Back for a second round, this list of micro-lists is my chance to live a little and give a few shout-outs that I just can’t fit into other end-of-year posts. There are once again five categories, because that’s nice and neat. Two categories are new to 2019, two return from last year, and one is a modified version of a previous category. Time to clean up some loose ends.
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VR BEST OF 2019 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. To agree with me 100% is rarer than an EA game without microtransactions. Respectful disagreement is most welcome.
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Best Third-Party Game Publisher
Capcom
I started this category off last year as just “Best Game Publisher”, but the power of console-owning first party publishers means there’s a lot of overlap with my ever-dwindling console list (which goes live in a few days). So let’s give a spotlight to the publishing companies who don’t have the added motivation of trying to sell a videogame console, shall we?
Despite losing their partnership with Bungie, the Activision half of Activision-Blizzard actually had one of their better years in 2019. They relied a lot on nostalgia, but Crash Team Racing Racing: Nitro Fuelled and especially Call of Duty Modern Warfare went over refreshingly well with fans. Let’s also not forget that they published the GOTY winner at the Game Awards, Sekiro: Shadows Die Twice. EA had their share of standard EA drama, but because they own Respawn Entertainment, they got to publish the excellent Apex Legends and Star Wars: Jedi Fallen Order, so they have to be in the conversation. Somehow. Square Enix had a quiet release year by their standards but still finally put out Kingdom Hearts III, and they absolutely killed it at E3. Let’s not talk about Ubisoft and 2K.
For me it comes down to two contenders this year. Focus Home Interactive roared out of nowhere – sorry, France – to release three of the year’s biggest word-of-mouth gaming successes: Co-op zombie shooter World War Z, plot-driven stealth game A Plague Tale: Innocence, and pirate RPG Greedfall. They also managed to get last year’s Vampyr onto the Switch, and successfully sequelised The Surge. The Europeans deserve a whole bunch of credit for their efforts. But they just lose out to a resurgent Capcom if you ask me, because the former Japanese giant cannot seem to put a foot wrong right now. Not only is their Smash Bros-esque mobile card game Teppen better than it has any right to be, their Monster-hunting expansion Iceborne went some way towards bridging the gap between new and old fans of the series. Also, they might just have the best engine in gaming at this current moment. Devil May Cry V and Resident Evil 2 both manage to look absolutely incredible and run ridiculously smoothly. Both games also absolutely cleaned up with critics and fanbases alike, which is so rare in this day and age. You don’t have to tell Capcom that, though. They have a long memory.
Runner-Up Focus Home Interactive
















Let’s get one thing straight. Until that final presentation day finished I really, really wanted to give this to Square Enix. That company has had many press conferences over the years, both onstage and more curated Nintendo Direct-style, but not a single one of them has ever come close to nailing the potential of what this proud, gigantic gaming company can offer. At least not in my opinion. For some baffling reason they usually either use it as a vehicle for their western studios, or their lesser-know output. But in 2019 they returned to the stage with one magnificent (literal) curtain raiser and a unifying picture-frame aesthetic to present, for once, a coherent and proud face to the gaming public. Highlighting exciting new projects like People Can Fly’s Outriders and Crystal Dynamics’ Avengers while dropping juicy details on the likes of Oninaki and Final Fantasy Crystal Chronicles, they also weren’t afraid to put their major numbered Final Fantasy projects front and centre, ensuring that in an otherwise low-key year they stood on the top of the E3 pile at long last.