It follows that an insanely good year for games means an insanely good year for gaming moments, and that was definitely true for 2015. From incredible story beats that stuck in the heads of many, to smaller touches that blew away expectations, to personal milestones unique to each player, this year bred positive videogame talking points at a wonderfully consistent rate. Here are the ten that stuck out the most for me.
Most of these are not story-related, but there are spoilers here for certain games.
. -◊-◊-◊-◊- VR BEST OF 2015 DISCLAIMER This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s weird. Cool, but definitely weird. Respectful disagreement is most welcome.
SPOILERS DEFINITELY FOLLOW. -◊-◊-◊-◊-
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10. What Makes You S.P.E.C.I.A.L? – Fallout 4
I didn’t get very far in Fallout 4, for a swathe of complicated reasons that can easily be summarised in the phrase “It wasn’t for me.” But that doesn’t change the fact that the game handles its weirdly lengthy install in a classy, fitting and very entertaining way. Armed with a grainy filter straight out of a 1950s movie theatre and some superbly drawn black and white animation, the game introduces you to each of the seven sections of your in-game skill tree via a series of whimsical – and brutal – vignettes that are great fun to watch. Depending on the speed of your hard drive and the platform on which you play, you may find that the length of these consecutive clips matches up almost exactly with your install time, which is a nice bonus.
Even in a year when my free time was spent on more games than movies, this still remains my favourite list to write. 2015 delivered some genuinely amazing movie scenes that stayed long in my memory, and I know I’m not alone in feeling that way. From short-and-sweet bursts of stunning cinematography to long, drawn-out stretches of nerve-shredding cinema, this past year brought us plenty of moments worth talking about.
. -◊-◊-◊-◊- VR BEST OF 2015 DISCLAIMER This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s weird. Cool, but definitely weird. Respectful disagreement is most welcome.
SPOILERS DEFINITELY FOLLOW. -◊-◊-◊-◊-
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10. Day of the Dead – Spectre
An entertaining opening action sequence in a James Bond movie is hardly unusual, even in the less popular movies from the franchise. The one that kicks off Spectre sticks with the trend, presenting the illusion of a single tracking shot that follows Bond and his local companion through the streets of Mexico City. Only diegetic sounds and a simple, steady percussion track score the build-up as Bond moves into a hotel room and out of his disguise, triggering a gloriously over-the-top sequence of explosions, falling buildings, an intense hand-to-hand battle inside an airborne helicopter, and a ludicrous moment involving a well-placed couch that sets the stage for the kind of 007 movie in store.
Here we go again with my opinion on how the big videogame consoles stacked up against one another over the calendar year. It was a hell of a year for console gaming, and as someone who has access to them all these days, I’ve got to say it was tough at times to choose where I wanted to spend my time playing.
This is a difficult list to explain, as it largely comes down to how I feel about what each console offered to consumers that was unique from its contemporaries. That said, the main quantifiable factors that usually go into this list are volume and quality of console-exclusive games (read: Steam not counted), major console-exclusive features in multi-platform games and any relevant improvements to the experience of using the console made year over year. There’s a lot to say, so let’s go.
. -◊-◊-◊-◊- VR BEST OF 2015 DISCLAIMER This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s weird. Cool, but definitely weird. Respectful disagreement is most welcome. -◊-◊-◊-◊-
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5. Playstation Vita
(LAST YEAR: 5th)
In a year that saw Sony admit its first-party support for the PlayStation Vita was all but dead, the company’s third-party relationships really came through for the beautiful console in a big way. If you’re a fan of high-profile indie games and/or interesting Japanese fare, the Vita had you covered in spades throughout 2015. A PlayStation Plus subscription was just about enough to keep Vita owners covered for fun and intriguing experiences over the course of the year, as exclusive or not, there are few digital games I can bring to mind that don’t improve just by being on Sony’s magnificent handheld. I played Broken Age, Grim Fandango Remastered, Lost Dimension, Hatoful Boyfriend and Stein’s Gate on Vita in 2015 and couldn’t imagine playing them any other way.
Of course the bona fide exclusives were few and far between – pretty much just Danganronpa Another Episode: Ultra Despair Girls and Persona 4: Dancing All Night in terms of exclusives that made any waves whatsoever – and the Vita-playing experience didn’t really change in a meaningful way. So unfortunately I can’t match my enthusiasm for the handheld in 2015 with a high position on this list. It sucks that the Vita also suffered a discouraging number of delays this year, both in the port and original game categories. I just want Severed to come out, already!
It’s really difficult for me to keep up with K-Pop these days. The scene moves through songs, groups, soloists and promotion cycles as fast as ever, and as I keep harping on about this week, I have far less free time these days to take any of it in. I thought I might need to drop the music out of my life in order to keep doing the other things I enjoy throughout 2015, but luckily I didn’t have to, thanks to a little podcast called This Week in K-Pop (plug time), a twice-monthly audio show put together by two Americans living in Korea that showcases and critiques new K-Pop releases of both mainstream and a slightly lesser-known nature.
Combined with a meaty morning and evening commute, this meant I was able to keep building my usual K-Pop single countdown list throughout the year, and even do so from a wider pool than ever before. As a result I actually had a full top 15 ready to go way back in early August. From then on, it was a bit of a headache to decide what new additions would leave and what would stay, leaving me with possibly my most carefully constructed list since I started doing this three years ago.
By and large, it was the beats that defined 2015’s Korean pop music output. After a constantly tumultuous, frequently uninspired, often dull and occasionally tragic 2014 for the Korean popular music industry, 2015 proved that the wildly successful, still-young subsection of world music was more than capable of reinventing itself and delivering surprises. K-Pop’s so-called “identity” is now more difficult to categorise in Western terms than ever, as it continues to stretch its tendrils into heavier contemporary EDM backing tracks, quirky samples and widely spreading subgenres while refusing to back away from the ’90s-inspired idol group structures, creative knife-point choreography and insanely high production values that have defined it from the very beginning.
Short version: K-Pop was back in a big way in 2015.
As always, no album B-sides or non-Korean language songs from K-Pop artists are eligible for this list – generally only songs with MVs (music videos) appear, even though that meant I had to scratch some really good Infinity Challenge/Unpretty Rapstar songs this year. As always I have taken said MVs into consideration when ordering the list, but ultimately the song itself is the biggest contributing factor, and I tried to keep that in mind at all times. Also, this year I just went ahead and made my previous “unwritten rule” an official one – no more than one song from an artist or group can make it on. Now I’ve waffled on long enough, so let’s watch some K-Pop videos.
time that . -◊-◊-◊-◊- VR BEST OF 2015 DISCLAIMER This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s weird. Cool, but definitely weird. Respectful disagreement is most welcome. -◊-◊-◊-◊-
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15. Wiggle Wiggle – Hellovenus
We might as well kick things off with the earliest song of the year to appear on this list – It dropped on January 8th 2015, hot on the heels of a viral video featuring the girls of Hellovenus practicing a dance cover of Jason Derulo’s Wiggle. And despite how opportunistic and cynical the move was, it resulted in an incredibly catchy song with a thumping club beat that would set the stage for similar bass-dominated hits in the year to come.
And yeah, this isn’t the “real” music video, because the actual one is easily of the tackiest, cheapest quality, most poorly edited MVs I have ever seen (it’s here if you really want to watch it). .
I entered this year’s run of countdowns resigned to the somewhat depressing knowledge that my schedule would prevent me from watching any Boxing Day films, but at the very least that allows for one positive: I no longer have anything stopping me from spreading out my movie-themed countdowns throughout the ten day period, rather than bunching them up towards the post-December 26th half. So I’m going to cling to that positive, and show you my favourite movie characters from 2015.
This isn’t a lengthy or particularly competitive list – Out of what I watched this year I could only come up with one honorable mention – but I do think it’s a strong list nonetheless. Hollywood put some pretty magnetic characters onto the big screen in 2015, and it’s good to see that for once, it wasn’t just the villains that got all the good moments and lines. There are more “good guys” and morally ambiguous folk on my character list this year than any previous edition, so take that how you will.
Also, give that I’m talking about what makes characters memorable, mild spoilers will come up.
. -◊-◊-◊-◊- VR BEST OF 2015 DISCLAIMER This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s weird. Cool, but definitely weird. Respectful disagreement is most welcome.
SPOILERS FOLLOW. -◊-◊-◊-◊-
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10. M – Spectre
Ralph Fiennes is one of those actors who tends to improve the quality of most movies he’s in, which made him a fine choice to replace Dame Judi Dench in a role that she had well and truly made her own for almost two decades. Fiennes’ M is just as visibly affected by outside pressures in Spectre as Dench’s ever was, but his penchant for keeping up appearances is more prominent, making his seething rage at both his political situation and the cocky young upstart at its head tremendous fun to watch. He bares his troubles through gritted teeth and then, when he finally gets to take action, the catharsis is palpable.
Time for a brand-new list. As much as I’ve enjoyed writing the list that has been in this slot for the last three years, my Top 10 Game Cases, I found that I had to come up with a smaller list this time around to make up for the forced expansion of another list later on. And on that intentionally vague note, let’s talk about some of my favourite trends that defined 2015 in videogames.
No real qualifying conditions to mention here – These are just some of the patterns that I noticed forming in and amongst all the announcements, news and actual content that found its way onto gaming machines all around the world this past year.
. -◊-◊-◊-◊- VR BEST OF 2015 DISCLAIMER This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s weird. Cool, but definitely weird. Respectful disagreement is most welcome. -◊-◊-◊-◊-
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5. Games Actually Worked
2015 wasn’t just a massive improvement over 2014 in the videogame sphere because of the sheer volume of great releases. It was also a gigantic improvement in the way said games performed. Perhaps it was a product of all the big-name delays out of last year, but the titles to which gamers were treated this year actually ran fairly smoothly with very little catastrophic bugs to speak of. Sure, there was the odd exception, but they were just that – exceptions. Compared to the veritable parade of dead-set unfinished late 2014 games, 2015 was a breath of fresh air, and as much as it sucks that this is worth talking about at all, credit where credit is due.
Let’s get this 100-mile-an-hour time of year started with some good old fashioned negativity, shall we?
It doesn’t really feel like 2015 was a particularly disappointing year in entertainment media, at least not in terms of things that weren’t my own fault (such as the fact that I barely saw any movies this year due to the relative lack of gigantic blockbusters). I can’t really think of too many releases that fell far below my own expectations quality-wise, but there was enough ancillary stuff going on around those releases to fill a list. The list is very heavily skewed towards videogames this year, but when there were so very many big ones released, you might say such a trend was inevitable. Maybe. Anyway, here we go.
. -◊-◊-◊-◊- VR BEST OF 2015 DISCLAIMER This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s weird. Cool, but definitely weird. Respectful disagreement is most welcome. -◊-◊-◊-◊-
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10. The Order’s Beautiful Failure
After a 2014 that saw Microsoft’s lead console trounce Sony’s in the exclusive games department – despite lagging behind in sales – 2015 looked set to be the year that Sony hit back. And it was going to hit back very early. February saw the release of The Order: 1886, quite simply the best-looking game that had come out on either major console at the time. The story was intriguing, the weapons looked cool, and the game received a ton of marketing support. And it was over very, very quickly. A game with a largely repetitive combat loop that I finished in a single day – something very rare indeed – The critical consensus on The Order: 1886 was not particularly kind. The general internet reaction was, predictably, much worse. I don’t think it was a bad game per se – The story and gunplay were decent enough to pull me through the whole game, after all – but no replay value or extra content to speak of is pretty hard to justify with a full-priced retail game in today’s climate. The Order: 1886 certainly failed to live up to its billing as the PS4’s first exceptional exclusive title – nope, apparently that came a month later with Bloodborne. Continue reading →
I know it’s quite easy to say this, but it’s been a crazy year. My life was so busy in 2015 that I only ended up writing less than half of the blog posts here that I wrote in either 2013 or 2014, while the gaming/movie podcast I co-ran for almost two years, the Mega Ultra Blast Cast, had to cease as the three of us took on more adult responsibilities. It could be disheartening at times, but it really needn’t have been, because even though I have never advertised this blog outside my friend circles and do not intend to, I’m on track to have more post views than last year! I cannot stress how important it is for me to be able to write about what I love, and so to know that there are people out there, many of whom I’ve never met, who think some of this stuff worthy of their time is just freaking amazing. This year I had another tremendous guest post week, a record-breaking Pokémon-themed September, my most successful album review ever, and just yesterday, the most-read movie review I’ve ever written (well, I mean, it was Star Wars, but still). That’s all because of people who find some value in what I do to keep myself sane. So thank you.
And then, of course, we arrive here, at my favourite time of the year. It’s time to count down 100 things across ten lists, with a bag of honourable mentions along for the ride and kinda-maybe an extra bonus in there somewhere. It was a phenomenal year across all three of the things I cover on this blog, and while it did take until the last two months of the year for the big exciting movies to hit and lift the year’s average in my opinion, videogames and K-Pop hit hard from the get-go and just kept delivering. All things considered, it will be a tough year to follow.
But before I start gushing positivity, it’s time to reflect on some of the less fun things about entertainment media in 2015. Top 10 Disappointments, coming shortly.
. -◊-◊-◊-◊- VR BEST OF 2015 DISCLAIMER The next ten lists represent my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s weird. Cool, but definitely weird. Respectful disagreement is most welcome. -◊-◊-◊-◊-
And so another year’s Electronic Entertainment Expo has come and gone, and I have to say this one was a real peach. Despite an astonishing number of pre-show leaks, there were still some real megaton surprises on show, while known titles just got better and better in prospect. Here are my picks of the event. .
10. I Might Actually Be Into Fallout 4
I’m not a Western RPG guy. I’ve tried to get into them over the years, but for one reason or another, it just hasn’t happened. I knew Fallout was a big deal, but the hype around 3 and New Vegas came at exactly the wrong time in my life. The extended gameplay reveal of Fallout 4 at Bethesda’s E3 press conference, however, has my interest well and truly piqued. The customisation options are off the charts, and man, those base building mechanics alone…
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9. Mario & Luigi: Paper Jam Bros Looks Fantastic
I’ve made no secret of my affection for Nintendo’s “Mario RPG” franchises on this blog in the past, so to see both of them merged into one incredibly crazy 3DS game is a bit of a treat to say the least. The opportunity for the kind of quirky, often hilarious banter both series are known for is clearly ripe. The game is coming this year, too, which is a very nice bonus even if there are so many games oh my goodness so many games TOO MANY GAMES TO PLAY.
Turns out I couldn’t do my normal Oscars thing this year because of work commitments, which saddens me. Nevertheless, as pathetic as it might sound, I’ve been waiting for this very day for years now, just so I could put this article up.
The original model – A thing of stunning beauty that made you want to throw up a little with just one look.
It is truly astonishing that a decade has already passed since the release of the Nintendo DS in Australia. On this very day in 2005, almost three months after its American release, the Big N bestowed a truly ugly yet quietly revolutionary portable gaming device on the PAL region for the first time, with a European release to follow a few weeks later. This hefty silver beast came packing not one but two screens, one of them touch-enabled, along with an unassuming microphone for voice input, more buttons than Nintendo had ever put on a handheld before, a built-in instant messenger app and full backwards combatibility with Game Boy Advance games. It was a thoroughly weird hunk of plastic and metal (this was still years before the iPhone, after all) that initially appealed to little more than Nintendo’s faithful.
I was one of said faithful, and my sister and I were there on launch day to pick up our first run versions of the DS, complete with that bundled-in demo cartridge of Metroid Prime: Hunters tantalisingly known as “First Hunt”. Between such a tasty graphical showcase and the joy of Super Mario 64 DS, Nintendo’s fresh console represented a huge step forward in graphical muscle over the GBA, and my teenage eyes lit up at the prospect of what experiences could possibly be on the way for the bizarre clamshell. Many of my friends were bewildered at the very sight of the monstrosity and my attempts to explain its appeal initially sucked, but I didn’t particularly mind if the system wasn’t popular, visually pleasing or particularly comfortable to play for long stretches – I knew it would bring great games to the table.
Well, I was right about that last part at least.
After all, just shy of 18 months later the DS Lite was released. Bringing with it brighter screens, a much smaller form factor, swathes of games with a wider range of appeal than ever before and some deviously clever marketing, the infinitely better version of the DS grew steadily in popularity until it exploded into the mainstream alongside the Wii in the latter half of the decade. The rest is history – the DS became Nintendo’s highest selling console of all time and the success of simple touch screen games paved the way for a smartphone gaming revolution. And unlike with the Wii, the release of so-called “casual” games on the DS did not affect the ongoing creativity and quality of meatier games on the system. All throughout the console’s life cycle, from the original model to the Lite to the camera-enabled DSi to the supersized DSi XL, great games just kept coming out. Some of my favourite videogames ever made their home on the DS, and so without any further rambling, here are my personal favourites. No less than 20 of them, in fact.
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20. Trauma Center: Under the Knife
I’m going to start with the entry on this list that I’ve most recently discovered. As good an argument as any for the extraordinary staying power of the DS’ unique library, I started playing this gem only a few months ago after picking it up for dirt cheap on a whim. And it’s awesome. Though typically weird for an Atlus game and just as typically difficult, the first in what is apparently a series of Trauma Center games is engaging and rewarding in a way I’ve not seen in any other videogame. The relatively unique stress of performing surgical tasks while your patient’s vital signs rapidly tick away, all against the backdrop of an insane science fiction story, feels fresh even in today’s wonderful climate of creative indie experiences. .
19. Metroid Prime Hunters
Though I have much stronger nostalgic feelings for the aforementioned demo of the game, the full version of Metroid Prime: Hunters was certainly nothing to sneeze at. Arriving over a year after said demo, Hunters built on the experimental foundations of the Gamecube’s Metroid Prime 2: Echoes to deliver a gorgeous competitive multiplayer-centric title where the campaign was just the thing you played when you had no buddies around. With a diverse selection of alien bounty hunters from which to choose, each packing a different transformation for mobility and stealth, Metroid Prime Hunters was crammed with ideas way ahead of its time, and honestly represented a concept too ambitious for the limits of the DS hardware. I’d really like to see a sequel on a console with more than one directional input. People who claim the controls of the 3DS’ Kid Icarus Uprising stopped them from playing probably never owned Hunters. .
18. WarioWare Touched!
A quirky launch title for the DS, WarioWare Touched! was my entry point into a Nintendo franchise I now regard as one of my top five of all time. I was positively floored by how much fun could be garnered from a stack of basic-looking microgames lasting mere seconds with only the vaguest of instructions to point the player in the right direction. Touched! was one of the absolute best indications early in the DS’ life of the insane potential of touch screen gaming (it even did Fruit Ninja before Fruit Ninja) and its incredibly bizarre personality shone through every manic twist and turn. There are better WarioWare games out there, but this one is really special to me.