Posts Tagged ‘nintendo’

Best of 2017: Top 5 Game Consoles

At this time of year, as people look back on the 12 months that were and attempt to make sense of them, it’s not uncommon to hear phrases like “It was a year of two halves”. Well, this is a list of two halves. Or it would be if you could divide five in half cleanly. You know what I mean.

By the standards I use to make this short list every year (quality of exclusive gaming releases, features and/or general usability improvements), two major gaming consoles had a pretty dour 2017, two had an absolutely incredible 2017, and one in the middle surprised a lot of people with its tenacious refusal to die. Even outside the spheres of online fanboy arguments, there were some clear winners and losers when it came to videogame consoles in 2017. It was a truly fascinating year to be an observer of the console gaming space, let alone a participant in it.

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VR BEST OF 2017 DISCLAIMER

This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s strange. Intriguing, but strange. Respectful disagreement is most welcome.

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5. PlayStation Vita

(LAST YEAR: 4th)

Some might question why I even see fit to include the PS Vita on this list anymore. After all, by this point Sony’s most recent portable has been declared either dead or dying for most of its actual life. Such a narrative continues to echo (faintly, it must be said) throughout a general gaming community that has long since written it off. In a year that saw the debut of the Nintendo Switch, a handheld so rich in quality indie and Japanese games that some have taken to calling it the “Vita 2”, plenty of Vita die-hards finally pulled the plug on Sony’s little beast. All things considered, the Vita’s 2017 records shows a much lower output of the fresh indie games, JRPGs and visual novels that were once its bread and butter. There were some exceptions of course – Stellar portable versions of Undertale, Danganronpa V3 and Ys VIII gave the Vita some semblance of relevance over the Switch at times throughout the year, if only for a small community of gamers – but with such a dripfeed of indie support and the (tragically) dwindling mainstream relevance of PSN trophy-hunting, the truly wondrous Playstation Vita may finally be on its last legs. Like, actually. For real this time.

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Happy Fifth Birthday Wii U- Oh, OK Then

Wow, what a nifty device!

Ranking my favourite games on a Nintendo console right around some major multiple-of-five anniversary has been one of the most consistent things I’ve been able to do on this blog, not to mention one of my favourite kinds of post to write. But never before have I been able to so comprehensively make one such list on the first possible milestone. The Wii U is well and truly done and has been for months, but here we are on its five-year anniversary of release in Australia on November 30th, 2012, and I’m already able to count down my ten favourite games on the thing.

I believe it is Animal Crossing: New Leaf that features a reference within Nintendo’s own studio system to the Wii U’s failure. If you obtain a Wii U console in-game and approach it while it’s on display, you get the pithy message “Great artists aren’t always appreciated in their own time.” It’s a chuckle-worthy bit of self-deprecating humour, but it does contain a grain of truth. Due to its terrible opening 18 months, where a combination of hubris, awful all-around marketing and general industry panic resulted in a more-or-less sealed fate, the Wii U’s “time” was short and unimpressive to the masses. Luckily for the few people who did own one, however, not only did the Wii U boast the widest range of first party Virtual Console titles in the retro gaming service’s history and a pretty wonderful social media environment in the form of Miiverse, but when Nintendo’s back was to the wall, the company sure produced some amazing games. These are my absolute favourites.

Just a quick warning: I cheat on this list. Three times. Without regrets. It’s technically a top 13…

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10. NES Remix (1&2)

Right off the bat we start with two games in one entry, but here’s a sobering thought: NES Remix is the only Wii U-exclusive game to see a sequel on the same console. That’s not why they share a position on this list though – That’d be because they are essentially two halves of one package that come with a combined price tag a fraction of what a full retail release costs. The NES Remix twins represent some of the most fun you can have with a group of friends on the Wii U – and without a strict player number cap to boot. Despite an ostensibly single-player presentation, you can lose lives so quickly in these games that they almost beg to be played in a pass-the-controller group setup. That’s almost exclusively how I played it, at least. Chopping up absolute classics with nonetheless dated mechanics and throwing them into a blender with other, perhaps less stellar 1980s games is a surprisingly effective recipe for uproarious chaos, and I really hope we haven’t seen the end of this mini-franchise.
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9. Nintendo Land / Game & Wario

At first glance, this is a devious rule break, but there’s method to the madness. For as long as these two games have been out in the marketplace (so most of the Wii U’s lifespan), I have maintained that if you splice half of Nintendo Land and half of Game & Wario together to make one five-player party game, you get one of the very best and most unique experiences on the Wii U. Though Nintendo Land gets no shortage of hate for its poorly-received launch game status – and Game & Wario tends to get forgotten entirely – there are some genuine gems to be found across these two wacky titles. The Luigi’s Mansion-inspired ghost game in Nintendo Land was played more times in my house than most other entire games, such is its unironically ingenius 4-vs-1 multiplayer slant, and you can say something similar about Game & Wario‘s Fruit – which pits a room of watchful bystanders against one nervous player trying to blend in amongst a screen full of AI characters. Taking into account the Mario and Animal Crossing themed attractions from the former game and the Pictionary-lite mode / insane ring-toss variation from the latter, it really baffles me why Nintendo never officially paired the two collections in some capacity. No first-party release after these two showcased the one-of-a-kind potential that the Wii U’s control setup could offer.  
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8. Tokyo Mirage Sessions #FE

Persona. It’s a word that will make almost any JPRG fan sit up and take notice, and it absolutely should have been found somewhere in the rather confusing title of Tokyo Mirage Sessions #FE. Despite a premature announcement trailer that hyped up a bona fide Fire Emblem crossover with Atlus’ Shin Megami Tensei series, the gameplay loop and visual style of this buried gem has much more in common with the storied SMT sub-series Persona, which has only recently broken into the wider gaming consciousness this year. Though it was spoken of within gaming circles as the game to play if you just couldn’t wait for Persona 5 on the PS4, it turns out that Tokyo Mirage Sessions #FE is no mere entree, and despite sharing much of the same structural Persona DNA it has plenty of worthwhile appeal all its own. In fact it is just as effective when played after Persona 5 is over, because its manically optimistic energy seems like the perfect antidote to the melancholy that the 100-hour PS4 epic can exhibit at times. Though Tokyo Mirage Sessions leans into its J-pop industry aesthetic so emphatically that it is bound to put some people off, it has plenty of critical things to say and just as importantly, the battle system, upgrade paths and character arcs are extremely satisfying. And the in-game menus are laced with neon lime green, which is a hearty bonus.

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The SNES Mini Fills a Nostalgia Gap

OK, wow.

When the Super Nintendo Entertainment System Classic Edition (a mouthful known as the SNES Mini overseas) launched on the last day of September this year, its tiny unassuming shell represented more of a curiosity for me than anything else. Or so I thought. After all, I had owned an NES mini for a brief moment last year, almost purely because it was extremely rare and enveloped in Nintendo hype. I did not, however, play it for very long. The SNES counterpart’s announcement provided a more appealing range of prospective games, to be sure, but even as I placed my preorder there was that nagging voice in the back of my head – “There are so many other new games out. You will barely touch this thing.”

Since its release a week ago, almost every second of my limited home gaming time has been done on the candy-coloured Super Nintendo controller.

My history with the SNES and its games has been more scrapbook than portfolio. I’ll tell anyone who’ll listen that I’m old enough to have grown up with the SNES, but due to spending the first decade of my life in South Africa (living, it must be said, a very fortunate childhood), my introduction to home console games came with the Nintendo 64 in 1999, a year after moving to Australia. When I started this blog almost six years ago the entirety of my Super Nintendo gaming history could be summed up with three portable conversions – the Game Boy Color version of Donkey Kong Country, the Game Boy Advance treatment of The Legend of Zelda: A Link to the Past, and fleetingly the GBA port of Yoshi’s Island. Countless nostalgia-tinted SNES tales told by friends over the years painted the picture in my mind’s eye of a true gaming juggernaut, as did similar recounts from gaming personalities all over the internet, but the means and motivation to play Super Nintendo games just didn’t exist for me until the release of the Wii U Virtual Console in 2013.

I can almost pinpoint the exact week my perspective changed, because as luck would have it I posted something on this very site about my first-up thoughts on Super Mario World and Super Metroid upon the launch of the Virtual Console service. Later that year I put several hours into the first-ever official release of Earthbound in Australia – thanks to that same Virtual Console – and over the ensuing years purchased a copy of Chrono Trigger on DS, flirted with a buggy ROM of the GBA version of Final Fantasy VI, discovered the joy of five-player local Super Bomberman shenanigans, played the DS remake of Kirby Super Star and, just last year, delved into Mega Man X. Each new-old experience increased my opinion of the SNES’ remarkable library and so even though I never actually held one of the console’s official controllers until last year’s EB Expo (yes, for real), I was unknowingly priming myself to be utterly ambushed by a product like the SNES Classic Edition.

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State of the Switch, Six Months In

Well that went by quickly.

As the Nintendo Switch was gearing up for its March 3rd 2017 launch, the consensus among jaded followers of the videogame industry was that however much hype the system seemed to be gathering, and indeed however many units Nintendo managed to move in that opening weekend, we wouldn’t really have a decent idea of the Switch’s success until it had passed the three-months-on-the-market milestone – which, pertinently, was roughly the time warning bells started to sound for its predecessor, the Wii U. Despite strong, admittedly holiday-boosted late 2012 sales, the Wii U’s momentum fell off big-time in 2013 amidst a notable first-party software drought and an ongoing lack of understanding of how to market the rather odd strengths of the console. Despite some scattered sales spikes over the ensuing few years, the console never truly recovered and can now only be seen as a financial flop for Nintendo.

Three months have come and gone since March 2017 – As a matter of fact the Switch has now been on the market for half a year, and pound for pound it is thoroughly outpacing the Wii U on the sales charts. At well over five million units sold worldwide, it’s even giving the PS4 a run for its money in terms of momentum. This is certainly not some single-handed saviour of Nintendo as a company – It’s way too early to even entertain that notion – but the Switch has already marked a clear change in the Big N’s public perception for the time being. Given the ongoing interest online in how this inventive little console has been tracking, and indeed the hundreds of hours (and dollars) I myself have invested in it, let’s have a look at what the Nintendo Switch has got right and wrong so far, shall we?

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7 Things We Learned At E3 2017

Somehow another whirlwind year at the Electronic Entertainment Expo is over, and with our collective wallets looking nervously over their shoulders once more, it’s always fun to work out the trends that define the year’s most bombastic videogame event. Doing so is one of the clearest ways we have of determining where the larger industry is at during a given year, so here are my takes for 2017:

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We’ve Been Spoilt in Recent Years

Judging by the prevailing consensus on the suite of 2017 E3 press conferences, you’d swear almost nothing good was announced – Never mind the complete and utter deluge of news. Looking at all the new games, new footage and new details we have been inundated with over the last week is an exercise in pure exhaustion – with future-minded budgeting an exercise in futility – and yet the lack of so-called “hype moments” has left many feeling slightly empty. Of course this was inevitable, especially regarding Sony, as after two consecutive years of bombshell-laden shows lacking release details and/or real footage, the company’s proverbial chickens have come home to roost. Hype moments did arrive (see below) but when they don’t come from the current industry leader, the impact ain’t quite the same. Nonetheless, I genuinely believe that all things considered, 2017 was a pretty great E3 to watch, mostly because…

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(Almost) Every Publisher is Improving Their Stage Game

There’s no guarantee that this trend won’t reverse immediately next year, but when compared to 2016, the majority of the E3 conferences have largely improved in leaps and bounds when it comes to window dressing and pacing. EA didn’t seem to get the memo, but Microsoft and Ubisoft seemed to take direct notes from Sony’s remarkably snappy game-after-game 2016 structure, while Bethesda seemed to look more to a Nintendo Direct-style format by wrapping their titles in a charmingly consistent theme park aesthetic. Sony, meanwhile, took what they did last year and cranked it up by matching each major game showcase to a specific mix of lighting tricks, props and even live actors, as Nintendo squeezed a few megaton announcements into the company’s shortest show ever. It’s easy to forget that 2017 brought us fewer awkward stage interactions and irrelevant media distractions than we’ve had in recent memory, which is surely worth acknowledging.

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Six Tiny Things I Learned Playing the Nintendo Switch

Yes, I get it, I’m hardly unique among the denizens of the internet in talking about hands-on experience with the Nintendo Switch. Thus far Nintendo has been reasonably good at getting the system out into people’s hands and plenty of those people have been forthright in sharing their opinions through podcasts, forums and YouTube videos the world over. I have consumed far too many of these impressions myself.

Those are my hands and that's a Switch. Yep.

Those are my hands and that’s a Switch. Yep.

But last weekend I was indeed fortunate enough to play the thing myself – Thanks RTX Sydney – and I have several thousand words worth of thoughts to share. But rather than regurgitate the recurring thoughts I’ve heard plenty enough about already – the surprising build and screen quality, the comfortable designs of the joy-cons, the appeal of ARMS etc – I’m going to focus on some smaller things I’ve heard almost no-one talk about so far.
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1. The Joy-Cons’ Buttons Are Miniscule

A lot has been made of just how small the frame of the joy-cons themselves are, but I haven’t seen much talk about the buttons themselves. These things are tiny. Anyone who has owned a PlayStation Vita will be familiar (and likely comfortable) with such a size bracket for face buttons, even if these are slightly bigger. Of course there aren’t all that many people who fit into that category, so it’s worth a mention. Even more notable are the joy-cons’ L and R buttons, which are literally wafer-thin, no exaggeration. They don’t exactly feel flimsy, and they’re well-placed enough to ensure you won’t miss pressing them, but I’ve never seen anything quite so narrow on a controller or portable console before. That’s unless you count the “+” and “-” buttons, which are indeed actual buttons (to my surprise), though they didn’t seem to do anything in any of the demo builds I played.

It's hard to illustrate scale but yeah, those shoulder buttons are thin.

It’s hard to illustrate scale but yeah, those shoulder buttons are thin.

Speaking of clicking, every button on these things is digital and “clicky”, a la the Game Boy Advance SP, original DS, or DSi buttons. The control sticks also click in, and their movement range is necessarily constrained by their portability. But as a clear step up from the Vita nubs in this department, the joy-con control sticks take the crown as the best commercially available portable ones yet by default. While not part of the initial one-piece joy-con setup, the included wrist strap rail transforms the joy-cons’ SL and SR shoulder buttons into the only non-clicky inputs of the whole shebang. They instead feel almost springy, like they’re resisting slightly when you press them down. They sit nicely under the index fingers, though.

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Best of 2016: Top 15 Games

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Now for the home stretch.

2016 was ultimately a much better year for videogames than it might currently feel like it was. No really, I mean it. Some of the latter-year triple-A releases may have failed to hit the mark with large enough audiences, and the pacing of the videogame release schedule in general was super weird (What on earth happened to the trend set over the last couple of years that June/July/August can be a smart period to release games? Why was Ubisoft the only company releasing anything big in the first three months of the year?). Yet when you look at a list of all the titles that hit over this bizarre 12-month period, there’s a hell of a lot of quality there. The indie and JRPG scenes in particular had phenomenonal 2016s, multiple games with years upon years of hype delivered on at least some of it, and there were plenty of surprising hits that came seemingly out of nowhere. Welcome to this countdown of my favourite 15 videogames of 2016.

The letters in parentheses after each title indicates where I played that game.

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VR BEST OF 2016 DISCLAIMER
This list represents my opinion only. I am not asserting any kind of superiority or self-importance by presenting it as I have. My opinion is not fact. If you actually agree with me 100%, that’s strange. Fun, but strange. Respectful disagreement is very welcome.
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15. ReCore (XBO)

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At the start of the year I might have expected I’d soon play a 2016 game with 3D platformer collect-a-thon roots, but never would I have thought I’d find it inside that Xbox-exclusive Keiji Inafune/Armature game announced at last year’s E3. It turns out that ReCore is more of a platformer at heart than any retail 3D action game released this decade, and its airborne control mechanics feel wonderful. It also packs a massive world that encourages exploration and plenty of colour-coded shooting boss battles that aren’t afraid to get difficult, with customisable robots thrown in for good measure. Some confusingly restrictive systems and a lack of environmental variety may weigh it down as it plods through its latter stages, but ReCore is still one of the year’s most pleasant surprises for me.

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