A Borderlands Retrospective

Rolling on to the entertaining thoughts of tehdr4g0n, an accomplished medical practitioner with fiery opinions and a blog you can check out at the bottom of this page!

—Written by tehdr4g0n—

—Edited/formatted by Vagrantesque—

Before I begin this article in earnest, I’d like to thank Ryan for featuring me on his blog. In doing so, the man shows a remarkable degree of courage, considering my usual style. With this in mind, I’ve toned things down a little.

So, on to the actual content of the article. With the recent release of Borderlands: The Handsome Collection, this seems as good a time as any to take a look at the Borderlands franchise as a whole. In other words, strap yourselves in because I’m about to talk about three Borderlands games, and various aspects of each. Full disclosure, I’m going to talk about my own experience and thoughts on each game, so there won’t be any philosophical discourse on this article. It’s just going to be my experience and opinion on each instalment in one of my favourite franchises of all time.

Borderlands

The original Borderlands game, released in 2009, was adventurous and different. For any whose memories of the time are hazy, this was the year of Uncharted 2; the auspicious first release of Dragon Age: Origins; James Cameron wowing the world with pretty trees and blue aliens in Avatar; and me curled in a little ball trying to ignore the calamity that was X-Men Origins: Wolverine. Yes, more stuff happened, no I’m not going to name them all. That was just off the top of my head.

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Why Monster Hunter 4 Ultimate is the Best One Yet

This guest writing week begins with a returning blogger, the man who wrote that Monster Hunter 3 Ultimate beginner’s guide for this very site a couple of years ago. Returning to one of his favourite topics, its ZaonTheFirst.

—Written by ZaonTheFirst—

—Edited/formatted by Vagrantesque—

So I am back everyone, and I have got another Monster Hunter post for you all! It has been just over a month since the release of Monster Hunter 4 Ultimate, and let me tell you, it is by far, my favourite Monster Hunter game in the series to date. Honestly, I am glad Capcom have managed to release a game worthy of taking the title of “The best Monster Hunter game” from its previous, long-time holder, Monster Hunter Freedom Unite on the PSP. These are just some of my thoughts on MH4U as a whole.
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1. Online multiplayer is always fantastic

I cannot stress how important online multiplayer is for a game like this. I say this because the whole concept is that you get into a party of 2-4 hunters (or solo if you want) and strategically take down a gigantic, hard-hitting, and yet majestic-looking beast. It’s so good to see that MH4U has included multiplayer, as opposed to its previous instalment, which to be honest is essentially redundant at this point. Just having the ability to hunt with not just random people all over the world, but your friends as well (Shout outs to all you!) has made the overall gaming experience of MH4U a lot more fulfilling, and I’ve been a lot more motivated to stick with it. To put things into perspective,
– Hours on MH3U on 3DS – 27 hours.
– Hours on MH4U on 3DS – 386 hours and still going
Online multiplayer is the main reason for such a huge difference in time spent on each game. I really think it’s a crucial feature for a Monster Hunter game, so I am glad that they incorporated it into MH4U.

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Guest Week Volume III

It’s mid April once more, and that can only mean one thing! Vagrant Rant’s third annual

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GUEST

GUEST

WRITER

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WEEK!

WEEK!

WEEK!

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Normally this would be my chance to take a break from blogging, but I’ve just been so busy lately that this will be the most posting activity I’ve had on my blog all year. I am super grateful to the seven writers you are about to read over the next week. This is absolutely one of my favourite times of the year.

Please enjoy.
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The struggle.

 

Revisiting Donkey Kong 64: Did it Kill the 3D Collect-a-thon Platformer?

 

At the beginning of this month, in its Nintendo Direct broadcast, Nintendo of Europe casually announced something I had been waiting for in forlorn hope ever since the original Wii hit the market – the (immediate) release of Donkey Kong 64 on the Wii U virtual console. I don’t know how, but Nintendo’s much-discussed rights conflict with famed British developer Rare that had previously prohibited the game’s re-release has now been sorted out, and you can download the famous ape’s 3D adventure if you so please for $13 AUD. So despite my ever-growing pile of other games to play, I blacked out somewhat that fateful day, and now I write this article having lost another 20 hours to what was once my first-ever home console videogame.

I downed King K.Rool just yesterday, in fact.

My sense of nostalgia may be strong with this one, but a lot has changed in 16 years, and the game isn’t quite as perfect as I may have remembered it. The game has quite a few flaws, actually. What’s more, over the last several years a new critical narrative has built up around the game, accusing it of killing the so-called “collect-a-thon” genre of 3D platformers (think Super Mario 64, Banjo Kazooie, Gex etc) with its needlessly over-the-top bounty of colour-coded things to collect. This line of thought has devolved for some into the act of labelling DK64 a bad game. Does it really deserve this moniker? As we appear to be on the cusp of a 3D collect-a-thon renaissance in gaming, with Conker’s Big Reunion beginning in a matter of days and the impending release of both Playtonic’s “Project Ukelele” and Gears for Breakfast’s A Hat in Time, now is as good a time as ever to try to answer that question.

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Mega Ultra Blast Cast Ep.39 – Back from (another) hiatus


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After aaaages the Mega Ultra Blast Cast returns to the studio, with the standard trio reuniting to discuss over a month worth of conversation material! Shane regales us with tales of his recent Malaysian adventure while Delaney recounts his transformation into a fervent Bloodborne player, with all the costs to his soul that entails. We also talk about Nintendo’s really odd recent moves, the use-by date of Evolve, and the joys of pool sweat. As a bonus, there’s hardly any Heroes of the Storm talk, because Delaney hasn’t had a PC for the last little while.

If you feel so inclined, go for a run, take a scenic drive, jazz up your afternoon commute or just curl up on the couch and play some games while you listen to the opinions of three fired up Sydneysiders.

You can play the whole episode right off this page if you like:


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-.-.-.-

Or you can go to the Soundcloud site/app and listen from there:
https://soundcloud.com/mega-ultra-blast-cast/mubc-39-back-from-another-hiatus

(To download and listen offline, follow the link and then click the download tab)

As always if you enjoy what you hear please share the cast with your friends – Until next time!

…Not.

Sorry LoL, the Monado is waiting.

Why I’ve Decided to Give Up All Other Games and Just Play League of Legends

My dear friends, I am tired.

I’m tired of videogame release after videogame release, all vying for my attention and my increasingly dwindling pool of time. If there’s one thing I’ve learned over the last several hectic months of my life, it’s that there is such a thing as spreading yourself too thin. If you play too many games, regardless of your good intentions, it becomes near impossible to do justice to any of them.

So I’m done.

Not with games per se, but with playing so very many games. The Final Fantasies, Legend of Zeldas and Call of Duties of the world will hardly miss me if I leave them in my past in order to focus on new horizons. New and insanely popular horizons. Yes, the world’s most played game is calling my name, and its name, of course, is League of Legends.

I may only have dabbled in the game in the past, but what I have played is enough to convince me that I’m making the right call here. There just isn’t a more replayable game out there – it just flat-out doesn’t exist. Every game of LoL is different, and though it’s surprisingly easy to get your head around at first, its sheer, near-bottomless depth, constantly shifting metagame and regular content updates have made it one of the biggest eSports on the planet. And, i mean, have you seen an official League of Legends eSports broadcast? They are so polished I sometimes can’t tell whether I’m watching a traditional sporting presentation or not.

It’s bananas, yo.

I’m not saying I’ll ever be any good at the game, but I’m starting to see what all the hype is about, and it’s just about time to take the plunge. Faced with less free time than I’ve ever had in my life before, League of Legends offers me what other games cannot – an experience that never truly ends, but can be enjoyed in bite-sized pieces. 27 million daily players cannot be wrong.

See you online.

 

60 Changes in Zelda Majora’s Mask 3D From the N64 Original

I totally, completely underestimated how long it would take to write this. Blame Monster Hunter.

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So I finished The Legend of Zelda: Majora’s Mask 3D on 3DS a couple weeks back, and my oh my, it was quite an experience. This is a game I once called my favourite of all time, so I wanted to make sure I devoted the proper amount of time to revisiting the whole thing. After 36 hours of gameplay (according to the Activity Log app) I had completed the Bomber’s Notebook, collected all the heart pieces and beaten the final boss. As soon as the cartridge was out of my 3DS, what was the first thing that comes to mind about the game?

They sure did make a swag of changes to Majora’s Mask for this remake.

You see as it turns out, ever since Nintendo partnered with co-developer Grezzo to release the 3D remaster of Ocarina of Time in 2011, they were apparently working on this follow-up. Even as Zelda fans went back and forth on the idea that a remake of MM even existed, the developers were tweaking away, rebuilding the creepy, unique game piece by piece. But unlike with Ocarina of Time, which only received a sprinkling of non-visual changes, Eiji Aonuma and his team saw in Majora’s Mask a game with some issues, particularly with regards to a quest structure that may not have been friendly for the generation of gamers who missed out on the N64 original.

As a result, Majora’s Mask 3D is one of the most comprehensive remakes I’ve ever played. It’s still pretty much the same game, don’t get me wrong, but while playing I managed to jot down no less than sixty changes I think are worth mentioning, ranging from miniscule to massive, over the N64 original. And if you ask me, the vast majority of them are for the better. If you’ve played the game before and are tossing up whether to play it again in this new form, this list may help you decide on a purchase. If you’re new to MM, most of these probably won’t make any sense to you, and I may end up in spoiler territory. Regardless, here they are, in the rough order I discovered them.

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Mega Ultra Blast Cast Ep.38 – Introducing Baby Barlow


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It’s a special, limited edition sort of time, because in the absence of Delaney my brother Cameron joins Shane and I on Episode 38 of the Mega Ultra Blast Cast, where we discuss the best superpower, Kinect horror stories, memories of Mario Party, loose wizard physics and a tiny bit of League of Legends. We also revisit the topic of the rise and fall and maybe-rise-again of Square Enix, why the latest Monster Hunter game may be the best one yet and the sheer ludicrousness of Starwhal. Enjoy.

If you feel so inclined, go for a run, take a scenic drive, jazz up your afternoon commute or just curl up on the couch and play some games while you listen to the opinions of three mix-and-matched Sydneysiders.

You can play the whole episode right off this page if you like:


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-.-.-.-

Or you can go to the Soundcloud site/app and listen from there:
https://soundcloud.com/mega-ultra-blast-cast/mubc-38-introducing-baby-barlow

(To download and listen offline, follow the link and then click the download tab)

As always if you enjoy what you hear please share the cast with your friends – Until next time!

Ahead: 2015

OK, Oscars are done, our stupid movie release schedule overlap with the USA should be catching up, and the dry months of videogame releases are coming to a close. Let’s get hyped.

Well, here we are at the real beginning of a new commercial year of entertainment media, and it is astonishingly clear in terms of confirmed release dates or windows, particularly in light of the murky waters of the last two uncertain years. If I see one theme running through the suite of upcoming movies and videogames, it’s “Anything 2014 can do, 2015 can do bigger”. Yes, there are some real giants waiting to be awoken in 2015, most of which have not reached saturation point with audiences just yet. And they look positively mouth-watering. The question remains, however – will bigger equate to better in 2015? Here are my top ten most anticipated movies and games for this year.

NOTE: Because I’ve already devoted an entire post to Nintendo’s 2015 lineup, I’m going to disqualify them from my games list. Because, well, that wouldn’t be fair.

MOVIES

10. Chappie


Might as well start with a movie that’s actually really close to coming out in cinemas – next week, in fact. I certainly wasn’t alone in enjoying Neill Blomkamp’s Best Picture-nominated science fiction racism metaphor District 9, and I was more positive on his wealth gap themed follow-up Elysium than most people. But I do have to admit that the movies had a very similar feel, and from the looks of things Chappie is very much cut from the same cloth. It will need to do something pretty cool to stand out, and I look forward to finding out if it does.

9. Ant-Man


As the only superhero movie of 2015 that isn’t a sequel or reboot, Marvel’s Ant-Man could go one of two ways – it could expand Marvel’s ever-expanding Cinematic Universe with yet another breakout character, or it could flop and finally give the anti-superhero subsection of film critics some real ammunition. Losing a director as unique as Edgar Wright must not have been easy for the production, and it has everything to prove. Yet Marvel Studios has yet to really let fans down, and so Ant-Man well and truly has my attention.

8. The Good Dinosaur


After three consecutive years of huge (and really good) Boxing Day releases, Disney Animation Studios is taking a well deserved year off in 2015 to let Pixar take the 3D animation spotlight, with a pair of films to boot. The Good Dinosaur is half of said pair, and it seems to be taking an unorthodox approach to the well-worn prehistoric setting of animated family movies, asking the question of how things might have gone had dinosaurs lived alongside early humans with sufficiently less intelligence than themselves. It’s the less interesting of the two 2015 Pixar outings for me, but I’m ready to be optimistic about Pixar again, so bring it on.

7. Tomorrowland


Speaking of Disney, George Clooney’s Tomorrowland is also coming this year. Intentionally shrouded in an advertising campaign that seems to be giving nothing away, Tomorrowland is refreshingly mysterious for a Disney movie at the time of writing – scratch that – it’s refreshingly mysterious for any big movie in today’s day and age at the time of writing, and it seems poised to deliver a wondrous fantasy experience. I just hope that was the last of the trailers.

6. Jurassic World


Though I wouldn’t call myself the world’s biggest Jurassic Park fanatic, I definitely enjoyed the movies as a kid, and fourth film in the series Jurassic World is generating so much hype at the moment that it is taking on “event movie” status, and therefore attracting me like a moth to a flame. It hits right around the middle of the year and seems to be filled with set piece moments ripe for discussion. Oh, and Chris Pratt. count me in.

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