Best of 2019: Top 15 K-Pop Singles

We back with an eighth attempt at summing up the year in K-Pop, as I bring you my fifteen personal favourite songs deemed worthy of music videos. As always, that’s the distinction: These aren’t my favourite music videos per se; I hadn’t even seen most of these MVs before starting to write the list. I rank these songs based mostly on the songs themselves.

A massive shout-out has to go to the community of the recently-reborn This Week in K-Pop podcast, which is now a Twitch call-in show airing weekly on Sundays at either 3pm or 8pm CST depending on the week. Those lovely people are responsible for just over a third of the list, as I once again spent about two thirds of the year not listening to a lot of Korean music. They know how to recommend the good stuff.

And for what it’s worth, this might be my favourite list of honorable mentions ever. There wasn’t much separating them all in the end. It was a good year for K-Pop, particularly for pop-adjacent rock bands and emerging solo artists. Let’s dig in!

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VR BEST OF 2019 DISCLAIMER

This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. To agree with me 100% is rarer than an EA game without microtransactions. Respectful disagreement is most welcome.

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15. Umpah Umpah – Red Velvet

We begin with yet another Real Summer Jam from what is now my most featured K-Pop act ever. Red Velvet brings those unchallenged layers of harmony and that quirky bass sampling as brightly as ever, but now featuring late stage vocal ad-libs and references to their own half-decade career (Wasn’t it just yesterday they debuted?) By RV standards Umpah Umpah is actually rather straightforwardly produced – I guess after going B-side-level weird with earlier 2019 single Zimzalabim they needed a palette cleanser – but it’s still got that wonderful flavour you expect from the group’s upbeat output.

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Best of 2019: Five Special Awards

Back for a second round, this list of micro-lists is my chance to live a little and give a few shout-outs that I just can’t fit into other end-of-year posts. There are once again five categories, because that’s nice and neat. Two categories are new to 2019, two return from last year, and one is a modified version of a previous category. Time to clean up some loose ends.

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VR BEST OF 2019 DISCLAIMER

This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. To agree with me 100% is rarer than an EA game without microtransactions. Respectful disagreement is most welcome.

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Best Third-Party Game Publisher

Capcom

I started this category off last year as just “Best Game Publisher”, but the power of console-owning first party publishers means there’s a lot of overlap with my ever-dwindling console list (which goes live in a few days). So let’s give a spotlight to the publishing companies who don’t have the added motivation of trying to sell a videogame console, shall we?

Despite losing their partnership with Bungie, the Activision half of Activision-Blizzard actually had one of their better years in 2019. They relied a lot on nostalgia, but Crash Team Racing Racing: Nitro Fuelled and especially Call of Duty Modern Warfare went over refreshingly well with fans. Let’s also not forget that they published the GOTY winner at the Game Awards, Sekiro: Shadows Die Twice. EA had their share of standard EA drama, but because they own Respawn Entertainment, they got to publish the excellent Apex Legends and Star Wars: Jedi Fallen Order, so they have to be in the conversation. Somehow. Square Enix had a quiet release year by their standards but still finally put out Kingdom Hearts III, and they absolutely killed it at E3. Let’s not talk about Ubisoft and 2K.

For me it comes down to two contenders this year. Focus Home Interactive roared out of nowhere – sorry, France – to release three of the year’s biggest word-of-mouth gaming successes: Co-op zombie shooter World War Z, plot-driven stealth game A Plague Tale: Innocence, and pirate RPG Greedfall. They also managed to get last year’s Vampyr onto the Switch, and successfully sequelised The Surge. The Europeans deserve a whole bunch of credit for their efforts. But they just lose out to a resurgent Capcom if you ask me, because the former Japanese giant cannot seem to put a foot wrong right now. Not only is their Smash Bros-esque mobile card game Teppen better than it has any right to be, their Monster-hunting expansion Iceborne went some way towards bridging the gap between new and old fans of the series. Also, they might just have the best engine in gaming at this current moment. Devil May Cry V and Resident Evil 2 both manage to look absolutely incredible and run ridiculously smoothly. Both games also absolutely cleaned up with critics and fanbases alike, which is so rare in this day and age. You don’t have to tell Capcom that, though. They have a long memory.
Runner-Up Focus Home Interactive

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Best of 2019: Top 10 Disappointments

Sadly, 2019 was a particularly great year for gaming media and enthusiast media channels to grab quick reactionary views, such was the glut of controversies great and small throughout the industry. The year also offered its fair share of dud movies that had promised something bigger and better. Luckily, this list only has ten slots, so I’m just going to focus in the things that let me down based on my own personal expectations, a.k.a. the pieces of entertainment media most relevant to me. So expect a bunch of tiny things (with one exception) that probably won’t matter to you.

Super keen to get this over with and start on the positive stuff tomorrow.

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VR BEST OF 2019 DISCLAIMER

This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. To agree with me 100% is rarer than an EA game without microtransactions. Respectful disagreement is most welcome.

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10. So why did Crackdown get delayed again?

Crackdown 3 at last saw the light of day as a real, released product in 2019. Hard to believe it was announced five years ago at E3 2014, promising an ambitious competitive multiplayer mode with 100% destructible environments using “the power of the cloud”. The game’s initial release window was 2016, but complications with that cloud system pushed it to November 7th, 2017 – the same day as the superpowered Xbox One X. That delay brought the need for cloud computing into question, but most of us on the customer and enthusiast side weren’t exactly qualified to draw any conclusions about that. The focus of the marketing was now on the game’s campaign anyway – featuring Terry Crews!

But then the game missed its last real hype window when it was delayed out of the window of X launch title and into late 2018. Which apparently wasn’t enough, because it actually came out in March of this year. Don’t get me wrong, I had a blast playing the game, but nothing about it feels particularly cutting-edge or screams “this needed to be delayed”. There is always a reason for these things, of course, and I’m glad the game wasn’t outright cancelled, but until some candid interview with a former Microsoft executive spills the beans years from now, I’ll be left wondering just what on earth was going on behind the scenes for all those years. The series deserves better.

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Best of 2019 Intro

In just over 10 days the decade comes to an end.

As far as the stuff I write about here, 2019 did a pretty decent job of closing that decade out. It wasn’t quite a year of all-time classics, but the duds were few and far between. Despite the fact we are now under a year away from the next videogame console generation, 2019 still hit hard and often with giant releases, surprisingly good games, and quite a few instances of both at once. K-Pop finally started to give proper attention to the potential of solo performers, and Disney had its biggest year ever, releasing enough movies to fill an entire Top 10 list all on its own. But don’t worry – I won’t be doing that. Even though I seriously considered it. But no. Anyway, there was plenty to enjoy and plenty to discuss with friends. Which is what it’s all about, really.

Aside from one necessary movement of a point and a renewed attempt at semicolon usage, the 2019 lists are going to feel pretty familiar. The line-up is unchanged for the first time in years and I feeling pretty settled about it for now. However little you read this year, thank you for indulging me in one of the things that gives me life.

On that note, disappointments list up tomorrow.

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VR BEST OF 2019 DISCLAIMER

These lists represent my opinion only. I am not asserting any kind of superiority or self-importance by presenting them as I have. My opinion is not fact. To agree with me 100% is rarer than an EA game without microtransactions. Respectful disagreement is most welcome.

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My Top 20 Favourite Pokemon

As of right about now I’ve been playing Pokemon for 20 years. Out of the 809 Pokemon currently available in a Pokemon game at the time of writing, these are my 20 personal favourites (with another 20 honourable mentions for good measure). The list can and will change, but it’s been coming long enough, it’s easy to understand, it’s Pokemon hype season, let’s go.
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20. Tentacruel

There are all kinds of reasons why a Pokemon might make anyone’s personal list and I’m no exception. As someone who started with the first generation in the late 1990s, when I was all over the games, trading cards and anime, Tentacruel didn’t really stand out for me initially. Evolving from the extremely annoying, common-as-salt Tentacool, its only moment in the spotlight came in that one anime episode where Team Rocket forced a gigantic one to appear and wreak havoc.

But fast-forward a decade to my period of highest engagement with the main series Pokemon games, when I would put in literally hundreds of hours breeding, training and battling Pokemon teams with my friends across Pokemon Black, White, Black 2 and White 2, and Tentacruel started to become a real staple on my roster. In just about any competitive game or sport my default strategy is to slow down the game and play defensively, controlling the pace where I can, and Tentacruel used to absolutely excel in that role. Throwing down some Toxic Spikes, burning attacking threats with Scald, and healing off damage in wet weather with the Rain Dish ability and some Black Sludge was never not satisfying for me. I’m sure my friends hated it though.
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19. Lycanroc

A recent addition, Lycanroc was always going to have a decent chance at standing out from the Sun and Moon crowd thanks to its heavy presence in the marketing and its three amazing form designs – one of which served as a promo for the two Ultra games – but its refreshing niche as one of the only properly quick Rock-type Pokemon around makes it a lot of fun to use in battle.

I rarely double up on Pokemon between playthroughs unless I have a good reason, but after putting nearly 50 hours into Sun‘s Battle Tree alongside a Midday Form Lycanroc, grinding for Battle Points and trying to beat the secret boss Red, I didn’t hesitate in adding the Dusk Form Lycanroc to my Ultra Sun team a year later. That +1 priority Accelerock move is too rad.

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PokeMagnifique: Returning to Kalos Six Years On

So the Pokemon series is set to resume regular programming in a matter of days with Pokemon Sword and Pokemon Shield. At long last, we will be treated to a region based on the United Kingdom, with all the rich historical and cultural inspirations that implies. This has poured petrol on the never-quite-dead embers of the theory that someday Game Freak will let us return to the Kalos region, based largely on the south of France and made famous by 2013’s Pokemon X and Y. After all, England and France have a long and, ahem, storied history together, and to this day Kalos is the only region to star in just a single main series Pokemon game release…

Now I don’t actually believe for a second that Sword and Shield will be the first games in a almost two decades to give us a full prior region to explore on top of the fresh one. But I do believe there might be some significant Kalos references in there. Of more importance, lately it seems that something inside me will break if I don’t play a Pokemon game every half-dozen months or so. In fact, since the dreaded 2015 – the only year without a new main series Pokemon game in the last decade – I have done at least two full Pokemon playthroughs per year (Yellow and Sun in 2016, then Red, Silver and Ultra Sun in 2017, followed by Crystal and Let’s Go Eevee last year). And I still don’t feel like I’m ready to say goodbye to my 3DS, even if Nintendo definitely is.

mmmm, 240p

Long story short, I decided to pick up Pokemon Y all the way back in April of this year and give Kalos the second go-around that I’ve given every other Pokemon region by default thanks to customary re-releases over the years. It’s been long enough and my Pokemon-playing habits have changed a great deal since October 12th, 2013, when I picked up Pokemon X for the first time. This could be a bit of fun, I thought. Cue a few months of on-and-off playing, a few more months of on-and-off writing, and a whole lot of fresh perspective. Here are my unsolicited thoughts.
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The Best Nintendo Switch Accessory? The mClassic and You

Notice any difference between these two Banjos? Maybe around his backpack strap, necklace and jawline?

The image on the left is a shot taken with my phone camera pointed at a monitor running Super Smash Bros Ultimate in 1080p on the Nintendo Switch as usual. The image on the left is the same setup, but with an attached mClassic dongle switched to the ON position – also in 1080p.

What’s this, you ask?

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The Nintendo Switch “Halfway” Report Card

*Ahem* It’s nice to have Nintendo back.

Yes, they’ve been “back” now for a good couple years, and it’s getting easier by the day to forget the wildly uncertain videogame landscape in which the Nintendo Switch made its debut on March 3rd, 2017. And yet, it somehow also feels like only yesterday that this thing hit the market – at least to me. If you find yourself in the same boat, I hope you’re ready for the rest of the Switch’s life to blink past in a heartbeat. After all, time flies when you have far too many games to play.

I feel if I don’t somehow mark this point in time right now, at the exact halfway mark* in Nintendo’s traditional five-year console life cycle, I won’t be able to truly appreciate the Switch before Nintendo messes up a new console again. And thus, if you’re so inclined, please join me on yet another (very) deep dive into a minor electronic miracle.
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*Oh, did I say halfway mark? Well, I was going to post this on September 3rd to be all neat and tidy, but then Nintendo had to announce two new versions of the Switch for imminent release, then a 40 minute Nintendo Direct presentation packed to the gills with new game announcements, meaning this post was about to be all kinds of outdated in record time. But more on all that shortly. Please read on…

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Ten More 2019 Movies Summarised in Ten Words Each

More for you.

This is by far the quickest I’ve got to 20 new-release movies in a year, as we’re still only in August. Sadly it’s a lower-quality batch than the first ten of 2019, but I still enjoyed myself with most of these, and there’s still plenty of time to bring the year home strong.
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1 2 3 4 5 6 7 8 9 10

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Aladdin

Surprisingly strong visuals, Will Smith is back, Naomi Scott DESTROYS.”

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X-Men: Dark Phoenix

One amazing train sequence can’t save this disappointing saga finale.”

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The Seven Stages of Videogame Remakes

It’s been a topic at the forefront of gaming for the entirety of the last generation and a significant part of the one before. The videogame industry these days is old enough to look back and draw from its past, and in an age where some games of yore are ridiculously difficult to experience with anything approaching legality, re-releases and remakes are as commonplace as they are guaranteed to attract online discontent. In many cases, they also represent a near-guaranteed source of revenue for publishers keen on mining nostalgia, so whether you love them, hate them, or pay them no mind until one of your favourites arrives in the spotlight, they aren’t going anywhere.

I’m not here to defend the practice of re-releasing games in various stages, however. Some of that may happen accidentally as I write, but the topic has been covered to death, including on this very blog years ago. KingK also made a pretty good YouTube video on the subject earlier this year that is worth a watch. No, more interesting to me at this very moment is this idea that the quality and validity of some of these re-releases oftentimes seems to hinge on what labels people are willing to attach to each one. As with most things in life, enjoyment is regularly determined by expectation. So I feel like it’s worthwhile to break down and categorise those labels as I see them defined. Because seven is a poetic number that looks great in post headers, that is how I will attempt to divide them. This is all based on my feelings on the topic – and I can definitely see people disagreeing on the order of the categories – but I’ll try to articulate with examples as best I can.
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Port

Your basic “Take Game A from Platform B and get it to run on Platform C” situation. Nothing more, nothing less. This is regularly seen when a period of platform exclusivity breaks and a title shows up on a competing platform within the same generation, whether that period was motivated by a publishing deal or the game in question was simply developed with one target platform in mind and the ensuing gremlins from the porting process take time to smooth over. Because timed exclusivity within the console space is a rarity nowadays, the platform that is usually either early or late to the party is the PC, but you see more variety of circumstance the lower down you go on the production budget scale. For every big-budget early access title on the Steam/Epic Games storefront, every surprising eleventh-hour Yakuza/Square RPG arrival, there’s a “Nindie” debuting on Switch first, a small ID@Xbox game flying the Microsoft flag straight out of the gate. When these games inevitably cross over to find new homes – grabbing a handy second wave of buzz in the process – they invariably do so without significant gameplay changes or extra content that hasn’t already been added to their initial versions.

The overwhelming majority of PC ports do offer more flexible graphical options due to the open nature of the PC environment (usually related to resolution, frame rate caps/unlocks, and previously unavailable visual effect toggles), just as a huge amount of Switch ports require technical downgrades by very imaginative and talented people in order to run at all (The folks at Bluepoint and Panic Button come to mind). But if that’s all she wrote, you’re looking at a bread-and-butter port between platforms. There are many who hold the untouched port as the most ideal form of game preservation, and many more who don’t see the point of a fresh release of an older game if the developers don’t update anything, but the simple fact remains that basic ports allow more people to play more videogames and they’re an unavoidable part of the landscape.
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Enhanced Port

These next two categories are where things get muddiest for me, but I’m fairly sure I’ve got my head around them. A game qualifies as an enhanced port in my mind if there has been little to no discernible graphical work done under a game’s hood since it’s original release, thereby qualifying it as a straight port if not for one or two clear and significant gameplay changes that have been implemented. Weirdly enough, this opens the door for re-releases to occur on the same platform as their source material, a practice for which the Kingdom Hearts franchise used to be infamous and something the Pokemon main series continues to do to this day. This is definitely a curious semantic pocket of the industry, because while you can theoretically port a game to the platform it’s already on, without any noteworthy enhancements such an endeavour would be literally pointless.

Of course, most of the qualifiers for this category actually do cross over to new platforms, and as you might expect if you’ve invested in any of their recent consoles, Nintendo features heavily among them. Of late the notoriously port-happy current crop of Big N executives have greenlit a veritable catalogue of exports from the tragic Wii U to the hit-making Switch, packing little more than a resolution bump in the visuals department but almost always carrying a smattering of bullet points to set the new version apart. Hyrule Warriors packs new character skins and integrates content from multiple previous versions of the game, New Super Mario Bros U Deluxe and DK Country Tropical Freeze add new characters and abilities, and Mario Kart 8 Deluxe fundamentally changes the flow of gameplay with more granular kart stats and an extra item slot per player (in addition to new characters). Older examples of this include the Gamecube release of Sonic Adventure 2 with an entire multiplayer mode in tow, the transformed controls and gameplay balance of Resident Evil 4‘s Wii edition and the enabling of the mythical “Stop n’ Swap” functionality in the Xbox 360 version of Banjo-Kazooie.

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