Posts Tagged ‘Console’

At Last, We Switch 2 a New Era

Nintendo’s eighth generation has begun. The previous one lasted a gargantuan 98 months and two days, and it was very very important to the fortunes of the company, but it has finally run its course, and now here we are at the end of the successor’s long maiden weekend. The Nintendo Switch 2 is in our hands, and tons of people around the world have begun to put it through its paces, proverbial microscope at the ready.

If you think I’m not one of those people, you must be new here. Welcome!

Party Platform

Over the last four days I have played the Nintendo Switch 2 at five different locations, in ten different groups of people, online, offline, on TVs, propped up on cafe tables, in bed and on public transport. No matter what conclusions you may draw from the rest of this rather large article, it remains worthwhile to mention that this is still Nintendo’s competitive advantage in 2025; they do wide-demographic multiplayer better than any other major platform holder, and they do it in a myriad of different ways. The Switch 2 is just as flexible and even more social than its trailblazing older brother, and just in case that conclusion gets lost in all the nerdy minutiae to come, it goes right up here at the top of the page.

Hardware? I Hardly Know Her

Now let’s get straight into the needlessly granular hardware observations and comparisons you all know and tolerate.

The Switch 2 is definitely a nice bit of kit out of the box, and the first thing I noticed is something I hadn’t heard any preview explicitly mention: the dominant colour of the machine. When assembled in handheld mode, this console presents a clean, unified visual that’s a far cry from the middling greys of the Switch 1’s short-lived launch joy-cons, which only made the thick black bezels of the 2017 model stand out even more. The Switch 2 may technically still be on the darker side of the grey spectrum if you want to be a giant nerd about it, but for all intents and purposes this handheld is black, and it looks good in it.

It’s also large, though the box in which it ships is somehow noticeably smaller than even the already-shrunken OLED box. The roughly 8-inch screen and significant power/battery jump up from the first Switch necessitate a wider frame, though the Switch 2 really doesn’t feel as big – or heavy – as it looks; that’s probably down to a remarkably thin breadth. No portable PC handheld I have tried – and I’ve tried a fair few – is even close to this narrow, and that helps with the weird illusion of lightness despite the screen size. It’s only when you look down its edges and notice how tiny all the buttons and compartments are – with the notable exception of the relatively giant lower air vents – that the size hits you again.

As for the screen itself, pros and cons are undeniably in play. All the pre-release hubbub about the Switch 2 lacking an OLED panel will almost certainly prove irrelevant to the vast majority of people, as the LCD technology Nintendo uses has come on in leaps and bounds in the last six years. The 1080p screen is much more comparable to the one on the Playstation Portal remote player this site dissected last year, both in size and vibrance. In the picture below, you can see some classic light bleed around the edges of the Switch Lite that isn’t there on the 2. However, it’s still undeniable in person that the Switch OLED (not to mention the AyaNeo Air handheld PC also covered in that 2024 article) runs rings around the launch Switch 2 as far as black levels, contrast and even brightness are concerned.

The biggest immediate difference from the Switch 1 beyond stature is the magnetic attachment mechanism behind the new joy-cons, and they do indeed jump on with a satisfying clap. The magnet on each edge is strong enough to feel like it takes over control once the “Joy-Con 2s” are inside the colour-coded divots, yet weak enough that you can’t, say, attach the two components from within their plastic bags right out of the box. At least in week 1, my Switch 2 isn’t showing any signs of loose or bendy joy-con connection; everything feels almost like one piece in handheld mode.

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OK It’s Happening, the Nintendo Switch 2 is Real

Sweet, sweet relief. That’s most of what I feel.

There has never been, in the entirety of my 25-odd years of following the videogame industry, a more tiring new console hype cycle.

It’s been almost four years since all that supposedly guaranteed “Switch Pro” bluster turned into the Switch OLED model, and to this day it seems just as likely that internal plans at Nintendo changed late as a “Pro” model never existed in the first place. The internet learned nothing from that experience, of course, and essentially all of the online – then, eventually, the increasingly offline – hardware speculation since has centred on the system’s successor. Reports have indicated the Switch 2’s hardware specs may have been finalised as early as 2022. Analysts have thrown out ironclad predictions and been wrong repeatedly. Entire YouTube channels have made their names off speculation and anticipation.

The wait for a Switch 2 reveal was so long that Nintendo themselves felt the need to add a “no new console news” asterisk to the announcement of every new presentation. Eventually third-party accessory manufacturers conspired to leak the dimensions and form factor of the system, emboldened by the number of competitors doing the same thing. By the middle of December 2024 we had essentially seen everything it was possible to see about the supposed chassis of this machine; by the time the January 2025 date had reached double digits we had seen and cross-examined every inch of the new dock, joy-cons, even a motherboard. All that was left was for the big N to draw aside that stupid curtain and show up in an official capacity with the new console.

And then yesterday, at long last, they did. What a day.

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A Whole Lot of PS5 & Xbox Series Launch Impressions

2020 began with the promise that the next generation of mainstream videogame consoles (and by extension PC hardware) would at long last grace our homes by its end. At multiple points throughout this year, such a promise seemed about as far from reality as conceivably possible. The stop-start hype cycle, packed as it was with guesswork and noise, was nothing short of exhausting. Yet here we are. Despite two distinctly bitter flavours of worldwide preorder drama, the PS5 and the dual-threat Xbox Series exist in real life; they are out there in the wild and after almost two weeks spent with each, I’m here to talk about how they look out of the racing blocks. Strap yourselves in – this is a big one.

Seven years ago I posted a similar article comparing the PS4 and the original Xbox One. In many ways that feels like yesterday, but going back over it in preparation for this round I was struck by just how many shiny plates were spinning on both sides of the main home console divide in 2013. Gimmicks and talking points abounded: futuristic Kinect voice commands and hand gestures running on a tile-based solid-colour Windows 8 interface versus PS Vita remote play, the abandonment of Sony’s trusty “cross media bar” and Playstation’s most radical controller shake-up ever. Both consoles felt functionally fresh and experimental. They were missing key features their predecessors had taken for granted and neither one showed any interest in backwards compatibility with older-generation games, but at least in those first few months there was a sense that each cut had made way for something tangibly new.

Which is why that launch also feels like a hundred years ago. The still-young gaming industry has continued to change in many ways since 2013, and the feverish year of marketing and punditry behind us would have you believe there’s a growing ideological gulf between Microsoft and Sony. But the dawn of the ninth home console generation has a somewhat surprising streak of quiet confidence about it. Make no mistake: The PS5 and the Xbox Series X feel like marked leaps ahead for the home console experience, and they are quite different despite clearly learning lessons from one another during the last go-around. But neither Sony nor Microsoft has come off looking quite as insecure about it this time around.

Clash of the Titans

Let’s start by talking about the elephants in the room. It’s been well-documented (love an understatement) that 2020’s new boxes are a bit on the large side, but much like the pocket-friendliness of last year’s Nintendo Switch Lite didn’t hit home until I held it, the stature and weight of the Xbox Series X and PS5 feels like little more than a meme – until you actually have to try and fit them into your entertainment setup. I distinctly remember transitioning from PS3 to PS4 painlessly because they shared identical cabling and a similar stature, but the PS5 is so gargantuan that the tape measure had to come out more than once during the multi-hour entertainment unit reshuffle it demanded.

Visually the PS5 looks like it belongs firmly in the middle of the 2000s, right next to the lightly-toned, vertically-marketed day-one model Xbox 360 and Nintendo Wii. Despite being larger than both combined, it would’ve fit right in among that semi-space-age design trend. It marks a huge departure from the last decade of flat, straight black lines that aim to draw attention away from the consoles they adorn, arriving instead with a weighty form factor wearing a brilliant white coat, collar popped like it was made by a company that just sold 100+ million PS4s. It doesn’t care that it needs a chunky (included) stand for stability; it wants to be the first thing anyone looks at in your living room.

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Replaying Conker’s Bad Fur Day on Xbox One X in One Day – A Reloaded Report

That’s a mouthful.

I come to you on this day, in this year where I seem unable to play anything but old games, with another old game. This time, in an attempt to force some words onto the keyboard, I do so in the form of a self-imposed challenge.

The day? April 23rd. I’ve given myself 24 hours, knowing that I have another day off afterwards to sleep in if this gets out of hand.

The idea? To play the Nintendo 64’s Conker’s Bad Fur Day – one of my all-time favourite videogames – in a format I have never experienced before and under a time limit in keeping with the game’s theme.

The inspiration? The release of original Xbox remake Conker: Live & Reloaded on the Xbox One family of systems in mid-April this year, meaning I finally get to play it after fifteen years of unresolved jealousy at original Xbox owners and the odd serving of sour grapes.

The goal? To see how it holds up, naturally, but also to try my hand at a stream-of-consciousness style of writing.

Let’s do this.


Pre-Challenge The download size of the game was a little heftier than I was expecting at roughly 5GB, but I really have no point of reference for original Xbox stuff. Those fancy character fur shaders must have been mighty space-heavy back in 2005. There is the matter of all the recently-released backwards compatible Xbox games running at 16x their original pixel count on Xbox One X, but to my knowledge there wasn’t a lot of texture replacing going on, so the file size wouldn’t have been inflated all that much. Anyway, I had to wait more than I had initially budgeted time for. Alas.

Pre-Challenge The main selling point of the Bad Fur Day remake when it first launched, apart from the graphical improvements, was the entirely fresh Xbox Live-supported multiplayer. Sadly Microsoft hasn’t re-launched any servers to coincide with these new OG Xbox titles (why would they?) but the game supports a mode against AI bots, so I decided to give it a quick spin before the day of the main run. Scrolling through all the maps and character classes hurt just a tiny bit, because the whole shebang looks like exactly the kind of thing I would have loved to play in its heyday.

Class-based, objective-heavy gameplay in the mid-2000s a la the original Star Wars Battlefront (which is also releasing via backwards compatibility this month) would have been incredible, especially given the artistic similarity to the already excellent and well-worn splitscreen modes of the N64 BFD. This new multiplayer suite even has a story from the looks of things! But I could never justify buying an Xbox just for one game (or two, maybe, counting Halo: Combat Evolved). If I had been five years older, though…

05:49 In the game, Conker starts bleary-eyed and hungover, and while I figured a heavy night of drinking might not be wise before this challenge, starting early was always going to be the way to go. Immersion is one thing, but there’s also the matter of time and its perpetually short supply. Truth be told, I made my brother do this challenge a few years ago with the N64 original, and while he had never finished the game before that day, he also wasn’t pausing frequently to write about his thoughts, and he went rather definitively into the A.M of the following day. I’m not big on binge gaming in general, usually needing to get up and do something else after two or three consecutive hours, so I expect to face some motivation challenges over the course of this day. It’s too early to boil the kettle and wake the house up so I splash my face with some new icy face gel product, grab my brand-relevant Sea of Thieves Xbox controller, and get stuck in.

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Best of 2017: Top 5 Game Consoles

At this time of year, as people look back on the 12 months that were and attempt to make sense of them, it’s not uncommon to hear phrases like “It was a year of two halves”. Well, this is a list of two halves. Or it would be if you could divide five in half cleanly. You know what I mean.

By the standards I use to make this short list every year (quality of exclusive gaming releases, features and/or general usability improvements), two major gaming consoles had a pretty dour 2017, two had an absolutely incredible 2017, and one in the middle surprised a lot of people with its tenacious refusal to die. Even outside the spheres of online fanboy arguments, there were some clear winners and losers when it came to videogame consoles in 2017. It was a truly fascinating year to be an observer of the console gaming space, let alone a participant in it.

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VR BEST OF 2017 DISCLAIMER

This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s strange. Intriguing, but strange. Respectful disagreement is most welcome.

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5. PlayStation Vita

(LAST YEAR: 4th)

Some might question why I even see fit to include the PS Vita on this list anymore. After all, by this point Sony’s most recent portable has been declared either dead or dying for most of its actual life. Such a narrative continues to echo (faintly, it must be said) throughout a general gaming community that has long since written it off. In a year that saw the debut of the Nintendo Switch, a handheld so rich in quality indie and Japanese games that some have taken to calling it the “Vita 2”, plenty of Vita die-hards finally pulled the plug on Sony’s little beast. All things considered, the Vita’s 2017 records shows a much lower output of the fresh indie games, JRPGs and visual novels that were once its bread and butter. There were some exceptions of course – Stellar portable versions of Undertale, Danganronpa V3 and Ys VIII gave the Vita some semblance of relevance over the Switch at times throughout the year, if only for a small community of gamers – but with such a dripfeed of indie support and the (tragically) dwindling mainstream relevance of PSN trophy-hunting, the truly wondrous Playstation Vita may finally be on its last legs. Like, actually. For real this time.

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A Week With Pokemon Silver Version in 2017

I was a few paragraphs into writing this when the SNES Classic came out and ruined everything. I came back to the post afterwards and, naturally, it then turned into several thousand words.

2017 has been an insane year for new release videogames, a fact that has become even more true over the last few months. And yet my most anticipated release date of September 2017 was the 22nd, when Nintendo and the Pokemon Company would – at long last – release Pokemon Gold and Silver on the 3DS Virtual Console (Incidentally just about the only acknowledgement by the big N this year that such a service even still exists – sorry Switch owners). Patched up with wireless trading/battling functionality and wrapped in that gorgeous 3D-compatible faux-Game Boy Color shell, just like Pokemon Red/Blue/Yellow last year, they presented a mouth-watering nostalgic proposition for me on paper. In fact as a testament to the sheer value that “comfort food” media can have, I even purchased and finished the VC version of Pokemon Red a couple of weeks earlier when it went on sale in anticipation of the newer re-releases, even though I had already given my full attention to Yellow in a similar manner in 2016.

Unlike Yellow, I no longer have access to my original Pokemon Silver cartridge, so I haven’t touched the original version in any form for almost fifteen years. In light of all the Pokemon generations that have come and gone in the years since, not to mention the glut of YouTube videos, podcasts and articles on the internet praising the second generation for all its once-groundbreaking qualities, I was more than ready to give Silver another go. And then write something about it, so I could feel less guilty about all the hours spent not doing anything else. This post will probably be a little scattershot in tone, and the “screenshots” will be poor and DIY in nature, but I’ll at least try to keep my thoughts aligned with the order of the game’s events.

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Switch Hype: Ranking Nintendo’s Ten Main Consoles

My my, I do love a countdown opportunity.

And so it is, dear reader, that we find ourselves here. Here at the dawn of what will be – for better or worse – a new cycle of Nintendo being Nintendo. The impending Switch console has the attention of the gaming world for now, and all the bad news has yet to come. It’s not an unfamiliar feeling for yours truly – one of bubbling excitement, of mildly tempered hope – but one in which I will gladly bask for the time being, if only because that feeling seems to be my number one most reliable source of blogging motivation. And would you look at that – the Switch will be Nintendo’s twelfth (let’s scratch the Virtual Boy) eleventh major videogame device! Yes, a nice, round top ten is ripe for the typing. How good.

I will now attempt to rank the ten major home/handheld Nintendo consoles of yore according to my own personal feelings about them. Yes, this will be a different list to your own, dearest reader. That’s OK. It is not an easy thing at all for a Nintendo tragic such as myself to see some of these wonderful machines placed below others – go ahead, try it – but I have struggled through it anyway. It’s probably worth mentioning that I haven’t owned all ten of these pieces of hardware, but I sure have played a significant portion of the game offerings they brought to the table through various re-releases and chance adventures, so I feel comfortable laying it out for your perusal. I’ve taken physical design, hardware refreshes, game library, nostalgia and all the usual good stuff into account. Here we go.

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10. Nintendo Entertainment System

Australian Release: 1987
My Favourite Games: Balloon Fight, Kirby’s Adventure, Super Mario Bros 2

Yes, the one that started it all is down here. The main reason is a boring one: The NES’ games don’t tend to hold up as well today as other later Nintendo titles, as by necessity they are visually and conceptually basic. Having said that, the very best of the NES crop represents some of the most satisfying, mechanically tight challenges to be found anywhere in videogames, not to mention some technical wizardry when it comes to working within memory limitations. Of the two-and-a-half consoles on this list that I never owned, this is the one whose game library I have sampled most widely, thanks mostly to things like the wonderful Wii U eShop games NES Remix 1 & 2 and the recently released NES Classic Mini console, and particularly in this bite-sized format there is a great deal of fun to be had with NES gems even for the less skilled gamers among us (e.g. me).

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To My Fellow Wii U Owners – This Is Probably The End

This will be a busy weekend for this blog.

Found on a Facebook fan group. Nailed it.

Looking at things that interest me in a positive light is well beyond a defining feature of my personality at this point. My default stance on just about anything videogame-related is optimism, for better or worse. But sometimes there isn’t all that much room for such a stance, and you just have to be real. If you’re a Nintendo fan of any kind, this is one of those times.

The most recent Nintendo-related announcement to cause waves online – an understatement in some corners – is the triple-bladed revelation from the company’s recent investor briefing that:

  1. Nintendo’s newest console, code-named “NX”, will be released worldwide in March 2017.

  2. The Wii U’s most widely anticipated game, a still-unnamed Legend of Zelda title, will release simultaneously on NX and Wii U, and thus will not see release until at least March 2017.

  3. Not only will the NX be absent from E3 in June this year, but this new Zelda (the Wii U version) will be the only game playable on the E3 show floor.

Still so mysterious.

There’s a lot to digest from this news, but the overwhelming, frigid-breeze-in-your-face implication here is that Nintendo is now ostensibly finished with the Wii U. Yes, Zelda will still come out for the ailing console, and I’m sure the game’s E3 presence will go above and beyond to showcase the benefits of the Wii U’s unique gamepad controller to the experience. But if the NX offers the better version of the game – and there aren’t very many great arguments around to suggest it won’t – then what Nintendo fan won’t just go for the NX version? What’s more, March next year is 10 months away, and the landscape of first-party game releases (and thus just about any game releases at all) for the Wii U in the next 10 months is looking awfully dry – I’m excited for Tokyo Mirage Sessions #FE, but it’s one of only three retail-facing first party games we know about, the other two being Paper Mario: Color Splash and Mario & Sonic at the Rio Olympic Games. It’s hard to see this whole situation as anything other than an admittance that the Wii U is over, and that sucks.

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A Shot in the Eyes – New 3DS XL Review

Here we go with my second and final new hardware review of 2014 – this time, amazingly, for a timed western exclusive to Australia and New Zealand!

N3DS_Main

The XL model, in glossy yet understated metallic blue.

 

A few months ago Nintendo “did a Nintendo” and announced yet another hardware revision to its successful line of handhelds. Met initially with confusion, as these things often are, followed by a wave of alternating anger and desire from videogame fans, the totally-not-badly-named New Nintendo 3DS is the result. As an Australian, I was one of the first in the western world to get my hands on one, and I’ve got to say I’m pretty glad that I did. The New 3DS, and its “XL” brother (which I chose), is better than its predecessor in dozens of tiny ways and a handful of big ones, even if some of its most impressive technological advances are wasted on the current Australian market. It may represent a tempting, if currently unnecessary, proposition for current 3DS owners, but it’s an absolute no-brainer for curious newcomers to Nintendo’s latest family of handhelds. Read on to find out why.

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Wii U eShop Advance!

Very recently Nintendo announced that it would be bringing a bunch of Game Boy Advance titles to the Wii U Virtual Console throughout April. The announcement video is above. Here’s why I think the move is a good idea:
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THE WII U NEEDS GAMES

It’s no secret that the Wii U is struggling to provide a steady stream of games for its audience, especially given the constantly shrinking pool of third party developers interested in supporting the console. The Wii U has very quickly become a console that people buy for Nintendo releases and Nintendo releases only. The company has stood up and answered the call for high quality exclusives, delivering highly polished gems like Pikmin 3, Donkey Kong Country: Tropical Freeze, The Legend of Zelda: The Wind Waker HD and Super Mario 3D World alongside surprises like The Wonderful 101, NES Remix and LEGO City Undercover. But these highlights simply aren’t arriving often enough for people to stay interested in their Wii Us for too long. This deluge of GBA goodness is very, very welcome right now.

Charming.

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