Posts Tagged ‘PlayStation’

Best of 2024: Top 15 Games

Look, I know I tripped over myself to emphasise repeatedly just how good 2023 was as a videogame release year, and I stand by that; it really was an all-timer. However, while that year had a real “something for everyone” vibe going on amongst its treasure trove of big-budget heavy-hitters with huge review scores, 2024 was arguably just as good if viewed through a narrower genre lens. If you’re a fan of RPGs – especially if you partake in the Japanese variety – the sheer onslaught of quality that hurtled past you this year was every bit as crazy as in 2023; maybe even more so. The more mainstream western genres did show up by the end, thanks largely to a resurgent Microsoft/Ubisoft double act (which was nonetheless blunted by the late delays of Avowed and Assassin’s Creed Shadows respectively) and a very important EA release, but the weebs of the world will likely remember this one for a long, long time.

I must also give a shout-out to the general cadence of the releases this year: I wasn’t truly overwhelmed by the volume of releases on my personal hype list at any point throughout the year, but from mid-January to yesterday, I was always playing something good.

Of the fifteen games that make the 2024 list, only a third were developed by Western studios, and only one of those is American. That latter stat may be an all-time low for this website, but not simply due to the Japanese gaming heartland’s banner year: China and Korea also took larger chunks out of my playtime pie chart than ever before, and I certainly wasn’t alone in that experience. We’ve also got two “reimaginings” on the list – otherwise known as re-releases too ambitious for last week’s countdown – and one of the longest honourable mentions sections ever.

What we don’t have, unfortunately, is Dragon’s Dogma II, Dragon Age: The Veilguard, Dragon Ball Sparking! Zero (a few dragons going about this year), Another Crab’s Treasure, Visions of Mana, Warhammer: Space Marine II, Indiana Jones and the Great Circle, Lorelai and the Laser Eyes, Tekken 8, Call of Duty: Black Ops 6, UFO 50, Super Monkey Ball: Banana Rumble, Star Wars Outlaws, Marvel Rivals, Banishers: Ghosts of New Eden, The Plucky Squire, Metal Slug Tactics, GranBlue Fantasy: Relink, 1000xRESIST, or Mario & Luigi: Brothership. All of these games were either on my wishlist, briefly owned, or even started by me throughout the year, but fell victim to the relentless passage of time, soft reviews, and/or the always-rolling videogame release calendar, preventing me from reaching the five-hour playtime threshold I use to determine eligible games. There’s also no Palworld or Hades II, because we’re still miles away from a year with a dry enough schedule to convince me to break my personal rule against games with some form of “early access” tag.

-◊-◊-◊-◊-

VR BEST OF 2024 DISCLAIMER

This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. Nobody ever agrees with me 100%. Respectful disagreement is most welcome.

-◊-◊-◊-◊-

15. Another Code: Recollection (NS)

Released at precisely the wrong time for a whole community of Nintendo fans reeling from the news there’d be no Switch successor till 2025, Another Code: Recollection was largely dismissed when it squeaked out at the very beginning of 2024. You could argue a slow-paced double-bill adventure game throwback was hardly going to set the charts on fire anyway, but I think it was still rather unlucky, because the striking comic-panel art direction that drives the ground-up reimagining of 2005’s Another Code: Two Memories handily reinvigorates a DS cult classic two decades on, leaving many obtuse quirks behind to ensure the game’s devotion to both atmospheric puzzle-solving and unsettling mystery help it stand out from its fellow Switch exclusives.

The move from snappy stylus controls and once-unprecedented kitchen sink gimmickry to proper third-person 3D exploration and fully-voiced cutscenes means puzzles have been changed and/or completely removed, the time between brain-teasers is noticeably longer, physical layouts have been shaken up, and some of the creepier touches have been sanded down. But the more lively, believable environments in the 2024 release help tie together the game’s overall story in an arguably superior fashion, delivering twists with a pulpy watercolour flair and sticking the landing under a clearly modest budget. As the credits indicate, this is very much a “based on” angle from developer Arc System Works, taking inspiration rather than instruction from the original.

And those drastic changes don’t just serve the first game: the previously Japan/Europe-only Wii release Another Code R not only makes its worldwide debut here, but the story continues unbroken from the Two Memories save file and uses all the same UI elements, producing a near-seamless end result. The second reimagining in the package sacrifices puzzle density for plot even more than its predecessor, but with a cast so large that it feels like Game of Thrones in comparison and some truly heady Black Mirror-esque sci-fi ideas along for the ride, it’s justified in doing so. The fabulously-titled Recollection may be of modest means, but I have never seen anything in the vast realm of videogame revisitations use an approach quite like this, and it deserves a nod at the top of this list.

14. Helldivers II (PS5)

An entire book could be written on the life and times of Helldivers II – and I wouldn’t be shocked if that does actually happen one day – but the occasionally scandalous mismanagement of the game’s trailblazing Steam-on-day-one release strategy, not to mention the odd parasocial relationship built afterwards between players and developers of the game, is not enough to negate the crazy amount of fun I had spreading managed democracy among the fictional planets of Helldivers II in the early part of the year.

Among the legitimately countless tales of failed online multiplayer titles across all of 2024, the fact that one of the only real success stories came from a comparatively small team that made a brutal top-down twin-stick shooter on the PS Vita back in the day just warms my cynical heart. The fact it launched at a significantly lower price point than, I dunno, random example, Concord – with much fewer opportunities for microtransactions to boot – is hilarious. Helldivers II feels magnificent to control, looks far better than its relatively low resolution settings would suggest, and only kicks you down in a way that you quite literally asked for when you knocked that difficulty up a notch.

CLICK HERE TO KEEP READING

Fifteen Years of Persona Changes You

On a large, overhanging screen within a dimly-lit videogame store in March of 2009, my gaze gradually fixated on a trailer that would alter the course of my life. A sharply-dressed Japanese kid with silver hair closed his fist and manifested a gigantic, colourful monster to attack his enemies, then a second later was shown working a boring dishwashing job in a sleepy town before looking into a murder mystery plot. This brazen mix of disparate parts apparently called itself Shin Megami Tensei: Persona 4, and in the desolate JRPG landscape of the very late 2000s it had the gall to release on the years-obsolete Playstation TWO. I was immediately struck by its confidence and style, and got myself a copy as soon as the game was available.

Need I say what happened next? Well you’ve probably met a Persona fan or two, dear reader; you know what happened next. But I’m still going to talk about it. As we rapidly approach the next major release from the head honchos of Persona development, the heinously-named Metaphor: Re Fantazio, I present my own personal retrospective of a truly incredible RPG series.

“The First One You Play is Probably Your Favourite”

It was a slow, gradual realisation, but by 2009 I knew I liked Japanese Role-Playing Games: Pokemon Yellow had been my first videogame, after all, and I had also sunk a weird amount of time into that turn-based Harry Potter and the Chamber of Secrets Game Boy game; then when I was lucky enough to acquire a GBA a few years later it came with the unique lightning-in-a-bottle moment that was Golden Sun. In the ensuing years, the likes of Final Fantasy Tactics Advance, Tales of Symphonia, Paper Mario: The Thousand Year Door, Kingdom Hearts (vicariously) and eventually the DS remake of Final Fantasy IV would help me determine enough of the incidental characteristics shared by members of the genre to convince me of my taste for them. So come to think of it, that fateful 2009 Persona moment was probably the earliest time in my life I saw a game without a single shred of understanding of its history, recognised it as a JRPG, and bought it primarily on that basis.

But as we all know, a Persona game isn’t ‘just’ a JRPG; the series offers quite a bit to distinguish itself from the crowd, and chief among that list is style. The very first thing that greets you when you boot up Persona 4 is a lavish, provocative music video heaving with equal parts grimy retro-tech nostalgia and sharp yellow/black contrasts dialled right in to the contemporaneous 2000s Apple marketing playbook. The lyrical essays scrolling past in every direction to mimic the information overload within those very lyrics made an indelible impact on me as a millennial teenager whose active memories stranded both sides of the social media divide; I was instantly drawn in.

That love of yellow and black persists throughout the game’s striking UI, which also marks menu transitions with a neat faux-CRT TV colour-banding effect reminiscent of modern-day Netflix branding. And that tune was an instant ear-worm, a chaotic Shoji Meguro instant classic solidified by its presence on an honest-to-goodness soundtrack selection CD included as standard in that PS2 game case – the first game I can remember owning that did so. I wore out the tracks on that disc long before I heard them within the game, and the identity of the Persona series as an audiovisual feast unimpeded by ageing hardware was unmistakable from my very first day with it.

Beyond this clear stylistic identity, Persona 4 is defined by its intimate small-town scale, filling out a small cast of characters with layers upon layers of depth and going to some uncomfortable – not to mention ambitious and a teensy bit Jungian – thematic places without ever losing a sense of warmth or its perfectly-balanced humour over a year-long main story. The idea of a narrative taken day-by-day, filled with small relatable choices bearing meaningful consequences but never overwhelming in number, was absolutely delightful. It would be many years before brute force and hindsight would help me empathise with fans who had jumped on the Persona train with the groundbreaking Persona 3, a game with a much darker and edgier presentational wrapper around it and a greater emphasis on plot over levity or egalitarian character study. But for me, the damage was done: this mellow, vibes-first creative direction was Persona to me.

Continue reading

Best of 2023: Top 5 Game Consoles

Better late than never, right?

In the world of dedicated videogame consoles, 2023 felt in many ways like the true dawn of a new generation; in hindsight the pandemic-punctuated pageantry of 2020’s eleventh hour now kinda reads like a pillow-soft launch with only trivia night technicality in mind. It may have been a rollercoaster of a year for PC gaming – an astonishing density of poor ports sprinkled among a fleet of immensely exciting pushes into the handheld space – but the console world brought some semblance of confident, comforting familiarity to 2023. The slow transition from the last generation is finally approaching its end with real intent – bringing a controversial return to normalcy for 30 FPS visuals along with it as Unreal Engine 5 leads the way down a road the last generation cannot travel.

But we can still fill out a top five for now, so let’s do that.

My ranking is based on new developments in each console’s wheelhouse, primarily concerning exclusive games but also taking in factors like firmware updates and hardware/accessory additions. As always, mostly due to how wide and varied their ecosystems are, Mobile and PC are disregarded for this list.

-◊-◊-◊-◊-

VR BEST OF 2023 DISCLAIMER

This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you agree with me 100%, go buy a lottery ticket. Respectful disagreement is most welcome.

-◊-◊-◊-◊-

5. Playstation 4

LAST YEAR: 4th

‘Twas the year the fourth Playstation home console effectively began its last march into the pages of history. Though plenty of major circumstances were out of Sony’s control this time, the company’s famous decade-long support plan for its numbered videogame machines has perhaps been a little easier to uphold in the case of the PS4 than its two older brothers: neither the PS2 nor the PS3 enjoyed quite this many of their allocated ten years as a lead platform for brand-new prestige videogame releases. Yet here we are at the end of 2023, and Sony’s lean exclusives lineup for the year has effectively skipped the fourth home Playstation. A couple of bigger third-party games have followed suit – although back-ports for the likes of Hogwarts Legacy and Star Wars: Jedi Survivor proved that the very biggest are still unable to resist the allure of that ocean of existing last-gen machines.

4. Xbox One

LAST YEAR: 5th

A pretty similar situation to the PS4 here, except the Xbox One console family did receive the same home screen UI update that the newer Series consoles got, so it’s kind of ahead by default. Furthermore, the comparison between the Game Pass and PS+ Extra offerings continues to favour the Xbox side by some margin, but when you filter down the comparison to just day-one indie titles – which invariably have no problem running on last-gen tech – the head-to-head picture becomes even rosier for the ol’ Xbone. With a game pass subscription and a cheap second-hand Xbox in 2023, you could enjoy the likes of Cocoon, Cassette Beasts, Bramble: The Mountain King, Sea of Stars, Thirsty Suitors, Fuga: Memories of Steel 2, Steamworld Build, Party Animals, Venba, The Last Case of Benedict Fox, Planet of Lana, and Roboquest – and the last three are currently unavailable on a Sony or Nintendo platform. Not bad at all.

CLICK HERE TO KEEP READING

Best of 2022: Top 5 Game Consoles

How about that year in gaming, am I right?

A year that almost felt normal by the end: after all, the highest-end versions of the three main consoles are finally all readily available for purchase around the same time, and it only took two whole years. But before that, it couldn’t help but feel like yet another quirky post-2020 period – big delays and long stretches of silence on the exclusive features and games front as the major console makers move ducks into rows. In many ways, we still haven’t seen the beginning of the tech generation that is now two whole years old – but evidence of its arrival is peeking through the clouds. Here’s my reading of how the evolution of each console’s unique appeal stacked up in 2022.

This is a console list, meaning for all intents and purposes it ignores every configuration of mobile and PC-based platform. Here we go.

-◊-◊-◊-◊-

VR BEST OF 2022 DISCLAIMER

This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. To agree with me 100% is as likely as avoiding MCU fatigue. Respectful disagreement is most welcome.

-◊-◊-◊-◊-

5. Xbox One

LAST YEAR: 4th

We’re not quite at PS Vita levels yet, folks; practically speaking the Xbox One still looks pretty far from the end of its life as a serviceable platform for the majority of Xbox Game Pass releases and a decent smattering of bigger third party games. But the Xbox One in 2022 also very much resembled the PS4 in 2021 for the purposes of this list: a lack of exclusive games filtering down from its newer-gen counterpart (which was itself rather strapped). What’s more, two of the year’s biggest indie exclusives – which run fabulously on the One – lost their Xbox exclusivity altogether before long: Rogue Legacy and Tunic spread their wings and head for less green pastures by the end of 2022. The crop of bigger 2023 Xbox Series S|X exclusives look eager to squirm out from under the prior generation’s technical restrictions as well, which seems to indicate writing on the wall. Despite Microsoft’s intentions to keep up support for the machine as one of several Game Pass entry points, I doubt it’ll climb this list any further in the future.

4. Playstation 4

LAST YEAR: 5th

Horizon Forbidden West, Gran Turismo 7, Stray, God of War: Ragnarok. These new critically-acclaimed games all graced the only readily available Playstation throughout the majority of 2022, and they all made a pretty good impression in spite of the existence of shinier PS5 versions. 2022 had none of the SSD shenanigans of Ratchet & Clank: Rift Apart, none of the 3D Audio magic of Returnal, none of the sheer graphical insanity of Demon’s Souls; not one of the PS5’s biggest hitters this year could truly claim any whiz-bang current-gen-only features that would prevent the games from appearing on the PS4, so appear on the PS4 they did. The double-delay of Forspoken and underwhelming technical performance of Ghostwire Tokyo only enhanced the feeling that 2022 could have swapped with 2021 in the grand scheme of Playstation history and no one would’ve batted an eyelid – especially while 2023 looms in the background as quite a different prospect for the old boy.

CLICK HERE TO KEEP READING

A Whole Lot of PS5 & Xbox Series Launch Impressions

2020 began with the promise that the next generation of mainstream videogame consoles (and by extension PC hardware) would at long last grace our homes by its end. At multiple points throughout this year, such a promise seemed about as far from reality as conceivably possible. The stop-start hype cycle, packed as it was with guesswork and noise, was nothing short of exhausting. Yet here we are. Despite two distinctly bitter flavours of worldwide preorder drama, the PS5 and the dual-threat Xbox Series exist in real life; they are out there in the wild and after almost two weeks spent with each, I’m here to talk about how they look out of the racing blocks. Strap yourselves in – this is a big one.

Seven years ago I posted a similar article comparing the PS4 and the original Xbox One. In many ways that feels like yesterday, but going back over it in preparation for this round I was struck by just how many shiny plates were spinning on both sides of the main home console divide in 2013. Gimmicks and talking points abounded: futuristic Kinect voice commands and hand gestures running on a tile-based solid-colour Windows 8 interface versus PS Vita remote play, the abandonment of Sony’s trusty “cross media bar” and Playstation’s most radical controller shake-up ever. Both consoles felt functionally fresh and experimental. They were missing key features their predecessors had taken for granted and neither one showed any interest in backwards compatibility with older-generation games, but at least in those first few months there was a sense that each cut had made way for something tangibly new.

Which is why that launch also feels like a hundred years ago. The still-young gaming industry has continued to change in many ways since 2013, and the feverish year of marketing and punditry behind us would have you believe there’s a growing ideological gulf between Microsoft and Sony. But the dawn of the ninth home console generation has a somewhat surprising streak of quiet confidence about it. Make no mistake: The PS5 and the Xbox Series X feel like marked leaps ahead for the home console experience, and they are quite different despite clearly learning lessons from one another during the last go-around. But neither Sony nor Microsoft has come off looking quite as insecure about it this time around.

Clash of the Titans

Let’s start by talking about the elephants in the room. It’s been well-documented (love an understatement) that 2020’s new boxes are a bit on the large side, but much like the pocket-friendliness of last year’s Nintendo Switch Lite didn’t hit home until I held it, the stature and weight of the Xbox Series X and PS5 feels like little more than a meme – until you actually have to try and fit them into your entertainment setup. I distinctly remember transitioning from PS3 to PS4 painlessly because they shared identical cabling and a similar stature, but the PS5 is so gargantuan that the tape measure had to come out more than once during the multi-hour entertainment unit reshuffle it demanded.

Visually the PS5 looks like it belongs firmly in the middle of the 2000s, right next to the lightly-toned, vertically-marketed day-one model Xbox 360 and Nintendo Wii. Despite being larger than both combined, it would’ve fit right in among that semi-space-age design trend. It marks a huge departure from the last decade of flat, straight black lines that aim to draw attention away from the consoles they adorn, arriving instead with a weighty form factor wearing a brilliant white coat, collar popped like it was made by a company that just sold 100+ million PS4s. It doesn’t care that it needs a chunky (included) stand for stability; it wants to be the first thing anyone looks at in your living room.

CLICK HERE TO KEEP READING, BUT THERE’S A LOT.

Best of 2019: Top 4 Game Consoles

Yeah that’s right, I can’t keep up this PS Vita charade anymore – We’re doing just four this year. That extra listed item will be added onto a list near the end of this whole shebang.

Shades of 2012 flickered throughout this past year in console gaming. As the calm before the inevitable year-long media storm awaiting us with the upcoming next-gen console battle, solid exclusives were still around but the burden of true momentum fell to consoles outside of the typical main two. While in 2012 those alternative consoles were the Vita and the, uh, Wii U, 2019 had an alternative that was more than capable of picking up the slack. And yes, I know that this year was also a fascinating year for PC gaming, but this list has always been console-focused. Sorry.

.
-◊-◊-◊-◊-

VR BEST OF 2019 DISCLAIMER

This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. To agree with me 100% is rarer than an EA game without microtransactions. Respectful disagreement is most welcome.

-◊-◊-◊-◊-

.

.

4. Nintendo 3DS

(LAST YEAR: 4th)

It’s a bit weird – The 3DS well and truly stomped the PS Vita throughout its life, enjoying many more years of strong sales. But the PS Vita took years to properly die, kept on life support by a huge discrepancy in market interest between Japan and the west. Meanwhile here we are, a mere six months after the 3DS’ last major release, and the Nintendo handheld feels so definitively finished that the mere sight of one may give Tetsuya Nomura cold sweats. Nintendo has given their classic line that they will continue to support the 3DS, and sure, there are still firmware patches coming out. But the game front has been dead-silent since June.

So this appraisal is pretty much about 2019’s first half, when the Switch Lite was little more than an ill-defined rumour circulating the internet. Since we got Yokai Watch 3 at the end of last year in Australia, that means just four big games – two remakes and two new ones heavy on referential content. Mario & Luigi: Bowser’s Inside Story got a full remake with extra content and that game remains an absolute gem, so if you didn’t play it initially you were in for a treat. Likewise for the surprising appearance of Kirby’s Extra Epic Yarn. Etrian Odyssey Nexus kept the flag flying for a franchise that has arguably had its golden age on the 3DS, then Atlus did that thing they love to do and released a game on a portable at the last possible moment. The date: June 4th. The game: Persona Q2, an adorable series crossover event with striking art and rewarding dungeon-crawl gameplay. And thusly did the 3DS say goodbye.

Continue reading

Best of 2018: Top 5 Game Consoles

Console time.

On our increasingly stretched list of five this year we see two players in the definitive final stages of their lives, two perhaps approaching the dawn of their successors and one still young with a lot to prove. This is a transition period of sorts in the console space but 2018 was also a year for big-budget, high-impact exclusive games. And exclusive games remain the number one most important factor I use to order this list, although other elements will always be important too. How I feel a console has grown via aspects like associated services, system-level improvements and that nebulous “how I feel playing it” quality all come into consideration.

.
-◊-◊-◊-◊-

VR BEST OF 2018 DISCLAIMER

This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s odd, but let’s have a beer. Respectful disagreement is most welcome.

-◊-◊-◊-◊-

.

.

5. PlayStation Vita

(LAST YEAR: 5th)

Yep, it’s actually dead now, I know, I know. This year finally saw Sony announce that 2019 would see the end of Japanese production of this wonderfully misunderstood and mishandled portable. As Japan – the Vita’s home, after all – was the only place still manufacturing Vita consoles and accessories, not to mention the only place said consoles and accessories were still selling decently, that’s quite a death knell. There were still worldwide game releases on the platform in 2018, though, and so even though I finally got rid of my lovely lime green Vita for good this year, I can still technically use the thing to hold up the bottom of this list. Because there is literally nothing else to qualify it as a top five. Here’s hoping for new consoles next year…

Continue reading

The Whirlwind That Was E3 2018

E3 week is over for another year! The conferences have come and gone, the show floor has closed, the Youtubers and game journos have pieced together their wrap-ups and are now piecing together their minds with some well-earned rest. So it’s time once again for me to pick out the trends of the show and throw forward my own general thoughts on the delirious highs and confusing lows of the 2018 Electronic Entertainment Expo.

.
Samurai Spirit Abounds

Every year at E3 there’s always a videogame feature or aesthetic concept that seems to rear its head suspiciously frequently. Examples from past years that come to mind include the neck-snapping animations of 2013, the dog companion focus of 2015 and of course the piracy outbreak of last year. This year pundits were ready for the deluge of “battle royale” mode additions to both existing major franchises and new projects, but aside from the very first game of E3, Battlefield V, that would-be trend was nowhere to be found. Instead, the feudal Japanese period stepped up into the thematic void with considerable style. Sekiro: Shadows Die Twice, the much-discussed next game from Dark Souls developer From Software, led the charge and evoked imagery from last year’s runaway success Nioh. It was fitting, then, that Nioh 2 also brought the samurai goodness later on in the week. However the decidedly AAA polish of Sucker Punch’s Ghost of Tsushima probably took the greatest share of the conceptual spotlight, presenting an absolutely jaw-dropping interpretation of a painterly Japanese countryside soaked in blood and fire.

.
Live Music, Live Music Everywhere

What do you do when some of your colleagues and competitors are putting forth pristine, pre-curated, glitch-free video presentations? You leverage the unique strengths of the live platform and you leverage them hard. Bethesda, Ubisoft and especially Sony really went in on the idea of live music performances during their 2018 shows. The former even performed an entire song at the top of proceedings courtesy of Andrew W.K. and a live band. Ubisoft’s almost-annual Just Dance series medley was moved to the top of the French giant’s own spectacle, which was odd but arguably a smart move given how previous instances have affected pacing. Sony packed two separate instrumental performances with tonal ties to two of the company’s biggest games, while the entirety of its Dreams footage consisted of adorable/unsettling animated creatures blaring their own musical creations. Your mileage may vary on the value of these interludes but if you ask me they added just the right amount of E3 zaniness. Continue reading

Best of 2017: Top 5 Game Consoles

At this time of year, as people look back on the 12 months that were and attempt to make sense of them, it’s not uncommon to hear phrases like “It was a year of two halves”. Well, this is a list of two halves. Or it would be if you could divide five in half cleanly. You know what I mean.

By the standards I use to make this short list every year (quality of exclusive gaming releases, features and/or general usability improvements), two major gaming consoles had a pretty dour 2017, two had an absolutely incredible 2017, and one in the middle surprised a lot of people with its tenacious refusal to die. Even outside the spheres of online fanboy arguments, there were some clear winners and losers when it came to videogame consoles in 2017. It was a truly fascinating year to be an observer of the console gaming space, let alone a participant in it.

.
-◊-◊-◊-◊-

VR BEST OF 2017 DISCLAIMER

This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s strange. Intriguing, but strange. Respectful disagreement is most welcome.

-◊-◊-◊-◊-

.

5. PlayStation Vita

(LAST YEAR: 4th)

Some might question why I even see fit to include the PS Vita on this list anymore. After all, by this point Sony’s most recent portable has been declared either dead or dying for most of its actual life. Such a narrative continues to echo (faintly, it must be said) throughout a general gaming community that has long since written it off. In a year that saw the debut of the Nintendo Switch, a handheld so rich in quality indie and Japanese games that some have taken to calling it the “Vita 2”, plenty of Vita die-hards finally pulled the plug on Sony’s little beast. All things considered, the Vita’s 2017 records shows a much lower output of the fresh indie games, JRPGs and visual novels that were once its bread and butter. There were some exceptions of course – Stellar portable versions of Undertale, Danganronpa V3 and Ys VIII gave the Vita some semblance of relevance over the Switch at times throughout the year, if only for a small community of gamers – but with such a dripfeed of indie support and the (tragically) dwindling mainstream relevance of PSN trophy-hunting, the truly wondrous Playstation Vita may finally be on its last legs. Like, actually. For real this time.

Continue reading

7 Things We Learned At E3 2017

Somehow another whirlwind year at the Electronic Entertainment Expo is over, and with our collective wallets looking nervously over their shoulders once more, it’s always fun to work out the trends that define the year’s most bombastic videogame event. Doing so is one of the clearest ways we have of determining where the larger industry is at during a given year, so here are my takes for 2017:

.
We’ve Been Spoilt in Recent Years

Judging by the prevailing consensus on the suite of 2017 E3 press conferences, you’d swear almost nothing good was announced – Never mind the complete and utter deluge of news. Looking at all the new games, new footage and new details we have been inundated with over the last week is an exercise in pure exhaustion – with future-minded budgeting an exercise in futility – and yet the lack of so-called “hype moments” has left many feeling slightly empty. Of course this was inevitable, especially regarding Sony, as after two consecutive years of bombshell-laden shows lacking release details and/or real footage, the company’s proverbial chickens have come home to roost. Hype moments did arrive (see below) but when they don’t come from the current industry leader, the impact ain’t quite the same. Nonetheless, I genuinely believe that all things considered, 2017 was a pretty great E3 to watch, mostly because…

.
(Almost) Every Publisher is Improving Their Stage Game

There’s no guarantee that this trend won’t reverse immediately next year, but when compared to 2016, the majority of the E3 conferences have largely improved in leaps and bounds when it comes to window dressing and pacing. EA didn’t seem to get the memo, but Microsoft and Ubisoft seemed to take direct notes from Sony’s remarkably snappy game-after-game 2016 structure, while Bethesda seemed to look more to a Nintendo Direct-style format by wrapping their titles in a charmingly consistent theme park aesthetic. Sony, meanwhile, took what they did last year and cranked it up by matching each major game showcase to a specific mix of lighting tricks, props and even live actors, as Nintendo squeezed a few megaton announcements into the company’s shortest show ever. It’s easy to forget that 2017 brought us fewer awkward stage interactions and irrelevant media distractions than we’ve had in recent memory, which is surely worth acknowledging.

Continue reading