There are a few things I don’t like when it comes to properly discussing movies – or any piece of entertainment media, really – but two of my biggest pet peeves are
Overly simplistic analysis;
Relying heavily on comparison to other pieces of media.
Yet here we are in the middle of the year and I have written virtually nothing on this site about movies, mostly due to heavy time investment elsewhere in life. What’s more, I have somehow already seen ten films in cinemas this year (Throughout the entirety of 2016 I saw just thirteen). These two facts have combined with my itchy keyboard fingers and a couple of spare hours to create what you see now: Ten movie releases from 2017 so far, each conveniently (and poorly) summarised in ten words. That means lots of those two things I hate to fall back on. Desperate times, people.
Fun times though. I suppose mild spoilers may follow. .
Yes, I get it, I’m hardly unique among the denizens of the internet in talking about hands-on experience with the Nintendo Switch. Thus far Nintendo has been reasonably good at getting the system out into people’s hands and plenty of those people have been forthright in sharing their opinions through podcasts, forums and YouTube videos the world over. I have consumed far too many of these impressions myself.
Those are my hands and that’s a Switch. Yep.
But last weekend I was indeed fortunate enough to play the thing myself – Thanks RTX Sydney – and I have several thousand words worth of thoughts to share. But rather than regurgitate the recurring thoughts I’ve heard plenty enough about already – the surprising build and screen quality, the comfortable designs of the joy-cons, the appeal of ARMS etc – I’m going to focus on some smaller things I’ve heard almost no-one talk about so far. .
1. The Joy-Cons’ Buttons Are Miniscule
A lot has been made of just how small the frame of the joy-cons themselves are, but I haven’t seen much talk about the buttons themselves. These things are tiny. Anyone who has owned a PlayStation Vita will be familiar (and likely comfortable) with such a size bracket for face buttons, even if these are slightly bigger. Of course there aren’t all that many people who fit into that category, so it’s worth a mention. Even more notable are the joy-cons’ L and R buttons, which are literally wafer-thin, no exaggeration. They don’t exactly feel flimsy, and they’re well-placed enough to ensure you won’t miss pressing them, but I’ve never seen anything quite so narrow on a controller or portable console before. That’s unless you count the “+” and “-” buttons, which are indeed actual buttons (to my surprise), though they didn’t seem to do anything in any of the demo builds I played.
It’s hard to illustrate scale but yeah, those shoulder buttons are thin.
Speaking of clicking, every button on these things is digital and “clicky”, a la the Game Boy Advance SP, original DS, or DSi buttons. The control sticks also click in, and their movement range is necessarily constrained by their portability. But as a clear step up from the Vita nubs in this department, the joy-con control sticks take the crown as the best commercially available portable ones yet by default. While not part of the initial one-piece joy-con setup, the included wrist strap rail transforms the joy-cons’ SL and SR shoulder buttons into the only non-clicky inputs of the whole shebang. They instead feel almost springy, like they’re resisting slightly when you press them down. They sit nicely under the index fingers, though.
Well Nintendo, you’ve done it again. You’ve successfully, shall we say, been Nintendo.
It’s been an insane weekend for the Japanese videogame giant. The curtain is now (mostly) up on the tremendously exciting Nintendo Switch, the home console that can also be played as a portable (Not the other way around, as Nintendo seems very keen to emphasise). And the general complexion of the reveal event was very, very different to what the seemingly endless supply of corroborating rumours and prediction videos would have us believe. For all the credible leaks from credible sources about specific games and features that may very well still ring true, the big Tokyo event still managed to be an almost complete surprise both in its general content and where it decided to put its focus. If “Switchmas” had been right about what we were expecting, it wouldn’t have quite felt like a Nintendo show. We Nintendo fans as a general group have a habit of forgetting that, but for better or worse, the Big N was more than happy to throw us a few reminders. This is a company that does not like being predicted, but as it turns out, even the collective power of the internet’s most well-connected sleuths couldn’t quite spoil everything. And in true Nintendo fashion, said surprises have divided the internet right down the middle.
I could go through the whole presentation bit by bit and talk about my thoughts on each individual revelation (I’ve watched the whole thing twice now, plus the entire five-hour Treehouse stream that followed half a day later and countless YouTube hands-on reactions), but there’s a better way to do this.
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The raw processing specs of the Nintendo Switch remain elusive in any sort of official capacity, though I have every reason to believe that Eurogamer’s December leak will turn out to be a fairly decent approximation. That leaves us with a console that’s more capable when sitting in its dock/outputting through the TV than when played on the go, but only as long as we’re talking about display resolution and theoretically (though hopefully not) frame rate. In it’s weakest configuration, we can expect it to be more powerful than the Wii U – that much is supported by the impressions coming out of the public-facing events of the last two days – but even at it’s strongest, it’s almost certainly going to come off weaker when compared to the standard Xbox One and PS4 models. That means the biggest triple-A third party releases will probably be skipping the Switch, unless it really takes off sales-wise and it becomes worth the extra financial investment to port down. It also means Nintendo’s first party games will continue to look amazing, and just about every big indie hit you can think of should be able to make it over to the Switch, uncompromised and fully portable. Ditto for the vast majority of Japanese RPGs and such. Swings and roundabouts, time will tell etc. .
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What’s much more concrete – and refreshing, it must be said – is just about every other Switch hardware detail that has come to light over the last few days. The system will not be region locked (there are no words for how happy this makes me), it has a 6.2 inch, 720p capacitive touch screen (i.e. multi-touch, like the PS Vita or a smartphone), supports the current standard 802.11ac Wi-Fi spec, allows up to 8-player local wireless interaction, charges via super-fast USB-C – which is only just now becoming widespread on Android phones – and supports expanded memory via the reasonably cheap and easy-to-find Micro SDHC/Micro SDXC cards (At least up to 256gb according to one moment during the Treehouse stream, which would have been more than enough to fit everything I’ve ever bought on the Wii U). Its battery life is quoted as being between 2.5 and 6 hours depending on the game you’re playing, which is about what we could have expected; certainly not enough to last an international flight, but coupled with that USB-C charging port, it should easily be juiced enough to cover your daily work commute no matter what you’re playing. This is all very good news if you ask me, especially when combined with the generally premium look and – based on what I’ve read so far online – the feel of the system. This is a sleek, modern device.
All things considered, 2016 was pretty good for the entertainment media I cover on this blog (I use “cover” loosely – sadly I barely wrote here in 2016). And I don’t even really watch TV shows! 2017 can potentially be even better when you look at what’s coming on paper, sitting there all promising in its un-delayed state. Here’s to a more consistent videogame release schedule, more wonderful RPGs, maybe a decent DC universe movie? 2017 looks like it could have a nice ring to it. In any case, here are all the links to my 2016 countdowns:
I’m not sure if 2016 was a better year for going to the movies than 2015, but it was definitely a much better year for my motivation to go to the movies, and that mostly came about due to the comparatively high volume of “event movies” – or films a large number of people were talking about – that hit cinemas throughout the year. And as it turns out, even though a handful of those event movies were pretty average (spoilers: you won’t see Independence Day: Resurgence on this list), more than enough of them were good to make up what I think is a fairly decent top ten. So let’s finish this.
. -◊-◊-◊-◊- VR BEST OF 2016 DISCLAIMER This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s strange. Fun, but strange. Respectful disagreement is very welcome. -◊-◊-◊-◊-
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10. Doctor Strange
While it’s easy to look at the plot of Marvel Studios’ adaptation of Stephen Strange and point out its rather generic “origin story” flow, leaving the assessment of the movie at that would be dramatically underselling it. Doctor Strange‘s place in the catalogue of MCU movies is as much about its unique look as its plot, characters and corresponding performances (which are great, by the way). The action that unfolds on screen is visually creative in ways matched by no other superhero movie – and the sequences only escalate in creativity and impact throughout the movie right up until Strange’s memorable final confrontation. Another good one, then.
2016 was ultimately a much better year for videogames than it might currently feel like it was. No really, I mean it. Some of the latter-year triple-A releases may have failed to hit the mark with large enough audiences, and the pacing of the videogame release schedule in general was super weird (What on earth happened to the trend set over the last couple of years that June/July/August can be a smart period to release games? Why was Ubisoft the only company releasing anything big in the first three months of the year?). Yet when you look at a list of all the titles that hit over this bizarre 12-month period, there’s a hell of a lot of quality there. The indie and JRPG scenes in particular had phenomenonal 2016s, multiple games with years upon years of hype delivered on at least some of it, and there were plenty of surprising hits that came seemingly out of nowhere. Welcome to this countdown of my favourite 15 videogames of 2016.
The letters in parentheses after each title indicates where I played that game.
. -◊-◊-◊-◊- VR BEST OF 2016 DISCLAIMER This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s strange. Fun, but strange. Respectful disagreement is very welcome. -◊-◊-◊-◊-
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15. ReCore (XBO)
At the start of the year I might have expected I’d soon play a 2016 game with 3D platformer collect-a-thon roots, but never would I have thought I’d find it inside that Xbox-exclusive Keiji Inafune/Armature game announced at last year’s E3. It turns out that ReCore is more of a platformer at heart than any retail 3D action game released this decade, and its airborne control mechanics feel wonderful. It also packs a massive world that encourages exploration and plenty of colour-coded shooting boss battles that aren’t afraid to get difficult, with customisable robots thrown in for good measure. Some confusingly restrictive systems and a lack of environmental variety may weigh it down as it plods through its latter stages, but ReCore is still one of the year’s most pleasant surprises for me.
One of the symptoms of the churning waters of 2016 in K-Pop was the comparative evaporation of full album releases from big players in the industry. Whereas every previous year I’ve done this countdown has brought a reliable salvo of well-polished, high-variety SM releases – usually led by f(x) – and a breakout LP or two with strong devotion to a decidedly non-Korean concept – think IU’s Modern Times or Wonder Girls’ REBOOT – 2016 had neither. If your first thought is that this might translate to a bloodbath of competitive mini-albums, you’d be right, as hedging bets seemed to be the name of the game for the big Korean entertainment companies this year. Luckily there were still some real gems spread throughout the year for fans of longer form K-Pop, and you can find my favourites below.
For the purposes of this list a mini-album is a release between four and seven tracks long, while a full album holds eight or more.
. -◊-◊-◊-◊- VR BEST OF 2016 DISCLAIMER This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. Music is a very personal thing and if you actually agree with me 100%, that’s strange. Fun, but strange. Respectful disagreement is very welcome. -◊-◊-◊-◊-
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MINI ALBUMS
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5. The Velvet – Red Velvet
I’m just such a sucker for clearly defined concepts when it comes to albums of any kind, so Red Velvet’s The Velvet was always going to have a bit of a leg-up in a crowded year for quality K-Pop minis. As a follow-up to last year’s energetic, off-kilter The Red, the idea behind The Velvet is to show off the softer, more conventional side to the quintet that is in theory build into the group’s very identity. And for the most part, it pulls the idea off, with only the robotic rhythm of Cool Hot Sweet Love there to indicate that this is even the same people who did The Red. While some may find the lower tempo and less experimental flavour a bit boring, if the 90s warble of lead track One of These Nights is any indication of the kind of song we’ll get in the future from this half of the Red Velvet discography, I’m in. And that’s before I mention Rose Scent Breeze, the most glorious instance of cheesy, karaoke-friendly ballad goodness I’ve heard in a long time. I have screamed out the chorus of this song on late drives home more times than I care to admit.
Movie scenes! Much like gaming moments, they bring delicious morsels of potential discussion to us and our friends – but they are much more static, and thus even easier to appreciate on a wide scale. Though this might have been a bad sign for originality or standout movie moments of any kind in eras gone by, 2016 brought plenty of animated hits and big-budget action blockbusters, and in recent years that has actually meant a pretty consistent well of memorable scenes worth talking about. This year continued the trend. Spoilers coming, obviously. Lots of them.
. -◊-◊-◊-◊- VR BEST OF 2016 DISCLAIMER This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s strange. Fun, but strange. Respectful disagreement is very welcome.
Big movie spoilers follow! -◊-◊-◊-◊-
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10. Sweet Dreams – X-Men Apocalypse
My feelings on this scene are pretty mixed, because it’s very appeal is based on an all-too-similar scene that topped my list two years ago, starring the exact same character. Quicksilver, the breakout mutant of X-Men: Days of Future Past, has a lot more screen time in Apocalypse, and he kicks it off this time around with another slow-motion action scene set to a period-appropriate tune. The scene is, of course, amazing anyway, as the silver-haired troublemaker arrives at the X-Mansion just in time to save a bunch of its inhabitants from an explosion that happens to be unfolding far slower than the guy can move. The ways he saves them are as amusing as you’d expect, and the Eurythmics backing track fits everything so well.
Not every game worth playing brings a single standout moment worth talking about separately – Oftentimes it’s the consistent elegance of the mechanics, presentation and/or story flow that makes a game worthwhile. But many will have standalone gameplay sequences, story twists or bits of content that stand out from everything around them, either because the rest of the game is not quite as memorable, because everything just seems to come together in that moment, or even because when you played them you were in exactly the right mood to be affected by them. As a result, everyone’s lists will likely be pretty different, but these are my picks for the most memorable videogame moments of 2016. Spoilers are everywhere here.
. -◊-◊-◊-◊- VR BEST OF 2016 DISCLAIMER This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s strange. Fun, but strange. Respectful disagreement is very welcome.
Big videogame spoilers follow! -◊-◊-◊-◊-
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10. Getting Schooled – Pokemon Sun
Opinion seems to vary wildly on the difficulty of Pokemon Sun & Moon relative to the last few games in the series – and in truth a lot of that always depends on team composition – but at least for me and the five people I played alongside on launch day, it presented a challenge for which we weren’t quite ready. You can pretty much nail down the start of that difficulty spike to the first trial of the second island, where the player comes face-to-face with a School Form Wishiwashi – a gargantuan fish with boosted stats roughly equivalent to the most powerful legendaries in the game. Its raining when you fight it and it will summon allies to use Helping Hand – all of which combines to ensure that even its Water Gun is strong enough to one-hit-KO every Pokemon in your party that doesn’t resist water moves. I was lucky enough to have it summon an Alomomola, too – a Pokemon capable of healing the son of a bitch for half its health whenever it felt like it. The whole thing was a tense struggle that felt tremendously refreshing.
Characters remain the heart and soul of any decent film, and there were plenty of magnetic ones on the big screen in 2016, even if we’re just talking big blockbusters (which unsurprisingly made up most of what I saw this year). A few new takes on big-name characters make it on to my list this year, but as usual it’s dominated by the surprises – major and supporting characters that add laughs, narrative depth and/or reasons to get excited about every new scene in which they appear. Also, not a single villain on the list this year. Yep, it’s true.
. -◊-◊-◊-◊- VR BEST OF 2016 DISCLAIMER This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s strange. Fun, but strange. Respectful disagreement is very welcome.
Some movie spoilers follow. -◊-◊-◊-◊-
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10. Wonder Woman – Batman v Superman: Dawn of Justice
Ben Affleck’s brutal take on Batman was one of the only positive aspects of Batman v Superman: Dawn of Justice that people seem to agree on, but he’s a character we’ve seen on screen a million times, so I’m putting Gal Gadot’s Wonder Woman on this list instead. Slinking around the fringes of the action for most of the movie, Gadot nails the supreme self-assurance of Diana Prince, and she remains an intriguing figure you want to see more of – even if one of her major narrative functions is to be an audience surrogate for an incredibly forced Justice League introduction sequence. When Prince returns in the final act as Wonder Woman, she lights up the final battle, bringing with her one of the most immediately memorable musical motifs of the year.