Archive for the ‘Lists’ Category

That Completing Feeling

Perhaps fittingly, this article took me a long time to complete.

Some games take a bit longer to finish than others. Occasionally, a lot longer. A game you might enjoy isn’t necessarily compelling all the time, so sometimes you may need to take a long break. When you add the many distractions that life brings onto an already long game completion time, you might just find that several months pass you by before you have the chance to go back and finish what you left hanging long ago. On the other hand, sometimes you’ll try pretty consistently to finish something, but your skill level just isn’t up to the task. Only plenty of practice and determination will see you over the finish line (as in life). And then there are the games that just won’t end. Either way, finishing a game you started a long time ago is nearly always immensely satisfying.

This list is dedicated to those games that have taken me real effort to complete throughout my own personal gaming history.

Three clarifications:
One, this list does not take into account how long it took me to “get to 100% completion” in a particular game, but rather how long it took to reach the end credits of its story mode/campaign/etc.
Two, a game needs to have taken me at least 3 months to complete to be eligible for this list.
Three, this list is ranked by effort rather than length. Though I have included approximations of how long each game took to finish, this time figure does not determine the order of the list. Less quantifiable factors went into deciding how much of an effort each game represented to me.

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10. Sonic Adventure 2: Battle (Gamecube ~6 months)

Any fan of Sonic Adventure 2 Battle will tell you that the game has a ton of content, the most appealing of which comprises what is quite possibly the most in-depth Tamagotchi-style pet simulator systems ever put into a videogame. The Chao Garden was a notoriously addictive time sink for most players of the Dreamcast/Gamecube favourite and it was the primary reason that it took me so long to reach the end of the actual story. Sure, the release of Super Smash Bros Melee a mere two weeks after the Gamecube version launched certainly got in the way, as did my skill level and some confusing late level design (Crazy Gadget, anyone?). But above all, it was those damn adorable Chao that kept me from making a serious push to finish both of the game’s parallel storylines. When the game’s “epilogue campaign” then appeared, it came as a genuine surprise and a formidable challenge, so my satisfaction at the end credits only increased.

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My Titanfall Beta Impressions

Shortly after it went live (in closed form) on February 14th, I dived into the very exciting beta version of Respawn Entertainment’s upcoming Xbox One pseudo-exclusive Titanfall and played quite a bit of it. Since then it has moved into open status and then finished up entirely. If you didn’t have a chance to play it or simply feel like reading about a different perspective on the whirlwind week, read on.
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MOTION FLOW

The first thing I noticed when I got started in the Titanfall beta was the immense focus on constant movement. Titanfall thrives on ensuring that every action flows easily into another action and it is this, rather than the presence of Titans per se, that defines the game. At least half of every match (much more if you’re me) is spent outside of a Titan, but that part of the experience doesn’t feel like a standard FPS might, due mostly to the ability to “wall-run” and double jump with the aid of a jetpack-style implement. Sure, you can stay low and take people on at street level as a Titan-less pilot, but that puts you at a tremendous disadvantage should you meet one. Verticality is the name of the game and going up is easy. Once you get the hang of the airborne movement mechanics, which are all about just one button and a sense of timing, the feeling is awesome. Comparing it to the action of anime series Attack on Titan yields more than just name-based similarities.
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Why You Might Want to Play The Last of Us’ DLC

So I just finished the single player downloadable content for PS3 exclusive The Last of Us, released a couple of days ago, and I have to say that it’s pretty damn good. Entitled Left Behind, it’s definitely short (around 2-3 hours, which is probably par for the course with this kind of DLC) and maybe you could argue it’s also a bit pricey for what it gives you. But I’m certainly glad I played it. As you might already know if you read my review last year, I adored The Last of Us and it only just missed out on my personal game of the year award for 2013. If you share my feelings on the brilliance of the original game then you owe it to yourself to consider playing Left Behind. Here are five reasons why:
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1. It fleshes out both the original story and its world.

Though it sets itself up as a prequel, Left Behind is only really half so. The narrative follows two interchanging paths, one set before Ellie meets Joel and one set during the events of The Last of Us’ main storyline. As such, if you face the temptation to play Left Behind first and let it lead into the main event, resist. You will have things spoiled for you in a big way if you elect to look at things in that manner.

Having said that, the bulk of the story of Left Behind focuses on Ellie as she explores a decrepit mall with her friend Riley, who has recently joined the rebellious Fireflies organisation. The brief tale is inspired by, and indeed connected to, the four-issue Dark Horse comic book series American Dreams that was released last year. It features callbacks and references to both major and side events in The Last of Us, particularly if you are willing to poke around the environment a bit, and its revelations add an extra layer to the main game’s excellent ending. TLOU rightly stands alone as a well told, standalone story, but Left Behind certainly makes it richer.

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Ahead: 2014

Here we go again, with another bumper edition of pure, distilled anticipation.

Ah, 2014. How you promise such great excuses for us to use up our hard-earned time and money. Indeed, with another typically uneventful (though wonderfully relaxing) January out of the way, it’s as good a time as any to talk about what I personally am most eagerly awaiting this year. Some of these things will be disappointing, I have no doubt, but I have reason to believe most of them will live up to the hype. So exciting are the gaming and movie offerings of 2014 that I have had to expand my third annual anticipation list article to include multiple honorable mentions. I’ve also thrown some applicable trailers onto this page, because people seem to like something to look at. Here we go.

MOVIES

10. Mockingjay Part One


My excitement for the next movie in the blockbuster Hunger Games franchise is tempered by the general track record of novel adaptations that insist on splitting into two parts. It’s pretty well documented that “Part I”s tend to be a little on the unfulfilling side, as they are only ever one half of a whole story. Having said that, given the surprising quality of the Catching Fire adaptation, I’m keen to see how Francis Lawrence and co. treat the very heavy Mockingjay story.

9. Wish I Was Here


Whether you happen to be a lover or a hater of what Zach Braff did through the Kickstarter website to help his latest film stick to his vision, I can quite confidently say that I am the former. So much so, in fact, that I was one of the 47 thousand-odd backers who gave money to the project. I was a huge fan of Braff’s last writer-director effort, 2004’s Garden State, and the promise of Wish I Was Here serving as a pseudo-sequel to the decade-old indie gem is too hard to pass up. Hopefully it doesn’t suck.

8. Big Hero 6


We don’t know an awful lot about Big Hero 6 yet – only that it is based on a neglected Marvel superhero license, set in a hybrid between San Francisco and Tokyo, will be released at the end of the year, and most importantly, comes from the same wide pool of talent that gave us Tangled, Wreck-It Ralph and Frozen. Expectations will be high for Disney’s intriguing next animation house effort.

7. How to Train Your Dragon 2


Speaking of high expectations, Disney’s number 1 competitor for animated movie supremacy is looking to come out firing in 2014 with the much-anticipated sequel to its super-charming 2010 hit How to Train Your Dragon. The trailers seem to indicate some real character growth across the board, as well as what appears to be a rather unconventional narrative structure for a family movie like this. But then again, you should never trust a trailer.

6. Captain America: The Winter Soldier


The next film in Marvel Studios’ ongoing lead-up to The Avengers 2 is being marketed as somewhat of an Avengers film itself, an “Avengers 1.5” if you will, considering the focus its trailers place on shots of the S.H.I.E.L.D. Helicarrier, Nick Fury and Black Widow. But far from being the distraction it was in Iron Man 2, this choice of direction actually adds to the appeal of the movie to me, as I happen to regard Cap as the least interesting of the four main movie Avengers. Add the appearance of characters like Falcon and, of course, the Winter Soldier himself, and you can consider me hyped.

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Best of 2013 Closer

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We are well and truly on the ground and running in 2014! There is so much to look forward to this year, but if you missed any one of the 2013 countdown content I posted on Vagrant Rant in the last two weeks, here are the links to each and every one!

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1. Top 10 Disappointments

2. Top 10 Game Cases

3. Top 15 K-Pop Singles

4. Top 5 Game Consoles

5. Top 10 Movie Characters

6. Top 10 Gaming Moments

7. Top 10 Movie Scenes

8. Top 10 K-Pop Albums

9. Top 10 Games

10. Top 10 Movies

11. MUBC Best of 2013 Episode

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Best of 2013: Top 10 Movies

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Here we are at the last list. It’s been an amazing year.

A combination of a resolution to finish more videogames, saving for a trip to Japan and a general aversion to piracy meant I perhaps didn’t see as many movies as I may have liked to in 2013. Though I did catch a smaller movie or two throughout the year, as a general rule I only saw films many people were having conversations about – all of which means I watched more than enough movies to put together a list several times as long as this one, but said list is missing movies like Spring Breakers, Pain & Gain, The Bling Ring and Cloud Atlas. Also, because we live in Australia and for some reason still have to wait much longer for many big American films than we do even for videogames, this list is missing movies like 12 Years a Slave and The Wolf of Wall Street because they aren’t out here yet. That also means movies released stateside in 2012 may count here because they actually came out down under this year. Finally, as with my games list, any review scores I gave out at the time of a movie’s release don’t necessarily count towards the order of the final list.

Now that all that is out of the way, let’s finish this thing:

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VR BEST OF 2013 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. Respectful disagreement is welcome.
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10. Pacific Rim

Giant robots punch giant aliens in this movie and that is pretty much all you need to know, other than that it’s helmed by acclaimed director Guillermo del Toro. The Mexican has a strong connection to the world of Japanese anime, having been raised on the stuff, and his passion for the larger-than-life storylines of the likes of Neon Genesis Evangelion is obvious in his affectionate homage to all things kaiju and beyond. The characters of Pacific Rim are hammy cartoons that prove to be endlessly entertaining to watch (although some of their accents could stand to be a bit more believable) and most of all the lengthy fight scenes look absolutely stunning. Let go of your preconceptions, relax and watch this movie if you haven’t already.
FULL REVIEW: HERE

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Best of 2013: Top 10 Games

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Man, this list was difficult to put together.

I played a lot of games in 2013 and dare I say finished a higher percentage of them than I ever have in a single year. In fact, unlike last year’s list, I have completed all ten of the games I finally decided on as my top ten. To be eligible for the list and/or the unavoidably lengthy honorable mentions section, however, I needed to have played a game for at least five hours, unless a) the game in question takes less time than that to finish and I finished it, or b) the game can’t really be “finished” because it’s actually neverending and/or is multiplayer-only. With that said, 2013 was an absolutely killer year for games. Excitement is back in the industry thanks to new consoles, thriving blockbuster releases and better indie titles than ever. Without further ado, I present my second-last list of the year, with the platform on which I played each game presented in parentheses:

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VR BEST OF 2013 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. Respectful disagreement is welcome.
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10. Monaco: What’s Yours is Mine (360)

2013 actually turned out to be a pretty good year for local multiplayer games, particularly co-operative experiences. I was even able to write a post entirely focusing on the juicy co-op offerings in August alone. But the best of the bunch came along a little earlier in the year – Monaco: What’s Yours is Mine. The colourful stealth game – wait, I mean panic game absolutely deserves to be played with four players. Picking the perfect combination of abilities and heading into a new top-down sneaking challenge stays consistently exciting, because you know what’s going to happen – someone is going to mess up and raise an alarm and things will get hectic very quickly, but come hell or high water, you WILL get through to the end by any means necessary.

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Best of 2013: Top 10 K-Pop Albums

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That’s right, this is here now, which means two things:

  1. I listened to enough K-Pop albums, and saw enough merit in them, in 2013 to be able to make this list; and
  2. I really didn’t buy nearly enough English-language music this year to do any sort of countdown relating to it.

If listening to K-Pop is a bit of a niche pursuit in these parts of the world, which it certainly is, then indulging in K-Pop albums is like a niche within a niche. Unfortunately many K-Pop fans never go beyond watching the MVs that, to be fair, kind of define their industry, and they don’t see any reason to do so. Typically K-Pop albums can be shallow efforts to fill a track quota and make more money off the hype surrounding a single title track. My efforts to explore the extensive back catalogue of K-Pop albums in 2012 revealed as much, with some exceptions of course. Something changed in 2013, though. The general standard of albums I looked into this year seems to have raised, for reasons I won’t speculate on. I’m cool with it, though. Particularly noticeable was the output of SM Entertainment, previously one of the absolute worst offenders in this area. They released “full albums”, as opposed to the far more common and easy to release “mini-albums”, for pretty much every major group in their stable in 2013. Most of them were quite good to boot. As the number one record label in K-Pop, I would be surprised if this didn’t influence some of the other companies in some way to put more effort and creativity into their album writing.

Because they have fundamentally different structures, this countdown is actually divided into two top fives: one for mini-albums and one for full albums. An album counts as “full” for the purposes of this list if it has eight tracks or more.

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VR BEST OF 2013 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. Respectful disagreement is welcome.
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MINI ALBUMS
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5. A’s Doll House – Ailee

Korean-American YouTube singer turned K-Pop star Ailee has one of the most powerful voices in the current industry landscape and she puts her pipes to work in her second Mini-Album A Doll’s House, which manages to trump her debut 2012 effort Invitation despite only featuring one title track (Invitation had two good ones). Said title track, bombastic big band song U&I, is a perfect high-energy opener to the album, before songs like No No No, Scandal and final track I’ll Be OK showcase her mid-tempo proficiency. How Can This Be is an enjoyable 3/4 ballad, but the highlight of the album is unquestionably Rainy Day (audio below) which builds well and lets Ailee hit plenty of vocal heights. As an article on seoulbeats.com so astutely pointed out this year, the song sounds even better with the site Rainy Mood open in another tab.


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Best of 2013: Top 10 Movie Scenes

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This is without question one of my favourite lists to make. A particularly amazing scene within a movie can elevate the entire film in the eyes of anyone it affects. Much like a memorable character, a well executed scene can also overshadow a mediocre film. But either way, a notable segment of film is always a talking point, and an immensely enjoyable talking point at that. The following scenes made me stand up (not literally) and take notice throughout 2013. Some were scary, some were amusing, and some just blew me away, but all were captivating in their entirety.

Spoilers most definitely follow, given the nature of this list.

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VR BEST OF 2013 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. Respectful disagreement is welcome.
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10. News Team Rumble, Round Two – Anchorman 2

I wouldn’t say Anchorman 2 is better than the first one – it’s way too long and tries a bit too hard to make a point – but I laughed quite a lot during the movie anyway, which was somewhat of a pleasant surprise. It occasionally suffers from a desire to revisit old jokes, but it manages to pull most of these off, none more spectacularly than when Ron Burgundy’s news team finds itself in the middle of another obscene inter-network brawl. The number of big-name cameos that take place in this scene borders on ridiculous, even compared to the over-the-top equivalent battle in the first Anchorman. The actors who show up (I won’t name them just because the film is still so fresh in theatres) mostly aren’t even comedic ones, but they all clearly relish the chance to make fun of themselves. Minotaurs, werewolves, cannons and fighter jets then get involved. The revisitation really shouldn’t work, but it does.

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Best of 2013: Top 10 Gaming Moments

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2013 gave gamers the world over a host of memorable moments to celebrate, lament and ponder over, whether with narrative twists, epic set pieces or tight gameplay sections. Yet as always, some videogame-related moments are entirely of the player’s making. A memorable gaming moment is made up of many elements and factors, from game design itself to who the player experiences it with, what frame of mind he or she is in, prior experience and so on and so forth. They can come from something as universally discussable as a shocking ending, or as seemingly innocuous as overcoming a tiny challenge tucked away within a game. With these personal factors in mind, here are my top ten most memorable gaming moments of 2013. SPOILERS DEFINITELY FOLLOW, so read at your own risk.

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VR BEST OF 2013 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s scary. Respectful disagreement is welcome.
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10. Gloo Gloo – Rayman Legends

Of all Rayman Legends’ many amazing ideas and level mechanics, the all-too-few music stages surely have to rank among the best. They certainly are the highlight of the game for me, as they mix traditional twitch reflex platforming with an almost Guitar Hero or Rock Band-esque reliance on rhythm and timing. Each music level is a zany tribute to a well-known piece of music (with the exception of a wonderful original orchestral piece) drawing inspiration from sources as varied as Anthrax, Survivor and Ram Jam. But my favourite has to be Gloo Gloo, a delightfully silly interpretation of Woohoo by the 5.6.7.8’s. It’s hectic, tense and above all tons of fun, much like the game in general. You can watch the whole level on YouTube here.

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