Archive for the ‘Games’ Category

Best of 2013: Top 10 Game Cases

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That’s right, it’s time for another round of aesthetic appreciation of the plastic and cardboard kind. 2013 saw the release of plenty of great games and some stellar box art to boot. This list counts down my ten favourite physical game cases of the year, decided based on factors such as uniqueness, originality and, as always, colour! While there were certainly a whole heap of download-exclusive games to get excited about in 2013 and there will continue to be, the future of the physical game case appears perhaps a little more secure in the short term than some naysayers would have you believe, predominantly due to factors like the obscene sales success of GTA V and the ridiculous download sizes of PS4 and Xbox One games. This makes me rather happy, because I love the art of game case presentation perhaps a little too much.

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VR BEST OF 2013 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. Respectful disagreement is welcome.
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10. FIFA 14 (“next-gen”)

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EA Sports has a reputation of iterating on its annual releases, like FIFA, year after year, changing only a little each time. Even though this is only true of the mega-hit football series if you don’t actually play it yourself, few could have expected that the general experience of playing (and watching) FIFA 14 would improve so much in the transition from PS3 and Xbox 360 to PS4 / Xbox One. To get the message across that the next-gen equivalent of the game might be worth playing even if you already bought the last-gen version, the company made the smart marketing decision to abandon the predominantly white and red design of the last half-dozen years in favour of a darker colour palette, a player close-up rather than an action shot and a new yellow logo. The Madden and NBA Live series followed suit to give the feel of a clean, fresh virtual sporting experience. I’m a big fan of the change.

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The Third Option

Over the last week or so I have been working feverishly towards getting ten Best of 2013 countdowns up on the site, but before I start I just have to say something…

So the Xbox One and the PS4 are both on Australian shelves now (well, the Xbox One at least – God help you if you’re trying to find a PS4 that isn’t on preorder at the moment). That means they will be on Christmas wishlists and dare I say part of plans for the spending of excess Christmas casual earnings / Christmas gift money. They deserve to be there. They are both very impressive pieces of tech. I like both of them and have thoroughly enjoyed my time with them thus far. I eagerly await the exciting future ahead for both consoles. Games like Titanfall, Infamous: Second Son, Destiny, Watch_Dogs, The Order: 1886 and Final Fantasy XV make me feel lucky to be able to own a next-gen (now current-gen, technically) console right now, with an entertaining future secured. If you are genuinely excited for either console, all power to you – go ahead and jump in. I feel like, if I wanted to, I could leave it at that.

But I would be betraying who I was, where I’ve come from and, heck, where I am now as a gamer, if I neglected to give another mention to the Wii U, Nintendo’s now one-year-old home console. I have been playing just as much of my Wii U of late as I have my PS4/Xbox One, so I feel obliged to point out that yes, there is a third option for you this holiday season if you feel like it’s time for a new console. Here’s why you might find it a decent choice:

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Xbox One vs PS4 Impressions

Yes, I’m that guy – I had to have both.

Awww, look at them just co-existing harmoniously...

Awww, look at them just co-existing harmoniously…

The next generation of gaming is now well and truly here, with the Playstation 4 and the Xbox One joining the 3DS, PS Vita and Wii U in one big dysfunctional gaming family. At the time of writing I have had just over a week with the Playstation 4 and a fortnight with the Xbox One, meaning I am just about ready to talk about what has and hasn’t impressed me about the brand new consoles. I’ve divided things into sub-headings for easy reference. Note that most of these photos were taken very late at night with a combination of caffeine, minimal sleep and of course excitement, so they are a little on the awful side if you look at them too closely.

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Game Review: Pokemon X

Over the last couple of weeks, every time I thought I was ready to write and complete this review someone online would discover some other new thing within Pokemon X. But now I can finally say I’m ready to post the review having experienced enough of the whole game to make a good fist of everything. This will be a long one. Enjoy.

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Platform:
3DS
Developer:
Game Freak
Rating: PG
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Not "X Version", for some reason. Just "X".

Not “X Version”, for some reason. Just “X”.

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Simply X-cellent.
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Pokemon X and its near-identical counterpart Pokemon Y represent several ambitious steps forward for one of Nintendo’s flagship videogame series. The first three-dimensional Pokemon adventure is a stunning audio-visual achievement that makes the 3DS sing and draws smartly from the nostalgia wells of an entire generation. But perhaps most excitingly, the game is the first in the series to admit that Pokemon has transformed beyond its creators’ wildest dreams into an endlessly deep competitive juggernaut over the last decade. The game works very clearly with this in mind, resulting in a wonderful social experience that is also more balanced than the series ever has been. It’s a must-have for most any 3DS owner.

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My Top 10 In-Game Pokemon Moments

We are now mere hours away from the long-awaited (there’s an understatement) first ever 3D entries in the main Pokemon video game series, Pokemon X and Pokemon Y. To celebrate and, quite honestly, to kill some time while enduring the wait, I decided to have a look back at some of my favourite memories the series has given me in-game. I use the term “in-game” to mean anything taking place during the game’s story (that is, anything before and possibly immediately after the Elite Four), as opposed to, say, any awesome competitive battles I have had the pleasure of participating in using EV trained, IV bred fighting machines.

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10. Patrat, the Purpose-Built Annoyer – Pokemon White

Nearly every Pokemon release has been an inherently multiplayer experience for me, because in my book that’s the way it was designed to be played. There is a tradition among my close friends and family who play Pokemon that whenever a new game comes out, we try to get together and play the first few hours alongside one another, battling after the first gym and sometimes after the second as well. As a result I try to catch and train Pokemon that my fellow players aren’t likely to pay attention to, just to make the battles more interesting. Never has this been more true than at the start of the fifth generation of Pokemon, when I caught a super-common Patrat and trained it to the mid-teens solely because its movepool seemed deliberately stacked with the most annoying moves possible. Detect, Sand-Attack, Bite, Hypnosis… I mean, really, how could I not? In our first battle Patrat was my highest-level Pokemon and I used its full irritating potential against my brother, only to dump it in a box forever afterwards. If not for that tradition, I wouldn’t have looked twice at the caffeinated chipmunk for my in-game team.
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EB Expo Breakdown – MUBC Episode 10

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Missed the chance to go to the EB Expo on the weekend? Maybe you did go but are keen to hear someone else’s impressions? Fear not – the
Mega Ultra Blast Cast breaks down the whole show with opinions and arguments and such, just for your benefit. Shane is our sounding board as Delaney and I discuss our favourite games of the show, the things that surprised us, the best cosplays we saw and the most in-depth Titanfall demo breakdown you’ve ever heard. At 2:20 it’s the longest podcast we’ve done since our first one, but you can read the description on Soundcloud and click the timestamps to go to the section you are interested in. If you feel so inclined, go for a run, take a scenic drive or just curl up on the couch and listen to the opinions of two excited Sydneysiders and one jealous guy.

You can play the whole thing right off this page if you wish:


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Or you can go to the Soundcloud site/app and listen from there:
https://soundcloud.com/mega-ultra-blast-cast/mubc-10-eb-expo

(Follow the link and then click the download tab)

As always if you enjoy what you hear please share the cast with your friends and like our Facebook page. Cheers!

7 Things I Learned During Zelda Month

(that aren’t Zelda-related)

So it’s probably pretty safe to say that much of my recent life has been dominated by writing about the Legend of Zelda series. But that doesn’t mean there wasn’t anything else going on worth blogging about during that hectic rush. Here’s a quick summary of the kind of things I might have written about during the last five weeks if I hadn’t wanted to keep Vagrant Rant dedicated to Zelda countdowns:

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Rayman Legends is my favourite 2D platformer of all time.

I reached the end credits of Rayman Legends with my brother a few weeks ago now (which by no means indicates that the game is actually finished) and while reflecting on my experience with the game I struggled to come up with a side-scrolling platformer I’ve enjoyed more. Ever. That includes the Mario games. There’s just so much charm and variety throughout the game, it looks and sounds amazing and its co-op, at least when played with the Wii U gamepad, is incredible. This will be up there in my personal game of the year calculations for sure, because it’s just on another level of amazing.

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VR Zelda Month: Closer

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These last 30 days of list writing have been hard work, but I have enjoyed every moment. Hearing feedback from each individual list has been wonderful (as well as a tad overwhelming) and I’d like to thank everyone who took time out of their days to give each list a read. I can now cross off another writing project from my bucket list, but this may not be the last time I visit the Legend of Zelda series for some countdown goodness.

If you missed any one of the fifteen lists I have posted on Vagrant Rant in the last month or so, here are the links to each and every one!

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Top 5 Companions

Top 10 Consumable Items

Top 10 Non-Consumable Items

Top 5 Scenic Locations

Top 10 Enemies

Top 10 Minibosses

Top 10 Bosses

Top 10 Minigames

Top 10 Sidequests

Top 10 Pseudo-Dungeons

Top 15 Dungeons

Top 10 Dungeon Music

Top 15 Non-Dungeon Music

Top 10 Memorable Moments

Top 10 Zelda Games

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That lovely Zelda Month logo you see at the top of every list was designed by my very talented sister and one-time Four Swords Adventures ally Jenna. You can view her collection of artworks, photography and clothing designs on her blog jennamarieanne.com, if that tickles your fancy.

Now if you’ll excuse me, I’m going to go play some Wind Waker HD.

VR Zelda Month: The Stats

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To those curious as to how all the Legend of Zelda games stacked up against one another on this blog when it came to raw number of list mentions this last month or so, this is the post you have been looking for! How incredibly exciting!

This list does not include honorable mentions, just the main list material. A mention fully counts even if it shares an entry on a particular list with one or more other games. Entries that do not specifically refer to any particular game do not give a mention to any game for the purposes of this list. The last list, my top ten favourite Zelda games, didn’t count towards this tally.

It’s all there real quick-like after the jump.

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VR Zelda Month: Top 10 Zelda Games

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Here we are at the end of a tiring but very exciting (almost) 30 days of Zelda retrospectives. It has long been a dream of mine to be able to write so many Zelda countdowns and put them all in one place, but this list is the big one. Until last month I would not have considered myself qualified to compile a proper top ten list of my personal favourite Zelda games of all time. But now, at long last, as I have completed ten out of the sixteen currently released titles in the series (with at least every possible heart container in each, I might add), I can finally put my long-dormant thoughts to my keyboard and reach those sweet, sweet double digits. Without further ado, here we go: My top ten favourite videogames in the Legend of Zelda series.

Oh yeah, one quick condition: I am judging each game on this list by what I consider to be the best version of that game (that I have played), even if it isn’t the originally released version.

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VR ZELDA MONTH DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. Respectful disagreement is welcome. Spoilers may follow.
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10. Four Swords (GBA, DSi)

What a dream package.

Ah yes, the most forgotten one (or should I say the second most forgotten one? See the next entry on this list). Four Swords may bring up the rear of this list, and by the end of this year if I were to rewrite the list it may not even make it on, but that doesn’t mean I did not enjoy playing it. The game may have had the least amount of mentions these past 30 days out of any Zelda game I have finished, but that’s because it either used Zelda traditions that had already been better established elsewhere or introduced new things that were improved upon in later releases. I didn’t play through the bonus levels featured in the 2011 DSi port of the game, but I did play the original in conjunction with my first ever experience of A Link to the Past on the Game Boy Advance, when the two games were linked together in a very cool way.

There is no avoiding that Four Swords is a multiplayer game at heart, and though the aforementioned DSi release did patch in a single player mode, a lot of the game’s best moments are taken right out of the picture without friends to crawl through the unpredictable dungeons with. Having said that, I only ever played the GBA original with one other person, which doesn’t compare all that well to my four player experience with the next game on the list. Yet some of the really cool puzzles in Four Swords have not been seen since, the semi-random layout of each dungeon every time you re-enter it makes for some nice replay value and the competitive-cooperative slant Nintendo is so good at pulling off is on full show in this title. Thanks to that downloadable DSi port, it is by far the most accessible way to enjoy the surprising joys of multiplayer Zelda nowadays, which cannot be a bad thing.

Oh yeah, and if I were to do a “Top Ten Zelda Title Screens” list, Four Swords would easily run away with the number one spot. I must have watched that first cutscene twenty times back in the day.
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