ collaborations this year – particularly so among the top-tier boy groups – and that helped solidify BTS in rarefied air on the Billboard Top 10 Artists chart in the USA. It seems K-Pop’s year-on-year growth in online popularity around the world has reached a point that no “niche” categorisation can hold back some fandoms. Let’s not forget that we now live in a world where the CinemaSins guy can riff on a Red Velvet video and get views for it. But fear not, because K-Pop was still pulling out plenty of offbeat gimmicks all its own in 2017, from the song-a-month themed schedule of Day6 to the slow revelations of new LOONA members one solo performance at a time. I found a decent amount of K-Pop to enjoy in 2017, and hopefully you did too.
As always, some rules I like to hold myself to: No more than one song from each act and no B-sides. A song needs to have its own official music video and be sung primarily in Korean to be on the list, even though this disqualifies some pretty good songs like Girl Next Door’s Deep Blue Eyes, EXO’s Electric Kiss and Dumbfoundead’s Water (although, to be fair, the latter comes from an actual American rapper). Here’s my sixth annual K-Pop Top 15 list.
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VR BEST OF 2017 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s strange. Intriguing, but strange. Respectful disagreement is most welcome.
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15. Don’t Wanna Cry – Seventeen
It felt like this song was around every corner when I was looking for K-Pop throughout the majority of 2017 – on YouTube, on curated streaming playlists, on podcasts – and for good reason. It may not have the most exciting backing track, bridge or rap section, but it sure has one catchy hook. Some nights I just can’t get that chorus line out of my head. I want to scream it out right now. Also, it’s Seventeen, so the choreography is amazing and executed with ridiculous accuracy to boot. Who actually wants to cry, though, Seventeen? Who?
As we switch from negative to neutral, its worth pointing out that 2017 was a year packed with worthwhile videogames to play, and this sheer volume drives the bulk of the year’s trends list. One of the reasons we arrived at such a huge number was that three big genres enjoyed quality years in the business, as did one traditionally strong geographical hotbed of development talent and one particularly noteworthy company from that location. The rest of the list is filled by an ongoing discussion on the very nature of modern game releases. But I don’t know why I’m being so cryptic – You’re about to read the list anyway (My brain is on ice as I write this in a very-well-air-conditioned waiting room – That could be it). The way I see it, these are the five biggest non-disappointing trends that guided 2017’s videogame presence.
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VR BEST OF 2017 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s strange. Intriguing, but strange. Respectful disagreement is most welcome.
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5. A-Fightin’ & A-Racin’
When you stop to think about it, it’s a little strange how few representations of certain genres crop up every year when there are so very many games coming out all the freaking time. If you’re not an open-world action adventure, sports game, competitive shooter or 2D platformer nowadays, you might as well be a curiosity. But occasionally, the stars align for a certain type of videogame, with multiple major instances of a genre releasing within a single calendar year. In 2016 that genre was the JRPG, which kind of paved the way for a somewhat more open mainstream acceptance of Persona 5 this year. In 2017 there were arguably two genres with enough clustered big releases to raise an eyebrow at – racing and fighting games.
In the former category you had the typically excellent Forza Motorsport 7 in the green corner, doing the reputation of its series no harm while doubling as the major showcase title for super-smooth 4K HDR on the Xbox One X. In the blue corner landed the beyond-long-awaited Gran Turismo Sport, holding the dual mantles of the first GT game AND the first splitscreen track-racing game on the PS4 (almost four years into its life, mind). In the middle was Project Cars 2, which received rapturous applause from the uber-hardcore sim racing community while Dirt 4 picked up its own share of good reviews for its off-road antics. And let’s not forget perhaps the best Mario Kart package in history, Mario Kart 8 Deluxe.
As far as fighting games are concerned, 2017 was an even bigger year, with the long-awaited (if controversial) return of the Marvel vs Capcom series in the form of Infinite and the almost universally-lauded launch of Injustice 2. A celebrated veteran returned to action for the seventh time to round out the year’s glamour trio (that’s Tekken, yo) while Street Fighter V and to a lesser extent Killer Instinct continued to receive new content and balance tweaks. But the year didn’t stop there. Fighters kept showing up in all shapes and sizes, from throwbacks and re-releases (Ultra Street Fighter II: The Final Challengers, Pokken Tournament Deluxe) to blockbuster indies both established and fresh (Nidhogg 2, Brawlhalla, Brawlout) to anime-styled (Naruto Ultimate Ninja Storm 4, Guilty Gear XRD Rev 2) to completely fresh takes on the genre (Absolver, ARMS). It’s exhausting just listing them, let alone thinking how badly I get routinely beaten in every new fighting game I try.
As usual we’re kicking things off with a look at some of the less rosy parts of the year in entertainment media, but this time list number one is presented in an ever-so-slightly different way. Due to a list later on in my countdown series needing to be expanded, as well as the emerging patterns in 2017’s lamest entertainment news and trends allowing for some easy grouping, I’ve decided to reduce this Top 10 to a Top 5, meaning this time around I’m talking less about individually disappointing movies/games and more about the way history repeated itself in some of the least encouraging ways imaginable throughout the past year (as well as one deeply personal gaming-related frustration). These are my personal picks for the biggest entertainment media disappointments of 2017.
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VR BEST OF 2017 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s strange. Intriguing, but strange. Respectful disagreement is most welcome.
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5. Warner Bros Does Australia Dirty Again
Three years ago, Warner Bros Entertainment Inc. released two of the most talked-about films of the year, The LEGO Movie and John Wick. The former was a family movie and the latter most certainly wasn’t, but both flicks enjoyed a ton of critical praise for their fresh and surprising approaches to toy-spruiking animation and straightforward action respectively. But Australians who happened to take in the buzz online for the pair had to wait for their chance to watch them legally, and if piracy estimates were to be believed, many simply didn’t. Despite the fact that The LEGO Movie was largely produced in Australia, it had the greater of the two delays, and after its release the higher-ups at Aussie distributor Village Roadshow claimed their calculated lost income as a result meant it wouldn’t happen again. But alas, it happened again. The delay of The LEGO Batman Movie sucked, but John Wick Chapter 2 didn’t even have an Australian release date listed anywhere when the film hit the US in February. We ended up getting it in May, and that sure didn’t help its performance down under. Yay.
Another year, another shameless reason to keep this blog alive. Countdown season is upon us and I intend to get stuck in.
2017 wasn’t the easiest year for me professionally or personally, but from my perspective the entertainment media categories I write about (occasionally) here had a showing worthy of celebration. Even if some might say the movies weren’t much better overall than last year, my friends and I enjoyed unprecedented easy access to the cinema in 2017, meaning I got to see more new films than the last two years combined. And hey, I did go by choice to all of those movies, so it at least feels like it’s been one hell of a strong year for celluloid. K-Pop broke into the mainstream again this year on the back of some key changes within important worldwide markets, seeing the power of three letters reign supreme: BTS. It also tried on some new trends and put out plenty of jams ranging from super-chilled to hyperactive and everything in between.
As for videogames, well boy howdy. No matter who you ask, it’s been a tremendous year for videogames. Some of the very best games of the generation hit in 2017, amongst an industry that is forging its way ahead in two directions – towards better support for the new generation of 4K displays and away from the TV altogether with the innovative Nintendo Switch. That latter machine has been responsible for the vast majority of the thousands of words I’ve put up on this site in 2017, so I owe it special thanks. And if you’ve read any of the long posts I’ve written this year, or are about to read any of these lists I take such strange pleasure in putting together, I also owe you the same thanks. Let’s do this again.
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VR BEST OF 2017 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s strange. Intriguing, but strange. Respectful disagreement is most welcome.
I’m not sure if 2016 was a better year for going to the movies than 2015, but it was definitely a much better year for my motivation to go to the movies, and that mostly came about due to the comparatively high volume of “event movies” – or films a large number of people were talking about – that hit cinemas throughout the year. And as it turns out, even though a handful of those event movies were pretty average (spoilers: you won’t see Independence Day: Resurgence on this list), more than enough of them were good to make up what I think is a fairly decent top ten. So let’s finish this.
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10. Doctor Strange
While it’s easy to look at the plot of Marvel Studios’ adaptation of Stephen Strange and point out its rather generic “origin story” flow, leaving the assessment of the movie at that would be dramatically underselling it. Doctor Strange‘s place in the catalogue of MCU movies is as much about its unique look as its plot, characters and corresponding performances (which are great, by the way). The action that unfolds on screen is visually creative in ways matched by no other superhero movie – and the sequences only escalate in creativity and impact throughout the movie right up until Strange’s memorable final confrontation. Another good one, then.
2016 was ultimately a much better year for videogames than it might currently feel like it was. No really, I mean it. Some of the latter-year triple-A releases may have failed to hit the mark with large enough audiences, and the pacing of the videogame release schedule in general was super weird (What on earth happened to the trend set over the last couple of years that June/July/August can be a smart period to release games? Why was Ubisoft the only company releasing anything big in the first three months of the year?). Yet when you look at a list of all the titles that hit over this bizarre 12-month period, there’s a hell of a lot of quality there. The indie and JRPG scenes in particular had phenomenonal 2016s, multiple games with years upon years of hype delivered on at least some of it, and there were plenty of surprising hits that came seemingly out of nowhere. Welcome to this countdown of my favourite 15 videogames of 2016.
The letters in parentheses after each title indicates where I played that game.
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15. ReCore (XBO)
At the start of the year I might have expected I’d soon play a 2016 game with 3D platformer collect-a-thon roots, but never would I have thought I’d find it inside that Xbox-exclusive Keiji Inafune/Armature game announced at last year’s E3. It turns out that ReCore is more of a platformer at heart than any retail 3D action game released this decade, and its airborne control mechanics feel wonderful. It also packs a massive world that encourages exploration and plenty of colour-coded shooting boss battles that aren’t afraid to get difficult, with customisable robots thrown in for good measure. Some confusingly restrictive systems and a lack of environmental variety may weigh it down as it plods through its latter stages, but ReCore is still one of the year’s most pleasant surprises for me.
One of the symptoms of the churning waters of 2016 in K-Pop was the comparative evaporation of full album releases from big players in the industry. Whereas every previous year I’ve done this countdown has brought a reliable salvo of well-polished, high-variety SM releases – usually led by f(x) – and a breakout LP or two with strong devotion to a decidedly non-Korean concept – think IU’s Modern Times or Wonder Girls’ REBOOT – 2016 had neither. If your first thought is that this might translate to a bloodbath of competitive mini-albums, you’d be right, as hedging bets seemed to be the name of the game for the big Korean entertainment companies this year. Luckily there were still some real gems spread throughout the year for fans of longer form K-Pop, and you can find my favourites below.
For the purposes of this list a mini-album is a release between four and seven tracks long, while a full album holds eight or more.
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MINI ALBUMS
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5. The Velvet – Red Velvet
I’m just such a sucker for clearly defined concepts when it comes to albums of any kind, so Red Velvet’s The Velvet was always going to have a bit of a leg-up in a crowded year for quality K-Pop minis. As a follow-up to last year’s energetic, off-kilter The Red, the idea behind The Velvet is to show off the softer, more conventional side to the quintet that is in theory build into the group’s very identity. And for the most part, it pulls the idea off, with only the robotic rhythm of Cool Hot Sweet Love there to indicate that this is even the same people who did The Red. While some may find the lower tempo and less experimental flavour a bit boring, if the 90s warble of lead track One of These Nights is any indication of the kind of song we’ll get in the future from this half of the Red Velvet discography, I’m in. And that’s before I mention Rose Scent Breeze, the most glorious instance of cheesy, karaoke-friendly ballad goodness I’ve heard in a long time. I have screamed out the chorus of this song on late drives home more times than I care to admit.
Movie scenes! Much like gaming moments, they bring delicious morsels of potential discussion to us and our friends – but they are much more static, and thus even easier to appreciate on a wide scale. Though this might have been a bad sign for originality or standout movie moments of any kind in eras gone by, 2016 brought plenty of animated hits and big-budget action blockbusters, and in recent years that has actually meant a pretty consistent well of memorable scenes worth talking about. This year continued the trend. Spoilers coming, obviously. Lots of them.
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Big movie spoilers follow! -◊-◊-◊-◊-
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10. Sweet Dreams – X-Men Apocalypse
My feelings on this scene are pretty mixed, because it’s very appeal is based on an all-too-similar scene that topped my list two years ago, starring the exact same character. Quicksilver, the breakout mutant of X-Men: Days of Future Past, has a lot more screen time in Apocalypse, and he kicks it off this time around with another slow-motion action scene set to a period-appropriate tune. The scene is, of course, amazing anyway, as the silver-haired troublemaker arrives at the X-Mansion just in time to save a bunch of its inhabitants from an explosion that happens to be unfolding far slower than the guy can move. The ways he saves them are as amusing as you’d expect, and the Eurythmics backing track fits everything so well.
Not every game worth playing brings a single standout moment worth talking about separately – Oftentimes it’s the consistent elegance of the mechanics, presentation and/or story flow that makes a game worthwhile. But many will have standalone gameplay sequences, story twists or bits of content that stand out from everything around them, either because the rest of the game is not quite as memorable, because everything just seems to come together in that moment, or even because when you played them you were in exactly the right mood to be affected by them. As a result, everyone’s lists will likely be pretty different, but these are my picks for the most memorable videogame moments of 2016. Spoilers are everywhere here.
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Big videogame spoilers follow! -◊-◊-◊-◊-
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10. Getting Schooled – Pokemon Sun
Opinion seems to vary wildly on the difficulty of Pokemon Sun & Moon relative to the last few games in the series – and in truth a lot of that always depends on team composition – but at least for me and the five people I played alongside on launch day, it presented a challenge for which we weren’t quite ready. You can pretty much nail down the start of that difficulty spike to the first trial of the second island, where the player comes face-to-face with a School Form Wishiwashi – a gargantuan fish with boosted stats roughly equivalent to the most powerful legendaries in the game. Its raining when you fight it and it will summon allies to use Helping Hand – all of which combines to ensure that even its Water Gun is strong enough to one-hit-KO every Pokemon in your party that doesn’t resist water moves. I was lucky enough to have it summon an Alomomola, too – a Pokemon capable of healing the son of a bitch for half its health whenever it felt like it. The whole thing was a tense struggle that felt tremendously refreshing.
Characters remain the heart and soul of any decent film, and there were plenty of magnetic ones on the big screen in 2016, even if we’re just talking big blockbusters (which unsurprisingly made up most of what I saw this year). A few new takes on big-name characters make it on to my list this year, but as usual it’s dominated by the surprises – major and supporting characters that add laughs, narrative depth and/or reasons to get excited about every new scene in which they appear. Also, not a single villain on the list this year. Yep, it’s true.
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Some movie spoilers follow. -◊-◊-◊-◊-
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10. Wonder Woman – Batman v Superman: Dawn of Justice
Ben Affleck’s brutal take on Batman was one of the only positive aspects of Batman v Superman: Dawn of Justice that people seem to agree on, but he’s a character we’ve seen on screen a million times, so I’m putting Gal Gadot’s Wonder Woman on this list instead. Slinking around the fringes of the action for most of the movie, Gadot nails the supreme self-assurance of Diana Prince, and she remains an intriguing figure you want to see more of – even if one of her major narrative functions is to be an audience surrogate for an incredibly forced Justice League introduction sequence. When Prince returns in the final act as Wonder Woman, she lights up the final battle, bringing with her one of the most immediately memorable musical motifs of the year.