Archive for the ‘Lists’ Category

Best of 2017: Top 5 Gaming Trends

As we switch from negative to neutral, its worth pointing out that 2017 was a year packed with worthwhile videogames to play, and this sheer volume drives the bulk of the year’s trends list. One of the reasons we arrived at such a huge number was that three big genres enjoyed quality years in the business, as did one traditionally strong geographical hotbed of development talent and one particularly noteworthy company from that location. The rest of the list is filled by an ongoing discussion on the very nature of modern game releases. But I don’t know why I’m being so cryptic – You’re about to read the list anyway (My brain is on ice as I write this in a very-well-air-conditioned waiting room – That could be it). The way I see it, these are the five biggest non-disappointing trends that guided 2017’s videogame presence.

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VR BEST OF 2017 DISCLAIMER

This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s strange. Intriguing, but strange. Respectful disagreement is most welcome.

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5. A-Fightin’ & A-Racin’

When you stop to think about it, it’s a little strange how few representations of certain genres crop up every year when there are so very many games coming out all the freaking time. If you’re not an open-world action adventure, sports game, competitive shooter or 2D platformer nowadays, you might as well be a curiosity. But occasionally, the stars align for a certain type of videogame, with multiple major instances of a genre releasing within a single calendar year. In 2016 that genre was the JRPG, which kind of paved the way for a somewhat more open mainstream acceptance of Persona 5 this year. In 2017 there were arguably two genres with enough clustered big releases to raise an eyebrow at – racing and fighting games.

In the former category you had the typically excellent Forza Motorsport 7 in the green corner, doing the reputation of its series no harm while doubling as the major showcase title for super-smooth 4K HDR on the Xbox One X. In the blue corner landed the beyond-long-awaited Gran Turismo Sport, holding the dual mantles of the first GT game AND the first splitscreen track-racing game on the PS4 (almost four years into its life, mind). In the middle was Project Cars 2, which received rapturous applause from the uber-hardcore sim racing community while Dirt 4 picked up its own share of good reviews for its off-road antics. And let’s not forget perhaps the best Mario Kart package in history, Mario Kart 8 Deluxe.

As far as fighting games are concerned, 2017 was an even bigger year, with the long-awaited (if controversial) return of the Marvel vs Capcom series in the form of Infinite and the almost universally-lauded launch of Injustice 2. A celebrated veteran returned to action for the seventh time to round out the year’s glamour trio (that’s Tekken, yo) while Street Fighter V and to a lesser extent Killer Instinct continued to receive new content and balance tweaks. But the year didn’t stop there. Fighters kept showing up in all shapes and sizes, from throwbacks and re-releases (Ultra Street Fighter II: The Final Challengers, Pokken Tournament Deluxe) to blockbuster indies both established and fresh (Nidhogg 2, Brawlhalla, Brawlout) to anime-styled (Naruto Ultimate Ninja Storm 4, Guilty Gear XRD Rev 2) to completely fresh takes on the genre (Absolver, ARMS). It’s exhausting just listing them, let alone thinking how badly I get routinely beaten in every new fighting game I try.

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Best of 2017: Top 5 Disappointments

As usual we’re kicking things off with a look at some of the less rosy parts of the year in entertainment media, but this time list number one is presented in an ever-so-slightly different way. Due to a list later on in my countdown series needing to be expanded, as well as the emerging patterns in 2017’s lamest entertainment news and trends allowing for some easy grouping, I’ve decided to reduce this Top 10 to a Top 5, meaning this time around I’m talking less about individually disappointing movies/games and more about the way history repeated itself in some of the least encouraging ways imaginable throughout the past year (as well as one deeply personal gaming-related frustration). These are my personal picks for the biggest entertainment media disappointments of 2017.

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VR BEST OF 2017 DISCLAIMER

This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s strange. Intriguing, but strange. Respectful disagreement is most welcome.

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5. Warner Bros Does Australia Dirty Again

Three years ago, Warner Bros Entertainment Inc. released two of the most talked-about films of the year, The LEGO Movie and John Wick. The former was a family movie and the latter most certainly wasn’t, but both flicks enjoyed a ton of critical praise for their fresh and surprising approaches to toy-spruiking animation and straightforward action respectively. But Australians who happened to take in the buzz online for the pair had to wait for their chance to watch them legally, and if piracy estimates were to be believed, many simply didn’t. Despite the fact that The LEGO Movie was largely produced in Australia, it had the greater of the two delays, and after its release the higher-ups at Aussie distributor Village Roadshow claimed their calculated lost income as a result meant it wouldn’t happen again. But alas, it happened again. The delay of The LEGO Batman Movie sucked, but John Wick Chapter 2 didn’t even have an Australian release date listed anywhere when the film hit the US in February. We ended up getting it in May, and that sure didn’t help its performance down under. Yay.

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Best of 2017 Intro

Another year, another shameless reason to keep this blog alive. Countdown season is upon us and I intend to get stuck in.

2017 wasn’t the easiest year for me professionally or personally, but from my perspective the entertainment media categories I write about (occasionally) here had a showing worthy of celebration. Even if some might say the movies weren’t much better overall than last year, my friends and I enjoyed unprecedented easy access to the cinema in 2017, meaning I got to see more new films than the last two years combined. And hey, I did go by choice to all of those movies, so it at least feels like it’s been one hell of a strong year for celluloid. K-Pop broke into the mainstream again this year on the back of some key changes within important worldwide markets, seeing the power of three letters reign supreme: BTS. It also tried on some new trends and put out plenty of jams ranging from super-chilled to hyperactive and everything in between.

As for videogames, well boy howdy. No matter who you ask, it’s been a tremendous year for videogames. Some of the very best games of the generation hit in 2017, amongst an industry that is forging its way ahead in two directions – towards better support for the new generation of 4K displays and away from the TV altogether with the innovative Nintendo Switch. That latter machine has been responsible for the vast majority of the thousands of words I’ve put up on this site in 2017, so I owe it special thanks. And if you’ve read any of the long posts I’ve written this year, or are about to read any of these lists I take such strange pleasure in putting together, I also owe you the same thanks. Let’s do this again.

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VR BEST OF 2017 DISCLAIMER

This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s strange. Intriguing, but strange. Respectful disagreement is most welcome.

Some lists contain spoilers.

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Happy Fifth Birthday Wii U- Oh, OK Then

Wow, what a nifty device!

Ranking my favourite games on a Nintendo console right around some major multiple-of-five anniversary has been one of the most consistent things I’ve been able to do on this blog, not to mention one of my favourite kinds of post to write. But never before have I been able to so comprehensively make one such list on the first possible milestone. The Wii U is well and truly done and has been for months, but here we are on its five-year anniversary of release in Australia on November 30th, 2012, and I’m already able to count down my ten favourite games on the thing.

I believe it is Animal Crossing: New Leaf that features a reference within Nintendo’s own studio system to the Wii U’s failure. If you obtain a Wii U console in-game and approach it while it’s on display, you get the pithy message “Great artists aren’t always appreciated in their own time.” It’s a chuckle-worthy bit of self-deprecating humour, but it does contain a grain of truth. Due to its terrible opening 18 months, where a combination of hubris, awful all-around marketing and general industry panic resulted in a more-or-less sealed fate, the Wii U’s “time” was short and unimpressive to the masses. Luckily for the few people who did own one, however, not only did the Wii U boast the widest range of first party Virtual Console titles in the retro gaming service’s history and a pretty wonderful social media environment in the form of Miiverse, but when Nintendo’s back was to the wall, the company sure produced some amazing games. These are my absolute favourites.

Just a quick warning: I cheat on this list. Three times. Without regrets. It’s technically a top 13…

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10. NES Remix (1&2)

Right off the bat we start with two games in one entry, but here’s a sobering thought: NES Remix is the only Wii U-exclusive game to see a sequel on the same console. That’s not why they share a position on this list though – That’d be because they are essentially two halves of one package that come with a combined price tag a fraction of what a full retail release costs. The NES Remix twins represent some of the most fun you can have with a group of friends on the Wii U – and without a strict player number cap to boot. Despite an ostensibly single-player presentation, you can lose lives so quickly in these games that they almost beg to be played in a pass-the-controller group setup. That’s almost exclusively how I played it, at least. Chopping up absolute classics with nonetheless dated mechanics and throwing them into a blender with other, perhaps less stellar 1980s games is a surprisingly effective recipe for uproarious chaos, and I really hope we haven’t seen the end of this mini-franchise.
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9. Nintendo Land / Game & Wario

At first glance, this is a devious rule break, but there’s method to the madness. For as long as these two games have been out in the marketplace (so most of the Wii U’s lifespan), I have maintained that if you splice half of Nintendo Land and half of Game & Wario together to make one five-player party game, you get one of the very best and most unique experiences on the Wii U. Though Nintendo Land gets no shortage of hate for its poorly-received launch game status – and Game & Wario tends to get forgotten entirely – there are some genuine gems to be found across these two wacky titles. The Luigi’s Mansion-inspired ghost game in Nintendo Land was played more times in my house than most other entire games, such is its unironically ingenius 4-vs-1 multiplayer slant, and you can say something similar about Game & Wario‘s Fruit – which pits a room of watchful bystanders against one nervous player trying to blend in amongst a screen full of AI characters. Taking into account the Mario and Animal Crossing themed attractions from the former game and the Pictionary-lite mode / insane ring-toss variation from the latter, it really baffles me why Nintendo never officially paired the two collections in some capacity. No first-party release after these two showcased the one-of-a-kind potential that the Wii U’s control setup could offer.  
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8. Tokyo Mirage Sessions #FE

Persona. It’s a word that will make almost any JPRG fan sit up and take notice, and it absolutely should have been found somewhere in the rather confusing title of Tokyo Mirage Sessions #FE. Despite a premature announcement trailer that hyped up a bona fide Fire Emblem crossover with Atlus’ Shin Megami Tensei series, the gameplay loop and visual style of this buried gem has much more in common with the storied SMT sub-series Persona, which has only recently broken into the wider gaming consciousness this year. Though it was spoken of within gaming circles as the game to play if you just couldn’t wait for Persona 5 on the PS4, it turns out that Tokyo Mirage Sessions #FE is no mere entree, and despite sharing much of the same structural Persona DNA it has plenty of worthwhile appeal all its own. In fact it is just as effective when played after Persona 5 is over, because its manically optimistic energy seems like the perfect antidote to the melancholy that the 100-hour PS4 epic can exhibit at times. Though Tokyo Mirage Sessions leans into its J-pop industry aesthetic so emphatically that it is bound to put some people off, it has plenty of critical things to say and just as importantly, the battle system, upgrade paths and character arcs are extremely satisfying. And the in-game menus are laced with neon lime green, which is a hearty bonus.

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Ten More 2017 Movies Summarised in Ten Words Each

So apparently the last one of these that I wrote did rather well. Go figure – people like quick summaries of things.

Thanks to some brutal old-fashioned competition between the cinemas in my area and the general enthusiasm of my friends, I have already seen 20 of the movies released this year, either in cinemas or via on-demand video services. That puts me well within range of doubling the paltry thirteen I managed last year and puts me in good stead for a nice, meaty top ten list at the end of the year. But it also means I can do that thing again. You know, the one where I unfairly reduce ten movies I’ve seen this year to just ten words each.

Mild spoilers may follow. Read my earlier oversimplified 2017 list here.
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Wonder Woman

That’s two good 2017 DC movies. Gal Gadot is incredible.”

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Colossal

Part kaiju movie, part uncomfortable human drama. Insanely wellacted.”

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Ten 2017 Movies Summarised in Ten Words Each

There are a few things I don’t like when it comes to properly discussing movies – or any piece of entertainment media, really – but two of my biggest pet peeves are

  1. Overly simplistic analysis;
  2. Relying heavily on comparison to other pieces of media.

Yet here we are in the middle of the year and I have written virtually nothing on this site about movies, mostly due to heavy time investment elsewhere in life. What’s more, I have somehow already seen ten films in cinemas this year (Throughout the entirety of 2016 I saw just thirteen). These two facts have combined with my itchy keyboard fingers and a couple of spare hours to create what you see now: Ten movie releases from 2017 so far, each conveniently (and poorly) summarised in ten words. That means lots of those two things I hate to fall back on. Desperate times, people.

Fun times though. I suppose mild spoilers may follow.
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The Great Wall

Fire Emblem with even more colourcoding, exposition and death.”

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Logan

The Last of UsMutant EditionAvoid if feeling down.”

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Best of 2016 Closer

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All things considered, 2016 was pretty good for the entertainment media I cover on this blog (I use “cover” loosely – sadly I barely wrote here in 2016). And I don’t even really watch TV shows! 2017 can potentially be even better when you look at what’s coming on paper, sitting there all promising in its un-delayed state. Here’s to a more consistent videogame release schedule, more wonderful RPGs, maybe a decent DC universe movie? 2017 looks like it could have a nice ring to it. In any case, here are all the links to my 2016 countdowns:

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1. Top 10 Disappointments

2. Top 5 Gaming Trends

3. Top 15 K-Pop Singles

4. Top 5 Game Consoles

5. Top 10 Movie Characters

6. Top 10 Gaming Moments

7. Top 10 Movie Scenes

8. Top 10 K-Pop Albums

9. Top 15 Games

10. Top 10 Movies

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Best of 2016: Top 10 Movies

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I’m not sure if 2016 was a better year for going to the movies than 2015, but it was definitely a much better year for my motivation to go to the movies, and that mostly came about due to the comparatively high volume of “event movies” – or films a large number of people were talking about – that hit cinemas throughout the year. And as it turns out, even though a handful of those event movies were pretty average (spoilers: you won’t see Independence Day: Resurgence on this list), more than enough of them were good to make up what I think is a fairly decent top ten. So let’s finish this.

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VR BEST OF 2016 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s strange. Fun, but strange. Respectful disagreement is very welcome.
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10. Doctor Strange

While it’s easy to look at the plot of Marvel Studios’ adaptation of Stephen Strange and point out its rather generic “origin story” flow, leaving the assessment of the movie at that would be dramatically underselling it. Doctor Strange‘s place in the catalogue of MCU movies is as much about its unique look as its plot, characters and corresponding performances (which are great, by the way). The action that unfolds on screen is visually creative in ways matched by no other superhero movie – and the sequences only escalate in creativity and impact throughout the movie right up until Strange’s memorable final confrontation. Another good one, then.

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Best of 2016: Top 15 Games

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Now for the home stretch.

2016 was ultimately a much better year for videogames than it might currently feel like it was. No really, I mean it. Some of the latter-year triple-A releases may have failed to hit the mark with large enough audiences, and the pacing of the videogame release schedule in general was super weird (What on earth happened to the trend set over the last couple of years that June/July/August can be a smart period to release games? Why was Ubisoft the only company releasing anything big in the first three months of the year?). Yet when you look at a list of all the titles that hit over this bizarre 12-month period, there’s a hell of a lot of quality there. The indie and JRPG scenes in particular had phenomenonal 2016s, multiple games with years upon years of hype delivered on at least some of it, and there were plenty of surprising hits that came seemingly out of nowhere. Welcome to this countdown of my favourite 15 videogames of 2016.

The letters in parentheses after each title indicates where I played that game.

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VR BEST OF 2016 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s strange. Fun, but strange. Respectful disagreement is very welcome.
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15. ReCore (XBO)

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At the start of the year I might have expected I’d soon play a 2016 game with 3D platformer collect-a-thon roots, but never would I have thought I’d find it inside that Xbox-exclusive Keiji Inafune/Armature game announced at last year’s E3. It turns out that ReCore is more of a platformer at heart than any retail 3D action game released this decade, and its airborne control mechanics feel wonderful. It also packs a massive world that encourages exploration and plenty of colour-coded shooting boss battles that aren’t afraid to get difficult, with customisable robots thrown in for good measure. Some confusingly restrictive systems and a lack of environmental variety may weigh it down as it plods through its latter stages, but ReCore is still one of the year’s most pleasant surprises for me.

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Best of 2016: Top 10 K-Pop Albums

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One of the symptoms of the churning waters of 2016 in K-Pop was the comparative evaporation of full album releases from big players in the industry. Whereas every previous year I’ve done this countdown has brought a reliable salvo of well-polished, high-variety SM releases – usually led by f(x) – and a breakout LP or two with strong devotion to a decidedly non-Korean concept – think IU’s Modern Times or Wonder Girls’ REBOOT – 2016 had neither. If your first thought is that this might translate to a bloodbath of competitive mini-albums, you’d be right, as hedging bets seemed to be the name of the game for the big Korean entertainment companies this year. Luckily there were still some real gems spread throughout the year for fans of longer form K-Pop, and you can find my favourites below.

For the purposes of this list a mini-album is a release between four and seven tracks long, while a full album holds eight or more.

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VR BEST OF 2016 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. Music is a very personal thing and if you actually agree with me 100%, that’s strange. Fun, but strange. Respectful disagreement is very welcome.

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MINI ALBUMS
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5. The Velvet – Red Velvet

I’m just such a sucker for clearly defined concepts when it comes to albums of any kind, so Red Velvet’s The Velvet was always going to have a bit of a leg-up in a crowded year for quality K-Pop minis. As a follow-up to last year’s energetic, off-kilter The Red, the idea behind The Velvet is to show off the softer, more conventional side to the quintet that is in theory build into the group’s very identity. And for the most part, it pulls the idea off, with only the robotic rhythm of Cool Hot Sweet Love there to indicate that this is even the same people who did The Red. While some may find the lower tempo and less experimental flavour a bit boring, if the 90s warble of lead track One of These Nights is any indication of the kind of song we’ll get in the future from this half of the Red Velvet discography, I’m in. And that’s before I mention Rose Scent Breeze, the most glorious instance of cheesy, karaoke-friendly ballad goodness I’ve heard in a long time. I have screamed out the chorus of this song on late drives home more times than I care to admit.

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