Archive for the ‘Games’ Category
3
Sep
Posted by vagrantesque in Console, Switch. Tagged: arms, indie, kart, Mario, nintendo, Portable, splatoon, success, Switch, update, why, Zelda. Leave a comment

Well that went by quickly.
As the Nintendo Switch was gearing up for its March 3rd 2017 launch, the consensus among jaded followers of the videogame industry was that however much hype the system seemed to be gathering, and indeed however many units Nintendo managed to move in that opening weekend, we wouldn’t really have a decent idea of the Switch’s success until it had passed the three-months-on-the-market milestone – which, pertinently, was roughly the time warning bells started to sound for its predecessor, the Wii U. Despite strong, admittedly holiday-boosted late 2012 sales, the Wii U’s momentum fell off big-time in 2013 amidst a notable first-party software drought and an ongoing lack of understanding of how to market the rather odd strengths of the console. Despite some scattered sales spikes over the ensuing few years, the console never truly recovered and can now only be seen as a financial flop for Nintendo.
Three months have come and gone since March 2017 – As a matter of fact the Switch has now been on the market for half a year, and pound for pound it is thoroughly outpacing the Wii U on the sales charts. At well over five million units sold worldwide, it’s even giving the PS4 a run for its money in terms of momentum. This is certainly not some single-handed saviour of Nintendo as a company – It’s way too early to even entertain that notion – but the Switch has already marked a clear change in the Big N’s public perception for the time being. Given the ongoing interest online in how this inventive little console has been tracking, and indeed the hundreds of hours (and dollars) I myself have invested in it, let’s have a look at what the Nintendo Switch has got right and wrong so far, shall we?
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16
Jun
Posted by vagrantesque in Games. Tagged: 3DS, bethesda, e3, EA, Gaming, hype, Microsoft, nintendo, PlayStation, Sony, Switch, Ubisoft, xbox. Leave a comment

Somehow another whirlwind year at the Electronic Entertainment Expo is over, and with our collective wallets looking nervously over their shoulders once more, it’s always fun to work out the trends that define the year’s most bombastic videogame event. Doing so is one of the clearest ways we have of determining where the larger industry is at during a given year, so here are my takes for 2017:
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We’ve Been Spoilt in Recent Years

Judging by the prevailing consensus on the suite of 2017 E3 press conferences, you’d swear almost nothing good was announced – Never mind the complete and utter deluge of news. Looking at all the new games, new footage and new details we have been inundated with over the last week is an exercise in pure exhaustion – with future-minded budgeting an exercise in futility – and yet the lack of so-called “hype moments” has left many feeling slightly empty. Of course this was inevitable, especially regarding Sony, as after two consecutive years of bombshell-laden shows lacking release details and/or real footage, the company’s proverbial chickens have come home to roost. Hype moments did arrive (see below) but when they don’t come from the current industry leader, the impact ain’t quite the same. Nonetheless, I genuinely believe that all things considered, 2017 was a pretty great E3 to watch, mostly because…
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(Almost) Every Publisher is Improving Their Stage Game

There’s no guarantee that this trend won’t reverse immediately next year, but when compared to 2016, the majority of the E3 conferences have largely improved in leaps and bounds when it comes to window dressing and pacing. EA didn’t seem to get the memo, but Microsoft and Ubisoft seemed to take direct notes from Sony’s remarkably snappy game-after-game 2016 structure, while Bethesda seemed to look more to a Nintendo Direct-style format by wrapping their titles in a charmingly consistent theme park aesthetic. Sony, meanwhile, took what they did last year and cranked it up by matching each major game showcase to a specific mix of lighting tricks, props and even live actors, as Nintendo squeezed a few megaton announcements into the company’s shortest show ever. It’s easy to forget that 2017 brought us fewer awkward stage interactions and irrelevant media distractions than we’ve had in recent memory, which is surely worth acknowledging.
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8
Feb
Posted by vagrantesque in Console, Games, Switch. Tagged: con, controller, fact, Gaming, Handheld, joy, multiplayer, neon, nintendo, play, Switch, tv. Leave a comment
Yes, I get it, I’m hardly unique among the denizens of the internet in talking about hands-on experience with the Nintendo Switch. Thus far Nintendo has been reasonably good at getting the system out into people’s hands and plenty of those people have been forthright in sharing their opinions through podcasts, forums and YouTube videos the world over. I have consumed far too many of these impressions myself.

Those are my hands and that’s a Switch. Yep.
But last weekend I was indeed fortunate enough to play the thing myself – Thanks RTX Sydney – and I have several thousand words worth of thoughts to share. But rather than regurgitate the recurring thoughts I’ve heard plenty enough about already – the surprising build and screen quality, the comfortable designs of the joy-cons, the appeal of ARMS etc – I’m going to focus on some smaller things I’ve heard almost no-one talk about so far.
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1. The Joy-Cons’ Buttons Are Miniscule
A lot has been made of just how small the frame of the joy-cons themselves are, but I haven’t seen much talk about the buttons themselves. These things are tiny. Anyone who has owned a PlayStation Vita will be familiar (and likely comfortable) with such a size bracket for face buttons, even if these are slightly bigger. Of course there aren’t all that many people who fit into that category, so it’s worth a mention. Even more notable are the joy-cons’ L and R buttons, which are literally wafer-thin, no exaggeration. They don’t exactly feel flimsy, and they’re well-placed enough to ensure you won’t miss pressing them, but I’ve never seen anything quite so narrow on a controller or portable console before. That’s unless you count the “+” and “-” buttons, which are indeed actual buttons (to my surprise), though they didn’t seem to do anything in any of the demo builds I played.

It’s hard to illustrate scale but yeah, those shoulder buttons are thin.
Speaking of clicking, every button on these things is digital and “clicky”, a la the Game Boy Advance SP, original DS, or DSi buttons. The control sticks also click in, and their movement range is necessarily constrained by their portability. But as a clear step up from the Vita nubs in this department, the joy-con control sticks take the crown as the best commercially available portable ones yet by default. While not part of the initial one-piece joy-con setup, the included wrist strap rail transforms the joy-cons’ SL and SR shoulder buttons into the only non-clicky inputs of the whole shebang. They instead feel almost springy, like they’re resisting slightly when you press them down. They sit nicely under the index fingers, though.
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14
Jan
Posted by vagrantesque in Console, Games, Switch. Tagged: breath, con, Games, joy, kart, launch, lineup, Mario, Portable, Reaction, reveal, Switch, wild, Zelda. Leave a comment

Well Nintendo, you’ve done it again. You’ve successfully, shall we say, been Nintendo.
It’s been an insane weekend for the Japanese videogame giant. The curtain is now (mostly) up on the tremendously exciting Nintendo Switch, the home console that can also be played as a portable (Not the other way around, as Nintendo seems very keen to emphasise). And the general complexion of the reveal event was very, very different to what the seemingly endless supply of corroborating rumours and prediction videos would have us believe. For all the credible leaks from credible sources about specific games and features that may very well still ring true, the big Tokyo event still managed to be an almost complete surprise both in its general content and where it decided to put its focus. If “Switchmas” had been right about what we were expecting, it wouldn’t have quite felt like a Nintendo show. We Nintendo fans as a general group have a habit of forgetting that, but for better or worse, the Big N was more than happy to throw us a few reminders. This is a company that does not like being predicted, but as it turns out, even the collective power of the internet’s most well-connected sleuths couldn’t quite spoil everything. And in true Nintendo fashion, said surprises have divided the internet right down the middle.
I could go through the whole presentation bit by bit and talk about my thoughts on each individual revelation (I’ve watched the whole thing twice now, plus the entire five-hour Treehouse stream that followed half a day later and countless YouTube hands-on reactions), but there’s a better way to do this.

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– Nintendo’s Modern Console –
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The raw processing specs of the Nintendo Switch remain elusive in any sort of official capacity, though I have every reason to believe that Eurogamer’s December leak will turn out to be a fairly decent approximation. That leaves us with a console that’s more capable when sitting in its dock/outputting through the TV than when played on the go, but only as long as we’re talking about display resolution and theoretically (though hopefully not) frame rate. In it’s weakest configuration, we can expect it to be more powerful than the Wii U – that much is supported by the impressions coming out of the public-facing events of the last two days – but even at it’s strongest, it’s almost certainly going to come off weaker when compared to the standard Xbox One and PS4 models. That means the biggest triple-A third party releases will probably be skipping the Switch, unless it really takes off sales-wise and it becomes worth the extra financial investment to port down. It also means Nintendo’s first party games will continue to look amazing, and just about every big indie hit you can think of should be able to make it over to the Switch, uncompromised and fully portable. Ditto for the vast majority of Japanese RPGs and such. Swings and roundabouts, time will tell etc.
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What’s much more concrete – and refreshing, it must be said – is just about every other Switch hardware detail that has come to light over the last few days. The system will not be region locked (there are no words for how happy this makes me), it has a 6.2 inch, 720p capacitive touch screen (i.e. multi-touch, like the PS Vita or a smartphone), supports the current standard 802.11ac Wi-Fi spec, allows up to 8-player local wireless interaction, charges via super-fast USB-C – which is only just now becoming widespread on Android phones – and supports expanded memory via the reasonably cheap and easy-to-find Micro SDHC/Micro SDXC cards (At least up to 256gb according to one moment during the Treehouse stream, which would have been more than enough to fit everything I’ve ever bought on the Wii U). Its battery life is quoted as being between 2.5 and 6 hours depending on the game you’re playing, which is about what we could have expected; certainly not enough to last an international flight, but coupled with that USB-C charging port, it should easily be juiced enough to cover your daily work commute no matter what you’re playing. This is all very good news if you ask me, especially when combined with the generally premium look and – based on what I’ve read so far online – the feel of the system. This is a sleek, modern device.
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30
Dec
Posted by vagrantesque in Best of 2016, Console, Games, Lists. Tagged: 10, 2016, 3DS, 5, Best, five, Game, greatest, indie, nintendo, pc, PlayStation, top, u, videogames, Wii, xbox, Year. 1 comment

Now for the home stretch.
2016 was ultimately a much better year for videogames than it might currently feel like it was. No really, I mean it. Some of the latter-year triple-A releases may have failed to hit the mark with large enough audiences, and the pacing of the videogame release schedule in general was super weird (What on earth happened to the trend set over the last couple of years that June/July/August can be a smart period to release games? Why was Ubisoft the only company releasing anything big in the first three months of the year?). Yet when you look at a list of all the titles that hit over this bizarre 12-month period, there’s a hell of a lot of quality there. The indie and JRPG scenes in particular had phenomenonal 2016s, multiple games with years upon years of hype delivered on at least some of it, and there were plenty of surprising hits that came seemingly out of nowhere. Welcome to this countdown of my favourite 15 videogames of 2016.
The letters in parentheses after each title indicates where I played that game.
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VR BEST OF 2016 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s strange. Fun, but strange. Respectful disagreement is very welcome.
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15. ReCore (XBO)

At the start of the year I might have expected I’d soon play a 2016 game with 3D platformer collect-a-thon roots, but never would I have thought I’d find it inside that Xbox-exclusive Keiji Inafune/Armature game announced at last year’s E3. It turns out that ReCore is more of a platformer at heart than any retail 3D action game released this decade, and its airborne control mechanics feel wonderful. It also packs a massive world that encourages exploration and plenty of colour-coded shooting boss battles that aren’t afraid to get difficult, with customisable robots thrown in for good measure. Some confusingly restrictive systems and a lack of environmental variety may weigh it down as it plods through its latter stages, but ReCore is still one of the year’s most pleasant surprises for me.
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27
Dec
Posted by vagrantesque in Best of 2016, Console, Games, Lists. Tagged: 10, 2016, 5, Best, five, levels, narrative, scenes, stages, story, top, Year. Leave a comment

Not every game worth playing brings a single standout moment worth talking about separately – Oftentimes it’s the consistent elegance of the mechanics, presentation and/or story flow that makes a game worthwhile. But many will have standalone gameplay sequences, story twists or bits of content that stand out from everything around them, either because the rest of the game is not quite as memorable, because everything just seems to come together in that moment, or even because when you played them you were in exactly the right mood to be affected by them. As a result, everyone’s lists will likely be pretty different, but these are my picks for the most memorable videogame moments of 2016. Spoilers are everywhere here.
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VR BEST OF 2016 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s strange. Fun, but strange. Respectful disagreement is very welcome.
Big videogame spoilers follow!
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10. Getting Schooled – Pokemon Sun

Opinion seems to vary wildly on the difficulty of Pokemon Sun & Moon relative to the last few games in the series – and in truth a lot of that always depends on team composition – but at least for me and the five people I played alongside on launch day, it presented a challenge for which we weren’t quite ready. You can pretty much nail down the start of that difficulty spike to the first trial of the second island, where the player comes face-to-face with a School Form Wishiwashi – a gargantuan fish with boosted stats roughly equivalent to the most powerful legendaries in the game. Its raining when you fight it and it will summon allies to use Helping Hand – all of which combines to ensure that even its Water Gun is strong enough to one-hit-KO every Pokemon in your party that doesn’t resist water moves. I was lucky enough to have it summon an Alomomola, too – a Pokemon capable of healing the son of a bitch for half its health whenever it felt like it. The whole thing was a tense struggle that felt tremendously refreshing.
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25
Dec
Posted by vagrantesque in Best of 2016, Console, Games, Lists. Tagged: 10, 2016, 5, Best, consoles, five, Gaming, top, Videogame, Year. 1 comment

2016 was a year of transitions for console gaming. With at least one – possibly two – machines on their way out and another pair going through significant physical changes, there was a lot on offer for owners and prospective owners of the five main dedicated gaming consoles alike this year. Because it’s fun to do so, I will now rank them once again. Exclusive games on each were plentiful, helping to draw lines in the sand between the consoles, but I’m also counting versions of non-exclusive games that I feel are different enough from their siblings to warrant a mention. Needless to say, new versions of existing hardware weigh heavily as well.
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VR BEST OF 2016 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s strange. Fun, but strange. Respectful disagreement is very welcome.
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5. Wii U
(LAST YEAR: 3rd)

At the start of 2016 there was a pervasive feeling that the Wii U was on its last legs, but we had no way of knowing just how barren the year would be for the ailing console. Its relatively bare schedule of major releases throughout the year only kicked off in March, and though Pokken Tournament turned out surprisingly well, a slightly-tuned HD remaster of The Legend of Zelda: Twilight Princess wasn’t exactly the kind of release to attract new buyers (even if that remaster was pretty damn good). Then April marked the death knell for the console, as that brought with it the combined disappointment of Star Foz Zero and the announcement that the Wii U’s successor – then codenamed NX – would release in March 2017. From then on, only three first-party games came out on the platform at all. Admittedly, Paper Mario: Color Splash and Tokyo Mirage Sessions #FE were fantastic, but that simply isn’t enough to make a year worth celebrating, sadly. Onward to the Switch, then?
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23
Dec
Posted by vagrantesque in Best of 2016, Console, Games, Lists. Tagged: 10, 2016, 5, Best, five, news, pattern, stories, top, trend, Year. Leave a comment

It’s all good stuff from here on out. Well, in my opinion anyway.
Every year in videogames is eventful, and looking for patterns around these events is something I’ve grown to enjoy a great deal in recent times. Looking at trends – which, for the purpose of this list, are positive or at least neutral – can help us better remember a year in gaming as more than just a collection of months, and maybe even get a glimpse at where the medium is going. Here are five I thought worth mentioning from 2016.
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VR BEST OF 2016 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s strange. Fun, but strange. Respectful disagreement is very welcome.
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5. JRPGs Are Back!

Here’s an easy one; it’s only what I spent most of my blogging hours this year covering, after all. Likely due to a combination of simplified game delivery channels, crowdfunding culture, a YouTube-boosted nostalgia wave, a set of opportunistic smaller publishers stacked with localisation specialists, and the likes of Square Enix/SEGA trying frantically to get their act together, the Japanese role-playing game is currently more prolific than it has perhaps ever been. Players looking for a mechanically satisfying grind with zany characters and a narrative to match are refreshingly spoilt for choice whether they gravitate towards PC, consoles, mobile or dedicated handhelds (especially dedicated handhelds). Want examples from 2016? I’ve got you covered.
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20
Dec
Posted by vagrantesque in Games. Tagged: Best, Games, jrpg, missed, playing, released, role, rpg, upcoming, Year. Leave a comment
That’s right, I didn’t forget about this little project – Quarter 3 was just such a relative non-event for JRPGs that I decided to combine it with Q4 and bring things home strong. With one day to spare…

Q3 of 2016 really could have been a big one for Japanese RPGs. With Final Fantasy XV and Persona 5 originally slated for release in the third quarter, July-September was in danger of relegating the remainder of the year to relative obscurity. Yet Persona 5 only came out in Japan within this window (I realise we knew this a long time ago, but it’s still a bitter pill), and as for FF XV… Well, it was delayed again. This pair of facts, combined with the ongoing absence of smaller yet nonetheless exciting titles like Cosmic Star Heroine, left us with a decidedly lighter period of releases. At least for me personally, this allowed me to give more time to other games, most notably an old, highly revered classic. But then we reached Q4, and received two very heavy hitters alongside a decent selection of smaller but far from insignificant titles, leaving us with a lot to talk about. Let’s get stuck into the second half of 2016 in Japanese role-playing games.
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WHAT I’VE PLAYED
Releasing in mid-July, before my very late Quarter 2 summary went up, the much-anticipated Square Enix title I Am Setsuna promised to prove a number of things – not only that the notoriously ambitious company is capable of shipping games on time, but in doing so that it might better cater to the tastes of some of its oldest fans through gameplay-first experiences. An admirable goal to be sure, and while they may have pulled it off for all I know (opinions I read/heard were genuinely mixed), ultimately all that the snow-covered, piano-scored exercise in melancholy did for me was remind me that I never did finish Chrono Trigger back in the day, and I should probably fix that.

Don’t get me wrong – I didn’t just drop I Am Setsuna straight away. I played the first two to three hours and enjoyed the instant sense of atmosphere the visuals and music provide. And yet with each and every Chrono Trigger-esque enemy encounter I was reminded more and more of how much I enjoyed the SNES gem when I initially tried it on DS seven years ago. Fast forward a few months and I finally did finish Chrono Trigger in late October. I loved every second. If I have time (highly unlikely) I might write about that experience one day. It’s not all that relevant on this page though, so for now I’ll just say a hearty thank you to I Am Setsuna and move on.
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13
Nov
Posted by vagrantesque in 3DS, DS, Gamecube, Games, GB, GBA, N64, Wii, Wii U. Tagged: 3DS, boy, Console, countdown, DS, Game, gamecube, Handheld, N64, NES, nintendo, rank, SNES, u, Wii. Leave a comment
My my, I do love a countdown opportunity.

And so it is, dear reader, that we find ourselves here. Here at the dawn of what will be – for better or worse – a new cycle of Nintendo being Nintendo. The impending Switch console has the attention of the gaming world for now, and all the bad news has yet to come. It’s not an unfamiliar feeling for yours truly – one of bubbling excitement, of mildly tempered hope – but one in which I will gladly bask for the time being, if only because that feeling seems to be my number one most reliable source of blogging motivation. And would you look at that – the Switch will be Nintendo’s twelfth (let’s scratch the Virtual Boy) eleventh major videogame device! Yes, a nice, round top ten is ripe for the typing. How good.
I will now attempt to rank the ten major home/handheld Nintendo consoles of yore according to my own personal feelings about them. Yes, this will be a different list to your own, dearest reader. That’s OK. It is not an easy thing at all for a Nintendo tragic such as myself to see some of these wonderful machines placed below others – go ahead, try it – but I have struggled through it anyway. It’s probably worth mentioning that I haven’t owned all ten of these pieces of hardware, but I sure have played a significant portion of the game offerings they brought to the table through various re-releases and chance adventures, so I feel comfortable laying it out for your perusal. I’ve taken physical design, hardware refreshes, game library, nostalgia and all the usual good stuff into account. Here we go.
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10. Nintendo Entertainment System

Australian Release: 1987
My Favourite Games: Balloon Fight, Kirby’s Adventure, Super Mario Bros 2
Yes, the one that started it all is down here. The main reason is a boring one: The NES’ games don’t tend to hold up as well today as other later Nintendo titles, as by necessity they are visually and conceptually basic. Having said that, the very best of the NES crop represents some of the most satisfying, mechanically tight challenges to be found anywhere in videogames, not to mention some technical wizardry when it comes to working within memory limitations. Of the two-and-a-half consoles on this list that I never owned, this is the one whose game library I have sampled most widely, thanks mostly to things like the wonderful Wii U eShop games NES Remix 1 & 2 and the recently released NES Classic Mini console, and particularly in this bite-sized format there is a great deal of fun to be had with NES gems even for the less skilled gamers among us (e.g. me).
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